Instructions for playing Gorgonic

Instructions for playing Gorgonic

Summary: Gorgonic are DARK Rock monsters, with a playstyle that favors field swarms and reduces enemy ATK to 0

In Duel Links, Gorgonic has the final boss, Gorgonic Guardian , the gameplay is the same as above, favoring swarming the field, then Xyz summoning Gorgonic Guardian and reducing the opponent's ATK to 0.
Gameplay: Combo
Should newbies play: yes
Should you play F2P: yes

Sections covered in this guide:




Skill

 



Gorgonic Gargoyle (X3)

R Rarity
Gorgonic Gargoyle
R Rarity
Gorgonic Gargoyle
Gorgonic Gargoyle
DARK 3
Gorgonic Gargoyle
  • ATK:

  • 1000

  • DEF:

  • 800


When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.


Gorgonic Gargoyle has the ability to special summon very easily. As long as there is a Rock-type monster that is normally summoned, this card will special summon it to the field.

But the most important thing about this card is that it doesn't have the line "you cannot special summon monsters, except Xyz monsters" or "you can only summon Rock type", so this card can be mixed in any way. , can produce Gorgonic Guardian , Alucard , Number 47 ,...

Gorgonic Guardian (X3)

SR Rarity
Gorgonic Guardian
SR Rarity
Gorgonic Guardian
Gorgonic Guardian
DARK
Gorgonic Guardian
  • ATK:

  • 1600

  • DEF:

  • 1200


2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


Although the summoning conditions are 2 Level 3 Rock-type monsters, once summoned, Gorgonic Guardian is worth the money.

Gorgonic Guardian 's ability can activate on both your opponent's and your own turns. Once per turn: you discard 1 Xyz material from this card to target 1 opponent's monster card, reducing that card's attack power to 0, and if you do, that card's effects are negated. .
*This attack reduction and prevention effect will last until the end of the turn*
Once per turn (this effect only applies during your turn). You target a monster with 0 ATK, destroying that monster. Note: this 2nd effect does not necessarily require using this 1st effect to reduce attack power to 0 ATK, then destroy it, so cards with 0 ATK in face-up defense position or 0 ATK with potentially unpleasant abilities will be destroyed. This destroys it.

Gorgonic Cerberus (X0-1)

N Rarity
Gorgonic Cerberus
N Rarity
Gorgonic Cerberus
Gorgonic Cerberus
DARK 3
Gorgonic Cerberus
  • ATK:

  • 1300

  • DEF:

  • 300


When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3.


When Gorgonic Cerberus is normal summoned, you can make all your Rock-type monsters Level 3. This effect can be played with Level 4 Rock brick so no one plays it.

Gorgonic Golem (X0)

 Rarity
Gorgonic Golem
 Rarity
Gorgonic Golem
Gorgonic Golem
DARK 3
Gorgonic Golem
  • ATK:

  • 1200

  • DEF:

  • 600


If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.


Although Gorgonic Golem has the ability to reduce ATK to 0 and block spells/traps, in the meta, setting monsters is very slow (summoning in attack position is easily OTK), and destruction is also gradually being replaced by banish and push back. hand, even destroy monsters whose effects you cannot trigger. So Gorgonic Golem becomes weak at the present time.

Gorgonic Ghoul (X0)

N Rarity
Gorgonic Ghoul
N Rarity
Gorgonic Ghoul
Gorgonic Ghoul
DARK 1
Gorgonic Ghoul
  • ATK:

  • 100

  • DEF:

  • 100


If you control a "Gorgonic Ghoul": You can pay 300 LP; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn.


Gorgonic Ghoul 's effect is too dull, even easy to brick, so it cannot be used in the deck



Staple

 

Soldier Of Stone

SR Rarity
Giant Soldier of Stone
SR Rarity
Giant Soldier of Stone
Giant Soldier of Stone
EARTH 3
Giant Soldier of Stone
  • ATK:

  • 1300

  • DEF:

  • 2000


A giant warrior made of stone. A punch from this creature has earth-shaking results.


UR Rarity
Unexpected Dai
UR Rarity
Unexpected Dai
Unexpected Dai
Spell Normal
Unexpected Dai

    If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


    SR Rarity
    Painful Decision
    SR Rarity
    Painful Decision
    Painful Decision
    Spell Normal
    Painful Decision

      Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


      R Rarity
      Sentry Soldier of Stone
      R Rarity
      Sentry Soldier of Stone
      Sentry Soldier of Stone
      EARTH 3
      Sentry Soldier of Stone
      • ATK:

      • 1300

      • DEF:

      • 2000


      If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.


      Giant Soldier Of Stone is a Rock-type, Level 3 monster so it can be played with Gorgonic monsters, and because it is a Normal Monster, it can be mixed with search cards or directly summoned from the deck.


