Magistus Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Centur-Ion Gargoyle II
R Rarity
Centur-Ion Gargoyle II
R Rarity
Centur-Ion Gargoyle II
DARK 8
Centur-Ion Gargoyle II
  • ATK:

  • 2000

  • DEF:

  • 3000


You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.

SR Rarity
Centur-Ion Trudea
SR Rarity
Centur-Ion Trudea
SR Rarity
Centur-Ion Trudea
DARK 4
Centur-Ion Trudea
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.

SR Rarity
Crowley, the Gifted Magistus
SR Rarity
Crowley, the Gifted Magistus
SR Rarity
Crowley, the Gifted Magistus
DARK 4
Crowley, the Gifted Magistus
  • ATK:

  • 1800

  • DEF:

  • 1000


If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.

UR Rarity
Dracotail Faimena
UR Rarity
Dracotail Faimena
UR Rarity
Dracotail Faimena
WATER 5
Dracotail Faimena
  • ATK:

  • 1300

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.

SR Rarity
Dracotail Lukias
SR Rarity
Dracotail Lukias
SR Rarity
Dracotail Lukias
EARTH 4
Dracotail Lukias
  • ATK:

  • 1800

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.

R Rarity
Dracotail Pan
R Rarity
Dracotail Pan
R Rarity
Dracotail Pan
WIND 7
Dracotail Pan
  • ATK:

  • 2700

  • DEF:

  • 1700


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.

N Rarity
Dracotail Urgula
N Rarity
Dracotail Urgula
N Rarity
Dracotail Urgula
FIRE 6
Dracotail Urgula
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Spoon, the Seal of Magistus
 Rarity
Spoon, the Seal of Magistus
 Rarity
Spoon, the Seal of Magistus
LIGHT 4
Spoon, the Seal of Magistus
  • ATK:

  • 1000

  • DEF:

  • 1000


You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spoon, the Seal of Magistus". ● Halve the ATK of 1 face-up monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip it with 1 "Magistus" monster from your Extra Deck or GY. You can only use each effect of "Spoon, the Seal of Magistus" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Centur-Ion Primera
UR Rarity
Centur-Ion Primera
UR Rarity
Centur-Ion Primera
LIGHT 4
Centur-Ion Primera
  • ATK:

  • 1600

  • DEF:

  • 1600


While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

R Rarity
Zoroa, the Magistus of Flame
R Rarity
Zoroa, the Magistus of Flame
R Rarity
Zoroa, the Magistus of Flame
FIRE 4
Zoroa, the Magistus of Flame
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.

UR Rarity
Bonfire
UR Rarity
Bonfire
UR Rarity
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Ketu Dracotail
        UR Rarity
        Ketu Dracotail
        UR Rarity
        Ketu Dracotail
        Spell Normal
        Ketu Dracotail

          Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.

          SR Rarity
          Rahu Dracotail
          SR Rarity
          Rahu Dracotail
          SR Rarity
          Rahu Dracotail
          Spell Normal
          Rahu Dracotail

            Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.

            SR Rarity
            Stand Up Centur-Ion!
            SR Rarity
            Stand Up Centur-Ion!
            SR Rarity
            Stand Up Centur-Ion!
            Spell Field
            Stand Up Centur-Ion!

              Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.

              R Rarity
              Wake Up Centur-Ion!
              R Rarity
              Wake Up Centur-Ion!
              R Rarity
              Wake Up Centur-Ion!
              Spell Quick
              Wake Up Centur-Ion!

                If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.

                N Rarity
                Centur-Ion Phalanx
                N Rarity
                Centur-Ion Phalanx
                N Rarity
                Centur-Ion Phalanx
                Trap Normal
                Centur-Ion Phalanx

                  Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.

                  SR Rarity
                  Centur-Ion True Awakening
                  SR Rarity
                  Centur-Ion True Awakening
                  SR Rarity
                  Centur-Ion True Awakening
                  Trap Counter
                  Centur-Ion True Awakening

                    When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.

                    N Rarity
                    Dracotail Flame
                    N Rarity
                    Dracotail Flame
                    N Rarity
                    Dracotail Flame
                    Trap Normal
                    Dracotail Flame

                      Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.

                      R Rarity
                      Dracotail Horn
                      R Rarity
                      Dracotail Horn
                      R Rarity
                      Dracotail Horn
                      Trap Normal
                      Dracotail Horn

                        Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.

                        Extra Deck

                        R Rarity
                        Aiwass, the Magistus Spell Spirit
                        R Rarity
                        Aiwass, the Magistus Spell Spirit
                        R Rarity
                        Aiwass, the Magistus Spell Spirit
                        WIND 8
                        Aiwass, the Magistus Spell Spirit
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.

