Argostars Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Argostars - Fierce Parthe
 Rarity
Argostars - Fierce Parthe
 Rarity
Argostars - Fierce Parthe
EARTH 4
Argostars - Fierce Parthe
  • ATK:

  • 1400

  • DEF:

  • 1400


Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.

 Rarity
Argostars - Glorious Adra
 Rarity
Argostars - Glorious Adra
 Rarity
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Argostars - Giantslaying
 Rarity
Argostars - Giantslaying
 Rarity
Argostars - Giantslaying
Spell Quick
Argostars - Giantslaying

    Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

         Rarity
        That's 10!
         Rarity
        That's 10!
         Rarity
        That's 10!
        Spell Continuous
        That's 10!

          Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.

          SR Rarity
          Apophis the Swamp Deity
          SR Rarity
          Apophis the Swamp Deity
          SR Rarity
          Apophis the Swamp Deity
          Trap Continuous
          Apophis the Swamp Deity

            During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

             Rarity
            Argostars - Lightning Tydeu
             Rarity
            Argostars - Lightning Tydeu
             Rarity
            Argostars - Lightning Tydeu
            Trap Continuous
            Argostars - Lightning Tydeu

              While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

               Rarity
              Argostars - Slayer Eteo
               Rarity
              Argostars - Slayer Eteo
               Rarity
              Argostars - Slayer Eteo
              Trap Continuous
              Argostars - Slayer Eteo

                While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                 Rarity
                Argostars - Swift Capane
                 Rarity
                Argostars - Swift Capane
                 Rarity
                Argostars - Swift Capane
                Trap Continuous
                Argostars - Swift Capane

                  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    UR Rarity
                    You're Finished
                    UR Rarity
                    You're Finished
                    UR Rarity
                    You're Finished
                    Trap Continuous
                    You're Finished

                      If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.

                      Extra Deck

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      UR Rarity
                      Silhouhatte Rabbit
                      UR Rarity
                      Silhouhatte Rabbit
                      UR Rarity
                      Silhouhatte Rabbit
                      LIGHT
                      Silhouhatte Rabbit
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                      UR Rarity
                      M-X-Saber Invoker
                      UR Rarity
                      M-X-Saber Invoker
                      UR Rarity
                      M-X-Saber Invoker
                      EARTH
                      M-X-Saber Invoker
                      • ATK:

                      • 1600

                      • DEF:

                      • 500


                      2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                      Need 39 UR

                       Rarity
                      Argostars - Fierce Parthe1 card
                       Rarity
                      Argostars - Glorious Adra3 card
                      UR Rarity
                      Maxx "C"2 card
                      UR Rarity
                      Mulcharmy Fuwalos3 card
                      UR Rarity
                      Nibiru, the Primal Being1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Silhouhatte Rabbit1 card
                       Rarity
                      Sky Striker Ace - Camellia1 card
                      UR Rarity
                      Sky Striker Ace - Kagari2 card
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder1 card
                      UR Rarity
                      Heroic Champion - Claivesolish1 card
                      UR Rarity
                      M-X-Saber Invoker1 card
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis1 card
                       Rarity
                      Argostars - Giantslaying3 card
                       Rarity
                      Argostars - Home Stadium1 card
                      UR Rarity
                      Reinforcement of the Army1 card
                      UR Rarity
                      Sky Striker Mobilize - Engage!3 card
                      UR Rarity
                      Triple Tactics Talent1 card
                      UR Rarity
                      Triple Tactics Thrust3 card
                       Rarity
                      Argostars - Lightning Tydeu2 card
                       Rarity
                      Argostars - Slayer Eteo2 card
                       Rarity
                      Argostars - Swift Capane1 card
                      UR Rarity
                      Destructive Daruma Karma Cannon2 card
                       Rarity
                      Dominus Purge1 card

                      Main: 42 Extra: 15

                       Rarity
                      1 cardArgostars - Fierce Parthe
                       Rarity
                      1 cardArgostars - Fierce Parthe
                      Argostars - Fierce Parthe
                      EARTH 4
                      Argostars - Fierce Parthe
                      • ATK:

                      • 1400

                      • DEF:

                      • 1400


                      Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.


