Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          SR Rarity
          Metalfoes Fusion
          SR Rarity
          Metalfoes Fusion
          SR Rarity
          Metalfoes Fusion
          Spell Normal
          Metalfoes Fusion

            Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.

            SR Rarity
            Pot of Desires
            SR Rarity
            Pot of Desires
            SR Rarity
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



              Tag(s):

              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.



                Tag(s):

                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  R Rarity
                  Sky Striker Airspace - Area Zero
                  R Rarity
                  Sky Striker Airspace - Area Zero
                  R Rarity
                  Sky Striker Airspace - Area Zero
                  Spell Field
                  Sky Striker Airspace - Area Zero

                    You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.

                    R Rarity
                    Sky Striker Maneuver - Afterburners!
                    R Rarity
                    Sky Striker Maneuver - Afterburners!
                    R Rarity
                    Sky Striker Maneuver - Afterburners!
                    Spell Normal
                    Sky Striker Maneuver - Afterburners!

                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

                      N Rarity
                      Sky Striker Mecha - Shark Cannon
                      N Rarity
                      Sky Striker Mecha - Shark Cannon
                      N Rarity
                      Sky Striker Mecha - Shark Cannon
                      Spell Quick
                      Sky Striker Mecha - Shark Cannon

                        If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

                        SR Rarity
                        Sky Striker Mecha - Widow Anchor
                        SR Rarity
                        Sky Striker Mecha - Widow Anchor
                        SR Rarity
                        Sky Striker Mecha - Widow Anchor
                        Spell Quick
                        Sky Striker Mecha - Widow Anchor

                          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                          R Rarity
                          Sky Striker Mecha Modules - Multirole
                          R Rarity
                          Sky Striker Mecha Modules - Multirole
                          R Rarity
                          Sky Striker Mecha Modules - Multirole
                          Spell Continuous
                          Sky Striker Mecha Modules - Multirole

                            Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                              UR Rarity
                              Sky Striker Mobilize - Linkage!
                              UR Rarity
                              Sky Striker Mobilize - Linkage!
                              UR Rarity
                              Sky Striker Mobilize - Linkage!
                              Spell Quick
                              Sky Striker Mobilize - Linkage!

                                If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

                                UR Rarity
                                Triple Tactics Talent
                                UR Rarity
                                Triple Tactics Talent
                                UR Rarity
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                  Tag(s):

                                  UR Rarity
                                  Triple Tactics Thrust
                                  UR Rarity
                                  Triple Tactics Thrust
                                  UR Rarity
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                    UR Rarity
                                    Upstart Goblin
                                    UR Rarity
                                    Upstart Goblin
                                    UR Rarity
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.

                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                        UR Rarity
                                        The Black Goat Laughs
                                        UR Rarity
                                        The Black Goat Laughs
                                        UR Rarity
                                        The Black Goat Laughs
                                        Trap Normal
                                        The Black Goat Laughs

                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                          Extra Deck

                                          UR Rarity
                                          Accesscode Talker
                                          UR Rarity
                                          Accesscode Talker
                                          UR Rarity
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                          Tag(s):

                                          SR Rarity
                                          Dharc the Dark Charmer, Gloomy
                                          SR Rarity
                                          Dharc the Dark Charmer, Gloomy
                                          SR Rarity
                                          Dharc the Dark Charmer, Gloomy
                                          DARK
                                          Dharc the Dark Charmer, Gloomy
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          UR Rarity
                                          Sky Striker Ace - Azalea
                                          UR Rarity
                                          Sky Striker Ace - Azalea
                                          UR Rarity
                                          Sky Striker Ace - Azalea
                                          DARK
                                          Sky Striker Ace - Azalea
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Top-Left

                                          Bottom-Right


                                          2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                                           Rarity
                                          Sky Striker Ace - Camellia
                                           Rarity
                                          Sky Striker Ace - Camellia
                                           Rarity
                                          Sky Striker Ace - Camellia
                                          DARK
                                          Sky Striker Ace - Camellia
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Top-Right

                                          Bottom-Left


                                          2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.

