Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

N Rarity
Double Cyclone
N Rarity
Double Cyclone
N Rarity
Double Cyclone
Spell Quick
Double Cyclone

    Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.

    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        SR Rarity
        Reasoning
        SR Rarity
        Reasoning
        SR Rarity
        Reasoning
        Spell Normal
        Reasoning

          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

          SR Rarity
          Temple of the Kings
          SR Rarity
          Temple of the Kings
          SR Rarity
          Temple of the Kings
          Spell Continuous
          Temple of the Kings

            You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

            UR Rarity
            That Grass Looks Greener
            UR Rarity
            That Grass Looks Greener
            UR Rarity
            That Grass Looks Greener
            Spell Normal
            That Grass Looks Greener

              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

              UR Rarity
              Traptantalizing Tune
              UR Rarity
              Traptantalizing Tune
              UR Rarity
              Traptantalizing Tune
              Spell Normal
              Traptantalizing Tune

                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                SR Rarity
                Treasures of the Kings
                SR Rarity
                Treasures of the Kings
                SR Rarity
                Treasures of the Kings
                Spell Field
                Treasures of the Kings

                  When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    UR Rarity
                    Triple Tactics Thrust
                    UR Rarity
                    Triple Tactics Thrust
                    UR Rarity
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                      SR Rarity
                      Apophis the Serpent
                      SR Rarity
                      Apophis the Serpent
                      SR Rarity
                      Apophis the Serpent
                      Trap Continuous
                      Apophis the Serpent

                        Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

                        SR Rarity
                        Apophis the Swamp Deity
                        SR Rarity
                        Apophis the Swamp Deity
                        SR Rarity
                        Apophis the Swamp Deity
                        Trap Continuous
                        Apophis the Swamp Deity

                          During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                          UR Rarity
                          Big Welcome Labrynth
                          UR Rarity
                          Big Welcome Labrynth
                          UR Rarity
                          Big Welcome Labrynth
                          Trap Normal
                          Big Welcome Labrynth

                            Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

                            UR Rarity
                            Destructive Daruma Karma Cannon
                            UR Rarity
                            Destructive Daruma Karma Cannon
                            UR Rarity
                            Destructive Daruma Karma Cannon
                            Trap Normal
                            Destructive Daruma Karma Cannon

                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                              SR Rarity
                              Dimensional Barrier
                              SR Rarity
                              Dimensional Barrier
                              SR Rarity
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                                N Rarity
                                Dracotail Flame
                                N Rarity
                                Dracotail Flame
                                N Rarity
                                Dracotail Flame
                                Trap Normal
                                Dracotail Flame

                                  Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.

                                  R Rarity
                                  Dracotail Horn
                                  R Rarity
                                  Dracotail Horn
                                  R Rarity
                                  Dracotail Horn
                                  Trap Normal
                                  Dracotail Horn

                                    Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.

                                    N Rarity
                                    Dracotail Sting
                                    N Rarity
                                    Dracotail Sting
                                    N Rarity
                                    Dracotail Sting
                                    Trap Normal
                                    Dracotail Sting

                                      Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.

                                      N Rarity
                                      Elemental Burst
                                      N Rarity
                                      Elemental Burst
                                      N Rarity
                                      Elemental Burst
                                      Trap Normal
                                      Elemental Burst

                                        Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                                        SR Rarity
                                        Evenly Matched
                                        SR Rarity
                                        Evenly Matched
                                        SR Rarity
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                          SR Rarity
                                          Fiend Comedian
                                          SR Rarity
                                          Fiend Comedian
                                          SR Rarity
                                          Fiend Comedian
                                          Trap Normal
                                          Fiend Comedian

                                            Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

                                            SR Rarity
                                            Magic Deflector
                                            SR Rarity
                                            Magic Deflector
                                            SR Rarity
                                            Magic Deflector
                                            Trap Normal
                                            Magic Deflector

                                              For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

                                              R Rarity
                                              Paleozoic Dinomischus
                                              R Rarity
                                              Paleozoic Dinomischus
                                              R Rarity
                                              Paleozoic Dinomischus
                                              Trap Normal
                                              Paleozoic Dinomischus

                                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                                N Rarity
                                                Paleozoic Leanchoilia
                                                N Rarity
                                                Paleozoic Leanchoilia
                                                N Rarity
                                                Paleozoic Leanchoilia
                                                Trap Normal
                                                Paleozoic Leanchoilia