                       Rarity
                      3 cardArgostars - Glorious Adra
                       Rarity
                      3 cardArgostars - Glorious Adra
                      Argostars - Glorious Adra
                      EARTH 4
                      Argostars - Glorious Adra
                      • ATK:

                      • 1800

                      • DEF:

                      • 1800


                      During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


                      SR Rarity
                      3 cardArtifact Lancea
                      SR Rarity
                      3 cardArtifact Lancea
                      Artifact Lancea
                      LIGHT 5
                      Artifact Lancea
                      • ATK:

                      • 1700

                      • DEF:

                      • 2300


                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                      UR Rarity
                      2 cardMaxx "C"
                      UR Rarity
                      2 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      UR Rarity
                      1 cardNibiru, the Primal Being
                      UR Rarity
                      1 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      R Rarity
                      1 cardSpeedroid Taketomborg
                      R Rarity
                      1 cardSpeedroid Taketomborg
                      Speedroid Taketomborg
                      WIND 3
                      Speedroid Taketomborg
                      • ATK:

                      • 600

                      • DEF:

                      • 1200


                      If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                      SR Rarity
                      3 cardSpeedroid Terrortop
                      SR Rarity
                      3 cardSpeedroid Terrortop
                      Speedroid Terrortop
                      WIND 3
                      Speedroid Terrortop
                      • ATK:

                      • 1200

                      • DEF:

                      • 600


                      If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                       Rarity
                      3 cardArgostars - Giantslaying
                       Rarity
                      3 cardArgostars - Giantslaying
                      Argostars - Giantslaying
                      Spell Quick
                      Argostars - Giantslaying

                        Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


                         Rarity
                        1 cardArgostars - Home Stadium
                         Rarity
                        1 cardArgostars - Home Stadium
                        Argostars - Home Stadium
                        Spell Field
                        Argostars - Home Stadium

                          Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                          UR Rarity
                          1 cardReinforcement of the Army
                          UR Rarity
                          1 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            SR Rarity
                            1 cardSky Striker Mecha - Hornet Drones
                            SR Rarity
                            1 cardSky Striker Mecha - Hornet Drones
                            Sky Striker Mecha - Hornet Drones
                            Spell Quick
                            Sky Striker Mecha - Hornet Drones

                              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                              SR Rarity
                              2 cardSky Striker Mecha - Widow Anchor
                              SR Rarity
                              2 cardSky Striker Mecha - Widow Anchor
                              Sky Striker Mecha - Widow Anchor
                              Spell Quick
                              Sky Striker Mecha - Widow Anchor

                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                UR Rarity
                                3 cardSky Striker Mobilize - Engage!
                                UR Rarity
                                3 cardSky Striker Mobilize - Engage!
                                Sky Striker Mobilize - Engage!
                                Spell Normal
                                Sky Striker Mobilize - Engage!

                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    UR Rarity
                                    3 cardTriple Tactics Thrust
                                    UR Rarity
                                    3 cardTriple Tactics Thrust
                                    Triple Tactics Thrust
                                    Spell Normal
                                    Triple Tactics Thrust

                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                      SR Rarity
                                      1 cardApophis the Swamp Deity
                                      SR Rarity
                                      1 cardApophis the Swamp Deity
                                      Apophis the Swamp Deity
                                      Trap Continuous
                                      Apophis the Swamp Deity

                                        During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                         Rarity
                                        2 cardArgostars - Lightning Tydeu
                                         Rarity
                                        2 cardArgostars - Lightning Tydeu
                                        Argostars - Lightning Tydeu
                                        Trap Continuous
                                        Argostars - Lightning Tydeu

                                          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                           Rarity
                                          2 cardArgostars - Slayer Eteo
                                           Rarity
                                          2 cardArgostars - Slayer Eteo
                                          Argostars - Slayer Eteo
                                          Trap Continuous
                                          Argostars - Slayer Eteo

                                            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                             Rarity
                                            1 cardArgostars - Swift Capane
                                             Rarity
                                            1 cardArgostars - Swift Capane
                                            Argostars - Swift Capane
                                            Trap Continuous
                                            Argostars - Swift Capane

