Millennium Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

 Rarity
Heart of the Blue-Eyes
 Rarity
Heart of the Blue-Eyes
 Rarity
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    Spell Normal
    Card of Fate

      Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.

      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        R Rarity
        Dark Factory of Mass Production
        R Rarity
        Dark Factory of Mass Production
        R Rarity
        Dark Factory of Mass Production
        Spell Normal
        Dark Factory of Mass Production

          Target 2 Normal Monsters in your GY; add them to your hand.

          SR Rarity
          Dark World Dealings
          SR Rarity
          Dark World Dealings
          SR Rarity
          Dark World Dealings
          Spell Normal
          Dark World Dealings

            Each player draws 1 card, then each player discards 1 card.

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

                 Rarity
                Millennium Ankh
                 Rarity
                Millennium Ankh
                 Rarity
                Millennium Ankh
                Spell Normal
                Millennium Ankh

                  Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

                   Rarity
                  Obliterate!!! Blaze
                   Rarity
                  Obliterate!!! Blaze
                   Rarity
                  Obliterate!!! Blaze
                  Spell Quick
                  Obliterate!!! Blaze

                    One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    UR Rarity
                    One Day of Peace
                    UR Rarity
                    One Day of Peace
                    UR Rarity
                    One Day of Peace
                    Spell Normal
                    One Day of Peace

                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

                      SR Rarity
                      Pot of Acquisitiveness
                      SR Rarity
                      Pot of Acquisitiveness
                      SR Rarity
                      Pot of Acquisitiveness
                      Spell Quick
                      Pot of Acquisitiveness

                        Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



                        Tag(s):

                        SR Rarity
                        Pot of Duality
                        SR Rarity
                        Pot of Duality
                        SR Rarity
                        Pot of Duality
                        Spell Normal
                        Pot of Duality

                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                          Tag(s):

                          UR Rarity
                          Slash Draw
                          UR Rarity
                          Slash Draw
                          UR Rarity
                          Slash Draw
                          Spell Normal
                          Slash Draw

                            Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              UR Rarity
                              Upstart Goblin
                              UR Rarity
                              Upstart Goblin
                              UR Rarity
                              Upstart Goblin
                              Spell Normal
                              Upstart Goblin

                                Draw 1 card, then your opponent gains 1000 LP.

                                 Rarity
                                Wedju Temple
                                 Rarity
                                Wedju Temple
                                 Rarity
                                Wedju Temple
                                Spell Field
                                Wedju Temple

                                  During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                                   Rarity
                                  Break the Seal
                                   Rarity
                                  Break the Seal
                                   Rarity
                                  Break the Seal
                                  Trap Continuous
                                  Break the Seal

                                    You can activate 1 of these effects; ● Place 1 "Break the Seal" from your Deck or GY, face-up on your field. ● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand. If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.

                                    SR Rarity
                                    Dimensional Barrier
                                    SR Rarity
                                    Dimensional Barrier
                                    SR Rarity
                                    Dimensional Barrier
                                    Trap Normal
                                    Dimensional Barrier

                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                                      SR Rarity
                                      Evenly Matched
                                      SR Rarity
                                      Evenly Matched
                                      SR Rarity
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                         Rarity
                                        Exxod Fires of Rage
                                         Rarity
                                        Exxod Fires of Rage
                                         Rarity
                                        Exxod Fires of Rage
                                        Trap Normal
                                        Exxod Fires of Rage

                                          (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

                                          UR Rarity
                                          Infinite Impermanence
                                          UR Rarity
                                          Infinite Impermanence
                                          UR Rarity
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                            R Rarity
                                            Obliterate!!!
                                            R Rarity
                                            Obliterate!!!
                                            R Rarity
                                            Obliterate!!!
                                            Trap Continuous
                                            Obliterate!!!

                                              You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.

