Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

        N Rarity
        Balance of Judgment
        N Rarity
        Balance of Judgment
        N Rarity
        Balance of Judgment
        Trap Normal
        Balance of Judgment

          If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.

          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            Trap Normal
            Elemental Burst

              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

              N Rarity
              Fiend Griefing
              N Rarity
              Fiend Griefing
              N Rarity
              Fiend Griefing
              Trap Normal
              Fiend Griefing

                Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

                SR Rarity
                Needlebug Nest
                SR Rarity
                Needlebug Nest
                SR Rarity
                Needlebug Nest
                Trap Normal
                Needlebug Nest

                  Send the top 5 cards of your Deck to the GY.

                  N Rarity
                  Paleozoic Canadia
                  N Rarity
                  Paleozoic Canadia
                  N Rarity
                  Paleozoic Canadia
                  Trap Normal
                  Paleozoic Canadia

                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    R Rarity
                    Paleozoic Dinomischus
                    R Rarity
                    Paleozoic Dinomischus
                    R Rarity
                    Paleozoic Dinomischus
                    Trap Normal
                    Paleozoic Dinomischus

                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N Rarity
                      Paleozoic Leanchoilia
                      N Rarity
                      Paleozoic Leanchoilia
                      N Rarity
                      Paleozoic Leanchoilia
                      Trap Normal
                      Paleozoic Leanchoilia

                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        N Rarity
                        Paleozoic Marrella
                        N Rarity
                        Paleozoic Marrella
                        N Rarity
                        Paleozoic Marrella
                        Trap Normal
                        Paleozoic Marrella

                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                          N Rarity
                          Paleozoic Olenoides
                          N Rarity
                          Paleozoic Olenoides
                          N Rarity
                          Paleozoic Olenoides
                          Trap Normal
                          Paleozoic Olenoides

                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            R Rarity
                            Rise to Full Height
                            R Rarity
                            Rise to Full Height
                            R Rarity
                            Rise to Full Height
                            Trap Normal
                            Rise to Full Height

                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                              SR Rarity
                              Threatening Roar
                              SR Rarity
                              Threatening Roar
                              SR Rarity
                              Threatening Roar
                              Trap Normal
                              Threatening Roar

                                Your opponent cannot declare an attack this turn.

                                UR Rarity
                                Transaction Rollback
                                UR Rarity
                                Transaction Rollback
                                UR Rarity
                                Transaction Rollback
                                Trap Normal
                                Transaction Rollback

                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                  SR Rarity
                                  Trap Trick
                                  SR Rarity
                                  Trap Trick
                                  SR Rarity
                                  Trap Trick
                                  Trap Normal
                                  Trap Trick

                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                    Extra Deck

                                    UR Rarity
                                    Paleozoic Cambroraster
                                    UR Rarity
                                    Paleozoic Cambroraster
                                    UR Rarity
                                    Paleozoic Cambroraster
                                    WATER
                                    Paleozoic Cambroraster
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                    UR Rarity
                                    Spright Elf
                                    UR Rarity
                                    Spright Elf
                                    UR Rarity
                                    Spright Elf
                                    FIRE
                                    Spright Elf
                                    • ATK:

                                    • 1400

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                    Tag(s):

                                    SR Rarity
                                    Downerd Magician
                                    SR Rarity
                                    Downerd Magician
                                    SR Rarity
                                    Downerd Magician
                                    DARK
                                    Downerd Magician
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 200


                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                    UR Rarity
                                    Gigantic Spright
                                    UR Rarity
                                    Gigantic Spright
                                    UR Rarity
                                    Gigantic Spright
                                    DARK
                                    Gigantic Spright
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1600


                                    2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                    UR Rarity
                                    Number 2: Ninja Shadow Mosquito
                                    UR Rarity
                                    Number 2: Ninja Shadow Mosquito
                                    UR Rarity
                                    Number 2: Ninja Shadow Mosquito
                                    WIND
                                    Number 2: Ninja Shadow Mosquito
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                    SR Rarity
                                    Paleozoic Anomalocaris
                                    SR Rarity
                                    Paleozoic Anomalocaris
                                    SR Rarity
                                    Paleozoic Anomalocaris
                                    WATER
                                    Paleozoic Anomalocaris
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 0


                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                    SR Rarity
                                    Paleozoic Opabinia
                                    SR Rarity
                                    Paleozoic Opabinia
                                    SR Rarity
                                    Paleozoic Opabinia
                                    WATER
                                    Paleozoic Opabinia
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2400