                                              While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                              UR Rarity
                                              2 cardDestructive Daruma Karma Cannon
                                              UR Rarity
                                              2 cardDestructive Daruma Karma Cannon
                                              Destructive Daruma Karma Cannon
                                              Trap Normal
                                              Destructive Daruma Karma Cannon

                                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                 Rarity
                                                1 cardDominus Purge
                                                 Rarity
                                                1 cardDominus Purge
                                                Dominus Purge
                                                Trap Normal
                                                Dominus Purge

                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                  R Rarity
                                                  1 cardSimul Archfiends
                                                  R Rarity
                                                  1 cardSimul Archfiends
                                                  Simul Archfiends
                                                  Trap Normal
                                                  Simul Archfiends

                                                    This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                                                    SR Rarity
                                                    1 cardArtifact Dagda
                                                    SR Rarity
                                                    1 cardArtifact Dagda
                                                    Artifact Dagda
                                                    LIGHT
                                                    Artifact Dagda
                                                    • ATK:

                                                    • 1500

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                                                    SR Rarity
                                                    1 cardLink Spider
                                                    SR Rarity
                                                    1 cardLink Spider
                                                    Link Spider
                                                    EARTH
                                                    Link Spider
                                                    • ATK:

                                                    • 1000

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                    UR Rarity
                                                    1 cardSilhouhatte Rabbit
                                                    UR Rarity
                                                    1 cardSilhouhatte Rabbit
                                                    Silhouhatte Rabbit
                                                    LIGHT
                                                    Silhouhatte Rabbit
                                                    • ATK:

                                                    • 1500

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                     Rarity
                                                    1 cardSky Striker Ace - Camellia
                                                     Rarity
                                                    1 cardSky Striker Ace - Camellia
                                                    Sky Striker Ace - Camellia
                                                    DARK
                                                    Sky Striker Ace - Camellia
                                                    • ATK:

                                                    • 1500

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top-Right

                                                    Bottom-Left


                                                    2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                                    R Rarity
                                                    1 cardSky Striker Ace - Hayate
                                                    R Rarity
                                                    1 cardSky Striker Ace - Hayate
                                                    Sky Striker Ace - Hayate
                                                    WIND
                                                    Sky Striker Ace - Hayate
                                                    • ATK:

                                                    • 1500

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom-Left


                                                    1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                    UR Rarity
                                                    2 cardSky Striker Ace - Kagari
                                                    UR Rarity
                                                    2 cardSky Striker Ace - Kagari
                                                    Sky Striker Ace - Kagari
                                                    FIRE
                                                    Sky Striker Ace - Kagari
                                                    • ATK:

                                                    • 1500

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top-Left


                                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                    SR Rarity
                                                    1 cardSky Striker Ace - Shizuku
                                                    SR Rarity
                                                    1 cardSky Striker Ace - Shizuku
                                                    Sky Striker Ace - Shizuku
                                                    WATER
                                                    Sky Striker Ace - Shizuku
                                                    • ATK:

                                                    • 1500

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top-Right


                                                    1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                    SR Rarity
                                                    1 cardSky Striker Ace - Zeke
                                                    SR Rarity
                                                    1 cardSky Striker Ace - Zeke
                                                    Sky Striker Ace - Zeke
                                                    DARK
                                                    Sky Striker Ace - Zeke
                                                    • ATK:

                                                    • 1500

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Bottom


                                                    2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    LIGHT
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardHeroic Champion - Claivesolish
                                                    UR Rarity
                                                    1 cardHeroic Champion - Claivesolish
                                                    Heroic Champion - Claivesolish
                                                    LIGHT
                                                    Heroic Champion - Claivesolish
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                                                    UR Rarity
                                                    1 cardM-X-Saber Invoker
                                                    UR Rarity
                                                    1 cardM-X-Saber Invoker
                                                    M-X-Saber Invoker
                                                    EARTH
                                                    M-X-Saber Invoker
                                                    • ATK:

                                                    • 1600

                                                    • DEF:

                                                    • 500


                                                    2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                    SR Rarity
                                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                    SR Rarity
                                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    EARTH
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



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