Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Paleozoic Dinomischus
R Rarity
Paleozoic Dinomischus
R Rarity
Paleozoic Dinomischus
Trap Normal
Paleozoic Dinomischus

    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

    Extra Deck

    N Rarity
    Pentestag
    N Rarity
    Pentestag
    N Rarity
    Pentestag
    DARK
    Pentestag
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Top

    Bottom


    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

    R Rarity
    Dark Armed, the Dragon of Annihilation
    R Rarity
    Dark Armed, the Dragon of Annihilation
    R Rarity
    Dark Armed, the Dragon of Annihilation
    DARK
    Dark Armed, the Dragon of Annihilation
    • ATK:

    • 2800

    • DEF:

    • 1000


    2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

    Main: 40 Extra: 15

    R Rarity
    3 cardElemental HERO Blazeman
    R Rarity
    3 cardElemental HERO Blazeman
    Elemental HERO Blazeman
    FIRE 4
    Elemental HERO Blazeman
    • ATK:

    • 1200

    • DEF:

    • 1800


    If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


    N Rarity
    3 cardEvil HERO Infernal Gainer
    N Rarity
    3 cardEvil HERO Infernal Gainer
    Evil HERO Infernal Gainer
    EARTH 4
    Evil HERO Infernal Gainer
    • ATK:

    • 1600

    • DEF:

    • 0


    During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.


    N Rarity
    3 cardEvil HERO Infernal Prodigy
    N Rarity
    3 cardEvil HERO Infernal Prodigy
    Evil HERO Infernal Prodigy
    DARK 2
    Evil HERO Infernal Prodigy
    • ATK:

    • 300

    • DEF:

    • 600


    If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


    R Rarity
    2 cardEvil HERO Malicious Edge
    R Rarity
    2 cardEvil HERO Malicious Edge
    Evil HERO Malicious Edge
    EARTH 7
    Evil HERO Malicious Edge
    • ATK:

    • 2600

    • DEF:

    • 1800


    If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


    R Rarity
    3 cardEvil HERO Sinister Necrom
    R Rarity
    3 cardEvil HERO Sinister Necrom
    Evil HERO Sinister Necrom
    DARK 5
    Evil HERO Sinister Necrom
    • ATK:

    • 1600

    • DEF:

    • 1800


    You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


    N Rarity
    3 cardEvil HERO Vicious Claws
    N Rarity
    3 cardEvil HERO Vicious Claws
    Evil HERO Vicious Claws
    DARK 7
    Evil HERO Vicious Claws
    • ATK:

    • 2500

    • DEF:

    • 2500


    You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions "Dark Fusion" in your GY, you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.


    N Rarity
    1 cardElemental HERO Avian
    N Rarity
    1 cardElemental HERO Avian
    Elemental HERO Avian
    WIND 3
    Elemental HERO Avian
    • ATK:

    • 1000

    • DEF:

    • 1000


    A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


    N Rarity
    1 cardElemental HERO Burstinatrix
    N Rarity
    1 cardElemental HERO Burstinatrix
    Elemental HERO Burstinatrix
    FIRE 3
    Elemental HERO Burstinatrix
    • ATK:

    • 1200

    • DEF:

    • 800


    A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


    R Rarity
    3 cardDark Contact
    R Rarity
    3 cardDark Contact
    Dark Contact
    Spell Normal
    Dark Contact

      Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


      R Rarity
      3 cardFavorite Hero
      R Rarity
      3 cardFavorite Hero
      Favorite Hero
      Spell Equip
      Favorite Hero

        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


        R Rarity
        2 cardLightning Vortex
        R Rarity
        2 cardLightning Vortex
        Lightning Vortex
        Spell Normal
        Lightning Vortex

          Discard 1 card; destroy all face-up monsters your opponent controls.