                                          R Rarity
                                          Sky Striker Ace - Hayate
                                          R Rarity
                                          Sky Striker Ace - Hayate
                                          R Rarity
                                          Sky Striker Ace - Hayate
                                          WIND
                                          Sky Striker Ace - Hayate
                                          • ATK:

                                          • 1500

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Left


                                          1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                                          UR Rarity
                                          Sky Striker Ace - Kagari
                                          UR Rarity
                                          Sky Striker Ace - Kagari
                                          UR Rarity
                                          Sky Striker Ace - Kagari
                                          FIRE
                                          Sky Striker Ace - Kagari
                                          • ATK:

                                          • 1500

                                          • LINK-1

                                          Link Arrow:

                                          Top-Left


                                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                          R Rarity
                                          Sky Striker Ace - Kaina
                                          R Rarity
                                          Sky Striker Ace - Kaina
                                          R Rarity
                                          Sky Striker Ace - Kaina
                                          EARTH
                                          Sky Striker Ace - Kaina
                                          • ATK:

                                          • 1500

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Right


                                          1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

                                          SR Rarity
                                          Sky Striker Ace - Shizuku
                                          SR Rarity
                                          Sky Striker Ace - Shizuku
                                          SR Rarity
                                          Sky Striker Ace - Shizuku
                                          WATER
                                          Sky Striker Ace - Shizuku
                                          • ATK:

                                          • 1500

                                          • LINK-1

                                          Link Arrow:

                                          Top-Right


                                          1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                                          SR Rarity
                                          Sky Striker Ace - Zeke
                                          SR Rarity
                                          Sky Striker Ace - Zeke
                                          SR Rarity
                                          Sky Striker Ace - Zeke
                                          DARK
                                          Sky Striker Ace - Zeke
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                          Need 18 UR

                                          UR Rarity
                                          Marincess Aqua Argonaut1 card
                                          UR Rarity
                                          Marincess Coral Triangle1 card
                                          UR Rarity
                                          Worldsea Dragon Zealantis1 card
                                          UR Rarity
                                          Ash Blossom & Joyous Spring2 card
                                          UR Rarity
                                          Number 4: Stealth Kragen1 card
                                          UR Rarity
                                          Called by the Grave2 card
                                          UR Rarity
                                          Crossout Designator1 card
                                          UR Rarity
                                          Cynet Mining3 card
                                          UR Rarity
                                          Harpie's Feather Duster1 card
                                          UR Rarity
                                          Raigeki1 card
                                           Rarity
                                          Dominus Impulse1 card
                                          UR Rarity
                                          Infinite Impermanence3 card

                                          Main: 40 Extra: 15

                                          SR Rarity
                                          3 cardMarincess Blue Tang
                                          SR Rarity
                                          3 cardMarincess Blue Tang
                                          Marincess Blue Tang
                                          WATER 4
                                          Marincess Blue Tang
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1200


                                          If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


                                          N Rarity
                                          2 cardMarincess Mandarin
                                          N Rarity
                                          2 cardMarincess Mandarin
                                          Marincess Mandarin
                                          WATER 1
                                          Marincess Mandarin
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 100


                                          If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.


                                          SR Rarity
                                          3 cardMarincess Pascalus
                                          SR Rarity
                                          3 cardMarincess Pascalus
                                          Marincess Pascalus
                                          WATER 4
                                          Marincess Pascalus
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 2000


                                          If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


                                          R Rarity
                                          3 cardMarincess Sea Horse
                                          R Rarity
                                          3 cardMarincess Sea Horse
                                          Marincess Sea Horse
                                          WATER 3
                                          Marincess Sea Horse
                                          • ATK:

                                          • 1400

                                          • DEF:

                                          • 1000


                                          You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


                                          R Rarity
                                          2 cardMarincess Sleepy Maiden
                                          R Rarity
                                          2 cardMarincess Sleepy Maiden
                                          Marincess Sleepy Maiden
                                          WATER 5
                                          Marincess Sleepy Maiden
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2500


                                          You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. ● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.


