Melffy Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Kalantosa, Mystical Beast of the Forest
SR Rarity
Kalantosa, Mystical Beast of the Forest
SR Rarity
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.

N Rarity
Melffy Catty
N Rarity
Melffy Catty
N Rarity
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.

N Rarity
Melffy Fenny
N Rarity
Melffy Fenny
N Rarity
Melffy Fenny
EARTH 2
Melffy Fenny
  • ATK:

  • 100

  • DEF:

  • 300


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.

R Rarity
Melffy Puppy
R Rarity
Melffy Puppy
R Rarity
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.

SR Rarity
Melffy Wally
SR Rarity
Melffy Wally
SR Rarity
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.

SR Rarity
Nimble Beaver
SR Rarity
Nimble Beaver
SR Rarity
Nimble Beaver
WATER 2
Nimble Beaver
  • ATK:

  • 400

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.

UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

SR Rarity
Hop Ear Squadron
SR Rarity
Hop Ear Squadron
SR Rarity
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.

SR Rarity
Valerifawn, Mystical Beast of the Forest
SR Rarity
Valerifawn, Mystical Beast of the Forest
SR Rarity
Valerifawn, Mystical Beast of the Forest
EARTH 2
Valerifawn, Mystical Beast of the Forest
  • ATK:

  • 400

  • DEF:

  • 900


You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.

N Rarity
Melffy Hide-and-Seek
N Rarity
Melffy Hide-and-Seek
N Rarity
Melffy Hide-and-Seek
Spell Continuous
Melffy Hide-and-Seek

    The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.

    SR Rarity
    Obedience Schooled
    SR Rarity
    Obedience Schooled
    SR Rarity
    Obedience Schooled
    Spell Normal
    Obedience Schooled

      If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

      Extra Deck

      SR Rarity
      Herald of the Arc Light
      SR Rarity
      Herald of the Arc Light
      SR Rarity
      Herald of the Arc Light
      LIGHT 4
      Herald of the Arc Light
      • ATK:

      • 600

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

      R Rarity
      Merry Melffys
      R Rarity
      Merry Melffys
      R Rarity
      Merry Melffys
      EARTH 4
      Merry Melffys
      • ATK:

      • 1500

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.

      UR Rarity
      Naturia Beast
      UR Rarity
      Naturia Beast
      UR Rarity
      Naturia Beast
      EARTH 5
      Naturia Beast
      • ATK:

      • 2200

      • DEF:

      • 1700


      1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

      UR Rarity
      Joyous Melffys
      UR Rarity
      Joyous Melffys
      UR Rarity
      Joyous Melffys
      EARTH
      Joyous Melffys
      • ATK:

      • 2000

      • DEF:

      • 500


      2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.

      UR Rarity
      Melffy of the Forest
      UR Rarity
      Melffy of the Forest
      UR Rarity
      Melffy of the Forest
      EARTH
      Melffy of the Forest
      • ATK:

      • 500

      • DEF:

      • 2000


      2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.

      N Rarity
      Number 64: Ronin Raccoon Sandayu
      N Rarity
      Number 64: Ronin Raccoon Sandayu
      N Rarity
      Number 64: Ronin Raccoon Sandayu
      EARTH
      Number 64: Ronin Raccoon Sandayu
      • ATK:

      • 1000

      • DEF:

      • 1000


      2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.

      Need 12 UR

      UR Rarity
      Rescue Cat3 card
      UR Rarity
      Naturia Beast1 card
      UR Rarity
      Joyous Melffys1 card
      UR Rarity
      Melffy of the Forest1 card
      UR Rarity
      Monster Reborn1 card
      UR Rarity
      Raigeki1 card
      UR Rarity
      Snatch Steal2 card
      UR Rarity
      Triple Tactics Talent1 card
      UR Rarity
      Triple Tactics Thrust1 card

      Main: 40 Extra: 11

      SR Rarity
      2 cardKalantosa, Mystical Beast of the Forest
      SR Rarity
      2 cardKalantosa, Mystical Beast of the Forest
      Kalantosa, Mystical Beast of the Forest
      EARTH 2
      Kalantosa, Mystical Beast of the Forest
      • ATK:

      • 200

      • DEF:

      • 1400


      If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


      N Rarity
      1 cardMelffy Catty
      N Rarity
      1 cardMelffy Catty
      Melffy Catty
      EARTH 2
      Melffy Catty
      • ATK:

      • 200

      • DEF:

      • 200


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


      N Rarity
      2 cardMelffy Fenny
      N Rarity
      2 cardMelffy Fenny
      Melffy Fenny
      EARTH 2
      Melffy Fenny
      • ATK:

      • 100

      • DEF:

      • 300


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.


