Performapal Deck Breakdown

Main Deck

 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
DARK 8
Cosmo Queen the Queen of Prayers
  • ATK:

  • 2900

  • DEF:

  • 2450


If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
EARTH 36
Performapal Lizardraw
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
EARTH 61
Performapal Monkeyboard
  • ATK:

  • 1000

  • DEF:

  • 2400


[ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

      N Rarity
      Double Summon
      N Rarity
      Double Summon
      N Rarity
      Double Summon
      Spell Normal
      Double Summon

        You can conduct 2 Normal Summons/Sets this turn, not just 1.

        SR Rarity
        Into the Void
        SR Rarity
        Into the Void
        SR Rarity
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

          SR Rarity
          Pot of Acquisitiveness
          SR Rarity
          Pot of Acquisitiveness
          SR Rarity
          Pot of Acquisitiveness
          Spell Quick
          Pot of Acquisitiveness

            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



            Tag(s):

            N Rarity
            Pot of Benevolence
            N Rarity
            Pot of Benevolence
            N Rarity
            Pot of Benevolence
            Spell Normal
            Pot of Benevolence

              Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.

              UR Rarity
              Trade-In
              UR Rarity
              Trade-In
              UR Rarity
              Trade-In
              Spell Normal
              Trade-In

                Discard 1 Level 8 monster; draw 2 cards.

                N Rarity
                Trismagistus
                N Rarity
                Trismagistus
                N Rarity
                Trismagistus
                Spell Continuous
                Trismagistus

                  The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.

                  UR Rarity
                  Upstart Goblin
                  UR Rarity
                  Upstart Goblin
                  UR Rarity
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.

                    SR Rarity
                    Wonder Wand
                    SR Rarity
                    Wonder Wand
                    SR Rarity
                    Wonder Wand
                    Spell Equip
                    Wonder Wand

                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                      Need 17 UR

                       Rarity
                      Cosmo Queen the Queen of Prayers3 card
                      UR Rarity
                      Magicians' Souls1 card
                      UR Rarity
                      Relinquished Anima1 card
                      UR Rarity
                      Performapal Monkeyboard1 card
                      UR Rarity
                      Chicken Game3 card
                      UR Rarity
                      Land Flipping1 card
                      UR Rarity
                      Rank-Up-Magic Argent Chaos Force1 card
                      UR Rarity
                      Trade-In3 card
                      UR Rarity
                      Upstart Goblin3 card

                      Main: 40 Extra: 10

                       Rarity
                      3 cardCosmo Queen the Queen of Prayers
                       Rarity
                      3 cardCosmo Queen the Queen of Prayers
                      Cosmo Queen the Queen of Prayers
                      DARK 8
                      Cosmo Queen the Queen of Prayers
                      • ATK:

                      • 2900

                      • DEF:

                      • 2450


                      If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                      UR Rarity
                      1 cardMagicians' Souls
                      UR Rarity
                      1 cardMagicians' Souls
                      Magicians' Souls
                      DARK 1
                      Magicians' Souls
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                      N Rarity
                      3 cardRoyal Magical Library
                      N Rarity
                      3 cardRoyal Magical Library
                      Royal Magical Library
                      LIGHT 4
                      Royal Magical Library
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                      SR Rarity
                      3 cardSummoner Monk
                      SR Rarity
                      3 cardSummoner Monk
                      Summoner Monk
                      DARK 4
                      Summoner Monk
                      • ATK:

                      • 800

                      • DEF:

                      • 1600


                      While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                      N Rarity
                      1 cardPerformapal Lizardraw
                      N Rarity
                      1 cardPerformapal Lizardraw
                      Performapal Lizardraw
                      EARTH 36
                      Performapal Lizardraw
                      • ATK:

                      • 1200

                      • DEF:

                      • 600


                      [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


                      UR Rarity
                      1 cardPerformapal Monkeyboard
                      UR Rarity
                      1 cardPerformapal Monkeyboard
                      Performapal Monkeyboard
                      EARTH 61
                      Performapal Monkeyboard
                      • ATK:

                      • 1000

                      • DEF:

                      • 2400


                      [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


                      SR Rarity
                      1 cardMagical Hound
                      SR Rarity
                      1 cardMagical Hound
                      Magical Hound
                      EARTH 1
                      Magical Hound
                      • ATK:

                      • 500

                      • DEF:

                      • 800


                      If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


                      SR Rarity
                      3 cardAllure of Darkness
                      SR Rarity
                      3 cardAllure of Darkness
                      Allure of Darkness
                      Spell Normal
                      Allure of Darkness

                        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                        UR Rarity
                        3 cardChicken Game
                        UR Rarity
                        3 cardChicken Game
                        Chicken Game
                        Spell Field
                        Chicken Game

                          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                          N Rarity
                          1 cardDouble Summon
                          N Rarity
                          1 cardDouble Summon
                          Double Summon
                          Spell Normal
                          Double Summon

                            You can conduct 2 Normal Summons/Sets this turn, not just 1.


