Ojama Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Ojama Blue
N Rarity
Ojama Blue
N Rarity
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.

R Rarity
Ojama Pink
R Rarity
Ojama Pink
R Rarity
Ojama Pink
LIGHT 2
Ojama Pink
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.

N Rarity
Ojama Red
N Rarity
Ojama Red
N Rarity
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.

UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

N Rarity
Ojama Black
N Rarity
Ojama Black
N Rarity
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

N Rarity
Ojama Green
N Rarity
Ojama Green
N Rarity
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

N Rarity
Ojama Yellow
N Rarity
Ojama Yellow
N Rarity
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

SR Rarity
Dark World Dealings
SR Rarity
Dark World Dealings
SR Rarity
Dark World Dealings
Spell Normal
Dark World Dealings

    Each player draws 1 card, then each player discards 1 card.

    SR Rarity
    Obedience Schooled
    SR Rarity
    Obedience Schooled
    SR Rarity
    Obedience Schooled
    Spell Normal
    Obedience Schooled

      If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

      SR Rarity
      Ojama Country
      SR Rarity
      Ojama Country
      SR Rarity
      Ojama Country
      Spell Field
      Ojama Country

        Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)

        SR Rarity
        Ojamagic
        SR Rarity
        Ojamagic
        SR Rarity
        Ojamagic
        Spell Normal
        Ojamagic

          If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.

          N Rarity
          Polymerization
          N Rarity
          Polymerization
          N Rarity
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

            SR Rarity
            Evenly Matched
            SR Rarity
            Evenly Matched
            SR Rarity
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

              SR Rarity
              Necro Fusion
              SR Rarity
              Necro Fusion
              SR Rarity
              Necro Fusion
              Trap Normal
              Necro Fusion

                Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

                SR Rarity
                Trap Trick
                SR Rarity
                Trap Trick
                SR Rarity
                Trap Trick
                Trap Normal
                Trap Trick

                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                  Extra Deck

                  UR Rarity
                  Ojama King
                  UR Rarity
                  Ojama King
                  UR Rarity
                  Ojama King
                  LIGHT 6
                  Ojama King
                  • ATK:

                  • 0

                  • DEF:

                  • 3000


                  "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

                  SR Rarity
                  Ojama Knight
                  SR Rarity
                  Ojama Knight
                  SR Rarity
                  Ojama Knight
                  LIGHT 5
                  Ojama Knight
                  • ATK:

                  • 0

                  • DEF:

                  • 2500


                  1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

                  SR Rarity
                  Ojama Emperor
                  SR Rarity
                  Ojama Emperor
                  SR Rarity
                  Ojama Emperor
                  LIGHT
                  Ojama Emperor
                  • ATK:

                  • 0

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.

                  N Rarity
                  Cat Shark
                  N Rarity
                  Cat Shark
                  N Rarity
                  Cat Shark
                  WATER
                  Cat Shark
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

                  UR Rarity
                  Joyous Melffys
                  UR Rarity
                  Joyous Melffys
                  UR Rarity
                  Joyous Melffys
                  EARTH
                  Joyous Melffys
                  • ATK:

                  • 2000

                  • DEF:

                  • 500


                  2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.

                  R Rarity
                  Number 29: Mannequin Cat
                  R Rarity
                  Number 29: Mannequin Cat
                  R Rarity
                  Number 29: Mannequin Cat
                  LIGHT
                  Number 29: Mannequin Cat
                  • ATK:

                  • 2000

                  • DEF:

                  • 900


                  2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.

                  R Rarity
                  Number 45: Crumble Logos the Prophet of Demolition
                  R Rarity
                  Number 45: Crumble Logos the Prophet of Demolition
                  R Rarity
                  Number 45: Crumble Logos the Prophet of Demolition
                  EARTH
                  Number 45: Crumble Logos the Prophet of Demolition
                  • ATK:

                  • 2200

                  • DEF:

                  • 0


                  2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

                  SR Rarity
                  Sky Cavalry Centaurea
                  SR Rarity
                  Sky Cavalry Centaurea
                  SR Rarity
                  Sky Cavalry Centaurea
                  LIGHT
                  Sky Cavalry Centaurea
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                  Need 21 UR