                                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                                  N Rarity
                                                  Paleozoic Marrella
                                                  N Rarity
                                                  Paleozoic Marrella
                                                  N Rarity
                                                  Paleozoic Marrella
                                                  Trap Normal
                                                  Paleozoic Marrella

                                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                                    N Rarity
                                                    Paleozoic Olenoides
                                                    N Rarity
                                                    Paleozoic Olenoides
                                                    N Rarity
                                                    Paleozoic Olenoides
                                                    Trap Normal
                                                    Paleozoic Olenoides

                                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                                      UR Rarity
                                                      The Black Goat Laughs
                                                      UR Rarity
                                                      The Black Goat Laughs
                                                      UR Rarity
                                                      The Black Goat Laughs
                                                      Trap Normal
                                                      The Black Goat Laughs

                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                                        UR Rarity
                                                        Transaction Rollback
                                                        UR Rarity
                                                        Transaction Rollback
                                                        UR Rarity
                                                        Transaction Rollback
                                                        Trap Normal
                                                        Transaction Rollback

                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                                          UR Rarity
                                                          Trap Holic
                                                          UR Rarity
                                                          Trap Holic
                                                          UR Rarity
                                                          Trap Holic
                                                          Trap Normal
                                                          Trap Holic

                                                            Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                                            Extra Deck

                                                            UR Rarity
                                                            Divine Serpent Apophis
                                                            UR Rarity
                                                            Divine Serpent Apophis
                                                            UR Rarity
                                                            Divine Serpent Apophis
                                                            EARTH 6
                                                            Divine Serpent Apophis
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2600


                                                            2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                                                            UR Rarity
                                                            I:P Masquerena
                                                            UR Rarity
                                                            I:P Masquerena
                                                            UR Rarity
                                                            I:P Masquerena
                                                            DARK
                                                            I:P Masquerena
                                                            • ATK:

                                                            • 800

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                                            UR Rarity
                                                            Paleozoic Cambroraster
                                                            UR Rarity
                                                            Paleozoic Cambroraster
                                                            UR Rarity
                                                            Paleozoic Cambroraster
                                                            WATER
                                                            Paleozoic Cambroraster
                                                            • ATK:

                                                            • 1200

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Bottom


                                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                                            UR Rarity
                                                            S:P Little Knight
                                                            UR Rarity
                                                            S:P Little Knight
                                                            UR Rarity
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                            UR Rarity
                                                            Silhouhatte Rabbit
                                                            UR Rarity
                                                            Silhouhatte Rabbit
                                                            UR Rarity
                                                            Silhouhatte Rabbit
                                                            LIGHT
                                                            Silhouhatte Rabbit
                                                            • ATK:

                                                            • 1500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                                            UR Rarity
                                                            Spright Elf
                                                            UR Rarity
                                                            Spright Elf
                                                            UR Rarity
                                                            Spright Elf
                                                            FIRE
                                                            Spright Elf
                                                            • ATK:

                                                            • 1400

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                                            UR Rarity
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            UR Rarity
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            UR Rarity
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            LIGHT
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                            Tag(s):

                                                            UR Rarity
                                                            Gigantic Spright
                                                            UR Rarity
                                                            Gigantic Spright
                                                            UR Rarity
                                                            Gigantic Spright
                                                            DARK
                                                            Gigantic Spright
                                                            • ATK:

                                                            • 1600

                                                            • DEF:

                                                            • 1600


                                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                                            UR Rarity
                                                            Number 2: Ninja Shadow Mosquito
                                                            UR Rarity
                                                            Number 2: Ninja Shadow Mosquito
                                                            UR Rarity
                                                            Number 2: Ninja Shadow Mosquito
                                                            WIND
                                                            Number 2: Ninja Shadow Mosquito
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                                            SR Rarity
                                                            Paleozoic Anomalocaris
                                                            SR Rarity
                                                            Paleozoic Anomalocaris
                                                            SR Rarity
                                                            Paleozoic Anomalocaris
                                                            WATER
                                                            Paleozoic Anomalocaris
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 0


                                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                                            SR Rarity
                                                            Paleozoic Opabinia
                                                            SR Rarity
                                                            Paleozoic Opabinia
                                                            SR Rarity
                                                            Paleozoic Opabinia
                                                            WATER
                                                            Paleozoic Opabinia
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 2400


