Rescue-ACE Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

SR Rarity
Fantastical Dragon Phantazmay
SR Rarity
Fantastical Dragon Phantazmay
SR Rarity
Fantastical Dragon Phantazmay
DARK 7
Fantastical Dragon Phantazmay
  • ATK:

  • 2400

  • DEF:

  • 1800


If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Rescue-ACE Air Lifter
SR Rarity
Rescue-ACE Air Lifter
SR Rarity
Rescue-ACE Air Lifter
FIRE 4
Rescue-ACE Air Lifter
  • ATK:

  • 1700

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.

UR Rarity
Rescue-ACE Hydrant
UR Rarity
Rescue-ACE Hydrant
UR Rarity
Rescue-ACE Hydrant
FIRE 1
Rescue-ACE Hydrant
  • ATK:

  • 0

  • DEF:

  • 0


While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".

UR Rarity
Rescue-ACE Preventer
UR Rarity
Rescue-ACE Preventer
UR Rarity
Rescue-ACE Preventer
FIRE 8
Rescue-ACE Preventer
  • ATK:

  • 2800

  • DEF:

  • 2800


You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.

UR Rarity
Rescue-ACE Turbulence
UR Rarity
Rescue-ACE Turbulence
UR Rarity
Rescue-ACE Turbulence
FIRE 9
Rescue-ACE Turbulence
  • ATK:

  • 3000

  • DEF:

  • 3000


You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.

 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
ALERT!
R Rarity
ALERT!
R Rarity
ALERT!
Spell Quick
ALERT!

    (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      EMERGENCY!
      UR Rarity
      EMERGENCY!
      UR Rarity
      EMERGENCY!
      Spell Quick
      EMERGENCY!

        (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.

         Rarity
        Fiendsmith's Tract
         Rarity
        Fiendsmith's Tract
         Rarity
        Fiendsmith's Tract
        Spell Normal
        Fiendsmith's Tract

          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

          UR Rarity
          One for One
          UR Rarity
          One for One
          UR Rarity
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

            UR Rarity
            Original Sinful Spoils - Snake-Eye
            UR Rarity
            Original Sinful Spoils - Snake-Eye
            UR Rarity
            Original Sinful Spoils - Snake-Eye
            Spell Normal
            Original Sinful Spoils - Snake-Eye

              Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

              N Rarity
              Rescue-ACE HQ
              N Rarity
              Rescue-ACE HQ
              N Rarity
              Rescue-ACE HQ
              Spell Field
              Rescue-ACE HQ

                While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

                R Rarity
                RESCUE!
                R Rarity
                RESCUE!
                R Rarity
                RESCUE!
                Spell Quick
                RESCUE!

                  (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.

                   Rarity
                  Wedju Temple
                   Rarity
                  Wedju Temple
                   Rarity
                  Wedju Temple
                  Spell Field
                  Wedju Temple

                    During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                    R Rarity
                    CONTAIN!
                    R Rarity
                    CONTAIN!
                    R Rarity
                    CONTAIN!
                    Trap Normal
                    CONTAIN!

                      (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.

                      R Rarity
                      EXTINGUISH!
                      R Rarity
                      EXTINGUISH!
                      R Rarity
                      EXTINGUISH!
                      Trap Normal
                      EXTINGUISH!

                        (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.

                        Extra Deck

                         Rarity
                        Fiendsmith's Desirae
                         Rarity
                        Fiendsmith's Desirae
                         Rarity
                        Fiendsmith's Desirae
                        LIGHT 9
                        Fiendsmith's Desirae
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                         Rarity
                        Fiendsmith's Lacrima
                         Rarity
                        Fiendsmith's Lacrima
                         Rarity
                        Fiendsmith's Lacrima
                        LIGHT 6
                        Fiendsmith's Lacrima
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                         Rarity
                        Necroquip Princess
                         Rarity
                        Necroquip Princess
                         Rarity
                        Necroquip Princess
                        DARK 6
                        Necroquip Princess
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.