                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                    SR Rarity
                                    Sky Cavalry Centaurea
                                    SR Rarity
                                    Sky Cavalry Centaurea
                                    SR Rarity
                                    Sky Cavalry Centaurea
                                    LIGHT
                                    Sky Cavalry Centaurea
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                    Need 15 UR

                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Time-Tearing Morganite
                                    UR Rarity
                                    Time-Tearing Morganite
                                    UR Rarity
                                    Time-Tearing Morganite
                                    UR Rarity
                                    Traptantalizing Tune
                                    UR Rarity
                                    Traptantalizing Tune
                                    UR Rarity
                                    Traptantalizing Tune
                                    UR Rarity
                                    Destructive Daruma Karma Cannon
                                    UR Rarity
                                    Destructive Daruma Karma Cannon
                                    UR Rarity
                                    Destructive Daruma Karma Cannon
                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback

                                    Main: 50 Extra: 15

                                    N Rarity
                                    1 cardLaundry Dragonmaid
                                    N Rarity
                                    1 cardLaundry Dragonmaid
                                    Laundry Dragonmaid
                                    WATER 2
                                    Laundry Dragonmaid
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 1600


                                    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                    R Rarity
                                    3 cardSoldier Dragons
                                    R Rarity
                                    3 cardSoldier Dragons
                                    Soldier Dragons
                                    EARTH 2
                                    Soldier Dragons
                                    • ATK:

                                    • 700

                                    • DEF:

                                    • 800


                                    Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


                                    R Rarity
                                    2 cardMagicolloidal Sol
                                    R Rarity
                                    2 cardMagicolloidal Sol
                                    Magicolloidal Sol
                                    WATER 2
                                    Magicolloidal Sol
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 300


                                    If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                                    UR Rarity
                                    3 cardTime-Tearing Morganite
                                    UR Rarity
                                    3 cardTime-Tearing Morganite
                                    Time-Tearing Morganite
                                    Spell Normal
                                    Time-Tearing Morganite

                                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                      UR Rarity
                                      3 cardTraptantalizing Tune
                                      UR Rarity
                                      3 cardTraptantalizing Tune
                                      Traptantalizing Tune
                                      Spell Normal
                                      Traptantalizing Tune

                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                        UR Rarity
                                        3 cardDestructive Daruma Karma Cannon
                                        UR Rarity
                                        3 cardDestructive Daruma Karma Cannon
                                        Destructive Daruma Karma Cannon
                                        Trap Normal
                                        Destructive Daruma Karma Cannon

                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                          N Rarity
                                          1 cardElemental Burst
                                          N Rarity
                                          1 cardElemental Burst
                                          Elemental Burst
                                          Trap Normal
                                          Elemental Burst

                                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                            SR Rarity
                                            2 cardIce Dragon's Prison
                                            SR Rarity
                                            2 cardIce Dragon's Prison
                                            Ice Dragon's Prison
                                            Trap Normal
                                            Ice Dragon's Prison

                                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                              R Rarity
                                              2 cardLost Wind
                                              R Rarity
                                              2 cardLost Wind
                                              Lost Wind
                                              Trap Normal
                                              Lost Wind

                                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                SR Rarity
                                                3 cardNeedlebug Nest
                                                SR Rarity
                                                3 cardNeedlebug Nest
                                                Needlebug Nest
                                                Trap Normal
                                                Needlebug Nest

                                                  Send the top 5 cards of your Deck to the GY.


                                                  N Rarity
                                                  3 cardPaleozoic Canadia
                                                  N Rarity
                                                  3 cardPaleozoic Canadia
                                                  Paleozoic Canadia
                                                  Trap Normal
                                                  Paleozoic Canadia

                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    R Rarity
                                                    3 cardPaleozoic Dinomischus
                                                    R Rarity
                                                    3 cardPaleozoic Dinomischus
                                                    Paleozoic Dinomischus
                                                    Trap Normal
                                                    Paleozoic Dinomischus

                                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      N Rarity
                                                      3 cardPaleozoic Leanchoilia
                                                      N Rarity
                                                      3 cardPaleozoic Leanchoilia
                                                      Paleozoic Leanchoilia
                                                      Trap Normal
                                                      Paleozoic Leanchoilia

                                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        N Rarity
                                                        3 cardPaleozoic Marrella
                                                        N Rarity
                                                        3 cardPaleozoic Marrella
                                                        Paleozoic Marrella
                                                        Trap Normal
                                                        Paleozoic Marrella