                                          SR Rarity
                                          3 cardMarincess Springirl
                                          SR Rarity
                                          3 cardMarincess Springirl
                                          Marincess Springirl
                                          WATER 4
                                          Marincess Springirl
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1000


                                          You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.


                                          SR Rarity
                                          1 cardSea Archiver
                                          SR Rarity
                                          1 cardSea Archiver
                                          Sea Archiver
                                          WATER 3
                                          Sea Archiver
                                          • ATK:

                                          • 300

                                          • DEF:

                                          • 2100


                                          If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.


                                          SR Rarity
                                          1 cardTrickstar Aqua Angel
                                          SR Rarity
                                          1 cardTrickstar Aqua Angel
                                          Trickstar Aqua Angel
                                          WATER 4
                                          Trickstar Aqua Angel
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          (This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


                                          UR Rarity
                                          2 cardAsh Blossom & Joyous Spring
                                          UR Rarity
                                          2 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          UR Rarity
                                          2 cardCalled by the Grave
                                          UR Rarity
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            UR Rarity
                                            1 cardCrossout Designator
                                            UR Rarity
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              UR Rarity
                                              3 cardCynet Mining
                                              UR Rarity
                                              3 cardCynet Mining
                                              Cynet Mining
                                              Spell Normal
                                              Cynet Mining

                                                Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                UR Rarity
                                                1 cardHarpie's Feather Duster
                                                UR Rarity
                                                1 cardHarpie's Feather Duster
                                                Harpie's Feather Duster
                                                Spell Normal
                                                Harpie's Feather Duster

                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                  Tag(s):

                                                  N Rarity
                                                  2 cardMarincess Battle Ocean
                                                  N Rarity
                                                  2 cardMarincess Battle Ocean
                                                  Marincess Battle Ocean
                                                  Spell Field
                                                  Marincess Battle Ocean

                                                    All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.


                                                    SR Rarity
                                                    3 cardMarincess Dive
                                                    SR Rarity
                                                    3 cardMarincess Dive
                                                    Marincess Dive
                                                    Spell Normal
                                                    Marincess Dive

                                                      Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.


                                                      UR Rarity
                                                      1 cardRaigeki
                                                      UR Rarity
                                                      1 cardRaigeki
                                                      Raigeki
                                                      Spell Normal
                                                      Raigeki

                                                        Destroy all monsters your opponent controls.




                                                        Tag(s):

                                                         Rarity
                                                        1 cardDominus Impulse
                                                         Rarity
                                                        1 cardDominus Impulse
                                                        Dominus Impulse
                                                        Trap Normal
                                                        Dominus Impulse

                                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                          SR Rarity
                                                          1 cardGozen Match
                                                          SR Rarity
                                                          1 cardGozen Match
                                                          Gozen Match
                                                          Trap Continuous
                                                          Gozen Match

                                                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                            UR Rarity
                                                            3 cardInfinite Impermanence
                                                            UR Rarity
                                                            3 cardInfinite Impermanence
                                                            Infinite Impermanence
                                                            Trap Normal
                                                            Infinite Impermanence

                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                              R Rarity
                                                              2 cardMarincess Wave
                                                              R Rarity
                                                              2 cardMarincess Wave
                                                              Marincess Wave
                                                              Trap Normal
                                                              Marincess Wave

                                                                If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.


                                                                UR Rarity
                                                                1 cardMarincess Aqua Argonaut
                                                                UR Rarity
                                                                1 cardMarincess Aqua Argonaut
                                                                Marincess Aqua Argonaut
                                                                WATER
                                                                Marincess Aqua Argonaut
                                                                • ATK:

                                                                • 2300

                                                                • LINK-4

                                                                Link Arrow:

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                                                                2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.


                                                                R Rarity
                                                                2 cardMarincess Blue Slug
                                                                R Rarity
                                                                2 cardMarincess Blue Slug
                                                                Marincess Blue Slug
                                                                WATER
                                                                Marincess Blue Slug
                                                                • ATK:

                                                                • 1500

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.