                         Rarity
                        Snake-Eyes Doomed Dragon
                         Rarity
                        Snake-Eyes Doomed Dragon
                         Rarity
                        Snake-Eyes Doomed Dragon
                        FIRE 8
                        Snake-Eyes Doomed Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                        UR Rarity
                        Apollousa, Bow of the Goddess
                        UR Rarity
                        Apollousa, Bow of the Goddess
                        UR Rarity
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • -1

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                         Rarity
                        Fiendsmith's Agnumday
                         Rarity
                        Fiendsmith's Agnumday
                         Rarity
                        Fiendsmith's Agnumday
                        LIGHT
                        Fiendsmith's Agnumday
                        • ATK:

                        • 1800

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                         Rarity
                        Fiendsmith's Requiem
                         Rarity
                        Fiendsmith's Requiem
                         Rarity
                        Fiendsmith's Requiem
                        LIGHT
                        Fiendsmith's Requiem
                        • ATK:

                        • 600

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                         Rarity
                        Fiendsmith's Sequence
                         Rarity
                        Fiendsmith's Sequence
                         Rarity
                        Fiendsmith's Sequence
                        LIGHT
                        Fiendsmith's Sequence
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                        SR Rarity
                        Hiita the Fire Charmer, Ablaze
                        SR Rarity
                        Hiita the Fire Charmer, Ablaze
                        SR Rarity
                        Hiita the Fire Charmer, Ablaze
                        FIRE
                        Hiita the Fire Charmer, Ablaze
                        • ATK:

                        • 1850

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                        UR Rarity
                        Moon of the Closed Heaven
                        UR Rarity
                        Moon of the Closed Heaven
                        UR Rarity
                        Moon of the Closed Heaven
                        LIGHT
                        Moon of the Closed Heaven
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Top

                        Top-Right


                        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                        UR Rarity
                        Promethean Princess, Bestower of Flames
                        UR Rarity
                        Promethean Princess, Bestower of Flames
                        UR Rarity
                        Promethean Princess, Bestower of Flames
                        FIRE
                        Promethean Princess, Bestower of Flames
                        • ATK:

                        • 2700

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        R Rarity
                        D/D/D Wave High King Caesar
                        R Rarity
                        D/D/D Wave High King Caesar
                        R Rarity
                        D/D/D Wave High King Caesar
                        WATER
                        D/D/D Wave High King Caesar
                        • ATK:

                        • 2800

                        • DEF:

                        • 1800


                        2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                        UR Rarity
                        The Zombie Vampire
                        UR Rarity
                        The Zombie Vampire
                        UR Rarity
                        The Zombie Vampire
                        DARK
                        The Zombie Vampire
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                        Need 43 UR

                        UR Rarity
                        Diabellstar the Black Witch3 card
                         Rarity
                        Fiendsmith Engraver2 card
                         Rarity
                        Golem that Guards the Millennium Treasures1 card
                         Rarity
                        Lacrima the Crimson Tears1 card
                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Mulcharmy Fuwalos3 card
                        UR Rarity
                        Nibiru, the Primal Being1 card
                        UR Rarity
                        Rescue-ACE Hydrant1 card
                        UR Rarity
                        Rescue-ACE Preventer1 card
                        UR Rarity
                        Rescue-ACE Turbulence1 card
                         Rarity
                        Sengenjin Wakes from a Millennium3 card
                         Rarity
                        Fiendsmith's Desirae1 card
                         Rarity
                        Fiendsmith's Lacrima1 card
                         Rarity
                        Necroquip Princess1 card
                         Rarity
                        Snake-Eyes Doomed Dragon1 card
                        UR Rarity
                        Apollousa, Bow of the Goddess1 card
                         Rarity
                        Fiendsmith's Agnumday1 card
                         Rarity
                        Fiendsmith's Requiem1 card
                         Rarity
                        Fiendsmith's Sequence1 card
                        UR Rarity
                        Moon of the Closed Heaven1 card
                        UR Rarity
                        Promethean Princess, Bestower of Flames1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        The Zombie Vampire1 card
                        UR Rarity
                        Called by the Grave2 card
                        UR Rarity
                        EMERGENCY!3 card
                         Rarity
                        Fiendsmith's Tract1 card
                        UR Rarity
                        One for One1 card
                        UR Rarity
                        Original Sinful Spoils - Snake-Eye1 card
                         Rarity
                        Wedju Temple1 card

                        Main: 45 Extra: 15

                        SR Rarity
                        3 cardArtifact Lancea
                        SR Rarity
                        3 cardArtifact Lancea
                        Artifact Lancea
                        LIGHT 5
                        Artifact Lancea
                        • ATK:

                        • 1700

                        • DEF:

                        • 2300


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                        UR Rarity
                        3 cardDiabellstar the Black Witch
                        UR Rarity
                        3 cardDiabellstar the Black Witch
                        Diabellstar the Black Witch
                        DARK 7
                        Diabellstar the Black Witch
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                        N Rarity
                        1 cardFabled Lurrie
                        N Rarity
                        1 cardFabled Lurrie
                        Fabled Lurrie
                        LIGHT 1
                        Fabled Lurrie
                        • ATK:

                        • 200

                        • DEF:

                        • 400


                        When this card is discarded to the Graveyard, Special Summon it.