                            SR Rarity
                            3 cardInto the Void
                            SR Rarity
                            3 cardInto the Void
                            Into the Void
                            Spell Normal
                            Into the Void

                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                              UR Rarity
                              1 cardLand Flipping
                              UR Rarity
                              1 cardLand Flipping
                              Land Flipping
                              Spell Normal
                              Land Flipping

                                Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                                SR Rarity
                                1 cardMulti-Universe
                                SR Rarity
                                1 cardMulti-Universe
                                Multi-Universe
                                Spell Field
                                Multi-Universe

                                  Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                  N Rarity
                                  1 cardPot of Benevolence
                                  N Rarity
                                  1 cardPot of Benevolence
                                  Pot of Benevolence
                                  Spell Normal
                                  Pot of Benevolence

                                    Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.


                                    UR Rarity
                                    1 cardRank-Up-Magic Argent Chaos Force
                                    UR Rarity
                                    1 cardRank-Up-Magic Argent Chaos Force
                                    Rank-Up-Magic Argent Chaos Force
                                    Spell Normal
                                    Rank-Up-Magic Argent Chaos Force

                                      Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


                                      SR Rarity
                                      2 cardRank-Up-Magic Astral Force
                                      SR Rarity
                                      2 cardRank-Up-Magic Astral Force
                                      Rank-Up-Magic Astral Force
                                      Spell Normal
                                      Rank-Up-Magic Astral Force

                                        Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                                        SR Rarity
                                        1 cardSpellbook of Knowledge
                                        SR Rarity
                                        1 cardSpellbook of Knowledge
                                        Spellbook of Knowledge
                                        Spell Normal
                                        Spellbook of Knowledge

                                          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                          UR Rarity
                                          3 cardTrade-In
                                          UR Rarity
                                          3 cardTrade-In
                                          Trade-In
                                          Spell Normal
                                          Trade-In

                                            Discard 1 Level 8 monster; draw 2 cards.


                                            N Rarity
                                            1 cardTrismagistus
                                            N Rarity
                                            1 cardTrismagistus
                                            Trismagistus
                                            Spell Continuous
                                            Trismagistus

                                              The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                              UR Rarity
                                              3 cardUpstart Goblin
                                              UR Rarity
                                              3 cardUpstart Goblin
                                              Upstart Goblin
                                              Spell Normal
                                              Upstart Goblin

                                                Draw 1 card, then your opponent gains 1000 LP.


                                                SR Rarity
                                                3 cardWonder Wand
                                                SR Rarity
                                                3 cardWonder Wand
                                                Wonder Wand
                                                Spell Equip
                                                Wonder Wand

                                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                  UR Rarity
                                                  1 cardRelinquished Anima
                                                  UR Rarity
                                                  1 cardRelinquished Anima
                                                  Relinquished Anima
                                                  DARK
                                                  Relinquished Anima
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

                                                  Link Arrow:

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                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                  R Rarity
                                                  1 cardNumber 72: Shogi Rook
                                                  R Rarity
                                                  1 cardNumber 72: Shogi Rook
                                                  Number 72: Shogi Rook
                                                  EARTH
                                                  Number 72: Shogi Rook
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  2 Level 6 monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn.


                                                  SR Rarity
                                                  1 cardNumber 9: Dyson Sphere
                                                  SR Rarity
                                                  1 cardNumber 9: Dyson Sphere
                                                  Number 9: Dyson Sphere
                                                  LIGHT
                                                  Number 9: Dyson Sphere
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 3000


                                                  2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                                  SR Rarity
                                                  1 cardNumber C6: Chronomaly Chaos Atlandis
                                                  SR Rarity
                                                  1 cardNumber C6: Chronomaly Chaos Atlandis
                                                  Number C6: Chronomaly Chaos Atlandis
                                                  LIGHT
                                                  Number C6: Chronomaly Chaos Atlandis
                                                  • ATK:

                                                  • 3300

                                                  • DEF:

                                                  • 3300


                                                  3 Level 7 monsters If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. ● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.


                                                  R Rarity
                                                  1 cardNumber C9: Chaos Dyson Sphere
                                                  R Rarity
                                                  1 cardNumber C9: Chaos Dyson Sphere
                                                  Number C9: Chaos Dyson Sphere
                                                  LIGHT
                                                  Number C9: Chaos Dyson Sphere
                                                  • ATK:

                                                  • 3600

                                                  • DEF:

                                                  • 3200


                                                  3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.


                                                  R Rarity
                                                  1 cardZoodiac Boarbow
                                                  R Rarity
                                                  1 cardZoodiac Boarbow
                                                  Zoodiac Boarbow
                                                  EARTH
                                                  Zoodiac Boarbow
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • -1


                                                  5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                  N Rarity
                                                  2 cardZoodiac Chakanine
                                                  N Rarity
                                                  2 cardZoodiac Chakanine
                                                  Zoodiac Chakanine
                                                  EARTH
                                                  Zoodiac Chakanine
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • -1


                                                  2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                                                  R Rarity
                                                  1 cardZoodiac Hammerkong
                                                  R Rarity
                                                  1 cardZoodiac Hammerkong
                                                  Zoodiac Hammerkong
                                                  EARTH
                                                  Zoodiac Hammerkong
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • -1


                                                  3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                                                  R Rarity
                                                  1 cardZoodiac Tigermortar
                                                  R Rarity
                                                  1 cardZoodiac Tigermortar
                                                  Zoodiac Tigermortar
                                                  EARTH
                                                  Zoodiac Tigermortar
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • -1


                                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.



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