                                              Extra Deck

                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                              SR Rarity
                                              Mudragon of the Swamp
                                              SR Rarity
                                              Mudragon of the Swamp
                                              SR Rarity
                                              Mudragon of the Swamp
                                              WATER 4
                                              Mudragon of the Swamp
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                               Rarity
                                              The Unstoppable Exodia Incarnate
                                               Rarity
                                              The Unstoppable Exodia Incarnate
                                               Rarity
                                              The Unstoppable Exodia Incarnate
                                              DARK 10
                                              The Unstoppable Exodia Incarnate
                                              • ATK:

                                              • -1

                                              • DEF:

                                              • 0


                                              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

                                              UR Rarity
                                              Accesscode Talker
                                              UR Rarity
                                              Accesscode Talker
                                              UR Rarity
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                              Tag(s):

                                              UR Rarity
                                              Black Luster Soldier - Soldier of Chaos
                                              UR Rarity
                                              Black Luster Soldier - Soldier of Chaos
                                              UR Rarity
                                              Black Luster Soldier - Soldier of Chaos
                                              EARTH
                                              Black Luster Soldier - Soldier of Chaos
                                              • ATK:

                                              • 3000

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                                              SR Rarity
                                              Decode Talker Extended
                                              SR Rarity
                                              Decode Talker Extended
                                              SR Rarity
                                              Decode Talker Extended
                                              DARK
                                              Decode Talker Extended
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.

                                              SR Rarity
                                              Dharc the Dark Charmer, Gloomy
                                              SR Rarity
                                              Dharc the Dark Charmer, Gloomy
                                              SR Rarity
                                              Dharc the Dark Charmer, Gloomy
                                              DARK
                                              Dharc the Dark Charmer, Gloomy
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                              SR Rarity
                                              Knightmare Cerberus
                                              SR Rarity
                                              Knightmare Cerberus
                                              SR Rarity
                                              Knightmare Cerberus
                                              EARTH
                                              Knightmare Cerberus
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Left


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                                              UR Rarity
                                              Knightmare Gryphon
                                              UR Rarity
                                              Knightmare Gryphon
                                              UR Rarity
                                              Knightmare Gryphon
                                              LIGHT
                                              Knightmare Gryphon
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                              UR Rarity
                                              Saryuja Skull Dread
                                              UR Rarity
                                              Saryuja Skull Dread
                                              UR Rarity
                                              Saryuja Skull Dread
                                              EARTH
                                              Saryuja Skull Dread
                                              • ATK:

                                              • 2800

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              LIGHT
                                              Selene, Queen of the Master Magicians
                                              • ATK:

                                              • 1850

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                              SR Rarity
                                              Sorcerer of Sebek
                                              SR Rarity
                                              Sorcerer of Sebek
                                              SR Rarity
                                              Sorcerer of Sebek
                                              WATER
                                              Sorcerer of Sebek
                                              • ATK:

                                              • 2000

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.

                                              UR Rarity
                                              Topologic Zeroboros
                                              UR Rarity
                                              Topologic Zeroboros
                                              UR Rarity
                                              Topologic Zeroboros
                                              DARK
                                              Topologic Zeroboros
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top-Left

                                              Top-Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.

                                              UR Rarity
                                              Underworld Goddess of the Closed World
                                              UR Rarity
                                              Underworld Goddess of the Closed World
                                              UR Rarity
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                              SR Rarity
                                              Wee Witch's Apprentice
                                              SR Rarity
                                              Wee Witch's Apprentice
                                              SR Rarity
                                              Wee Witch's Apprentice
                                              DARK
                                              Wee Witch's Apprentice
                                              • ATK:

                                              • 1400

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.

