@Ignister Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Ext Ryzeal
 Rarity
Ext Ryzeal
 Rarity
Ext Ryzeal
LIGHT 4
Ext Ryzeal
  • ATK:

  • 500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.

 Rarity
Ice Ryzeal
 Rarity
Ice Ryzeal
 Rarity
Ice Ryzeal
LIGHT 4
Ice Ryzeal
  • ATK:

  • 1700

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

 Rarity
Node Ryzeal
 Rarity
Node Ryzeal
 Rarity
Node Ryzeal
FIRE 4
Node Ryzeal
  • ATK:

  • 1400

  • DEF:

  • 1600


If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.

 Rarity
Sword Ryzeal
 Rarity
Sword Ryzeal
 Rarity
Sword Ryzeal
FIRE 4
Sword Ryzeal
  • ATK:

  • 1500

  • DEF:

  • 200


If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Bonfire
UR Rarity
Bonfire
UR Rarity
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



        Tag(s):

        SR Rarity
        Pot of Prosperity
        SR Rarity
        Pot of Prosperity
        SR Rarity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



          Tag(s):

           Rarity
          Ryzeal Cross
           Rarity
          Ryzeal Cross
           Rarity
          Ryzeal Cross
          Spell Field
          Ryzeal Cross

            You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.

             Rarity
            Ryzeal Plugin
             Rarity
            Ryzeal Plugin
             Rarity
            Ryzeal Plugin
            Spell Quick
            Ryzeal Plugin

              Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn.

              UR Rarity
              Triple Tactics Talent
              UR Rarity
              Triple Tactics Talent
              UR Rarity
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                Tag(s):

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Extra Deck

                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                   Rarity
                  Eclipse Twins
                   Rarity
                  Eclipse Twins
                   Rarity
                  Eclipse Twins
                  LIGHT
                  Eclipse Twins
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

                  UR Rarity
                  Evilswarm Exciton Knight
                  UR Rarity
                  Evilswarm Exciton Knight
                  UR Rarity
                  Evilswarm Exciton Knight
                  LIGHT
                  Evilswarm Exciton Knight
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                  SR Rarity
                  Mereologic Aggregator
                  SR Rarity
                  Mereologic Aggregator
                  SR Rarity
                  Mereologic Aggregator
                  DARK
                  Mereologic Aggregator
                  • ATK:

                  • 2600

                  • DEF:

                  • 3000


                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                  SR Rarity
                  Number 60: Dugares the Timeless
                  SR Rarity
                  Number 60: Dugares the Timeless
                  SR Rarity
                  Number 60: Dugares the Timeless
                  FIRE
                  Number 60: Dugares the Timeless
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                   Rarity
                  Ryzeal Detonator
                   Rarity
                  Ryzeal Detonator
                   Rarity
                  Ryzeal Detonator
                  LIGHT
                  Ryzeal Detonator
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                   Rarity
                  Ryzeal Duo Drive
                   Rarity
                  Ryzeal Duo Drive
                   Rarity
                  Ryzeal Duo Drive
                  FIRE
                  Ryzeal Duo Drive
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  UR Rarity
                  Tornado Dragon
                  UR Rarity
                  Tornado Dragon
                  UR Rarity
                  Tornado Dragon
                  WIND
                  Tornado Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

                  Need 19 UR

                  UR Rarity
                  Cyberse Desavewurm1 card
                  UR Rarity
                  Accesscode Talker1 card
                  UR Rarity
                  Dark Templar @Ignister1 card
                  UR Rarity
                  Firewall Dragon Singularity1 card
                  UR Rarity
                  Enigmaster Packbit1 card
                  UR Rarity
                  Effect Veiler3 card
                  UR Rarity
                  Light Dragon @Ignister1 card
                  UR Rarity
                  Cynet Mining2 card
                  UR Rarity
                  Harpie's Feather Duster1 card
                  UR Rarity
                  Heavy Storm1 card
                  UR Rarity
                  Ultimate Slayer3 card
                  UR Rarity
                  Infinite Impermanence3 card

                  Main: 40 Extra: 15

                  R Rarity
                  1 cardAchichi @Ignister
                  R Rarity
                  1 cardAchichi @Ignister
                  Achichi @Ignister
                  FIRE 2
                  Achichi @Ignister
                  • ATK:

                  • 800

                  • DEF:

                  • 800


                  If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


                  N Rarity
                  1 cardBackup Secretary
                  N Rarity
                  1 cardBackup Secretary
                  Backup Secretary
                  LIGHT 3
                  Backup Secretary
                  • ATK:

                  • 1200

                  • DEF:

                  • 800


                  If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


                  R Rarity
                  1 cardDanmari @Ignister
                  R Rarity
                  1 cardDanmari @Ignister
                  Danmari @Ignister
                  DARK 6
                  Danmari @Ignister
                  • ATK:

                  • 2300

                  • DEF:

                  • 0


                  When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.


