Prophecy Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Magician's Rod
R Rarity
Magician's Rod
R Rarity
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

SR Rarity
Dark Magical Circle
SR Rarity
Dark Magical Circle
SR Rarity
Dark Magical Circle
Spell Continuous
Dark Magical Circle

    When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

    N Rarity
    Secrets of Dark Magic
    N Rarity
    Secrets of Dark Magic
    N Rarity
    Secrets of Dark Magic
    Spell Quick
    Secrets of Dark Magic

      Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

      UR Rarity
      Soul Servant
      UR Rarity
      Soul Servant
      UR Rarity
      Soul Servant
      Spell Quick
      Soul Servant

        Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

        Extra Deck

         Rarity
        Dark Magician of Destruction
         Rarity
        Dark Magician of Destruction
         Rarity
        Dark Magician of Destruction
        DARK 8
        Dark Magician of Destruction
        • ATK:

        • 2800

        • DEF:

        • 2600


        "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

        SR Rarity
        Dark Magician the Dragon Knight
        SR Rarity
        Dark Magician the Dragon Knight
        SR Rarity
        Dark Magician the Dragon Knight
        DARK 8
        Dark Magician the Dragon Knight
        • ATK:

        • 3000

        • DEF:

        • 2500


        "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

        UR Rarity
        The Dark Magicians
        UR Rarity
        The Dark Magicians
        UR Rarity
        The Dark Magicians
        DARK 8
        The Dark Magicians
        • ATK:

        • 2800

        • DEF:

        • 2300


        "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

         Rarity
        Timaeus the United Magical Dragon
         Rarity
        Timaeus the United Magical Dragon
         Rarity
        Timaeus the United Magical Dragon
        LIGHT 10
        Timaeus the United Magical Dragon
        • ATK:

        • 2800

        • DEF:

        • 1800


        "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.

        Need 27 UR

        UR Rarity
        Big-Winged Berfomet1 card
        UR Rarity
        Magicians' Souls3 card
        UR Rarity
        Mirror Swordknight2 card
        UR Rarity
        Nibiru, the Primal Being1 card
        UR Rarity
        Chimera the King of Phantom Beasts1 card
         Rarity
        Dark Magician of Destruction1 card
        UR Rarity
        Guardian Chimera1 card
        UR Rarity
        Red-Eyes Dark Dragoon1 card
        UR Rarity
        The Dark Magicians1 card
         Rarity
        Timaeus the United Magical Dragon1 card
         Rarity
        Miasma Necromancer1 card
        UR Rarity
        Dark Magician2 card
        UR Rarity
        Illusion of Chaos2 card
        UR Rarity
        Ash Blossom & Joyous Spring1 card
        UR Rarity
        Effect Veiler1 card
        UR Rarity
        Forbidden Droplet1 card
        UR Rarity
        Soul Servant1 card
         Rarity
        The Gaze of Timaeus3 card
        UR Rarity
        Triple Tactics Talent1 card
        UR Rarity
        Infinite Impermanence1 card

        Main: 40 Extra: 10

        UR Rarity
        1 cardBig-Winged Berfomet
        UR Rarity
        1 cardBig-Winged Berfomet
        Big-Winged Berfomet
        DARK 5
        Big-Winged Berfomet
        • ATK:

        • 1400

        • DEF:

        • 1800


        If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


        SR Rarity
        3 cardCornfield Coatl
        SR Rarity
        3 cardCornfield Coatl
        Cornfield Coatl
        WIND 4
        Cornfield Coatl
        • ATK:

        • 500

        • DEF:

        • 1700


        If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


        SR Rarity
        1 cardDroll & Lock Bird
        SR Rarity
        1 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        SR Rarity
        3 cardGazelle the King of Mythical Claws
        SR Rarity
        3 cardGazelle the King of Mythical Claws
        Gazelle the King of Mythical Claws
        EARTH 4
        Gazelle the King of Mythical Claws
        • ATK:

        • 1500

        • DEF:

        • 1200


        If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


        R Rarity
        1 cardMagician's Rod
        R Rarity
        1 cardMagician's Rod
        Magician's Rod
        DARK 3
        Magician's Rod
        • ATK:

        • 1600

        • DEF:

        • 100


        When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


        UR Rarity
        3 cardMagicians' Souls
        UR Rarity
        3 cardMagicians' Souls
        Magicians' Souls
        DARK 1
        Magicians' Souls
        • ATK:

        • 0

        • DEF:

        • 0


        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


        UR Rarity
        2 cardMirror Swordknight
        UR Rarity
        2 cardMirror Swordknight
        Mirror Swordknight
        LIGHT 4
        Mirror Swordknight
        • ATK:

        • 1900

        • DEF:

        • 300


        If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


        UR Rarity
        1 cardNibiru, the Primal Being
        UR Rarity
        1 cardNibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        UR Rarity
        2 cardDark Magician
        UR Rarity
        2 cardDark Magician
        Dark Magician
        DARK 7
        Dark Magician
        • ATK:

        • 2500

        • DEF:

        • 2100


        ''The ultimate wizard in terms of attack and defense.''