                  UR Rarity
                  Rescue Cat1 card
                  UR Rarity
                  Spright Blue2 card
                  UR Rarity
                  Gigantic Spright1 card
                  UR Rarity
                  Melffy of the Forest1 card
                  UR Rarity
                  Card Destruction1 card
                  UR Rarity
                  Harpie's Feather Duster1 card
                   Rarity
                  Primite Lordly Lode1 card
                   Rarity
                  Primite Roar3 card
                  UR Rarity
                  Spright Starter1 card
                  UR Rarity
                  That Grass Looks Greener1 card
                  UR Rarity
                  Time-Tearing Morganite1 card
                  UR Rarity
                  Metaverse2 card
                   Rarity
                  Primite Howl2 card
                   Rarity
                  Primite Scream3 card

                  Main: 60 Extra: 10

                  N Rarity
                  2 cardOjama Blue
                  N Rarity
                  2 cardOjama Blue
                  Ojama Blue
                  LIGHT 2
                  Ojama Blue
                  • ATK:

                  • 0

                  • DEF:

                  • 1000


                  When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


                  R Rarity
                  2 cardOjama Pink
                  R Rarity
                  2 cardOjama Pink
                  Ojama Pink
                  LIGHT 2
                  Ojama Pink
                  • ATK:

                  • 0

                  • DEF:

                  • 1000


                  If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.


                  N Rarity
                  2 cardOjama Red
                  N Rarity
                  2 cardOjama Red
                  Ojama Red
                  LIGHT 2
                  Ojama Red
                  • ATK:

                  • 0

                  • DEF:

                  • 1000


                  When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


                  UR Rarity
                  1 cardRescue Cat
                  UR Rarity
                  1 cardRescue Cat
                  Rescue Cat
                  EARTH 4
                  Rescue Cat
                  • ATK:

                  • 300

                  • DEF:

                  • 100


                  You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


                  UR Rarity
                  2 cardSpright Blue
                  UR Rarity
                  2 cardSpright Blue
                  Spright Blue
                  DARK 2
                  Spright Blue
                  • ATK:

                  • 1100

                  • DEF:

                  • 1000


                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                  N Rarity
                  2 cardSpright Carrot
                  N Rarity
                  2 cardSpright Carrot
                  Spright Carrot
                  FIRE 2
                  Spright Carrot
                  • ATK:

                  • 1000

                  • DEF:

                  • 1900


                  If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                  SR Rarity
                  1 cardSpright Jet
                  SR Rarity
                  1 cardSpright Jet
                  Spright Jet
                  DARK 2
                  Spright Jet
                  • ATK:

                  • 1300

                  • DEF:

                  • 700


                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                  R Rarity
                  2 cardSpright Red
                  R Rarity
                  2 cardSpright Red
                  Spright Red
                  FIRE 2
                  Spright Red
                  • ATK:

                  • 1200

                  • DEF:

                  • 1800


                  If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                  N Rarity
                  3 cardOjama Black
                  N Rarity
                  3 cardOjama Black
                  Ojama Black
                  LIGHT 2
                  Ojama Black
                  • ATK:

                  • 0

                  • DEF:

                  • 1000


                  He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                  N Rarity
                  3 cardOjama Green
                  N Rarity
                  3 cardOjama Green
                  Ojama Green
                  LIGHT 2
                  Ojama Green
                  • ATK:

                  • 0

                  • DEF:

                  • 1000


                  He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                  N Rarity
                  3 cardOjama Yellow
                  N Rarity
                  3 cardOjama Yellow
                  Ojama Yellow
                  LIGHT 2
                  Ojama Yellow
                  • ATK:

                  • 0

                  • DEF:

                  • 1000


                  He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                  UR Rarity
                  1 cardCard Destruction
                  UR Rarity
                  1 cardCard Destruction
                  Card Destruction
                  Spell Normal
                  Card Destruction

                    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                    SR Rarity
                    3 cardDark World Dealings
                    SR Rarity
                    3 cardDark World Dealings
                    Dark World Dealings
                    Spell Normal
                    Dark World Dealings

                      Each player draws 1 card, then each player discards 1 card.


                      SR Rarity
                      3 cardGround Collapse
                      SR Rarity
                      3 cardGround Collapse
                      Ground Collapse
                      Spell Continuous
                      Ground Collapse

                        Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.