                                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                                            UR Rarity
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            UR Rarity
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            UR Rarity
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                            UR Rarity
                                                            Superdreadnought Rail Cannon Gustav Max
                                                            UR Rarity
                                                            Superdreadnought Rail Cannon Gustav Max
                                                            UR Rarity
                                                            Superdreadnought Rail Cannon Gustav Max
                                                            EARTH
                                                            Superdreadnought Rail Cannon Gustav Max
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                                            UR Rarity
                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                            UR Rarity
                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                            UR Rarity
                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                            EARTH
                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 4000


                                                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                                                            UR Rarity
                                                            Varudras, the Final Bringer of the End Times
                                                            UR Rarity
                                                            Varudras, the Final Bringer of the End Times
                                                            UR Rarity
                                                            Varudras, the Final Bringer of the End Times
                                                            DARK
                                                            Varudras, the Final Bringer of the End Times
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                                            Need 32 UR

                                                            UR Rarity
                                                            Lovely Labrynth of the Silver Castle1 card
                                                            UR Rarity
                                                            The Man with the Mark2 card
                                                            UR Rarity
                                                            Divine Serpent Apophis1 card
                                                            UR Rarity
                                                            Paleozoic Cambroraster1 card
                                                            UR Rarity
                                                            S:P Little Knight1 card
                                                            UR Rarity
                                                            Silhouhatte Rabbit1 card
                                                            UR Rarity
                                                            Spright Elf1 card
                                                            UR Rarity
                                                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                            UR Rarity
                                                            Gigantic Spright1 card
                                                            UR Rarity
                                                            Super Starslayer TY-PHON - Sky Crisis1 card
                                                            UR Rarity
                                                            Superdreadnought Rail Cannon Gustav Max1 card
                                                            UR Rarity
                                                            Varudras, the Final Bringer of the End Times1 card
                                                            UR Rarity
                                                            Forbidden Droplet2 card
                                                            UR Rarity
                                                            That Grass Looks Greener1 card
                                                            UR Rarity
                                                            Traptantalizing Tune2 card
                                                            UR Rarity
                                                            Triple Tactics Talent1 card
                                                            UR Rarity
                                                            Triple Tactics Thrust2 card
                                                            UR Rarity
                                                            Big Welcome Labrynth2 card
                                                            UR Rarity
                                                            Destructive Daruma Karma Cannon3 card
                                                            UR Rarity
                                                            The Black Goat Laughs1 card
                                                            UR Rarity
                                                            Transaction Rollback3 card
                                                            UR Rarity
                                                            Trap Holic2 card

                                                            Main: 60 Extra: 15

                                                            SR Rarity
                                                            3 cardAnubis the Last Judge
                                                            SR Rarity
                                                            3 cardAnubis the Last Judge
                                                            Anubis the Last Judge
                                                            EARTH 10
                                                            Anubis the Last Judge
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 0


                                                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                                                            UR Rarity
                                                            1 cardLovely Labrynth of the Silver Castle
                                                            UR Rarity
                                                            1 cardLovely Labrynth of the Silver Castle
                                                            Lovely Labrynth of the Silver Castle
                                                            DARK 8
                                                            Lovely Labrynth of the Silver Castle
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 1900


                                                            Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                                            N Rarity
                                                            1 cardOjama Blue
                                                            N Rarity
                                                            1 cardOjama Blue
                                                            Ojama Blue
                                                            LIGHT 2
                                                            Ojama Blue
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1000


                                                            When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


                                                            N Rarity
                                                            1 cardOjama Red
                                                            N Rarity
                                                            1 cardOjama Red
                                                            Ojama Red
                                                            LIGHT 2
                                                            Ojama Red
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1000


                                                            When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


                                                            UR Rarity
                                                            2 cardThe Man with the Mark
                                                            UR Rarity
                                                            2 cardThe Man with the Mark
                                                            The Man with the Mark
                                                            EARTH 4
                                                            The Man with the Mark
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 1000


                                                            If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                                                            N Rarity
                                                            1 cardOjama Yellow
                                                            N Rarity
                                                            1 cardOjama Yellow
                                                            Ojama Yellow
                                                            LIGHT 2
                                                            Ojama Yellow
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1000


                                                            He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                                                            N Rarity
                                                            2 cardDouble Cyclone
                                                            N Rarity
                                                            2 cardDouble Cyclone
                                                            Double Cyclone
                                                            Spell Quick
                                                            Double Cyclone

                                                              Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


                                                              UR Rarity
                                                              2 cardForbidden Droplet
                                                              UR Rarity
                                                              2 cardForbidden Droplet
                                                              Forbidden Droplet
                                                              Spell Quick
                                                              Forbidden Droplet

                                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                Tag(s):