                                              Need 40 UR

                                               Rarity
                                              Argostars - Glorious Adra3 card
                                              UR Rarity
                                              Dimension Shifter1 card
                                               Rarity
                                              Golem that Guards the Millennium Treasures1 card
                                               Rarity
                                              Heart of the Blue-Eyes3 card
                                               Rarity
                                              Sengenjin Wakes from a Millennium1 card
                                               Rarity
                                              Shield of the Millennium Dynasty1 card
                                               Rarity
                                              Snake-Eyes Doomed Dragon1 card
                                               Rarity
                                              The Unstoppable Exodia Incarnate3 card
                                              UR Rarity
                                              Accesscode Talker1 card
                                              UR Rarity
                                              I:P Masquerena1 card
                                              UR Rarity
                                              Silhouhatte Rabbit3 card
                                              UR Rarity
                                              Underworld Goddess of the Closed World1 card
                                              UR Rarity
                                              M-X-Saber Invoker1 card
                                               Rarity
                                              Argostars - Giantslaying3 card
                                               Rarity
                                              Argostars - Home Stadium2 card
                                               Rarity
                                              Millennium Ankh3 card
                                               Rarity
                                              Obliterate!!! Blaze1 card
                                              UR Rarity
                                              Reinforcement of the Army1 card
                                               Rarity
                                              Wedju Temple1 card
                                               Rarity
                                              Argostars - Lightning Tydeu2 card
                                               Rarity
                                              Argostars - Slayer Eteo1 card
                                               Rarity
                                              Argostars - Swift Capane1 card
                                               Rarity
                                              Exxod Fires of Rage1 card
                                              UR Rarity
                                              Infinite Impermanence3 card

                                              Main: 45 Extra: 15

                                               Rarity
                                              3 cardArgostars - Glorious Adra
                                               Rarity
                                              3 cardArgostars - Glorious Adra
                                              Argostars - Glorious Adra
                                              EARTH 4
                                              Argostars - Glorious Adra
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1800


                                              During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


                                              UR Rarity
                                              1 cardDimension Shifter
                                              UR Rarity
                                              1 cardDimension Shifter
                                              Dimension Shifter
                                              DARK 6
                                              Dimension Shifter
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 2200


                                              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                              SR Rarity
                                              1 cardExodia the Forbidden One
                                              SR Rarity
                                              1 cardExodia the Forbidden One
                                              Exodia the Forbidden One
                                              DARK 3
                                              Exodia the Forbidden One
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1000


                                              If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                                               Rarity
                                              1 cardGolem that Guards the Millennium Treasures
                                               Rarity
                                              1 cardGolem that Guards the Millennium Treasures
                                              Golem that Guards the Millennium Treasures
                                              EARTH 6
                                              Golem that Guards the Millennium Treasures
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2200


                                              The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                                               Rarity
                                              3 cardHeart of the Blue-Eyes
                                               Rarity
                                              3 cardHeart of the Blue-Eyes
                                              Heart of the Blue-Eyes
                                              LIGHT 8
                                              Heart of the Blue-Eyes
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              (This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.


                                               Rarity
                                              1 cardSengenjin Wakes from a Millennium
                                               Rarity
                                              1 cardSengenjin Wakes from a Millennium
                                              Sengenjin Wakes from a Millennium
                                              EARTH 8
                                              Sengenjin Wakes from a Millennium
                                              • ATK:

                                              • 2750

                                              • DEF:

                                              • 2500


                                              Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                                               Rarity
                                              1 cardShield of the Millennium Dynasty
                                               Rarity
                                              1 cardShield of the Millennium Dynasty
                                              Shield of the Millennium Dynasty
                                              EARTH 5
                                              Shield of the Millennium Dynasty
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 3000


                                              Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                                              R Rarity
                                              1 cardSpeedroid Taketomborg
                                              R Rarity
                                              1 cardSpeedroid Taketomborg
                                              Speedroid Taketomborg
                                              WIND 3
                                              Speedroid Taketomborg
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1200


                                              If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                                              SR Rarity
                                              3 cardSpeedroid Terrortop
                                              SR Rarity
                                              3 cardSpeedroid Terrortop
                                              Speedroid Terrortop
                                              WIND 3
                                              Speedroid Terrortop
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 600