                        SR Rarity
                        2 cardFantastical Dragon Phantazmay
                        SR Rarity
                        2 cardFantastical Dragon Phantazmay
                        Fantastical Dragon Phantazmay
                        DARK 7
                        Fantastical Dragon Phantazmay
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                         Rarity
                        2 cardFiendsmith Engraver
                         Rarity
                        2 cardFiendsmith Engraver
                        Fiendsmith Engraver
                        LIGHT 6
                        Fiendsmith Engraver
                        • ATK:

                        • 1800

                        • DEF:

                        • 2400


                        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                         Rarity
                        1 cardGolem that Guards the Millennium Treasures
                         Rarity
                        1 cardGolem that Guards the Millennium Treasures
                        Golem that Guards the Millennium Treasures
                        EARTH 6
                        Golem that Guards the Millennium Treasures
                        • ATK:

                        • 2000

                        • DEF:

                        • 2200


                        The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                         Rarity
                        1 cardLacrima the Crimson Tears
                         Rarity
                        1 cardLacrima the Crimson Tears
                        Lacrima the Crimson Tears
                        LIGHT 4
                        Lacrima the Crimson Tears
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        1 cardNibiru, the Primal Being
                        UR Rarity
                        1 cardNibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        SR Rarity
                        3 cardRescue-ACE Air Lifter
                        SR Rarity
                        3 cardRescue-ACE Air Lifter
                        Rescue-ACE Air Lifter
                        FIRE 4
                        Rescue-ACE Air Lifter
                        • ATK:

                        • 1700

                        • DEF:

                        • 1700


                        If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.


                        UR Rarity
                        1 cardRescue-ACE Hydrant
                        UR Rarity
                        1 cardRescue-ACE Hydrant
                        Rescue-ACE Hydrant
                        FIRE 1
                        Rescue-ACE Hydrant
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                        UR Rarity
                        1 cardRescue-ACE Preventer
                        UR Rarity
                        1 cardRescue-ACE Preventer
                        Rescue-ACE Preventer
                        FIRE 8
                        Rescue-ACE Preventer
                        • ATK:

                        • 2800

                        • DEF:

                        • 2800


                        You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.


                        UR Rarity
                        1 cardRescue-ACE Turbulence
                        UR Rarity
                        1 cardRescue-ACE Turbulence
                        Rescue-ACE Turbulence
                        FIRE 9
                        Rescue-ACE Turbulence
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                         Rarity
                        3 cardSengenjin Wakes from a Millennium
                         Rarity
                        3 cardSengenjin Wakes from a Millennium
                        Sengenjin Wakes from a Millennium
                        EARTH 8
                        Sengenjin Wakes from a Millennium
                        • ATK:

                        • 2750

                        • DEF:

                        • 2500


                        Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        R Rarity
                        1 cardALERT!
                        R Rarity
                        1 cardALERT!
                        ALERT!
                        Spell Quick
                        ALERT!

                          (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                          UR Rarity
                          2 cardCalled by the Grave
                          UR Rarity
                          2 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            3 cardEMERGENCY!
                            UR Rarity
                            3 cardEMERGENCY!
                            EMERGENCY!
                            Spell Quick
                            EMERGENCY!

                              (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.


                               Rarity
                              1 cardFiendsmith's Tract
                               Rarity
                              1 cardFiendsmith's Tract
                              Fiendsmith's Tract
                              Spell Normal
                              Fiendsmith's Tract

                                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                UR Rarity
                                1 cardOne for One
                                UR Rarity
                                1 cardOne for One
                                One for One
                                Spell Normal
                                One for One

                                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                  UR Rarity
                                  1 cardOriginal Sinful Spoils - Snake-Eye
                                  UR Rarity
                                  1 cardOriginal Sinful Spoils - Snake-Eye
                                  Original Sinful Spoils - Snake-Eye
                                  Spell Normal
                                  Original Sinful Spoils - Snake-Eye

                                    Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                    N Rarity
                                    1 cardRescue-ACE HQ
                                    N Rarity
                                    1 cardRescue-ACE HQ
                                    Rescue-ACE HQ
                                    Spell Field
                                    Rescue-ACE HQ

                                      While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.