                  N Rarity
                  1 cardDoshin @Ignister
                  N Rarity
                  1 cardDoshin @Ignister
                  Doshin @Ignister
                  EARTH 1
                  Doshin @Ignister
                  • ATK:

                  • 100

                  • DEF:

                  • 800


                  If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.


                  N Rarity
                  3 cardDoyon @Ignister
                  N Rarity
                  3 cardDoyon @Ignister
                  Doyon @Ignister
                  DARK 4
                  Doyon @Ignister
                  • ATK:

                  • 400

                  • DEF:

                  • 1600


                  If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.


                  SR Rarity
                  1 cardEM:P Meowmine
                  SR Rarity
                  1 cardEM:P Meowmine
                  EM:P Meowmine
                  DARK 2
                  EM:P Meowmine
                  • ATK:

                  • 800

                  • DEF:

                  • 0


                  If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.


                  R Rarity
                  1 cardGatchiri @Ignister
                  R Rarity
                  1 cardGatchiri @Ignister
                  Gatchiri @Ignister
                  EARTH 8
                  Gatchiri @Ignister
                  • ATK:

                  • 0

                  • DEF:

                  • 3000


                  The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


                  N Rarity
                  2 cardHiyari @Ignister
                  N Rarity
                  2 cardHiyari @Ignister
                  Hiyari @Ignister
                  WATER 1
                  Hiyari @Ignister
                  • ATK:

                  • 300

                  • DEF:

                  • 400


                  If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


                  R Rarity
                  1 cardLink Infra-Flier
                  R Rarity
                  1 cardLink Infra-Flier
                  Link Infra-Flier
                  WIND 2
                  Link Infra-Flier
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.


                  N Rarity
                  2 cardParallel eXceed
                  N Rarity
                  2 cardParallel eXceed
                  Parallel eXceed
                  WIND 8
                  Parallel eXceed
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                  R Rarity
                  1 cardPikari @Ignister
                  R Rarity
                  1 cardPikari @Ignister
                  Pikari @Ignister
                  LIGHT 4
                  Pikari @Ignister
                  • ATK:

                  • 1200

                  • DEF:

                  • 600


                  If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


                  N Rarity
                  1 cardCyberse Sage
                  N Rarity
                  1 cardCyberse Sage
                  Cyberse Sage
                  DARK 1
                  Cyberse Sage
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


                  N Rarity
                  2 cardBururu @Ignister
                  N Rarity
                  2 cardBururu @Ignister
                  Bururu @Ignister
                  WIND 3
                  Bururu @Ignister
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.


                  UR Rarity
                  3 cardEffect Veiler
                  UR Rarity
                  3 cardEffect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  SR Rarity
                  1 cardA.I. Meet You
                  SR Rarity
                  1 cardA.I. Meet You
                  A.I. Meet You
                  Spell Normal
                  A.I. Meet You

                    Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.


                    SR Rarity
                    2 cardBook of Eclipse
                    SR Rarity
                    2 cardBook of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      SR Rarity
                      1 cardCosmic Cyclone
                      SR Rarity
                      1 cardCosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        UR Rarity
                        2 cardCynet Mining
                        UR Rarity
                        2 cardCynet Mining
                        Cynet Mining
                        Spell Normal
                        Cynet Mining

                          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                          N Rarity
                          1 cardCynet Ritual
                          N Rarity
                          1 cardCynet Ritual
                          Cynet Ritual
                          Spell Normal
                          Cynet Ritual

                            This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                            R Rarity
                            1 cardFA.I.ghting Spirit
                            R Rarity
                            1 cardFA.I.ghting Spirit
                            FA.I.ghting Spirit
                            Spell Normal
                            FA.I.ghting Spirit

                              Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.