                        UR Rarity
                        Dracotail Arthalion
                        UR Rarity
                        Dracotail Arthalion
                        UR Rarity
                        Dracotail Arthalion
                        EARTH 8
                        Dracotail Arthalion
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 "Dracotail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.

                        SR Rarity
                        Dracotail Gulamel
                        SR Rarity
                        Dracotail Gulamel
                        SR Rarity
                        Dracotail Gulamel
                        WATER 7
                        Dracotail Gulamel
                        • ATK:

                        • 2800

                        • DEF:

                        • 2300


                        1 "Dracotail" monster + 1 monster in the hand When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.

                        UR Rarity
                        Invoked Magistus Omega
                        UR Rarity
                        Invoked Magistus Omega
                        UR Rarity
                        Invoked Magistus Omega
                        DARK 8
                        Invoked Magistus Omega
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.

                        UR Rarity
                        Magistus Chorozo
                        UR Rarity
                        Magistus Chorozo
                        UR Rarity
                        Magistus Chorozo
                        DARK 4
                        Magistus Chorozo
                        • ATK:

                        • 1000

                        • DEF:

                        • 2800


                        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                        UR Rarity
                        Snake-Eyes Doomed Dragon
                        UR Rarity
                        Snake-Eyes Doomed Dragon
                        UR Rarity
                        Snake-Eyes Doomed Dragon
                        FIRE 8
                        Snake-Eyes Doomed Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        LIGHT
                        Artemis, the Magistus Moon Maiden
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        UR Rarity
                        Centur-Ion Auxila
                        UR Rarity
                        Centur-Ion Auxila
                        UR Rarity
                        Centur-Ion Auxila
                        DARK 12
                        Centur-Ion Auxila
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

                        UR Rarity
                        Cosmic Blazar Dragon
                        UR Rarity
                        Cosmic Blazar Dragon
                        UR Rarity
                        Cosmic Blazar Dragon
                        WIND 12
                        Cosmic Blazar Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                        UR Rarity
                        Crimson Dragon
                        UR Rarity
                        Crimson Dragon
                        UR Rarity
                        Crimson Dragon
                        LIGHT 12
                        Crimson Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                        UR Rarity
                        Snake-Eyes Vengeance Dragon
                        UR Rarity
                        Snake-Eyes Vengeance Dragon
                        UR Rarity
                        Snake-Eyes Vengeance Dragon
                        FIRE 12
                        Snake-Eyes Vengeance Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.

                        UR Rarity
                        Zoroa, the Magistus Conflagrant Calamity
                        UR Rarity
                        Zoroa, the Magistus Conflagrant Calamity
                        UR Rarity
                        Zoroa, the Magistus Conflagrant Calamity
                        FIRE 8
                        Zoroa, the Magistus Conflagrant Calamity
                        • ATK:

                        • 2900

                        • DEF:

                        • 1500


                        1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.

                        R Rarity
                        Ninaruru, the Magistus Glass Goddess
                        R Rarity
                        Ninaruru, the Magistus Glass Goddess
                        R Rarity
                        Ninaruru, the Magistus Glass Goddess
                        EARTH
                        Ninaruru, the Magistus Glass Goddess
                        • ATK:

                        • 1800

                        • DEF:

                        • 2400


                        2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.

                        Need 30 UR

                        UR Rarity
                        Dracotail Faimena1 card
                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Mulcharmy Fuwalos2 card
                         Rarity
                        Spoon, the Seal of Magistus1 card
                        UR Rarity
                        Dracotail Arthalion2 card
                        UR Rarity
                        Invoked Magistus Omega1 card
                        UR Rarity
                        Magistus Chorozo1 card
                        UR Rarity
                        Snake-Eyes Doomed Dragon1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Centur-Ion Auxila1 card
                        UR Rarity
                        Cosmic Blazar Dragon1 card
                        UR Rarity
                        Crimson Dragon1 card
                        UR Rarity
                        Snake-Eyes Vengeance Dragon1 card
                        UR Rarity
                        Zoroa, the Magistus Conflagrant Calamity1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        Centur-Ion Primera3 card
                        UR Rarity
                        Effect Veiler1 card
                        UR Rarity
                        Bonfire1 card
                        UR Rarity
                        Called by the Grave1 card
                        UR Rarity
                        Forbidden Droplet3 card
                        UR Rarity
                        Ketu Dracotail1 card

                        Main: 40 Extra: 15

                        R Rarity
                        1 cardCentur-Ion Gargoyle II
                        R Rarity
                        1 cardCentur-Ion Gargoyle II
                        Centur-Ion Gargoyle II
                        DARK 8
                        Centur-Ion Gargoyle II
                        • ATK:

                        • 2000

                        • DEF:

                        • 3000


                        You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.


