Guardragon Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
EARTH 2
Soldier Dragons
  • ATK:

  • 700

  • DEF:

  • 800


Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.

N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''

SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
LIGHT 21
Vulmina, Statue of the Sacred Dragon
  • ATK:

  • 200

  • DEF:

  • 1800


[ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Primite Drillbeam
SR Rarity
Primite Drillbeam
SR Rarity
Primite Drillbeam
Spell Quick
Primite Drillbeam

    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

    UR Rarity
    Primite Lordly Lode
    UR Rarity
    Primite Lordly Lode
    UR Rarity
    Primite Lordly Lode
    Spell Continuous
    Primite Lordly Lode

      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        UR Rarity
        That Grass Looks Greener
        UR Rarity
        That Grass Looks Greener
        UR Rarity
        That Grass Looks Greener
        Spell Normal
        That Grass Looks Greener

          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          Spell Normal
          Traptantalizing Tune

            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                SR Rarity
                Dimensional Barrier
                SR Rarity
                Dimensional Barrier
                SR Rarity
                Dimensional Barrier
                Trap Normal
                Dimensional Barrier

                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                  N Rarity
                  Elemental Burst
                  N Rarity
                  Elemental Burst
                  N Rarity
                  Elemental Burst
                  Trap Normal
                  Elemental Burst

                    Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                    SR Rarity
                    Ice Dragon's Prison
                    SR Rarity
                    Ice Dragon's Prison
                    SR Rarity
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                      SR Rarity
                      Needlebug Nest
                      SR Rarity
                      Needlebug Nest
                      SR Rarity
                      Needlebug Nest
                      Trap Normal
                      Needlebug Nest

                        Send the top 5 cards of your Deck to the GY.

                        N Rarity
                        Paleozoic Canadia
                        N Rarity
                        Paleozoic Canadia
                        N Rarity
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                          N Rarity
                          Paleozoic Leanchoilia
                          N Rarity
                          Paleozoic Leanchoilia
                          N Rarity
                          Paleozoic Leanchoilia
                          Trap Normal
                          Paleozoic Leanchoilia

                            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            N Rarity
                            Paleozoic Marrella
                            N Rarity
                            Paleozoic Marrella
                            N Rarity
                            Paleozoic Marrella
                            Trap Normal
                            Paleozoic Marrella

                              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              N Rarity
                              Paleozoic Olenoides
                              N Rarity
                              Paleozoic Olenoides
                              N Rarity
                              Paleozoic Olenoides
                              Trap Normal
                              Paleozoic Olenoides

                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                N Rarity
                                Primite Howl
                                N Rarity
                                Primite Howl
                                N Rarity
                                Primite Howl
                                Trap Normal
                                Primite Howl

                                  Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                                  SR Rarity
                                  Titanocider
                                  SR Rarity
                                  Titanocider
                                  SR Rarity
                                  Titanocider
                                  Trap Normal
                                  Titanocider

                                    Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.

                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                      UR Rarity
                                      Trap Holic
                                      UR Rarity
                                      Trap Holic
                                      UR Rarity
                                      Trap Holic
                                      Trap Normal
                                      Trap Holic

                                        Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                        SR Rarity
                                        Trap Trick
                                        SR Rarity
                                        Trap Trick
                                        SR Rarity
                                        Trap Trick
                                        Trap Normal
                                        Trap Trick

                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                          N Rarity
                                          Waboku
                                          N Rarity
                                          Waboku
                                          N Rarity
                                          Waboku
                                          Trap Normal
                                          Waboku

                                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                            Extra Deck

                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres
                                            LIGHT
                                            Hieratic Seal of the Heavenly Spheres
                                            • ATK:

                                            • 0

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                                            SR Rarity
                                            Link Spider
                                            SR Rarity
                                            Link Spider
                                            SR Rarity
                                            Link Spider
                                            EARTH
                                            Link Spider
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            WATER
                                            Paleozoic Cambroraster
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                            UR Rarity
                                            Spright Elf
                                            UR Rarity
                                            Spright Elf
                                            UR Rarity
                                            Spright Elf
                                            FIRE
                                            Spright Elf
                                            • ATK:

                                            • 1400

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                            UR Rarity
                                            Spright Sprind
                                            UR Rarity
                                            Spright Sprind
                                            UR Rarity
                                            Spright Sprind
                                            FIRE
                                            Spright Sprind
                                            • ATK:

                                            • 1400

                                            • LINK-2

                                            Link Arrow:

                                            Top-Right

                                            Bottom-Left


                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.