                              UR Rarity
                              1 cardHarpie's Feather Duster
                              UR Rarity
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                UR Rarity
                                1 cardHeavy Storm
                                UR Rarity
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  SR Rarity
                                  3 cardIgnister A.I.Land
                                  SR Rarity
                                  3 cardIgnister A.I.Land
                                  Ignister A.I.Land
                                  Spell Field
                                  Ignister A.I.Land

                                    If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


                                    UR Rarity
                                    3 cardUltimate Slayer
                                    UR Rarity
                                    3 cardUltimate Slayer
                                    Ultimate Slayer
                                    Spell Normal
                                    Ultimate Slayer

                                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        1 cardCyberse Desavewurm
                                        UR Rarity
                                        1 cardCyberse Desavewurm
                                        Cyberse Desavewurm
                                        DARK 6
                                        Cyberse Desavewurm
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1500


                                        1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                                        UR Rarity
                                        1 cardAccesscode Talker
                                        UR Rarity
                                        1 cardAccesscode Talker
                                        Accesscode Talker
                                        DARK
                                        Accesscode Talker
                                        • ATK:

                                        • 2300

                                        • LINK-4

                                        Link Arrow:

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                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                        Tag(s):

                                        R Rarity
                                        1 cardCyberse Wicckid
                                        R Rarity
                                        1 cardCyberse Wicckid
                                        Cyberse Wicckid
                                        DARK
                                        Cyberse Wicckid
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom

                                        Bottom-Right


                                        2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                        R Rarity
                                        1 cardCyberse Witch
                                        R Rarity
                                        1 cardCyberse Witch
                                        Cyberse Witch
                                        DARK
                                        Cyberse Witch
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom


                                        2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                                        SR Rarity
                                        1 cardDark Infant @Ignister
                                        SR Rarity
                                        1 cardDark Infant @Ignister
                                        Dark Infant @Ignister
                                        DARK
                                        Dark Infant @Ignister
                                        • ATK:

                                        • 500

                                        • LINK-1

                                        Link Arrow:

                                        Left


                                        1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


                                        UR Rarity
                                        1 cardDark Templar @Ignister
                                        UR Rarity
                                        1 cardDark Templar @Ignister
                                        Dark Templar @Ignister
                                        DARK
                                        Dark Templar @Ignister
                                        • ATK:

                                        • 2300

                                        • LINK-3

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom

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                                        3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                                        SR Rarity
                                        1 cardFirewall Dragon Darkfluid
                                        SR Rarity
                                        1 cardFirewall Dragon Darkfluid
                                        Firewall Dragon Darkfluid
                                        DARK
                                        Firewall Dragon Darkfluid
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

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                                        Bottom-Left

                                        Bottom-Right


                                        3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                                        UR Rarity
                                        1 cardFirewall Dragon Singularity
                                        UR Rarity
                                        1 cardFirewall Dragon Singularity
                                        Firewall Dragon Singularity
                                        DARK
                                        Firewall Dragon Singularity
                                        • ATK:

                                        • 3500

                                        • LINK-6

                                        Link Arrow:

                                        Top-Left

                                        Top

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                                        Left

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                                        Bottom


                                        3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                                        SR Rarity
                                        1 cardG Golem Crystal Heart
                                        SR Rarity
                                        1 cardG Golem Crystal Heart
                                        G Golem Crystal Heart
                                        WATER
                                        G Golem Crystal Heart
                                        • ATK:

                                        • 0

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom


                                        2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                        SR Rarity
                                        1 cardLinguriboh
                                        SR Rarity
                                        1 cardLinguriboh
                                        Linguriboh
                                        DARK
                                        Linguriboh
                                        • ATK:

                                        • 300

                                        • LINK-1

                                        Link Arrow:

                                        Bottom-Left


                                        1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                        SR Rarity
                                        1 cardLink Disciple
                                        SR Rarity
                                        1 cardLink Disciple
                                        Link Disciple
                                        LIGHT
                                        Link Disciple
                                        • ATK:

                                        • 500

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                        SR Rarity
                                        1 cardTranscode Talker
                                        SR Rarity
                                        1 cardTranscode Talker
                                        Transcode Talker
                                        EARTH
                                        Transcode Talker
                                        • ATK:

                                        • 2300

                                        • LINK-3

                                        Link Arrow:

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                                        2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                        UR Rarity
                                        1 cardEnigmaster Packbit
                                        UR Rarity
                                        1 cardEnigmaster Packbit
                                        Enigmaster Packbit
                                        WATER 8
                                        Enigmaster Packbit
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                        SR Rarity
                                        1 cardWind Pegasus @Ignister
                                        SR Rarity
                                        1 cardWind Pegasus @Ignister
                                        Wind Pegasus @Ignister
                                        WIND 7
                                        Wind Pegasus @Ignister
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1500


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                        UR Rarity
                                        1 cardLight Dragon @Ignister
                                        UR Rarity
                                        1 cardLight Dragon @Ignister
                                        Light Dragon @Ignister
                                        LIGHT
                                        Light Dragon @Ignister
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1500


                                        2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.



                                        @IGNISTER Decks in MASTER DUEL








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