Labrynth Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
Trap Normal
Big Welcome Labrynth

    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    Trap Normal
    Destructive Daruma Karma Cannon

      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

      SR Rarity
      Dimensional Barrier
      SR Rarity
      Dimensional Barrier
      SR Rarity
      Dimensional Barrier
      Trap Normal
      Dimensional Barrier

        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        Trap Normal
        Dominus Impulse

          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

          UR Rarity
          Welcome Labrynth
          UR Rarity
          Welcome Labrynth
          UR Rarity
          Welcome Labrynth
          Trap Normal
          Welcome Labrynth

            Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

            Extra Deck

            SR Rarity
            Muckraker From the Underworld
            SR Rarity
            Muckraker From the Underworld
            SR Rarity
            Muckraker From the Underworld
            DARK
            Muckraker From the Underworld
            • ATK:

            • 1000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            Need 41 UR

            UR Rarity
            Arias the Labrynth Butler2 card
             Rarity
            Dogmatika Fleurdelis, the Thunderbolt1 card
            UR Rarity
            Lady Labrynth of the Silver Castle1 card
            UR Rarity
            Live☆Twin Lil-la Sweet3 card
            UR Rarity
            Lovely Labrynth of the Silver Castle1 card
            UR Rarity
            Maxx "C"1 card
            UR Rarity
            Mulcharmy Fuwalos2 card
            UR Rarity
            Mulcharmy Purulia2 card
            UR Rarity
            Elder Entity N'tss2 card
            UR Rarity
            Garura, Wings of Resonant Life2 card
            UR Rarity
            A Bao A Qu, the Lightless Shadow1 card
            UR Rarity
            Evil★Twin's Trouble Sunny1 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Tri-Brigade Arms Bucephalus II1 card
            UR Rarity
            Unchained Soul Lord of Yama2 card
            UR Rarity
            W:P Fancy Ball1 card
            UR Rarity
            Ash Blossom & Joyous Spring2 card
            UR Rarity
            Called by the Grave1 card
            UR Rarity
            Crossout Designator1 card
            UR Rarity
            Nadir Servant3 card
            UR Rarity
            Big Welcome Labrynth3 card
            UR Rarity
            Destructive Daruma Karma Cannon2 card
            UR Rarity
            Infinite Impermanence3 card
             Rarity
            Quadogmatika Beast1 card
            UR Rarity
            Welcome Labrynth1 card

            Main: 60 Extra: 15

            SR Rarity
            3 cardArianna the Labrynth Servant
            SR Rarity
            3 cardArianna the Labrynth Servant
            Arianna the Labrynth Servant
            DARK 4
            Arianna the Labrynth Servant
            • ATK:

            • 1600

            • DEF:

            • 2100


            If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


            UR Rarity
            2 cardArias the Labrynth Butler
            UR Rarity
            2 cardArias the Labrynth Butler
            Arias the Labrynth Butler
            DARK 6
            Arias the Labrynth Butler
            • ATK:

            • 1500

            • DEF:

            • 2500


            During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


            SR Rarity
            1 cardDogmatika Ecclesia, the Virtuous
            SR Rarity
            1 cardDogmatika Ecclesia, the Virtuous
            Dogmatika Ecclesia, the Virtuous
            LIGHT 4
            Dogmatika Ecclesia, the Virtuous
            • ATK:

            • 1500

            • DEF:

            • 1500


            Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


             Rarity
            1 cardDogmatika Fleurdelis, the Thunderbolt
             Rarity
            1 cardDogmatika Fleurdelis, the Thunderbolt
            Dogmatika Fleurdelis, the Thunderbolt
            LIGHT 8
            Dogmatika Fleurdelis, the Thunderbolt
            • ATK:

            • 2500

            • DEF:

            • 2500


            During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can Set 1 "Dogmatika" Trap from your Deck. It can be activated this turn, while your opponent controls a Fusion, Synchro, Xyz, or Link Monster with 2500 or more ATK. You can only use each effect of "Dogmatika Fleurdelis, the Thunderbolt" once per turn.