                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                            Tag(s):

                                            UR Rarity
                                            Gigantic Spright
                                            UR Rarity
                                            Gigantic Spright
                                            UR Rarity
                                            Gigantic Spright
                                            DARK
                                            Gigantic Spright
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1600


                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                            UR Rarity
                                            Number 2: Ninja Shadow Mosquito
                                            UR Rarity
                                            Number 2: Ninja Shadow Mosquito
                                            UR Rarity
                                            Number 2: Ninja Shadow Mosquito
                                            WIND
                                            Number 2: Ninja Shadow Mosquito
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            WATER
                                            Paleozoic Anomalocaris
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            WATER
                                            Paleozoic Opabinia
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2400


                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            DARK
                                            Super Starslayer TY-PHON - Sky Crisis
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2900


                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                            Need 12 UR

                                            UR Rarity
                                            Red-Eyes Darkness Metal Dragon
                                            UR Rarity
                                            Red-Eyes Darkness Metal Dragon
                                            UR Rarity
                                            Red-Eyes Darkness Metal Dragon
                                            UR Rarity
                                            Dragonmaid Sheou
                                            UR Rarity
                                            Dragonmaid Sheou
                                            UR Rarity
                                            Dragonmaid Sheou
                                            UR Rarity
                                            House Dragonmaid
                                            UR Rarity
                                            House Dragonmaid
                                            UR Rarity
                                            House Dragonmaid
                                            UR Rarity
                                            Lady's Dragonmaid
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres

                                            Main: 42 Extra: 10

                                            SR Rarity
                                            3 cardChamber Dragonmaid
                                            SR Rarity
                                            3 cardChamber Dragonmaid
                                            Chamber Dragonmaid
                                            DARK 4
                                            Chamber Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1800


                                            If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


                                            SR Rarity
                                            1 cardDragonmaid Cehrmba
                                            SR Rarity
                                            1 cardDragonmaid Cehrmba
                                            Dragonmaid Cehrmba
                                            DARK 9
                                            Dragonmaid Cehrmba
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1800


                                            Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects . You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn . You can discard this card; Special Summon 1 " Dragonmaid " monster from your GY or banishment , except "Dragonmaid Cehrmba". At the end of the Battle Phase : You can return this card to the hand , and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.


                                            R Rarity
                                            1 cardDragonmaid Ernus
                                            R Rarity
                                            1 cardDragonmaid Ernus
                                            Dragonmaid Ernus
                                            EARTH 7
                                            Dragonmaid Ernus
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1600


                                            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


                                            R Rarity
                                            3 cardDragonmaid Lorpar
                                            R Rarity
                                            3 cardDragonmaid Lorpar
                                            Dragonmaid Lorpar
                                            WIND 8
                                            Dragonmaid Lorpar
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1700


                                            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


                                            N Rarity
                                            1 cardDragonmaid Nudyarl
                                            N Rarity
                                            1 cardDragonmaid Nudyarl
                                            Dragonmaid Nudyarl
                                            WATER 7
                                            Dragonmaid Nudyarl
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1600


                                            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


                                            N Rarity
                                            1 cardDragonmaid Tinkhec
                                            N Rarity
                                            1 cardDragonmaid Tinkhec
                                            Dragonmaid Tinkhec
                                            FIRE 8
                                            Dragonmaid Tinkhec
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1700


                                            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


                                            SR Rarity
                                            3 cardKitchen Dragonmaid
                                            SR Rarity
                                            3 cardKitchen Dragonmaid
                                            Kitchen Dragonmaid
                                            FIRE 3
                                            Kitchen Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1700


                                            If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


                                            N Rarity
                                            1 cardLaundry Dragonmaid
                                            N Rarity
                                            1 cardLaundry Dragonmaid
                                            Laundry Dragonmaid
                                            WATER 2
                                            Laundry Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1600


                                            If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                            R Rarity
                                            1 cardNoctovision Dragon
                                            R Rarity
                                            1 cardNoctovision Dragon
                                            Noctovision Dragon
                                            DARK 7
                                            Noctovision Dragon
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2800


                                            When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ● If this card is sent to the GY as Link Material: You can draw 1 card.