          R Rarity
          3 cardMystical Space Typhoon
          R Rarity
          3 cardMystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            N Rarity
            1 cardPolymerization
            N Rarity
            1 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              R Rarity
              3 cardSupreme King's Castle
              R Rarity
              3 cardSupreme King's Castle
              Supreme King's Castle
              Spell Field
              Supreme King's Castle

                You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                N Rarity
                3 cardFiend Griefing
                N Rarity
                3 cardFiend Griefing
                Fiend Griefing
                Trap Normal
                Fiend Griefing

                  Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                  R Rarity
                  3 cardPaleozoic Dinomischus
                  R Rarity
                  3 cardPaleozoic Dinomischus
                  Paleozoic Dinomischus
                  Trap Normal
                  Paleozoic Dinomischus

                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    R Rarity
                    1 cardElemental HERO Flame Wingman
                    R Rarity
                    1 cardElemental HERO Flame Wingman
                    Elemental HERO Flame Wingman
                    WIND 6
                    Elemental HERO Flame Wingman
                    • ATK:

                    • 2100

                    • DEF:

                    • 1200


                    "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                    R Rarity
                    1 cardElemental HERO Phoenix Enforcer
                    R Rarity
                    1 cardElemental HERO Phoenix Enforcer
                    Elemental HERO Phoenix Enforcer
                    FIRE 6
                    Elemental HERO Phoenix Enforcer
                    • ATK:

                    • 2100

                    • DEF:

                    • 1200


                    "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.


                    N Rarity
                    2 cardEvil HERO Darkest Knight
                    N Rarity
                    2 cardEvil HERO Darkest Knight
                    Evil HERO Darkest Knight
                    EARTH 8
                    Evil HERO Darkest Knight
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                    N Rarity
                    1 cardEvil HERO Inferno Wing
                    N Rarity
                    1 cardEvil HERO Inferno Wing
                    Evil HERO Inferno Wing
                    FIRE 6
                    Evil HERO Inferno Wing
                    • ATK:

                    • 2100

                    • DEF:

                    • 1200


                    "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


                    N Rarity
                    3 cardEvil HERO Wild Cyclone
                    N Rarity
                    3 cardEvil HERO Wild Cyclone
                    Evil HERO Wild Cyclone
                    EARTH 8
                    Evil HERO Wild Cyclone
                    • ATK:

                    • 1900

                    • DEF:

                    • 2300


                    "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.


                    N Rarity
                    1 cardPentestag
                    N Rarity
                    1 cardPentestag
                    Pentestag
                    DARK
                    Pentestag
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

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                    Bottom


                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    R Rarity
                    1 cardTriple Burst Dragon
                    R Rarity
                    1 cardTriple Burst Dragon
                    Triple Burst Dragon
                    DARK
                    Triple Burst Dragon
                    • ATK:

                    • 2400

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Bottom


                    2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                    R Rarity
                    1 cardXtra HERO Dread Decimator
                    R Rarity
                    1 cardXtra HERO Dread Decimator
                    Xtra HERO Dread Decimator
                    DARK
                    Xtra HERO Dread Decimator
                    • ATK:

                    • 2500

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                    R Rarity
                    1 cardXtra HERO Infernal Devicer
                    R Rarity
                    1 cardXtra HERO Infernal Devicer
                    Xtra HERO Infernal Devicer
                    DARK
                    Xtra HERO Infernal Devicer
                    • ATK:

                    • 1700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom


                    2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                    R Rarity
                    1 cardXtra HERO Wonder Driver
                    R Rarity
                    1 cardXtra HERO Wonder Driver
                    Xtra HERO Wonder Driver
                    LIGHT
                    Xtra HERO Wonder Driver
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                    R Rarity
                    1 cardDark Armed, the Dragon of Annihilation
                    R Rarity
                    1 cardDark Armed, the Dragon of Annihilation
                    Dark Armed, the Dragon of Annihilation
                    DARK
                    Dark Armed, the Dragon of Annihilation
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                    R Rarity
                    1 cardNumber 74: Master of Blades
                    R Rarity
                    1 cardNumber 74: Master of Blades
                    Number 74: Master of Blades
                    EARTH
                    Number 74: Master of Blades
                    • ATK:

                    • 2700

                    • DEF:

                    • 2100


                    2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.


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                    Paleozoic
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