                        SR Rarity
                        3 cardCentur-Ion Trudea
                        SR Rarity
                        3 cardCentur-Ion Trudea
                        Centur-Ion Trudea
                        DARK 4
                        Centur-Ion Trudea
                        • ATK:

                        • 1000

                        • DEF:

                        • 2000


                        During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                        SR Rarity
                        1 cardCrowley, the Gifted Magistus
                        SR Rarity
                        1 cardCrowley, the Gifted Magistus
                        Crowley, the Gifted Magistus
                        DARK 4
                        Crowley, the Gifted Magistus
                        • ATK:

                        • 1800

                        • DEF:

                        • 1000


                        If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.


                        UR Rarity
                        1 cardDracotail Faimena
                        UR Rarity
                        1 cardDracotail Faimena
                        Dracotail Faimena
                        WATER 5
                        Dracotail Faimena
                        • ATK:

                        • 1300

                        • DEF:

                        • 2500


                        During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.


                        SR Rarity
                        2 cardDracotail Lukias
                        SR Rarity
                        2 cardDracotail Lukias
                        Dracotail Lukias
                        EARTH 4
                        Dracotail Lukias
                        • ATK:

                        • 1800

                        • DEF:

                        • 700


                        If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.


                        R Rarity
                        1 cardDracotail Pan
                        R Rarity
                        1 cardDracotail Pan
                        Dracotail Pan
                        WIND 7
                        Dracotail Pan
                        • ATK:

                        • 2700

                        • DEF:

                        • 1700


                        If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.


                        N Rarity
                        1 cardDracotail Urgula
                        N Rarity
                        1 cardDracotail Urgula
                        Dracotail Urgula
                        FIRE 6
                        Dracotail Urgula
                        • ATK:

                        • 2400

                        • DEF:

                        • 1000


                        If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        2 cardMulcharmy Fuwalos
                        UR Rarity
                        2 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                         Rarity
                        1 cardSpoon, the Seal of Magistus
                         Rarity
                        1 cardSpoon, the Seal of Magistus
                        Spoon, the Seal of Magistus
                        LIGHT 4
                        Spoon, the Seal of Magistus
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spoon, the Seal of Magistus". ● Halve the ATK of 1 face-up monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip it with 1 "Magistus" monster from your Extra Deck or GY. You can only use each effect of "Spoon, the Seal of Magistus" once per turn.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        3 cardCentur-Ion Primera
                        UR Rarity
                        3 cardCentur-Ion Primera
                        Centur-Ion Primera
                        LIGHT 4
                        Centur-Ion Primera
                        • ATK:

                        • 1600

                        • DEF:

                        • 1600


                        While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                        UR Rarity
                        1 cardEffect Veiler
                        UR Rarity
                        1 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        R Rarity
                        1 cardZoroa, the Magistus of Flame
                        R Rarity
                        1 cardZoroa, the Magistus of Flame
                        Zoroa, the Magistus of Flame
                        FIRE 4
                        Zoroa, the Magistus of Flame
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


                        UR Rarity
                        1 cardBonfire
                        UR Rarity
                        1 cardBonfire
                        Bonfire
                        Spell Normal
                        Bonfire

                          Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                          UR Rarity
                          1 cardCalled by the Grave
                          UR Rarity
                          1 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            3 cardForbidden Droplet
                            UR Rarity
                            3 cardForbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardKetu Dracotail
                              UR Rarity
                              1 cardKetu Dracotail
                              Ketu Dracotail
                              Spell Normal
                              Ketu Dracotail

                                Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.


                                SR Rarity
                                3 cardRahu Dracotail
                                SR Rarity
                                3 cardRahu Dracotail
                                Rahu Dracotail
                                Spell Normal
                                Rahu Dracotail

                                  Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.


                                  SR Rarity
                                  3 cardStand Up Centur-Ion!
                                  SR Rarity
                                  3 cardStand Up Centur-Ion!
                                  Stand Up Centur-Ion!
                                  Spell Field
                                  Stand Up Centur-Ion!

                                    Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                    R Rarity
                                    1 cardWake Up Centur-Ion!
                                    R Rarity
                                    1 cardWake Up Centur-Ion!
                                    Wake Up Centur-Ion!
                                    Spell Quick
                                    Wake Up Centur-Ion!

