Kuriboh Deck Breakdown

Cards Usage Statistic

Main Deck

N rarity
Beast of the Pharaoh
N rarity
Beast of the Pharaoh
N rarity
Beast of the Pharaoh
EARTH 3
Beast of the Pharaoh
  • ATK:

  • 400

  • DEF:

  • 600


If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.

UR rarity
Black Luster Soldier - Envoy of the Beginning
UR rarity
Black Luster Soldier - Envoy of the Beginning
UR rarity
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Card rarity
Checkker
Card rarity
Checkker
Card rarity
Checkker
EARTH 4
Checkker
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned if you control a monster. You can Tribute this card; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but return it to the hand during the End Phase. You can banish this card from your GY and discard 1 card; Special Summon 1 "Iron Rubble Token" (Machine/EARTH/Level 1/ATK 0/DEF 0), but it cannot be used as material for a Fusion, Synchro, or Link Summon. You can only use each effect of "Checkker" once per turn.

Card rarity
Convex Knight
Card rarity
Convex Knight
Card rarity
Convex Knight
EARTH 4
Convex Knight
  • ATK:

  • 1800

  • DEF:

  • 500


If a Machine monster is on the field and this card is in your hand: You can Special Summon this card in Defense Position, then you can make this card's Level become the Level/Rank of 1 Machine monster on the field. During your Main Phase: You can send 1 EARTH Machine monster from your Deck to the GY, then until the end of this turn, this card gains ATK equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Convex Knight" once per turn.

SR rarity
Gadget Gamer
SR rarity
Gadget Gamer
SR rarity
Gadget Gamer
EARTH 3
Gadget Gamer
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.

R rarity
Gizmek Naganaki, the Sunrise Signaler
R rarity
Gizmek Naganaki, the Sunrise Signaler
R rarity
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.

R rarity
Winged Kuriboh LV9
R rarity
Winged Kuriboh LV9
R rarity
Winged Kuriboh LV9
LIGHT 9
Winged Kuriboh LV9
  • ATK:

  • -1

  • DEF:

  • -1


Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".

R rarity
Morphtronic Telefon
R rarity
Morphtronic Telefon
R rarity
Morphtronic Telefon
EARTH 1
Morphtronic Telefon
  • ATK:

  • 100

  • DEF:

  • 100


● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.

SR rarity
Ancient Leaf
SR rarity
Ancient Leaf
SR rarity
Ancient Leaf
Spell Normal
Ancient Leaf

    If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.

    R rarity
    De-Synchro
    R rarity
    De-Synchro
    R rarity
    De-Synchro
    Spell Normal
    De-Synchro

      Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.

      SR rarity
      Dice Dungeon
      SR rarity
      Dice Dungeon
      SR rarity
      Dice Dungeon
      Spell Field
      Dice Dungeon

        When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.

        SR rarity
        Dimension Dice
        SR rarity
        Dimension Dice
        SR rarity
        Dimension Dice
        Spell Normal
        Dimension Dice

          If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.

          SR rarity
          Fusion Gate
          SR rarity
          Fusion Gate
          SR rarity
          Fusion Gate
          Spell Field
          Fusion Gate

            While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.

            SR rarity
            Machine Duplication
            SR rarity
            Machine Duplication
            SR rarity
            Machine Duplication
            Spell Normal
            Machine Duplication

              Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

              UR rarity
              Magical Stone Excavation
              UR rarity
              Magical Stone Excavation
              UR rarity
              Magical Stone Excavation
              Spell Normal
              Magical Stone Excavation

                Discard 2 cards, then target 1 Spell in your GY; add it to your hand.

                UR rarity
                Limited to 1 copy
                One for One
                UR rarity
                Limited to 1 copy
                One for One
                UR rarity
                Limited to 1 copy
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                  UR rarity
                  Primal Seed
                  UR rarity
                  Primal Seed
                  UR rarity
                  Primal Seed
                  Spell Normal
                  Primal Seed

                    If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

                    SR rarity
                    Synchro Creed
                    SR rarity
                    Synchro Creed
                    SR rarity
                    Synchro Creed
                    Spell Normal
                    Synchro Creed

                      If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

                      SR rarity
                      Temple of the Kings
                      SR rarity
                      Temple of the Kings
                      SR rarity
                      Temple of the Kings
                      Spell Continuous
                      Temple of the Kings

                        You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

                        SR rarity
                        Summer Schoolwork Successful!
                        SR rarity
                        Summer Schoolwork Successful!
                        SR rarity
                        Summer Schoolwork Successful!
                        Trap Continuous
                        Summer Schoolwork Successful!

                          Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 "Schoolwork" Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel.

                          Extra Deck

                          R rarity
                          Magnum the Reliever
                          R rarity
                          Magnum the Reliever
                          R rarity
                          Magnum the Reliever
                          LIGHT 8
                          Magnum the Reliever
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.

                          SR rarity
                          Barricadeborg Blocker
                          SR rarity
                          Barricadeborg Blocker
                          SR rarity
                          Barricadeborg Blocker
                          DARK
                          Barricadeborg Blocker
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                          UR rarity
                          Mecha Phantom Beast Auroradon
                          UR rarity
                          Mecha Phantom Beast Auroradon
                          UR rarity
                          Mecha Phantom Beast Auroradon
                          WIND
                          Mecha Phantom Beast Auroradon
                          • ATK:

                          • 2100

                          • LINK-3

                          Link Arrow:

                          Left

                          Bottom

                          Bottom-Right


                          2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.

                          UR rarity
                          Relinquished Anima
                          UR rarity
                          Relinquished Anima
                          UR rarity
                          Relinquished Anima
                          DARK
                          Relinquished Anima
                          • ATK:

                          • 0

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                          UR rarity
                          Ancient Fairy Dragon
                          UR rarity
                          Ancient Fairy Dragon
                          UR rarity
                          Ancient Fairy Dragon
                          LIGHT 7
                          Ancient Fairy Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                          UR rarity
                          Ancient Fairy Life Dragon
                          UR rarity
                          Ancient Fairy Life Dragon
                          UR rarity
                          Ancient Fairy Life Dragon
                          LIGHT 8
                          Ancient Fairy Life Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 3300


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).

                          R rarity
                          Merry Melffys
                          R rarity
                          Merry Melffys
                          R rarity
                          Merry Melffys
                          EARTH 4
                          Merry Melffys
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.

                          N rarity
                          Old Entity Cthugua
                          N rarity
                          Old Entity Cthugua
                          N rarity
                          Old Entity Cthugua
                          FIRE 4
                          Old Entity Cthugua
                          • ATK:

                          • 2200

                          • DEF:

                          • 200


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.

                          R rarity
                          Stardust Charge Warrior
                          R rarity
                          Stardust Charge Warrior
                          R rarity
                          Stardust Charge Warrior
                          WIND 6
                          Stardust Charge Warrior
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                          UR rarity
                          T.G. Hyper Librarian
                          UR rarity
                          T.G. Hyper Librarian
                          UR rarity
                          T.G. Hyper Librarian
                          DARK 5
                          T.G. Hyper Librarian
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                          R rarity
                          Underworld Fighter Balmung
                          R rarity
                          Underworld Fighter Balmung
                          R rarity
                          Underworld Fighter Balmung
                          DARK 4
                          Underworld Fighter Balmung
                          • ATK:

                          • 2100

                          • DEF:

                          • 800


                          1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

                          R rarity
                          Cupid Pitch
                          R rarity
                          Cupid Pitch
                          R rarity
                          Cupid Pitch
                          LIGHT 4
                          Cupid Pitch
                          • ATK:

                          • 0

                          • DEF:

                          • 600


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

                          Need 20 UR

                          UR rarity
                          Black Luster Soldier - Envoy of the Beginning1 copy
                          Card rarity
                          Checkker3 copies
                          Card rarity
                          Convex Knight3 copies
                          UR rarity
                          Mecha Phantom Beast Auroradon1 copy
                          UR rarity
                          Relinquished Anima1 copy
                          UR rarity
                          Ancient Fairy Dragon1 copy
                          UR rarity
                          Ancient Fairy Life Dragon1 copy
                          UR rarity
                          T.G. Hyper Librarian3 copies
                          UR rarity
                          Magical Stone Excavation3 copies
                          UR rarity
                          Limited to 1 copy
                          One for One1 copy
                          UR rarity
                          Primal Seed2 copies

                          Main: 43 Extra: 15

                          N rarity
                          1 copyBeast of the Pharaoh
                          N rarity
                          1 copyBeast of the Pharaoh
                          N rarity
                          Beast of the Pharaoh
                          EARTH 3
                          Beast of the Pharaoh
                          • ATK:

                          • 400

                          • DEF:

                          • 600


                          If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.


                          UR rarity
                          1 copyBlack Luster Soldier - Envoy of the Beginning
                          UR rarity
                          1 copyBlack Luster Soldier - Envoy of the Beginning
                          UR rarity
                          Black Luster Soldier - Envoy of the Beginning
                          LIGHT 8
                          Black Luster Soldier - Envoy of the Beginning
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                          Card rarity
                          3 copiesCheckker
                          Card rarity
                          3 copiesCheckker
                          Card rarity
                          Checkker
                          EARTH 4
                          Checkker
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          Cannot be Normal Summoned if you control a monster. You can Tribute this card; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but return it to the hand during the End Phase. You can banish this card from your GY and discard 1 card; Special Summon 1 "Iron Rubble Token" (Machine/EARTH/Level 1/ATK 0/DEF 0), but it cannot be used as material for a Fusion, Synchro, or Link Summon. You can only use each effect of "Checkker" once per turn.


                          Card rarity
                          3 copiesConvex Knight
                          Card rarity
                          3 copiesConvex Knight
                          Card rarity
                          Convex Knight
                          EARTH 4
                          Convex Knight
                          • ATK:

                          • 1800

                          • DEF:

                          • 500


                          If a Machine monster is on the field and this card is in your hand: You can Special Summon this card in Defense Position, then you can make this card's Level become the Level/Rank of 1 Machine monster on the field. During your Main Phase: You can send 1 EARTH Machine monster from your Deck to the GY, then until the end of this turn, this card gains ATK equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Convex Knight" once per turn.


                          SR rarity
                          3 copiesGadget Gamer
                          SR rarity
                          3 copiesGadget Gamer
                          SR rarity
                          Gadget Gamer
                          EARTH 3
                          Gadget Gamer
                          • ATK:

                          • 300

                          • DEF:

                          • 300


                          When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.


                          R rarity
                          3 copiesGizmek Naganaki, the Sunrise Signaler
                          R rarity
                          3 copiesGizmek Naganaki, the Sunrise Signaler
                          R rarity
                          Gizmek Naganaki, the Sunrise Signaler
                          LIGHT 2
                          Gizmek Naganaki, the Sunrise Signaler
                          • ATK:

                          • 950

                          • DEF:

                          • 950


                          You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


                          R rarity
                          1 copyWinged Kuriboh LV9
                          R rarity
                          1 copyWinged Kuriboh LV9
                          R rarity
                          Winged Kuriboh LV9
                          LIGHT 9
                          Winged Kuriboh LV9
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".


                          R rarity
                          3 copiesMorphtronic Telefon
                          R rarity
                          3 copiesMorphtronic Telefon
                          R rarity
                          Morphtronic Telefon
                          EARTH 1
                          Morphtronic Telefon
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          ● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


                          SR rarity
                          3 copiesAncient Leaf
                          SR rarity
                          3 copiesAncient Leaf
                          SR rarity
                          Ancient Leaf
                          Spell Normal
                          Ancient Leaf

                            If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.


                            R rarity
                            3 copiesDe-Synchro
                            R rarity
                            3 copiesDe-Synchro
                            R rarity
                            De-Synchro
                            Spell Normal
                            De-Synchro

                              Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


                              SR rarity
                              3 copiesDice Dungeon
                              SR rarity
                              3 copiesDice Dungeon
                              SR rarity
                              Dice Dungeon
                              Spell Field
                              Dice Dungeon

                                When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


                                SR rarity
                                3 copiesDimension Dice
                                SR rarity
                                3 copiesDimension Dice
                                SR rarity
                                Dimension Dice
                                Spell Normal
                                Dimension Dice

                                  If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


                                  SR rarity
                                  1 copyFusion Gate
                                  SR rarity
                                  1 copyFusion Gate
                                  SR rarity
                                  Fusion Gate
                                  Spell Field
                                  Fusion Gate

                                    While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


                                    SR rarity
                                    3 copiesMachine Duplication
                                    SR rarity
                                    3 copiesMachine Duplication
                                    SR rarity
                                    Machine Duplication
                                    Spell Normal
                                    Machine Duplication

                                      Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                      UR rarity
                                      3 copiesMagical Stone Excavation
                                      UR rarity
                                      3 copiesMagical Stone Excavation
                                      UR rarity
                                      Magical Stone Excavation
                                      Spell Normal
                                      Magical Stone Excavation

                                        Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                                        UR rarity
                                        Limited to 1 copy
                                        1 copyOne for One
                                        UR rarity
                                        Limited to 1 copy
                                        1 copyOne for One
                                        UR rarity
                                        Limited to 1 copy
                                        One for One
                                        Spell Normal
                                        One for One