                                                                SR Rarity
                                                                3 cardReasoning
                                                                SR Rarity
                                                                3 cardReasoning
                                                                Reasoning
                                                                Spell Normal
                                                                Reasoning

                                                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                  SR Rarity
                                                                  1 cardTemple of the Kings
                                                                  SR Rarity
                                                                  1 cardTemple of the Kings
                                                                  Temple of the Kings
                                                                  Spell Continuous
                                                                  Temple of the Kings

                                                                    You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                                                    UR Rarity
                                                                    1 cardThat Grass Looks Greener
                                                                    UR Rarity
                                                                    1 cardThat Grass Looks Greener
                                                                    That Grass Looks Greener
                                                                    Spell Normal
                                                                    That Grass Looks Greener

                                                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                      UR Rarity
                                                                      2 cardTraptantalizing Tune
                                                                      UR Rarity
                                                                      2 cardTraptantalizing Tune
                                                                      Traptantalizing Tune
                                                                      Spell Normal
                                                                      Traptantalizing Tune

                                                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                        SR Rarity
                                                                        3 cardTreasures of the Kings
                                                                        SR Rarity
                                                                        3 cardTreasures of the Kings
                                                                        Treasures of the Kings
                                                                        Spell Field
                                                                        Treasures of the Kings

                                                                          When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                                                          UR Rarity
                                                                          1 cardTriple Tactics Talent
                                                                          UR Rarity
                                                                          1 cardTriple Tactics Talent
                                                                          Triple Tactics Talent
                                                                          Spell Normal
                                                                          Triple Tactics Talent

                                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                            Tag(s):

                                                                            UR Rarity
                                                                            2 cardTriple Tactics Thrust
                                                                            UR Rarity
                                                                            2 cardTriple Tactics Thrust
                                                                            Triple Tactics Thrust
                                                                            Spell Normal
                                                                            Triple Tactics Thrust

                                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                              SR Rarity
                                                                              1 cardApophis the Serpent
                                                                              SR Rarity
                                                                              1 cardApophis the Serpent
                                                                              Apophis the Serpent
                                                                              Trap Continuous
                                                                              Apophis the Serpent

                                                                                Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                                                                SR Rarity
                                                                                2 cardApophis the Swamp Deity
                                                                                SR Rarity
                                                                                2 cardApophis the Swamp Deity
                                                                                Apophis the Swamp Deity
                                                                                Trap Continuous
                                                                                Apophis the Swamp Deity

                                                                                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                                                  UR Rarity
                                                                                  2 cardBig Welcome Labrynth
                                                                                  UR Rarity
                                                                                  2 cardBig Welcome Labrynth
                                                                                  Big Welcome Labrynth
                                                                                  Trap Normal
                                                                                  Big Welcome Labrynth

                                                                                    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                                                    UR Rarity
                                                                                    3 cardDestructive Daruma Karma Cannon
                                                                                    UR Rarity
                                                                                    3 cardDestructive Daruma Karma Cannon
                                                                                    Destructive Daruma Karma Cannon
                                                                                    Trap Normal
                                                                                    Destructive Daruma Karma Cannon

                                                                                      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                                      SR Rarity
                                                                                      1 cardDimensional Barrier
                                                                                      SR Rarity
                                                                                      1 cardDimensional Barrier
                                                                                      Dimensional Barrier
                                                                                      Trap Normal
                                                                                      Dimensional Barrier

                                                                                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                        N Rarity
                                                                                        1 cardElemental Burst
                                                                                        N Rarity
                                                                                        1 cardElemental Burst
                                                                                        Elemental Burst
                                                                                        Trap Normal
                                                                                        Elemental Burst

                                                                                          Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                                          SR Rarity
                                                                                          3 cardEvenly Matched
                                                                                          SR Rarity
                                                                                          3 cardEvenly Matched
                                                                                          Evenly Matched
                                                                                          Trap Normal
                                                                                          Evenly Matched

                                                                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                            SR Rarity
                                                                                            1 cardFiend Comedian
                                                                                            SR Rarity
                                                                                            1 cardFiend Comedian
                                                                                            Fiend Comedian
                                                                                            Trap Normal
                                                                                            Fiend Comedian

                                                                                              Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                                                                                              R Rarity
                                                                                              1 cardOjama Duo
                                                                                              R Rarity
                                                                                              1 cardOjama Duo
                                                                                              Ojama Duo
                                                                                              Trap Normal
                                                                                              Ojama Duo