                                      If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                                      N Rarity
                                      1 cardCentur-Ion Phalanx
                                      N Rarity
                                      1 cardCentur-Ion Phalanx
                                      Centur-Ion Phalanx
                                      Trap Normal
                                      Centur-Ion Phalanx

                                        Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                        SR Rarity
                                        1 cardCentur-Ion True Awakening
                                        SR Rarity
                                        1 cardCentur-Ion True Awakening
                                        Centur-Ion True Awakening
                                        Trap Counter
                                        Centur-Ion True Awakening

                                          When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.


                                          N Rarity
                                          1 cardDracotail Flame
                                          N Rarity
                                          1 cardDracotail Flame
                                          Dracotail Flame
                                          Trap Normal
                                          Dracotail Flame

                                            Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.


                                            R Rarity
                                            1 cardDracotail Horn
                                            R Rarity
                                            1 cardDracotail Horn
                                            Dracotail Horn
                                            Trap Normal
                                            Dracotail Horn

                                              Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.


                                              R Rarity
                                              1 cardAiwass, the Magistus Spell Spirit
                                              R Rarity
                                              1 cardAiwass, the Magistus Spell Spirit
                                              Aiwass, the Magistus Spell Spirit
                                              WIND 8
                                              Aiwass, the Magistus Spell Spirit
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2800


                                              1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                                              UR Rarity
                                              2 cardDracotail Arthalion
                                              UR Rarity
                                              2 cardDracotail Arthalion
                                              Dracotail Arthalion
                                              EARTH 8
                                              Dracotail Arthalion
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 "Dracotail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.


                                              SR Rarity
                                              1 cardDracotail Gulamel
                                              SR Rarity
                                              1 cardDracotail Gulamel
                                              Dracotail Gulamel
                                              WATER 7
                                              Dracotail Gulamel
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2300


                                              1 "Dracotail" monster + 1 monster in the hand When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.


                                              UR Rarity
                                              1 cardInvoked Magistus Omega
                                              UR Rarity
                                              1 cardInvoked Magistus Omega
                                              Invoked Magistus Omega
                                              DARK 8
                                              Invoked Magistus Omega
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2000


                                              "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.


                                              UR Rarity
                                              1 cardMagistus Chorozo
                                              UR Rarity
                                              1 cardMagistus Chorozo
                                              Magistus Chorozo
                                              DARK 4
                                              Magistus Chorozo
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 2800


                                              1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                              UR Rarity
                                              1 cardSnake-Eyes Doomed Dragon
                                              UR Rarity
                                              1 cardSnake-Eyes Doomed Dragon
                                              Snake-Eyes Doomed Dragon
                                              FIRE 8
                                              Snake-Eyes Doomed Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                              SR Rarity
                                              1 cardArtemis, the Magistus Moon Maiden
                                              SR Rarity
                                              1 cardArtemis, the Magistus Moon Maiden
                                              Artemis, the Magistus Moon Maiden
                                              LIGHT
                                              Artemis, the Magistus Moon Maiden
                                              • ATK:

                                              • 800

                                              • LINK-1

                                              Link Arrow:

                                              Top


                                              1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              1 cardCentur-Ion Auxila
                                              UR Rarity
                                              1 cardCentur-Ion Auxila
                                              Centur-Ion Auxila
                                              DARK 12
                                              Centur-Ion Auxila
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                              UR Rarity
                                              1 cardCosmic Blazar Dragon
                                              UR Rarity
                                              1 cardCosmic Blazar Dragon
                                              Cosmic Blazar Dragon
                                              WIND 12
                                              Cosmic Blazar Dragon
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                              UR Rarity
                                              1 cardCrimson Dragon
                                              UR Rarity
                                              1 cardCrimson Dragon
                                              Crimson Dragon
                                              LIGHT 12
                                              Crimson Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                              UR Rarity
                                              1 cardSnake-Eyes Vengeance Dragon
                                              UR Rarity
                                              1 cardSnake-Eyes Vengeance Dragon
                                              Snake-Eyes Vengeance Dragon
                                              FIRE 12
                                              Snake-Eyes Vengeance Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                                              UR Rarity
                                              1 cardZoroa, the Magistus Conflagrant Calamity
                                              UR Rarity
                                              1 cardZoroa, the Magistus Conflagrant Calamity
                                              Zoroa, the Magistus Conflagrant Calamity
                                              FIRE 8
                                              Zoroa, the Magistus Conflagrant Calamity
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 1500


                                              1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.


                                              R Rarity
                                              1 cardNinaruru, the Magistus Glass Goddess
                                              R Rarity
                                              1 cardNinaruru, the Magistus Glass Goddess
                                              Ninaruru, the Magistus Glass Goddess
                                              EARTH
                                              Ninaruru, the Magistus Glass Goddess
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 2400


                                              2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                                              master-duel
                                              Magistus
                                              5







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