                                            R Rarity
                                            3 cardNurse Dragonmaid
                                            R Rarity
                                            3 cardNurse Dragonmaid
                                            Nurse Dragonmaid
                                            EARTH 2
                                            Nurse Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1600


                                            If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


                                            N Rarity
                                            3 cardParlor Dragonmaid
                                            N Rarity
                                            3 cardParlor Dragonmaid
                                            Parlor Dragonmaid
                                            WIND 3
                                            Parlor Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1700


                                            If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


                                            UR Rarity
                                            3 cardRed-Eyes Darkness Metal Dragon
                                            UR Rarity
                                            3 cardRed-Eyes Darkness Metal Dragon
                                            Red-Eyes Darkness Metal Dragon
                                            DARK 10
                                            Red-Eyes Darkness Metal Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


                                            SR Rarity
                                            3 cardDragon Shrine
                                            SR Rarity
                                            3 cardDragon Shrine
                                            Dragon Shrine
                                            Spell Normal
                                            Dragon Shrine

                                              Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                                              SR Rarity
                                              1 cardDragon's Mirror
                                              SR Rarity
                                              1 cardDragon's Mirror
                                              Dragon's Mirror
                                              Spell Normal
                                              Dragon's Mirror

                                                Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                                N Rarity
                                                3 cardDragonmaid Changeover
                                                N Rarity
                                                3 cardDragonmaid Changeover
                                                Dragonmaid Changeover
                                                Spell Normal
                                                Dragonmaid Changeover

                                                  Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


                                                  SR Rarity
                                                  3 cardDragonmaid Hospitality
                                                  SR Rarity
                                                  3 cardDragonmaid Hospitality
                                                  Dragonmaid Hospitality
                                                  Spell Normal
                                                  Dragonmaid Hospitality

                                                    Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


                                                    N Rarity
                                                    1 cardDragonmaid Welcome
                                                    N Rarity
                                                    1 cardDragonmaid Welcome
                                                    Dragonmaid Welcome
                                                    Spell Continuous
                                                    Dragonmaid Welcome

                                                      All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.


                                                      SR Rarity
                                                      1 cardReturn of the Dragon Lords
                                                      SR Rarity
                                                      1 cardReturn of the Dragon Lords
                                                      Return of the Dragon Lords
                                                      Spell Normal
                                                      Return of the Dragon Lords

                                                        Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                                        N Rarity
                                                        1 cardDragonmaid Downtime
                                                        N Rarity
                                                        1 cardDragonmaid Downtime
                                                        Dragonmaid Downtime
                                                        Trap Continuous
                                                        Dragonmaid Downtime

                                                          You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.


                                                          R Rarity
                                                          3 cardDragonmaid Tidying
                                                          R Rarity
                                                          3 cardDragonmaid Tidying
                                                          Dragonmaid Tidying
                                                          Trap Normal
                                                          Dragonmaid Tidying

                                                            Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                                            R Rarity
                                                            2 cardGuardragon Cataclysm
                                                            R Rarity
                                                            2 cardGuardragon Cataclysm
                                                            Guardragon Cataclysm
                                                            Trap Normal
                                                            Guardragon Cataclysm

                                                              Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.


                                                              UR Rarity
                                                              3 cardDragonmaid Sheou
                                                              UR Rarity
                                                              3 cardDragonmaid Sheou
                                                              Dragonmaid Sheou
                                                              LIGHT 10
                                                              Dragonmaid Sheou
                                                              • ATK:

                                                              • 3500

                                                              • DEF:

                                                              • 2000


                                                              1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                                                              SR Rarity
                                                              1 cardFilia Regis
                                                              SR Rarity
                                                              1 cardFilia Regis
                                                              Filia Regis
                                                              DARK 8
                                                              Filia Regis
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2500


                                                              1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Filia Regis" once per turn.


                                                              UR Rarity
                                                              3 cardHouse Dragonmaid
                                                              UR Rarity
                                                              3 cardHouse Dragonmaid
                                                              House Dragonmaid
                                                              LIGHT 9
                                                              House Dragonmaid
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2000


                                                              1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                                              UR Rarity
                                                              1 cardLady's Dragonmaid
                                                              UR Rarity
                                                              1 cardLady's Dragonmaid
                                                              Lady's Dragonmaid
                                                              LIGHT 8
                                                              Lady's Dragonmaid
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 3000


                                                              2 "Dragonmaid" monsters with the same Attribute but different Levels Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.


                                                              UR Rarity
                                                              2 cardHieratic Seal of the Heavenly Spheres
                                                              UR Rarity
                                                              2 cardHieratic Seal of the Heavenly Spheres
                                                              Hieratic Seal of the Heavenly Spheres
                                                              LIGHT
                                                              Hieratic Seal of the Heavenly Spheres
                                                              • ATK:

                                                              • 0

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                              master-duel
                                                              Guardragon
                                                              5







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