                                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          N Rarity
                                                          3 cardPaleozoic Olenoides
                                                          N Rarity
                                                          3 cardPaleozoic Olenoides
                                                          Paleozoic Olenoides
                                                          Trap Normal
                                                          Paleozoic Olenoides

                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            R Rarity
                                                            3 cardRise to Full Height
                                                            R Rarity
                                                            3 cardRise to Full Height
                                                            Rise to Full Height
                                                            Trap Normal
                                                            Rise to Full Height

                                                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                              UR Rarity
                                                              3 cardTransaction Rollback
                                                              UR Rarity
                                                              3 cardTransaction Rollback
                                                              Transaction Rollback
                                                              Trap Normal
                                                              Transaction Rollback

                                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                SR Rarity
                                                                3 cardTrap Trick
                                                                SR Rarity
                                                                3 cardTrap Trick
                                                                Trap Trick
                                                                Trap Normal
                                                                Trap Trick

                                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                  N Rarity
                                                                  3 cardWaboku
                                                                  N Rarity
                                                                  3 cardWaboku
                                                                  Waboku
                                                                  Trap Normal
                                                                  Waboku

                                                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                    R Rarity
                                                                    1 cardElemental HERO Mudballman
                                                                    R Rarity
                                                                    1 cardElemental HERO Mudballman
                                                                    Elemental HERO Mudballman
                                                                    EARTH 6
                                                                    Elemental HERO Mudballman
                                                                    • ATK:

                                                                    • 1900

                                                                    • DEF:

                                                                    • 3000


                                                                    "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.


                                                                    N Rarity
                                                                    1 cardCat Shark
                                                                    N Rarity
                                                                    1 cardCat Shark
                                                                    Cat Shark
                                                                    WATER
                                                                    Cat Shark
                                                                    • ATK:

                                                                    • 500

                                                                    • DEF:

                                                                    • 500


                                                                    2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                    UR Rarity
                                                                    2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    UR Rarity
                                                                    2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    LIGHT
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                    Tag(s):

                                                                    SR Rarity
                                                                    1 cardDownerd Magician
                                                                    SR Rarity
                                                                    1 cardDownerd Magician
                                                                    Downerd Magician
                                                                    DARK
                                                                    Downerd Magician
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 200


                                                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                    SR Rarity
                                                                    1 cardEpurrely Plump
                                                                    SR Rarity
                                                                    1 cardEpurrely Plump
                                                                    Epurrely Plump
                                                                    EARTH
                                                                    Epurrely Plump
                                                                    • ATK:

                                                                    • 200

                                                                    • DEF:

                                                                    • 2100


                                                                    2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.


                                                                    SR Rarity
                                                                    1 cardFull Armored Utopic Ray Lancer
                                                                    SR Rarity
                                                                    1 cardFull Armored Utopic Ray Lancer
                                                                    Full Armored Utopic Ray Lancer
                                                                    WATER
                                                                    Full Armored Utopic Ray Lancer
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 600


                                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                    SR Rarity
                                                                    3 cardPaleozoic Anomalocaris
                                                                    SR Rarity
                                                                    3 cardPaleozoic Anomalocaris
                                                                    Paleozoic Anomalocaris
                                                                    WATER
                                                                    Paleozoic Anomalocaris
                                                                    • ATK:

                                                                    • 2400

                                                                    • DEF:

                                                                    • 0


                                                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                    SR Rarity
                                                                    3 cardPaleozoic Opabinia
                                                                    SR Rarity
                                                                    3 cardPaleozoic Opabinia
                                                                    Paleozoic Opabinia
                                                                    WATER
                                                                    Paleozoic Opabinia
                                                                    • ATK:

                                                                    • 0

                                                                    • DEF:

                                                                    • 2400


                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                    SR Rarity
                                                                    1 cardSky Cavalry Centaurea
                                                                    SR Rarity
                                                                    1 cardSky Cavalry Centaurea
                                                                    Sky Cavalry Centaurea
                                                                    LIGHT
                                                                    Sky Cavalry Centaurea
                                                                    • ATK:

                                                                    • 2000

                                                                    • DEF:

                                                                    • 0


                                                                    2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                    UR Rarity
                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    UR Rarity
                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    DARK
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    • ATK:

                                                                    • 2900

                                                                    • DEF:

                                                                    • 2900


                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                    master-duel
                                                                    Paleozoic
                                                                    5







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