                                                                SR Rarity
                                                                2 cardMarincess Coral Anemone
                                                                SR Rarity
                                                                2 cardMarincess Coral Anemone
                                                                Marincess Coral Anemone
                                                                WATER
                                                                Marincess Coral Anemone
                                                                • ATK:

                                                                • 2000

                                                                • LINK-2

                                                                Link Arrow:

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                                                                Bottom


                                                                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                UR Rarity
                                                                1 cardMarincess Coral Triangle
                                                                UR Rarity
                                                                1 cardMarincess Coral Triangle
                                                                Marincess Coral Triangle
                                                                WATER
                                                                Marincess Coral Triangle
                                                                • ATK:

                                                                • 1500

                                                                • LINK-3

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

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                                                                2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.


                                                                R Rarity
                                                                1 cardMarincess Crystal Heart
                                                                R Rarity
                                                                1 cardMarincess Crystal Heart
                                                                Marincess Crystal Heart
                                                                WATER
                                                                Marincess Crystal Heart
                                                                • ATK:

                                                                • 0

                                                                • LINK-2

                                                                Link Arrow:

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                                                                2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.


                                                                SR Rarity
                                                                1 cardMarincess Great Bubble Reef
                                                                SR Rarity
                                                                1 cardMarincess Great Bubble Reef
                                                                Marincess Great Bubble Reef
                                                                WATER
                                                                Marincess Great Bubble Reef
                                                                • ATK:

                                                                • 2600

                                                                • LINK-4

                                                                Link Arrow:

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                                                                2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


                                                                R Rarity
                                                                1 cardMarincess Marbled Rock
                                                                R Rarity
                                                                1 cardMarincess Marbled Rock
                                                                Marincess Marbled Rock
                                                                WATER
                                                                Marincess Marbled Rock
                                                                • ATK:

                                                                • 2500

                                                                • LINK-3

                                                                Link Arrow:

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                                                                2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                                                R Rarity
                                                                2 cardMarincess Sea Angel
                                                                R Rarity
                                                                2 cardMarincess Sea Angel
                                                                Marincess Sea Angel
                                                                WATER
                                                                Marincess Sea Angel
                                                                • ATK:

                                                                • 1000

                                                                • LINK-1

                                                                Link Arrow:

                                                                Left


                                                                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


                                                                SR Rarity
                                                                1 cardMarincess Wonder Heart
                                                                SR Rarity
                                                                1 cardMarincess Wonder Heart
                                                                Marincess Wonder Heart
                                                                WATER
                                                                Marincess Wonder Heart
                                                                • ATK:

                                                                • 2400

                                                                • LINK-4

                                                                Link Arrow:

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                                                                2+ WATER monsters Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.


                                                                SR Rarity
                                                                1 cardSplash Mage
                                                                SR Rarity
                                                                1 cardSplash Mage
                                                                Splash Mage
                                                                WATER
                                                                Splash Mage
                                                                • ATK:

                                                                • 1100

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top-Right

                                                                Bottom-Right


                                                                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                                UR Rarity
                                                                1 cardWorldsea Dragon Zealantis
                                                                UR Rarity
                                                                1 cardWorldsea Dragon Zealantis
                                                                Worldsea Dragon Zealantis
                                                                WATER
                                                                Worldsea Dragon Zealantis
                                                                • ATK:

                                                                • 2500

                                                                • LINK-4

                                                                Link Arrow:

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                                                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                UR Rarity
                                                                1 cardNumber 4: Stealth Kragen
                                                                UR Rarity
                                                                1 cardNumber 4: Stealth Kragen
                                                                Number 4: Stealth Kragen
                                                                WATER
                                                                Number 4: Stealth Kragen
                                                                • ATK:

                                                                • 1900

                                                                • DEF:

                                                                • 1500


                                                                2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.



                                                                HARPIE Decks in MASTER DUEL








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