                                                                                                Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                                                                                                SR Rarity
                                                                                                1 cardOjama Pajama
                                                                                                SR Rarity
                                                                                                1 cardOjama Pajama
                                                                                                Ojama Pajama
                                                                                                Trap Continuous
                                                                                                Ojama Pajama

                                                                                                  If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                                                                                                  R Rarity
                                                                                                  1 cardPaleozoic Dinomischus
                                                                                                  R Rarity
                                                                                                  1 cardPaleozoic Dinomischus
                                                                                                  Paleozoic Dinomischus
                                                                                                  Trap Normal
                                                                                                  Paleozoic Dinomischus

                                                                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                    N Rarity
                                                                                                    2 cardPaleozoic Leanchoilia
                                                                                                    N Rarity
                                                                                                    2 cardPaleozoic Leanchoilia
                                                                                                    Paleozoic Leanchoilia
                                                                                                    Trap Normal
                                                                                                    Paleozoic Leanchoilia

                                                                                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                      N Rarity
                                                                                                      3 cardPaleozoic Marrella
                                                                                                      N Rarity
                                                                                                      3 cardPaleozoic Marrella
                                                                                                      Paleozoic Marrella
                                                                                                      Trap Normal
                                                                                                      Paleozoic Marrella

                                                                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                        N Rarity
                                                                                                        2 cardPaleozoic Olenoides
                                                                                                        N Rarity
                                                                                                        2 cardPaleozoic Olenoides
                                                                                                        Paleozoic Olenoides
                                                                                                        Trap Normal
                                                                                                        Paleozoic Olenoides

                                                                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                          R Rarity
                                                                                                          3 cardRise to Full Height
                                                                                                          R Rarity
                                                                                                          3 cardRise to Full Height
                                                                                                          Rise to Full Height
                                                                                                          Trap Normal
                                                                                                          Rise to Full Height

                                                                                                            Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                                            UR Rarity
                                                                                                            1 cardThe Black Goat Laughs
                                                                                                            UR Rarity
                                                                                                            1 cardThe Black Goat Laughs
                                                                                                            The Black Goat Laughs
                                                                                                            Trap Normal
                                                                                                            The Black Goat Laughs

                                                                                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                                              UR Rarity
                                                                                                              3 cardTransaction Rollback
                                                                                                              UR Rarity
                                                                                                              3 cardTransaction Rollback
                                                                                                              Transaction Rollback
                                                                                                              Trap Normal
                                                                                                              Transaction Rollback

                                                                                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                                                UR Rarity
                                                                                                                2 cardTrap Holic
                                                                                                                UR Rarity
                                                                                                                2 cardTrap Holic
                                                                                                                Trap Holic
                                                                                                                Trap Normal
                                                                                                                Trap Holic

                                                                                                                  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                                                                  SR Rarity
                                                                                                                  1 cardTrap Trick
                                                                                                                  SR Rarity
                                                                                                                  1 cardTrap Trick
                                                                                                                  Trap Trick
                                                                                                                  Trap Normal
                                                                                                                  Trap Trick

                                                                                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                                    UR Rarity
                                                                                                                    1 cardDivine Serpent Apophis
                                                                                                                    UR Rarity
                                                                                                                    1 cardDivine Serpent Apophis
                                                                                                                    Divine Serpent Apophis
                                                                                                                    EARTH 6
                                                                                                                    Divine Serpent Apophis
                                                                                                                    • ATK:

                                                                                                                    • 2800

                                                                                                                    • DEF:

                                                                                                                    • 2600


                                                                                                                    2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                                                                    SR Rarity
                                                                                                                    2 cardLink Spider
                                                                                                                    SR Rarity
                                                                                                                    2 cardLink Spider
                                                                                                                    Link Spider
                                                                                                                    EARTH
                                                                                                                    Link Spider
                                                                                                                    • ATK:

                                                                                                                    • 1000

                                                                                                                    • LINK-1

                                                                                                                    Link Arrow:

                                                                                                                    Bottom


                                                                                                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                                                    UR Rarity
                                                                                                                    1 cardPaleozoic Cambroraster
                                                                                                                    UR Rarity
                                                                                                                    1 cardPaleozoic Cambroraster
                                                                                                                    Paleozoic Cambroraster
                                                                                                                    WATER
                                                                                                                    Paleozoic Cambroraster
                                                                                                                    • ATK:

                                                                                                                    • 1200

                                                                                                                    • LINK-2

                                                                                                                    Link Arrow:

                                                                                                                    Top

                                                                                                                    Bottom


                                                                                                                    2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                                    UR Rarity
                                                                                                                    1 cardS:P Little Knight
                                                                                                                    UR Rarity
                                                                                                                    1 cardS:P Little Knight
                                                                                                                    S:P Little Knight
                                                                                                                    DARK
                                                                                                                    S:P Little Knight
                                                                                                                    • ATK:

                                                                                                                    • 1600

                                                                                                                    • LINK-2

                                                                                                                    Link Arrow:

                                                                                                                    Left

                                                                                                                    Right


                                                                                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                                    UR Rarity
                                                                                                                    1 cardSilhouhatte Rabbit
                                                                                                                    UR Rarity
                                                                                                                    1 cardSilhouhatte Rabbit
                                                                                                                    Silhouhatte Rabbit
                                                                                                                    LIGHT
                                                                                                                    Silhouhatte Rabbit
                                                                                                                    • ATK:

                                                                                                                    • 1500

                                                                                                                    • LINK-2

                                                                                                                    Link Arrow:

                                                                                                                    Bottom-Left

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                                                                                                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                                                                    UR Rarity
                                                                                                                    1 cardSpright Elf
                                                                                                                    UR Rarity
                                                                                                                    1 cardSpright Elf
                                                                                                                    Spright Elf
                                                                                                                    FIRE
                                                                                                                    Spright Elf
                                                                                                                    • ATK:

                                                                                                                    • 1400

                                                                                                                    • LINK-2

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                                                                                                                    2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                                    UR Rarity
                                                                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                    UR Rarity
                                                                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                    LIGHT
                                                                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                    • ATK:

                                                                                                                    • 3000

                                                                                                                    • DEF:

                                                                                                                    • 3000


                                                                                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                                    Tag(s):

                                                                                                                    UR Rarity
                                                                                                                    1 cardGigantic Spright
                                                                                                                    UR Rarity
                                                                                                                    1 cardGigantic Spright
                                                                                                                    Gigantic Spright
                                                                                                                    DARK
                                                                                                                    Gigantic Spright
                                                                                                                    • ATK:

                                                                                                                    • 1600

                                                                                                                    • DEF:

                                                                                                                    • 1600


                                                                                                                    2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                                                    SR Rarity
                                                                                                                    1 cardPaleozoic Anomalocaris
                                                                                                                    SR Rarity
                                                                                                                    1 cardPaleozoic Anomalocaris
                                                                                                                    Paleozoic Anomalocaris
                                                                                                                    WATER
                                                                                                                    Paleozoic Anomalocaris
                                                                                                                    • ATK:

                                                                                                                    • 2400

                                                                                                                    • DEF:

                                                                                                                    • 0


                                                                                                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                                                    SR Rarity
                                                                                                                    2 cardPaleozoic Opabinia
                                                                                                                    SR Rarity
                                                                                                                    2 cardPaleozoic Opabinia
                                                                                                                    Paleozoic Opabinia
                                                                                                                    WATER
                                                                                                                    Paleozoic Opabinia
                                                                                                                    • ATK:

                                                                                                                    • 0

                                                                                                                    • DEF:

                                                                                                                    • 2400


                                                                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                                    UR Rarity
                                                                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                                    UR Rarity
                                                                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                                                                    DARK
                                                                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                                                                    • ATK:

                                                                                                                    • 2900

                                                                                                                    • DEF:

                                                                                                                    • 2900


                                                                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                                    UR Rarity
                                                                                                                    1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                                    UR Rarity
                                                                                                                    1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                                    Superdreadnought Rail Cannon Gustav Max
                                                                                                                    EARTH
                                                                                                                    Superdreadnought Rail Cannon Gustav Max
                                                                                                                    • ATK:

                                                                                                                    • 3000

                                                                                                                    • DEF:

                                                                                                                    • 3000


                                                                                                                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                                                    UR Rarity
                                                                                                                    1 cardVarudras, the Final Bringer of the End Times
                                                                                                                    UR Rarity
                                                                                                                    1 cardVarudras, the Final Bringer of the End Times
                                                                                                                    Varudras, the Final Bringer of the End Times
                                                                                                                    DARK
                                                                                                                    Varudras, the Final Bringer of the End Times
                                                                                                                    • ATK:

                                                                                                                    • 3000

                                                                                                                    • DEF:

                                                                                                                    • 3000


                                                                                                                    2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                                                                                    master-duel
                                                                                                                    Paleozoic
                                                                                                                    5

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