                                      R Rarity
                                      1 cardRESCUE!
                                      R Rarity
                                      1 cardRESCUE!
                                      RESCUE!
                                      Spell Quick
                                      RESCUE!

                                        (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


                                         Rarity
                                        1 cardWedju Temple
                                         Rarity
                                        1 cardWedju Temple
                                        Wedju Temple
                                        Spell Field
                                        Wedju Temple

                                          During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                          R Rarity
                                          1 cardCONTAIN!
                                          R Rarity
                                          1 cardCONTAIN!
                                          CONTAIN!
                                          Trap Normal
                                          CONTAIN!

                                            (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.


                                            R Rarity
                                            1 cardEXTINGUISH!
                                            R Rarity
                                            1 cardEXTINGUISH!
                                            EXTINGUISH!
                                            Trap Normal
                                            EXTINGUISH!

                                              (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.


                                               Rarity
                                              1 cardFiendsmith's Desirae
                                               Rarity
                                              1 cardFiendsmith's Desirae
                                              Fiendsmith's Desirae
                                              LIGHT 9
                                              Fiendsmith's Desirae
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2400


                                              "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Lacrima
                                               Rarity
                                              1 cardFiendsmith's Lacrima
                                              Fiendsmith's Lacrima
                                              LIGHT 6
                                              Fiendsmith's Lacrima
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2400


                                              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                               Rarity
                                              1 cardNecroquip Princess
                                               Rarity
                                              1 cardNecroquip Princess
                                              Necroquip Princess
                                              DARK 6
                                              Necroquip Princess
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                               Rarity
                                              1 cardSnake-Eyes Doomed Dragon
                                               Rarity
                                              1 cardSnake-Eyes Doomed Dragon
                                              Snake-Eyes Doomed Dragon
                                              FIRE 8
                                              Snake-Eyes Doomed Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              Apollousa, Bow of the Goddess
                                              WIND
                                              Apollousa, Bow of the Goddess
                                              • ATK:

                                              • -1

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                               Rarity
                                              1 cardFiendsmith's Agnumday
                                               Rarity
                                              1 cardFiendsmith's Agnumday
                                              Fiendsmith's Agnumday
                                              LIGHT
                                              Fiendsmith's Agnumday
                                              • ATK:

                                              • 1800

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                               Rarity
                                              1 cardFiendsmith's Requiem
                                               Rarity
                                              1 cardFiendsmith's Requiem
                                              Fiendsmith's Requiem
                                              LIGHT
                                              Fiendsmith's Requiem
                                              • ATK:

                                              • 600

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Sequence
                                               Rarity
                                              1 cardFiendsmith's Sequence
                                              Fiendsmith's Sequence
                                              LIGHT
                                              Fiendsmith's Sequence
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                              SR Rarity
                                              1 cardHiita the Fire Charmer, Ablaze
                                              SR Rarity
                                              1 cardHiita the Fire Charmer, Ablaze
                                              Hiita the Fire Charmer, Ablaze
                                              FIRE
                                              Hiita the Fire Charmer, Ablaze
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              Moon of the Closed Heaven
                                              LIGHT
                                              Moon of the Closed Heaven
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Top-Right


                                              2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                              UR Rarity
                                              1 cardPromethean Princess, Bestower of Flames
                                              UR Rarity
                                              1 cardPromethean Princess, Bestower of Flames
                                              Promethean Princess, Bestower of Flames
                                              FIRE
                                              Promethean Princess, Bestower of Flames
                                              • ATK:

                                              • 2700

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              R Rarity
                                              1 cardD/D/D Wave High King Caesar
                                              R Rarity
                                              1 cardD/D/D Wave High King Caesar
                                              D/D/D Wave High King Caesar
                                              WATER
                                              D/D/D Wave High King Caesar
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1800


                                              2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                              UR Rarity
                                              1 cardThe Zombie Vampire
                                              UR Rarity
                                              1 cardThe Zombie Vampire
                                              The Zombie Vampire
                                              DARK
                                              The Zombie Vampire
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2800


                                              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



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