            SR Rarity
            2 cardDroll & Lock Bird
            SR Rarity
            2 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            N Rarity
            1 cardLabrynth Chandraglier
            N Rarity
            1 cardLabrynth Chandraglier
            Labrynth Chandraglier
            DARK 3
            Labrynth Chandraglier
            • ATK:

            • 1500

            • DEF:

            • 0


            (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


            R Rarity
            1 cardLabrynth Cooclock
            R Rarity
            1 cardLabrynth Cooclock
            Labrynth Cooclock
            DARK 1
            Labrynth Cooclock
            • ATK:

            • 0

            • DEF:

            • 0


            (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


            N Rarity
            1 cardLabrynth Stovie Torbie
            N Rarity
            1 cardLabrynth Stovie Torbie
            Labrynth Stovie Torbie
            DARK 2
            Labrynth Stovie Torbie
            • ATK:

            • 0

            • DEF:

            • 2000


            (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


            UR Rarity
            1 cardLady Labrynth of the Silver Castle
            UR Rarity
            1 cardLady Labrynth of the Silver Castle
            Lady Labrynth of the Silver Castle
            DARK 8
            Lady Labrynth of the Silver Castle
            • ATK:

            • 3000

            • DEF:

            • 2900


            While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


            R Rarity
            3 cardLive☆Twin Ki-sikil
            R Rarity
            3 cardLive☆Twin Ki-sikil
            Live☆Twin Ki-sikil
            LIGHT 2
            Live☆Twin Ki-sikil
            • ATK:

            • 500

            • DEF:

            • 0


            Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


            R Rarity
            2 cardLive☆Twin Ki-sikil Frost
            R Rarity
            2 cardLive☆Twin Ki-sikil Frost
            Live☆Twin Ki-sikil Frost
            LIGHT 2
            Live☆Twin Ki-sikil Frost
            • ATK:

            • 500

            • DEF:

            • 0


            If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


            R Rarity
            1 cardLive☆Twin Lil-la
            R Rarity
            1 cardLive☆Twin Lil-la
            Live☆Twin Lil-la
            DARK 2
            Live☆Twin Lil-la
            • ATK:

            • 500

            • DEF:

            • 0


            Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


            UR Rarity
            3 cardLive☆Twin Lil-la Sweet
            UR Rarity
            3 cardLive☆Twin Lil-la Sweet
            Live☆Twin Lil-la Sweet
            DARK 2
            Live☆Twin Lil-la Sweet
            • ATK:

            • 500

            • DEF:

            • 0


            When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.


            UR Rarity
            1 cardLovely Labrynth of the Silver Castle
            UR Rarity
            1 cardLovely Labrynth of the Silver Castle
            Lovely Labrynth of the Silver Castle
            DARK 8
            Lovely Labrynth of the Silver Castle
            • ATK:

            • 2900

            • DEF:

            • 1900


            Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


            UR Rarity
            1 cardMaxx "C"
            UR Rarity
            1 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            2 cardMulcharmy Fuwalos
            UR Rarity
            2 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            UR Rarity
            2 cardMulcharmy Purulia
            UR Rarity
            2 cardMulcharmy Purulia
            Mulcharmy Purulia
            WATER 4
            Mulcharmy Purulia
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            UR Rarity
            2 cardAsh Blossom & Joyous Spring
            UR Rarity
            2 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            1 cardCalled by the Grave
            UR Rarity
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              1 cardCrossout Designator
              UR Rarity
              1 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                SR Rarity
                1 cardLabrynth Labyrinth
                SR Rarity
                1 cardLabrynth Labyrinth
                Labrynth Labyrinth
                Spell Field
                Labrynth Labyrinth

                  If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                  SR Rarity
                  1 cardLive☆Twin Home
                  SR Rarity
                  1 cardLive☆Twin Home
                  Live☆Twin Home
                  Spell Quick
                  Live☆Twin Home

                    Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.


                    SR Rarity
                    3 cardLive☆Twin Sunny's Snitch
                    SR Rarity
                    3 cardLive☆Twin Sunny's Snitch
                    Live☆Twin Sunny's Snitch
                    Spell Continuous
                    Live☆Twin Sunny's Snitch

                      When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                      UR Rarity
                      3 cardNadir Servant
                      UR Rarity
                      3 cardNadir Servant
                      Nadir Servant
                      Spell Normal
                      Nadir Servant

                        Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                        UR Rarity
                        3 cardBig Welcome Labrynth
                        UR Rarity
                        3 cardBig Welcome Labrynth
                        Big Welcome Labrynth
                        Trap Normal
                        Big Welcome Labrynth

                          Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                          UR Rarity
                          2 cardDestructive Daruma Karma Cannon
                          UR Rarity
                          2 cardDestructive Daruma Karma Cannon
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                            SR Rarity
                            2 cardDimensional Barrier
                            SR Rarity
                            2 cardDimensional Barrier
                            Dimensional Barrier
                            Trap Normal
                            Dimensional Barrier

                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                              R Rarity
                              2 cardDogmatika Punishment
                              R Rarity
                              2 cardDogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                SR Rarity
                                3 cardEvenly Matched
                                SR Rarity
                                3 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                     Rarity
                                    1 cardQuadogmatika Beast
                                     Rarity
                                    1 cardQuadogmatika Beast
                                    Quadogmatika Beast
                                    Trap Normal
                                    Quadogmatika Beast

                                      Target 1 monster in your GY or banishment; send to the GY, 1 monster from your Extra Deck or 1 "Dogmatika" monster from your Deck, with ATK higher than or equal to that target, and if you do, Special Summon that target. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Quadogmatika Beast" per turn.