        UR Rarity
        2 cardIllusion of Chaos
        UR Rarity
        2 cardIllusion of Chaos
        Illusion of Chaos
        DARK 7
        Illusion of Chaos
        • ATK:

        • 2100

        • DEF:

        • 2500


        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


        UR Rarity
        1 cardAsh Blossom & Joyous Spring
        UR Rarity
        1 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        1 cardEffect Veiler
        UR Rarity
        1 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        SR Rarity
        3 cardChimera Fusion
        SR Rarity
        3 cardChimera Fusion
        Chimera Fusion
        Spell Quick
        Chimera Fusion

          During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


          SR Rarity
          1 cardDark Magical Circle
          SR Rarity
          1 cardDark Magical Circle
          Dark Magical Circle
          Spell Continuous
          Dark Magical Circle

            When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


            N Rarity
            3 cardDouble Summon
            N Rarity
            3 cardDouble Summon
            Double Summon
            Spell Normal
            Double Summon

              You can conduct 2 Normal Summons/Sets this turn, not just 1.


              UR Rarity
              1 cardForbidden Droplet
              UR Rarity
              1 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                SR Rarity
                2 cardForbidden Lance
                SR Rarity
                2 cardForbidden Lance
                Forbidden Lance
                Spell Quick
                Forbidden Lance

                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                  SR Rarity
                  2 cardPreparation of Rites
                  SR Rarity
                  2 cardPreparation of Rites
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                    N Rarity
                    1 cardSecrets of Dark Magic
                    N Rarity
                    1 cardSecrets of Dark Magic
                    Secrets of Dark Magic
                    Spell Quick
                    Secrets of Dark Magic

                      Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                      UR Rarity
                      1 cardSoul Servant
                      UR Rarity
                      1 cardSoul Servant
                      Soul Servant
                      Spell Quick
                      Soul Servant

                        Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                         Rarity
                        3 cardThe Gaze of Timaeus
                         Rarity
                        3 cardThe Gaze of Timaeus
                        The Gaze of Timaeus
                        Spell Quick
                        The Gaze of Timaeus

                          Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                          UR Rarity
                          1 cardTriple Tactics Talent
                          UR Rarity
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            UR Rarity
                            1 cardInfinite Impermanence
                            UR Rarity
                            1 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              SR Rarity
                              1 cardBerfomet the Mythical King of Phantom Beasts
                              SR Rarity
                              1 cardBerfomet the Mythical King of Phantom Beasts
                              Berfomet the Mythical King of Phantom Beasts
                              WIND 6
                              Berfomet the Mythical King of Phantom Beasts
                              • ATK:

                              • 2400

                              • DEF:

                              • 600


                              2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                              SR Rarity
                              1 cardChimera the Illusion Beast
                              SR Rarity
                              1 cardChimera the Illusion Beast
                              Chimera the Illusion Beast
                              DARK 8
                              Chimera the Illusion Beast
                              • ATK:

                              • 3100

                              • DEF:

                              • 2800


                              "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                              UR Rarity
                              1 cardChimera the King of Phantom Beasts
                              UR Rarity
                              1 cardChimera the King of Phantom Beasts
                              Chimera the King of Phantom Beasts
                              WIND 6
                              Chimera the King of Phantom Beasts
                              • ATK:

                              • 2100

                              • DEF:

                              • 1800


                              1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                               Rarity
                              1 cardDark Magician of Destruction
                               Rarity
                              1 cardDark Magician of Destruction
                              Dark Magician of Destruction
                              DARK 8
                              Dark Magician of Destruction
                              • ATK:

                              • 2800

                              • DEF:

                              • 2600


                              "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                              SR Rarity
                              1 cardDark Magician the Dragon Knight
                              SR Rarity
                              1 cardDark Magician the Dragon Knight
                              Dark Magician the Dragon Knight
                              DARK 8
                              Dark Magician the Dragon Knight
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                              UR Rarity
                              1 cardGuardian Chimera
                              UR Rarity
                              1 cardGuardian Chimera
                              Guardian Chimera
                              DARK 9
                              Guardian Chimera
                              • ATK:

                              • 3300

                              • DEF:

                              • 3300


                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                              UR Rarity
                              1 cardRed-Eyes Dark Dragoon
                              UR Rarity
                              1 cardRed-Eyes Dark Dragoon
                              Red-Eyes Dark Dragoon
                              DARK 8
                              Red-Eyes Dark Dragoon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                              UR Rarity
                              1 cardThe Dark Magicians
                              UR Rarity
                              1 cardThe Dark Magicians
                              The Dark Magicians
                              DARK 8
                              The Dark Magicians
                              • ATK:

                              • 2800

                              • DEF:

                              • 2300


                              "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                               Rarity
                              1 cardTimaeus the United Magical Dragon
                               Rarity
                              1 cardTimaeus the United Magical Dragon
                              Timaeus the United Magical Dragon
                              LIGHT 10
                              Timaeus the United Magical Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 1800


                              "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.


                               Rarity
                              1 cardMiasma Necromancer
                               Rarity
                              1 cardMiasma Necromancer
                              Miasma Necromancer
                              DARK
                              Miasma Necromancer
                              • ATK:

                              • 1800

                              • LINK-2

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                              2 monsters, including a DARK Spellcaster monster If this card is Link Summoned: You can add 1 Level 5 or higher DARK Spellcaster monster from your GY to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can send 1 Spell/Trap from your hand or field to the GY; immediately after this effect resolves, Normal Summon 1 Spellcaster monster. You can only use each effect of "Miasma Necromancer" once per turn.


                              master-duel
                              Prophecy
                              5







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