                                              If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                                              N Rarity
                                              1 cardLeft Arm of the Forbidden One
                                              N Rarity
                                              1 cardLeft Arm of the Forbidden One
                                              Left Arm of the Forbidden One
                                              DARK 1
                                              Left Arm of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                              N Rarity
                                              1 cardLeft Leg of the Forbidden One
                                              N Rarity
                                              1 cardLeft Leg of the Forbidden One
                                              Left Leg of the Forbidden One
                                              DARK 1
                                              Left Leg of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                              N Rarity
                                              1 cardRight Arm of the Forbidden One
                                              N Rarity
                                              1 cardRight Arm of the Forbidden One
                                              Right Arm of the Forbidden One
                                              DARK 1
                                              Right Arm of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                              N Rarity
                                              1 cardRight Leg of the Forbidden One
                                              N Rarity
                                              1 cardRight Leg of the Forbidden One
                                              Right Leg of the Forbidden One
                                              DARK 1
                                              Right Leg of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                               Rarity
                                              3 cardArgostars - Giantslaying
                                               Rarity
                                              3 cardArgostars - Giantslaying
                                              Argostars - Giantslaying
                                              Spell Quick
                                              Argostars - Giantslaying

                                                Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


                                                 Rarity
                                                2 cardArgostars - Home Stadium
                                                 Rarity
                                                2 cardArgostars - Home Stadium
                                                Argostars - Home Stadium
                                                Spell Field
                                                Argostars - Home Stadium

                                                  Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                                  R Rarity
                                                  3 cardDimensional Fissure
                                                  R Rarity
                                                  3 cardDimensional Fissure
                                                  Dimensional Fissure
                                                  Spell Continuous
                                                  Dimensional Fissure

                                                    Any monster sent to the Graveyard is banished instead.


                                                     Rarity
                                                    3 cardMillennium Ankh
                                                     Rarity
                                                    3 cardMillennium Ankh
                                                    Millennium Ankh
                                                    Spell Normal
                                                    Millennium Ankh

                                                      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                                                       Rarity
                                                      1 cardObliterate!!! Blaze
                                                       Rarity
                                                      1 cardObliterate!!! Blaze
                                                      Obliterate!!! Blaze
                                                      Spell Quick
                                                      Obliterate!!! Blaze

                                                        One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                        SR Rarity
                                                        1 cardPot of Extravagance
                                                        SR Rarity
                                                        1 cardPot of Extravagance
                                                        Pot of Extravagance
                                                        Spell Normal
                                                        Pot of Extravagance

                                                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                          Tag(s):

                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                             Rarity
                                                            1 cardWedju Temple
                                                             Rarity
                                                            1 cardWedju Temple
                                                            Wedju Temple
                                                            Spell Field
                                                            Wedju Temple

                                                              During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                              SR Rarity
                                                              1 cardAngel Statue - Azurune
                                                              SR Rarity
                                                              1 cardAngel Statue - Azurune
                                                              Angel Statue - Azurune
                                                              Trap Continuous
                                                              Angel Statue - Azurune

                                                                Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                                SR Rarity
                                                                1 cardApophis the Swamp Deity
                                                                SR Rarity
                                                                1 cardApophis the Swamp Deity
                                                                Apophis the Swamp Deity
                                                                Trap Continuous
                                                                Apophis the Swamp Deity

                                                                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                                   Rarity
                                                                  2 cardArgostars - Lightning Tydeu
                                                                   Rarity
                                                                  2 cardArgostars - Lightning Tydeu
                                                                  Argostars - Lightning Tydeu
                                                                  Trap Continuous
                                                                  Argostars - Lightning Tydeu

                                                                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                     Rarity
                                                                    1 cardArgostars - Slayer Eteo
                                                                     Rarity
                                                                    1 cardArgostars - Slayer Eteo
                                                                    Argostars - Slayer Eteo
                                                                    Trap Continuous
                                                                    Argostars - Slayer Eteo

                                                                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                       Rarity
                                                                      1 cardArgostars - Swift Capane
                                                                       Rarity
                                                                      1 cardArgostars - Swift Capane
                                                                      Argostars - Swift Capane
                                                                      Trap Continuous
                                                                      Argostars - Swift Capane

                                                                        While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                         Rarity
                                                                        1 cardExxod Fires of Rage
                                                                         Rarity
                                                                        1 cardExxod Fires of Rage
                                                                        Exxod Fires of Rage
                                                                        Trap Normal
                                                                        Exxod Fires of Rage

                                                                          (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                                                                          UR Rarity
                                                                          3 cardInfinite Impermanence
                                                                          UR Rarity
                                                                          3 cardInfinite Impermanence
                                                                          Infinite Impermanence
                                                                          Trap Normal
                                                                          Infinite Impermanence