      Sentry Soilder Of Stone has the ability to jump up from the grave if your monster is all Rock-type, and this effect can only be used once per turn, and of course this is a Rock-type monster, Level 3 and is obtained thanks to the Sentrification skill.

        Unexpected Dai allows you to summon 1 Normal Monster directly from the deck to the field, and of course will summon Giant Soldier Of Stone :D. But on the condition that you do not control a monster to activate this card, players can optimize their deck by gradually replacing this card with Painful Decision.
       
        Painful Decision allows you to throw 1 Normal Monster Level 4 or lower from the deck to the Graveyard, and if you do, add 1 card with the same name as that monster from the deck to your hand. This card in the deck gives you +1. After using the Painful Decision card and using the skill, you just need to summon Giant Soldier Of Stone , then jump Sentry Soldier Of Stone from the grave, you will have 2 Rock-type, Level 3 monsters on the field without spending too much.

      Cosmic Cyclone and Mystical Space Typhoon (X0-3)

      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

          Specifically :
          Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
          ===> This makes it easier to activate Level Duplication skills or skills that require LP
          MST only targets and destroys 1 spell/trap without paying a cost
          ===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

          Book of Moon and Forbidden Chalice (X0-3)

          UR Rarity
          Book of Moon
          UR Rarity
          Book of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            SR Rarity
            Forbidden Chalice
            SR Rarity
            Forbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

              Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
              BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 attack and still consume enemy resources).

              Treacherous Trap Hole (X0-2)

              SR Rarity
              Treacherous Trap Hole
              SR Rarity
              Treacherous Trap Hole
              Treacherous Trap Hole
              Trap Normal
              Treacherous Trap Hole

                If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                If you have no trap cards in your grave, you can target 2 monsters on the field and destroy them. With this effect of Treacherous Trap Hole , you can be proactive in controlling the field, even breaking the opponent's combo and the opponent will surrender when there are no cards to defend. Treacherous Trap Hole should be used for decks that rarely carry traps.

                Chronomaly Crystal Bones (X0-3)

                UR Rarity
                Chronomaly Crystal Bones
                UR Rarity
                Chronomaly Crystal Bones
                Chronomaly Crystal Bones
                LIGHT 3
                Chronomaly Crystal Bones
                • ATK:

                • 1300

                • DEF:

                • 400


                If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".


                Crystal Bone is a Rock-type, Level 3 monster that has the ability to special summon itself to the field if you do not control a monster and your opponent controls a monster. Crystal Bone is more suitable for going later, however if you used Painful Decision , you can Normal Summon this card to jump Sentry from the grave.

                Neo-Spacian Grand Mole (X0-2)

                SR Rarity
                Neo-Spacian Grand Mole
                SR Rarity
                Neo-Spacian Grand Mole
                Neo-Spacian Grand Mole
                EARTH 3
                Neo-Spacian Grand Mole
                • ATK:

                • 900

                • DEF:

                • 300


                At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                Grand Mole is a Rock-type monster, Level 3. Not as disabled as his junior ( Galaxy-Eyes Photon Dragon ), Grand Mole 's effect has no target (target is extremely important because of target-oriented decks like Galaxy- Eyes is under Saber Dancer odds). When this card attacks an opponent's monster, at the beginning of the Damage Step, return both cards to the hand.


                If the enemy boss can jump out on its own, you have already slowed down the enemy by a few beats. If the enemy boss jumps out on its own or cannot jump out on its own, then you have consumed a lot of the opponent's resources or even Even the enemy boss lies in a heap without being able to do anything, just because of a mole 🐧🐧🐧

                Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (X0-1)

                SR Rarity
                Number 20: Giga-Brilliant
                SR Rarity
                Number 20: Giga-Brilliant
                Number 20: Giga-Brilliant
                LIGHT
                Number 20: Giga-Brilliant
                • ATK:

                • 1800

                • DEF:

                • 1800


                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                R Rarity
                Digital Bug Corebage
                R Rarity
                Digital Bug Corebage
                Digital Bug Corebage
                LIGHT
                Digital Bug Corebage
                • ATK:

                • 2200

                • DEF:

                • 1800


                2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                SR Rarity
                Gaia Dragon, the Thunder Charger
                SR Rarity
                Gaia Dragon, the Thunder Charger
                Gaia Dragon, the Thunder Charger
                WIND
                Gaia Dragon, the Thunder Charger
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, many people bring Number 20 as a Staple for the F2P version of the Extra Deck.


                Digital Bug Corebage can be Xyz Summoned by separating 2 of Number 20 's materials to jump onto the field and Number 20 will become this card's material. