Hecahands Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Card rarity
Hecahands Breus
Card rarity
Hecahands Breus
Card rarity
Hecahands Breus
DARK 7
Hecahands Breus
  • ATK:

  • 2800

  • DEF:

  • 1300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.

Card rarity
Hecahands Gaigas
Card rarity
Hecahands Gaigas
Card rarity
Hecahands Gaigas
DARK 7
Hecahands Gaigas
  • ATK:

  • 1200

  • DEF:

  • 2800


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.

Card rarity
Hecahands Ibtel
Card rarity
Hecahands Ibtel
Card rarity
Hecahands Ibtel
LIGHT 6
Hecahands Ibtel
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.

Card rarity
Hecahands Mankibuel
Card rarity
Hecahands Mankibuel
Card rarity
Hecahands Mankibuel
LIGHT 6
Hecahands Mankibuel
  • ATK:

  • 1850

  • DEF:

  • 1850


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.

Card rarity
Hecahands Yadel
Card rarity
Hecahands Yadel
Card rarity
Hecahands Yadel
LIGHT 6
Hecahands Yadel
  • ATK:

  • 2100

  • DEF:

  • 1600


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR rarity
Nightmare Apprentice
UR rarity
Nightmare Apprentice
UR rarity
Nightmare Apprentice
DARK 6
Nightmare Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Card rarity
Hecahands Tartaros
Card rarity
Hecahands Tartaros
Card rarity
Hecahands Tartaros
Spell Quick
Hecahands Tartaros

    Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn); ● If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand. ● Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.

    Card rarity
    The Hidden Hecahands
    Card rarity
    The Hidden Hecahands
    Card rarity
    The Hidden Hecahands
    Spell Normal
    The Hidden Hecahands

      When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn.

      Card rarity
      Ib'al-Hecahands
      Card rarity
      Ib'al-Hecahands
      Card rarity
      Ib'al-Hecahands
      Trap Counter
      Ib'al-Hecahands

        When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.

        Card rarity
        Yad'al-Hecahands
        Card rarity
        Yad'al-Hecahands
        Card rarity
        Yad'al-Hecahands
        Trap Counter
        Yad'al-Hecahands

          When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.

          Extra Deck

          Card rarity
          Hecahands Dandalos
          Card rarity
          Hecahands Dandalos
          Card rarity
          Hecahands Dandalos
          DARK 7
          Hecahands Dandalos
          • ATK:

          • 2900

          • DEF:

          • 3000


          2 "Hecahands" monsters You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.

          Card rarity
          Hecahands Jauzah
          Card rarity
          Hecahands Jauzah
          Card rarity
          Hecahands Jauzah
          LIGHT 8
          Hecahands Jauzah
          • ATK:

          • 2400

          • DEF:

          • 2500


          1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.

          Card rarity
          Hecahands Xeno
          Card rarity
          Hecahands Xeno
          Card rarity
          Hecahands Xeno
          DARK 9
          Hecahands Xeno
          • ATK:

          • 3400

          • DEF:

          • 3500


          3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.

          UR rarity
          Super Starslayer TY-PHON - Sky Crisis
          UR rarity
          Super Starslayer TY-PHON - Sky Crisis
          UR rarity
          Super Starslayer TY-PHON - Sky Crisis
          DARK
          Super Starslayer TY-PHON - Sky Crisis
          • ATK:

          • 2900

          • DEF:

          • 2900


          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

          Need 38 UR

          Card rarity
          Hecahands Breus1 copy
          Card rarity
          Hecahands Gaigas1 copy
          Card rarity
          Hecahands Godos1 copy
          Card rarity
          Hecahands Ibtel3 copies
          Card rarity
          Hecahands Mankibuel2 copies
          Card rarity
          Hecahands Yadel2 copies
          UR rarity
          Limited to 1 copy
          Maxx "C"1 copy
          UR rarity
          Nibiru, the Primal Being1 copy
          UR rarity
          Albion the Branded Dragon1 copy
          Card rarity
          Favorite HERO Flame Wingman1 copy
          UR rarity
          Garura, Wings of Resonant Life1 copy
          UR rarity
          Granguignol the Dusk Dragon1 copy
          Card rarity
          Hecahands Dandalos1 copy
          Card rarity
          Hecahands Jauzah2 copies
          Card rarity
          Hecahands Xeno1 copy
          UR rarity
          Lubellion the Searing Dragon1 copy
          UR rarity
          Mirrorjade the Iceblade Dragon1 copy
          UR rarity
          Rindbrumm the Striking Dragon1 copy
          UR rarity
          Ash Blossom & Joyous Spring1 copy
          UR rarity
          Blazing Cartesia, the Virtuous1 copy
          UR rarity
          Limited to 1 copy
          Branded Fusion1 copy
          UR rarity
          Forbidden Droplet1 copy
          Card rarity
          Hecahands Tartaros2 copies
          Card rarity
          Nightmare Hands1 copy
          UR rarity
          Limited to 2 copies
          Super Polymerization1 copy
          Card rarity
          The Hidden Hecahands1 copy
          UR rarity
          Triple Tactics Talent1 copy
          Card rarity
          Dominus Spark1 copy
          Card rarity
          Hecahands Bait1 copy
          Card rarity
          Ib'al-Hecahands1 copy
          UR rarity
          Infinite Impermanence1 copy
          Card rarity
          Yad'al-Hecahands1 copy

          Main: 40 Extra: 15

          SR rarity
          3 copiesAleister the Invoker
          SR rarity
          3 copiesAleister the Invoker
          SR rarity
          Aleister the Invoker
          DARK 4
          Aleister the Invoker
          • ATK:

          • 1000

          • DEF:

          • 1800


          (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


          SR rarity
          1 copyAluber the Jester of Despia
          SR rarity
          1 copyAluber the Jester of Despia
          SR rarity
          Aluber the Jester of Despia
          DARK 4
          Aluber the Jester of Despia
          • ATK:

          • 1800

          • DEF:

          • 0


          If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


          SR rarity
          Limited to 2 copies
          1 copyDroll & Lock Bird
          SR rarity
          Limited to 2 copies
          1 copyDroll & Lock Bird
          SR rarity
          Limited to 2 copies
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          SR rarity
          2 copiesFallen of Albaz
          SR rarity
          2 copiesFallen of Albaz
          SR rarity
          Fallen of Albaz
          DARK 4
          Fallen of Albaz
          • ATK:

          • 1800

          • DEF:

          • 0


          If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


          SR rarity
          1 copyGazelle the King of Mythical Claws
          SR rarity
          1 copyGazelle the King of Mythical Claws
          SR rarity
          Gazelle the King of Mythical Claws
          EARTH 4
          Gazelle the King of Mythical Claws
          • ATK:

          • 1500

          • DEF:

          • 1200


          If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


          Card rarity
          1 copyHecahands Breus
          Card rarity
          1 copyHecahands Breus
          Card rarity
          Hecahands Breus
          DARK 7
          Hecahands Breus
          • ATK:

          • 2800

          • DEF:

          • 1300


          If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.


          Card rarity
          1 copyHecahands Gaigas
          Card rarity
          1 copyHecahands Gaigas
          Card rarity
          Hecahands Gaigas
          DARK 7
          Hecahands Gaigas
          • ATK:

          • 1200

          • DEF:

          • 2800


          If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.


          Card rarity
          1 copyHecahands Godos
          Card rarity
          1 copyHecahands Godos
          Card rarity
          Hecahands Godos
          DARK 7
          Hecahands Godos
          • ATK:

          • 2300

          • DEF:

          • 2000


          If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.


          Card rarity
          3 copiesHecahands Ibtel
          Card rarity
          3 copiesHecahands Ibtel
          Card rarity
          Hecahands Ibtel
          LIGHT 6
          Hecahands Ibtel
          • ATK:

          • 1600

          • DEF:

          • 2100


          If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.


          Card rarity
          2 copiesHecahands Mankibuel
          Card rarity
          2 copiesHecahands Mankibuel
          Card rarity
          Hecahands Mankibuel
          LIGHT 6
          Hecahands Mankibuel
          • ATK:

          • 1850

          • DEF:

          • 1850


          If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.


          Card rarity
          2 copiesHecahands Yadel
          Card rarity
          2 copiesHecahands Yadel
          Card rarity
          Hecahands Yadel
          LIGHT 6
          Hecahands Yadel
          • ATK:

          • 2100

          • DEF:

          • 1600


          If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.


          UR rarity
          Limited to 1 copy
          1 copyMaxx "C"
          UR rarity
          Limited to 1 copy
          1 copyMaxx "C"
          UR rarity
          Limited to 1 copy
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR rarity
          1 copyNibiru, the Primal Being
          UR rarity
          1 copyNibiru, the Primal Being
          UR rarity
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          SR rarity
          1 copySpirit Sculptor
          SR rarity
          1 copySpirit Sculptor
          SR rarity
          Spirit Sculptor
          LIGHT 4
          Spirit Sculptor
          • ATK:

          • 1600

          • DEF:

          • 2100


          You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn.


          UR rarity
          1 copyAsh Blossom & Joyous Spring
          UR rarity
          1 copyAsh Blossom & Joyous Spring
          UR rarity
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR rarity
          1 copyBlazing Cartesia, the Virtuous
          UR rarity
          1 copyBlazing Cartesia, the Virtuous
          UR rarity
          Blazing Cartesia, the Virtuous
          LIGHT 4
          Blazing Cartesia, the Virtuous
          • ATK:

          • 1500

          • DEF:

          • 1500


          If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


          UR rarity
          Limited to 1 copy
          1 copyBranded Fusion
          UR rarity
          Limited to 1 copy
          1 copyBranded Fusion
          UR rarity
          Limited to 1 copy
          Branded Fusion
          Spell Normal
          Branded Fusion

            Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


            N rarity
            1 copyBranded Opening
            N rarity
            1 copyBranded Opening
            N rarity
            Branded Opening
            Spell Quick
            Branded Opening

              Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


              UR rarity
              1 copyForbidden Droplet
              UR rarity
              1 copyForbidden Droplet
              UR rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                Card rarity
                2 copiesHecahands Tartaros
                Card rarity
                2 copiesHecahands Tartaros
                Card rarity
                Hecahands Tartaros
                Spell Quick
                Hecahands Tartaros

                  Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn); ● If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand. ● Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.


                  SR rarity
                  1 copyInvocation
                  SR rarity
                  1 copyInvocation
                  SR rarity
                  Invocation
                  Spell Normal
                  Invocation

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                    R rarity
                    1 copyMagical Meltdown
                    R rarity
                    1 copyMagical Meltdown
                    R rarity
                    Magical Meltdown
                    Spell Field
                    Magical Meltdown

                      When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                      Card rarity
                      1 copyNightmare Hands
                      Card rarity
                      1 copyNightmare Hands
                      Card rarity
                      Nightmare Hands
                      Spell Quick
                      Nightmare Hands

                        Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.


                        SR rarity
                        1 copyPot of Desires
                        SR rarity
                        1 copyPot of Desires
                        SR rarity
                        Pot of Desires
                        Spell Normal
                        Pot of Desires

                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                          Tag(s):

                          UR rarity
                          Limited to 2 copies
                          1 copySuper Polymerization
                          UR rarity
                          Limited to 2 copies
                          1 copySuper Polymerization
                          UR rarity
                          Limited to 2 copies
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            Card rarity
                            1 copyThe Hidden Hecahands
                            Card rarity
                            1 copyThe Hidden Hecahands
                            Card rarity
                            The Hidden Hecahands
                            Spell Normal
                            The Hidden Hecahands

                              When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn.


                              UR rarity
                              1 copyTriple Tactics Talent
                              UR rarity
                              1 copyTriple Tactics Talent
                              UR rarity
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                Card rarity
                                1 copyDominus Spark
                                Card rarity
                                1 copyDominus Spark
                                Card rarity
                                Dominus Spark
                                Trap Normal
                                Dominus Spark

                                  During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                                  Card rarity
                                  1 copyHecahands Bait
                                  Card rarity
                                  1 copyHecahands Bait
                                  Card rarity
                                  Hecahands Bait
                                  Trap Continuous
                                  Hecahands Bait

                                    You can Tribute 1 "Hecahands" monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of "Hecahands Bait" once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY.


                                    Card rarity
                                    1 copyIb'al-Hecahands
                                    Card rarity
                                    1 copyIb'al-Hecahands
                                    Card rarity
                                    Ib'al-Hecahands
                                    Trap Counter
                                    Ib'al-Hecahands

                                      When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.


                                      UR rarity
                                      1 copyInfinite Impermanence
                                      UR rarity
                                      1 copyInfinite Impermanence
                                      UR rarity
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        Card rarity
                                        1 copyYad'al-Hecahands
                                        Card rarity
                                        1 copyYad'al-Hecahands
                                        Card rarity
                                        Yad'al-Hecahands
                                        Trap Counter
                                        Yad'al-Hecahands

                                          When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.


                                          UR rarity
                                          1 copyAlbion the Branded Dragon
                                          UR rarity
                                          1 copyAlbion the Branded Dragon
                                          UR rarity
                                          Albion the Branded Dragon
                                          DARK 8
                                          Albion the Branded Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                          Card rarity
                                          1 copyFavorite HERO Flame Wingman
                                          Card rarity
                                          1 copyFavorite HERO Flame Wingman
                                          Card rarity
                                          Favorite HERO Flame Wingman
                                          WIND 6
                                          Favorite HERO Flame Wingman
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.


                                          UR rarity
                                          1 copyGarura, Wings of Resonant Life
                                          UR rarity
                                          1 copyGarura, Wings of Resonant Life
                                          UR rarity
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                          UR rarity
                                          1 copyGranguignol the Dusk Dragon
                                          UR rarity
                                          1 copyGranguignol the Dusk Dragon
                                          UR rarity
                                          Granguignol the Dusk Dragon
                                          LIGHT 8
                                          Granguignol the Dusk Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


                                          Card rarity
                                          1 copyHecahands Dandalos
                                          Card rarity
                                          1 copyHecahands Dandalos
                                          Card rarity
                                          Hecahands Dandalos
                                          DARK 7
                                          Hecahands Dandalos
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 3000


                                          2 "Hecahands" monsters You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.


                                          Card rarity
                                          2 copiesHecahands Jauzah
                                          Card rarity
                                          2 copiesHecahands Jauzah
                                          Card rarity
                                          Hecahands Jauzah
                                          LIGHT 8
                                          Hecahands Jauzah
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2500


                                          1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.


                                          Card rarity
                                          1 copyHecahands Xeno
                                          Card rarity
                                          1 copyHecahands Xeno
                                          Card rarity
                                          Hecahands Xeno
                                          DARK 9
                                          Hecahands Xeno
                                          • ATK:

                                          • 3400

                                          • DEF:

                                          • 3500


                                          3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.


                                          R rarity
                                          1 copyInvoked Caliga
                                          R rarity
                                          1 copyInvoked Caliga
                                          R rarity
                                          Invoked Caliga
                                          DARK 4
                                          Invoked Caliga
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1800


                                          "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                          SR rarity
                                          1 copyInvoked Mechaba
                                          SR rarity
                                          1 copyInvoked Mechaba
                                          SR rarity
                                          Invoked Mechaba
                                          LIGHT 9
                                          Invoked Mechaba
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2100


                                          "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                          N rarity
                                          1 copyInvoked Raidjin
                                          N rarity
                                          1 copyInvoked Raidjin
                                          N rarity
                                          Invoked Raidjin
                                          WIND 5
                                          Invoked Raidjin
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 2400


                                          "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                          UR rarity
                                          1 copyLubellion the Searing Dragon
                                          UR rarity
                                          1 copyLubellion the Searing Dragon
                                          UR rarity
                                          Lubellion the Searing Dragon
                                          LIGHT 8
                                          Lubellion the Searing Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                          UR rarity
                                          1 copyMirrorjade the Iceblade Dragon
                                          UR rarity
                                          1 copyMirrorjade the Iceblade Dragon
                                          UR rarity
                                          Mirrorjade the Iceblade Dragon
                                          DARK 8
                                          Mirrorjade the Iceblade Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                          SR rarity
                                          1 copyMudragon of the Swamp
                                          SR rarity
                                          1 copyMudragon of the Swamp
                                          SR rarity
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                          UR rarity
                                          1 copyRindbrumm the Striking Dragon
                                          UR rarity
                                          1 copyRindbrumm the Striking Dragon
                                          UR rarity
                                          Rindbrumm the Striking Dragon
                                          DARK 8
                                          Rindbrumm the Striking Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          "Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.


                                          master-duel
                                          Hecahands
                                          5







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