      R Rarity
      3 cardMelffy Puppy
      R Rarity
      3 cardMelffy Puppy
      Melffy Puppy
      EARTH 2
      Melffy Puppy
      • ATK:

      • 300

      • DEF:

      • 100


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


      SR Rarity
      3 cardMelffy Wally
      SR Rarity
      3 cardMelffy Wally
      Melffy Wally
      EARTH 2
      Melffy Wally
      • ATK:

      • 0

      • DEF:

      • 400


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


      SR Rarity
      3 cardNimble Beaver
      SR Rarity
      3 cardNimble Beaver
      Nimble Beaver
      WATER 2
      Nimble Beaver
      • ATK:

      • 400

      • DEF:

      • 200


      When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


      N Rarity
      2 cardOjama Blue
      N Rarity
      2 cardOjama Blue
      Ojama Blue
      LIGHT 2
      Ojama Blue
      • ATK:

      • 0

      • DEF:

      • 1000


      When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


      UR Rarity
      3 cardRescue Cat
      UR Rarity
      3 cardRescue Cat
      Rescue Cat
      EARTH 4
      Rescue Cat
      • ATK:

      • 300

      • DEF:

      • 100


      You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


      SR Rarity
      2 cardHop Ear Squadron
      SR Rarity
      2 cardHop Ear Squadron
      Hop Ear Squadron
      WIND 2
      Hop Ear Squadron
      • ATK:

      • 300

      • DEF:

      • 600


      During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


      SR Rarity
      1 cardValerifawn, Mystical Beast of the Forest
      SR Rarity
      1 cardValerifawn, Mystical Beast of the Forest
      Valerifawn, Mystical Beast of the Forest
      EARTH 2
      Valerifawn, Mystical Beast of the Forest
      • ATK:

      • 400

      • DEF:

      • 900


      You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.


      R Rarity
      1 cardX-Saber Airbellum
      R Rarity
      1 cardX-Saber Airbellum
      X-Saber Airbellum
      EARTH 3
      X-Saber Airbellum
      • ATK:

      • 1600

      • DEF:

      • 200


      If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.


      SR Rarity
      2 cardAyers Rock Sunrise
      SR Rarity
      2 cardAyers Rock Sunrise
      Ayers Rock Sunrise
      Spell Normal
      Ayers Rock Sunrise

        Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.


        N Rarity
        2 cardMelffy Hide-and-Seek
        N Rarity
        2 cardMelffy Hide-and-Seek
        Melffy Hide-and-Seek
        Spell Continuous
        Melffy Hide-and-Seek

          The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


          UR Rarity
          1 cardMonster Reborn
          UR Rarity
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            SR Rarity
            3 cardObedience Schooled
            SR Rarity
            3 cardObedience Schooled
            Obedience Schooled
            Spell Normal
            Obedience Schooled

              If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


              SR Rarity
              1 cardOjama Country
              SR Rarity
              1 cardOjama Country
              Ojama Country
              Spell Field
              Ojama Country

                Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  2 cardSnatch Steal
                  UR Rarity
                  2 cardSnatch Steal
                  Snatch Steal
                  Spell Equip
                  Snatch Steal

                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                    R Rarity
                    3 cardSolidarity
                    R Rarity
                    3 cardSolidarity
                    Solidarity
                    Spell Continuous
                    Solidarity

                      If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                      UR Rarity
                      1 cardTriple Tactics Talent
                      UR Rarity
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        UR Rarity
                        1 cardTriple Tactics Thrust
                        UR Rarity
                        1 cardTriple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          R Rarity
                          1 cardFusionist
                          R Rarity
                          1 cardFusionist
                          Fusionist
                          EARTH 3
                          Fusionist
                          • ATK:

                          • 900

                          • DEF:

                          • 700


                          "Petit Angel" + "Mystical Sheep #2"


                          SR Rarity
                          1 cardHerald of the Arc Light
                          SR Rarity
                          1 cardHerald of the Arc Light
                          Herald of the Arc Light
                          LIGHT 4
                          Herald of the Arc Light
                          • ATK:

                          • 600

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                          R Rarity
                          1 cardMerry Melffys
                          R Rarity
                          1 cardMerry Melffys
                          Merry Melffys
                          EARTH 4
                          Merry Melffys
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                          UR Rarity
                          1 cardNaturia Beast
                          UR Rarity
                          1 cardNaturia Beast
                          Naturia Beast
                          EARTH 5
                          Naturia Beast
                          • ATK:

                          • 2200

                          • DEF:

                          • 1700


                          1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                          UR Rarity
                          1 cardJoyous Melffys
                          UR Rarity
                          1 cardJoyous Melffys
                          Joyous Melffys
                          EARTH
                          Joyous Melffys
                          • ATK:

                          • 2000

                          • DEF:

                          • 500


                          2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


                          UR Rarity
                          1 cardMelffy of the Forest
                          UR Rarity
                          1 cardMelffy of the Forest
                          Melffy of the Forest
                          EARTH
                          Melffy of the Forest
                          • ATK:

                          • 500

                          • DEF:

                          • 2000


                          2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


                          R Rarity
                          1 cardNumber 29: Mannequin Cat
                          R Rarity
                          1 cardNumber 29: Mannequin Cat
                          Number 29: Mannequin Cat
                          LIGHT
                          Number 29: Mannequin Cat
                          • ATK:

                          • 2000

                          • DEF:

                          • 900


                          2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                          N Rarity
                          3 cardNumber 64: Ronin Raccoon Sandayu
                          N Rarity
                          3 cardNumber 64: Ronin Raccoon Sandayu
                          Number 64: Ronin Raccoon Sandayu
                          EARTH
                          Number 64: Ronin Raccoon Sandayu
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.


                          SR Rarity
                          1 cardSky Cavalry Centaurea
                          SR Rarity
                          1 cardSky Cavalry Centaurea
                          Sky Cavalry Centaurea
                          LIGHT
                          Sky Cavalry Centaurea
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.



                          MELFFY Decks in MASTER DUEL








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