                                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                            N Rarity
                                                                            1 cardStatue of Anguish Pattern
                                                                            N Rarity
                                                                            1 cardStatue of Anguish Pattern
                                                                            Statue of Anguish Pattern
                                                                            Trap Continuous
                                                                            Statue of Anguish Pattern

                                                                              Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                                               Rarity
                                                                              1 cardSnake-Eyes Doomed Dragon
                                                                               Rarity
                                                                              1 cardSnake-Eyes Doomed Dragon
                                                                              Snake-Eyes Doomed Dragon
                                                                              FIRE 8
                                                                              Snake-Eyes Doomed Dragon
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2500


                                                                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                                               Rarity
                                                                              3 cardThe Unstoppable Exodia Incarnate
                                                                               Rarity
                                                                              3 cardThe Unstoppable Exodia Incarnate
                                                                              The Unstoppable Exodia Incarnate
                                                                              DARK 10
                                                                              The Unstoppable Exodia Incarnate
                                                                              • ATK:

                                                                              • -1

                                                                              • DEF:

                                                                              • 0


                                                                              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              Accesscode Talker
                                                                              DARK
                                                                              Accesscode Talker
                                                                              • ATK:

                                                                              • 2300

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                              Tag(s):

                                                                              UR Rarity
                                                                              1 cardI:P Masquerena
                                                                              UR Rarity
                                                                              1 cardI:P Masquerena
                                                                              I:P Masquerena
                                                                              DARK
                                                                              I:P Masquerena
                                                                              • ATK:

                                                                              • 800

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                              R Rarity
                                                                              1 cardImduk the World Chalice Dragon
                                                                              R Rarity
                                                                              1 cardImduk the World Chalice Dragon
                                                                              Imduk the World Chalice Dragon
                                                                              WIND
                                                                              Imduk the World Chalice Dragon
                                                                              • ATK:

                                                                              • 800

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Top


                                                                              1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                                              SR Rarity
                                                                              1 cardKnightmare Cerberus
                                                                              SR Rarity
                                                                              1 cardKnightmare Cerberus
                                                                              Knightmare Cerberus
                                                                              EARTH
                                                                              Knightmare Cerberus
                                                                              • ATK:

                                                                              • 1600

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top

                                                                              Left


                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                              SR Rarity
                                                                              1 cardKnightmare Phoenix
                                                                              SR Rarity
                                                                              1 cardKnightmare Phoenix
                                                                              Knightmare Phoenix
                                                                              FIRE
                                                                              Knightmare Phoenix
                                                                              • ATK:

                                                                              • 1900

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top

                                                                              Right


                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                              SR Rarity
                                                                              1 cardLink Spider
                                                                              SR Rarity
                                                                              1 cardLink Spider
                                                                              Link Spider
                                                                              EARTH
                                                                              Link Spider
                                                                              • ATK:

                                                                              • 1000

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                              UR Rarity
                                                                              3 cardSilhouhatte Rabbit
                                                                              UR Rarity
                                                                              3 cardSilhouhatte Rabbit
                                                                              Silhouhatte Rabbit
                                                                              LIGHT
                                                                              Silhouhatte Rabbit
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                              UR Rarity
                                                                              1 cardUnderworld Goddess of the Closed World
                                                                              UR Rarity
                                                                              1 cardUnderworld Goddess of the Closed World
                                                                              Underworld Goddess of the Closed World
                                                                              LIGHT
                                                                              Underworld Goddess of the Closed World
                                                                              • ATK:

                                                                              • 3000

                                                                              • LINK-5

                                                                              Link Arrow:

                                                                              Top

                                                                              Top-Right

                                                                              Right

                                                                              Bottom

                                                                              Bottom-Right


                                                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                              UR Rarity
                                                                              1 cardM-X-Saber Invoker
                                                                              UR Rarity
                                                                              1 cardM-X-Saber Invoker
                                                                              M-X-Saber Invoker
                                                                              EARTH
                                                                              M-X-Saber Invoker
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 500


                                                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.



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