                                      SR Rarity
                                      3 cardTrap Trick
                                      SR Rarity
                                      3 cardTrap Trick
                                      Trap Trick
                                      Trap Normal
                                      Trap Trick

                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                        UR Rarity
                                        1 cardWelcome Labrynth
                                        UR Rarity
                                        1 cardWelcome Labrynth
                                        Welcome Labrynth
                                        Trap Normal
                                        Welcome Labrynth

                                          Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                          UR Rarity
                                          2 cardElder Entity N'tss
                                          UR Rarity
                                          2 cardElder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          UR Rarity
                                          2 cardGarura, Wings of Resonant Life
                                          UR Rarity
                                          2 cardGarura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                          UR Rarity
                                          1 cardA Bao A Qu, the Lightless Shadow
                                          UR Rarity
                                          1 cardA Bao A Qu, the Lightless Shadow
                                          A Bao A Qu, the Lightless Shadow
                                          DARK
                                          A Bao A Qu, the Lightless Shadow
                                          • ATK:

                                          • 2800

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom-Right


                                          2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                          SR Rarity
                                          1 cardEvil★Twin Ki-sikil
                                          SR Rarity
                                          1 cardEvil★Twin Ki-sikil
                                          Evil★Twin Ki-sikil
                                          LIGHT
                                          Evil★Twin Ki-sikil
                                          • ATK:

                                          • 1100

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                          SR Rarity
                                          1 cardEvil★Twin Ki-sikil Deal
                                          SR Rarity
                                          1 cardEvil★Twin Ki-sikil Deal
                                          Evil★Twin Ki-sikil Deal
                                          LIGHT
                                          Evil★Twin Ki-sikil Deal
                                          • ATK:

                                          • 100

                                          • LINK-1

                                          Link Arrow:

                                          Right


                                          1 "Ki-sikil" monster You can only Link Summon "Evil★Twin Ki-sikil Deal" once per turn. You can send 1 "Lil-la" monster from your Deck or Extra Deck to the GY; apply this effect this turn. ● Each time your opponent activates a card or effect in response to your "Ki-sikil" or "Lil-la" monster effect activation, draw 1 card when that card/effect resolves. You can only use this effect of "Evil★Twin Ki-sikil Deal" once per turn.


                                          SR Rarity
                                          1 cardEvil★Twin Lil-la
                                          SR Rarity
                                          1 cardEvil★Twin Lil-la
                                          Evil★Twin Lil-la
                                          DARK
                                          Evil★Twin Lil-la
                                          • ATK:

                                          • 1100

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                          UR Rarity
                                          1 cardEvil★Twin's Trouble Sunny
                                          UR Rarity
                                          1 cardEvil★Twin's Trouble Sunny
                                          Evil★Twin's Trouble Sunny
                                          LIGHT
                                          Evil★Twin's Trouble Sunny
                                          • ATK:

                                          • 3300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          1 cardTri-Brigade Arms Bucephalus II
                                          UR Rarity
                                          1 cardTri-Brigade Arms Bucephalus II
                                          Tri-Brigade Arms Bucephalus II
                                          DARK
                                          Tri-Brigade Arms Bucephalus II
                                          • ATK:

                                          • 3500

                                          • LINK-5

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                          UR Rarity
                                          2 cardUnchained Soul Lord of Yama
                                          UR Rarity
                                          2 cardUnchained Soul Lord of Yama
                                          Unchained Soul Lord of Yama
                                          DARK
                                          Unchained Soul Lord of Yama
                                          • ATK:

                                          • 2000

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                          SR Rarity
                                          1 cardUnchained Soul of Rage
                                          SR Rarity
                                          1 cardUnchained Soul of Rage
                                          Unchained Soul of Rage
                                          DARK
                                          Unchained Soul of Rage
                                          • ATK:

                                          • 1800

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                          UR Rarity
                                          1 cardW:P Fancy Ball
                                          UR Rarity
                                          1 cardW:P Fancy Ball
                                          W:P Fancy Ball
                                          DARK
                                          W:P Fancy Ball
                                          • ATK:

                                          • 2400

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom-Right


                                          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                          master-duel
                                          Labrynth
                                          5







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