                                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                          UR rarity
                                          2 copiesPrimal Seed
                                          UR rarity
                                          2 copiesPrimal Seed
                                          UR rarity
                                          Primal Seed
                                          Spell Normal
                                          Primal Seed

                                            If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                            SR rarity
                                            1 copySynchro Creed
                                            SR rarity
                                            1 copySynchro Creed
                                            SR rarity
                                            Synchro Creed
                                            Spell Normal
                                            Synchro Creed

                                              If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                              SR rarity
                                              1 copyTemple of the Kings
                                              SR rarity
                                              1 copyTemple of the Kings
                                              SR rarity
                                              Temple of the Kings
                                              Spell Continuous
                                              Temple of the Kings

                                                You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                                SR rarity
                                                1 copySummer Schoolwork Successful!
                                                SR rarity
                                                1 copySummer Schoolwork Successful!
                                                SR rarity
                                                Summer Schoolwork Successful!
                                                Trap Continuous
                                                Summer Schoolwork Successful!

                                                  Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 "Schoolwork" Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel.


                                                  R rarity
                                                  2 copiesMagnum the Reliever
                                                  R rarity
                                                  2 copiesMagnum the Reliever
                                                  R rarity
                                                  Magnum the Reliever
                                                  LIGHT 8
                                                  Magnum the Reliever
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                                                  SR rarity
                                                  1 copyBarricadeborg Blocker
                                                  SR rarity
                                                  1 copyBarricadeborg Blocker
                                                  SR rarity
                                                  Barricadeborg Blocker
                                                  DARK
                                                  Barricadeborg Blocker
                                                  • ATK:

                                                  • 1000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                  UR rarity
                                                  1 copyMecha Phantom Beast Auroradon
                                                  UR rarity
                                                  1 copyMecha Phantom Beast Auroradon
                                                  UR rarity
                                                  Mecha Phantom Beast Auroradon
                                                  WIND
                                                  Mecha Phantom Beast Auroradon
                                                  • ATK:

                                                  • 2100

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                                  UR rarity
                                                  1 copyRelinquished Anima
                                                  UR rarity
                                                  1 copyRelinquished Anima
                                                  UR rarity
                                                  Relinquished Anima
                                                  DARK
                                                  Relinquished Anima
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

                                                  Link Arrow:

                                                  Top


                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                  UR rarity
                                                  1 copyAncient Fairy Dragon
                                                  UR rarity
                                                  1 copyAncient Fairy Dragon
                                                  UR rarity
                                                  Ancient Fairy Dragon
                                                  LIGHT 7
                                                  Ancient Fairy Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                  UR rarity
                                                  1 copyAncient Fairy Life Dragon
                                                  UR rarity
                                                  1 copyAncient Fairy Life Dragon
                                                  UR rarity
                                                  Ancient Fairy Life Dragon
                                                  LIGHT 8
                                                  Ancient Fairy Life Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 3300


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).


                                                  R rarity
                                                  1 copyMerry Melffys
                                                  R rarity
                                                  1 copyMerry Melffys
                                                  R rarity
                                                  Merry Melffys
                                                  EARTH 4
                                                  Merry Melffys
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                                                  N rarity
                                                  1 copyOld Entity Cthugua
                                                  N rarity
                                                  1 copyOld Entity Cthugua
                                                  N rarity
                                                  Old Entity Cthugua
                                                  FIRE 4
                                                  Old Entity Cthugua
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 200


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                                  R rarity
                                                  1 copyStardust Charge Warrior
                                                  R rarity
                                                  1 copyStardust Charge Warrior
                                                  R rarity
                                                  Stardust Charge Warrior
                                                  WIND 6
                                                  Stardust Charge Warrior
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1300


                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                  UR rarity
                                                  3 copiesT.G. Hyper Librarian
                                                  UR rarity
                                                  3 copiesT.G. Hyper Librarian
                                                  UR rarity
                                                  T.G. Hyper Librarian
                                                  DARK 5
                                                  T.G. Hyper Librarian
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                  R rarity
                                                  1 copyUnderworld Fighter Balmung
                                                  R rarity
                                                  1 copyUnderworld Fighter Balmung
                                                  R rarity
                                                  Underworld Fighter Balmung
                                                  DARK 4
                                                  Underworld Fighter Balmung
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 800


                                                  1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.


                                                  R rarity
                                                  1 copyCupid Pitch
                                                  R rarity
                                                  1 copyCupid Pitch
                                                  R rarity
                                                  Cupid Pitch
                                                  LIGHT 4
                                                  Cupid Pitch
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 600


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                                  master-duel
                                                  Kuriboh
                                                  5







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