                        UR Rarity
                        1 cardHarpie's Feather Duster
                        UR Rarity
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          SR Rarity
                          3 cardOjama Country
                          SR Rarity
                          3 cardOjama Country
                          Ojama Country
                          Spell Field
                          Ojama Country

                            Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


                            SR Rarity
                            3 cardOjamagic
                            SR Rarity
                            3 cardOjamagic
                            Ojamagic
                            Spell Normal
                            Ojamagic

                              If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


                              N Rarity
                              1 cardPolymerization
                              N Rarity
                              1 cardPolymerization
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                 Rarity
                                1 cardPrimite Lordly Lode
                                 Rarity
                                1 cardPrimite Lordly Lode
                                Primite Lordly Lode
                                Spell Continuous
                                Primite Lordly Lode

                                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                   Rarity
                                  3 cardPrimite Roar
                                   Rarity
                                  3 cardPrimite Roar
                                  Primite Roar
                                  Spell Quick
                                  Primite Roar

                                    Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                    N Rarity
                                    2 cardSpright Gamma Burst
                                    N Rarity
                                    2 cardSpright Gamma Burst
                                    Spright Gamma Burst
                                    Spell Quick
                                    Spright Gamma Burst

                                      All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.


                                      UR Rarity
                                      1 cardSpright Starter
                                      UR Rarity
                                      1 cardSpright Starter
                                      Spright Starter
                                      Spell Quick
                                      Spright Starter

                                        Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                        UR Rarity
                                        1 cardThat Grass Looks Greener
                                        UR Rarity
                                        1 cardThat Grass Looks Greener
                                        That Grass Looks Greener
                                        Spell Normal
                                        That Grass Looks Greener

                                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                          UR Rarity
                                          1 cardTime-Tearing Morganite
                                          UR Rarity
                                          1 cardTime-Tearing Morganite
                                          Time-Tearing Morganite
                                          Spell Normal
                                          Time-Tearing Morganite

                                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                            UR Rarity
                                            2 cardMetaverse
                                            UR Rarity
                                            2 cardMetaverse
                                            Metaverse
                                            Trap Normal
                                            Metaverse

                                              Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                              Tag(s):

                                              SR Rarity
                                              3 cardNecro Fusion
                                              SR Rarity
                                              3 cardNecro Fusion
                                              Necro Fusion
                                              Trap Normal
                                              Necro Fusion

                                                Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                                 Rarity
                                                2 cardPrimite Howl
                                                 Rarity
                                                2 cardPrimite Howl
                                                Primite Howl
                                                Trap Normal
                                                Primite Howl

                                                  Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                   Rarity
                                                  3 cardPrimite Scream
                                                   Rarity
                                                  3 cardPrimite Scream
                                                  Primite Scream
                                                  Trap Counter
                                                  Primite Scream

                                                    When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    Trap Trick
                                                    Trap Normal
                                                    Trap Trick

                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                      SR Rarity
                                                      3 cardOjama Knight
                                                      SR Rarity
                                                      3 cardOjama Knight
                                                      Ojama Knight
                                                      LIGHT 5
                                                      Ojama Knight
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2500


                                                      1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                      N Rarity
                                                      1 cardCat Shark
                                                      N Rarity
                                                      1 cardCat Shark
                                                      Cat Shark
                                                      WATER
                                                      Cat Shark
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 500


                                                      2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                      SR Rarity
                                                      1 cardGachi Gachi Gantetsu
                                                      SR Rarity
                                                      1 cardGachi Gachi Gantetsu
                                                      Gachi Gachi Gantetsu
                                                      EARTH
                                                      Gachi Gachi Gantetsu
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 1800


                                                      2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                                      UR Rarity
                                                      1 cardGigantic Spright
                                                      UR Rarity
                                                      1 cardGigantic Spright
                                                      Gigantic Spright
                                                      DARK
                                                      Gigantic Spright
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1600


                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                      UR Rarity
                                                      1 cardMelffy of the Forest
                                                      UR Rarity
                                                      1 cardMelffy of the Forest
                                                      Melffy of the Forest
                                                      EARTH
                                                      Melffy of the Forest
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 2000


                                                      2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


                                                      R Rarity
                                                      1 cardNumber 29: Mannequin Cat
                                                      R Rarity
                                                      1 cardNumber 29: Mannequin Cat
                                                      Number 29: Mannequin Cat
                                                      LIGHT
                                                      Number 29: Mannequin Cat
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 900


                                                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                                      N Rarity
                                                      1 cardNumber 64: Ronin Raccoon Sandayu
                                                      N Rarity
                                                      1 cardNumber 64: Ronin Raccoon Sandayu
                                                      Number 64: Ronin Raccoon Sandayu
                                                      EARTH
                                                      Number 64: Ronin Raccoon Sandayu
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.


                                                      SR Rarity
                                                      1 cardNumber C1: Numeron Chaos Gate Sunya
                                                      SR Rarity
                                                      1 cardNumber C1: Numeron Chaos Gate Sunya
                                                      Number C1: Numeron Chaos Gate Sunya
                                                      DARK
                                                      Number C1: Numeron Chaos Gate Sunya
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1000


                                                      4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.



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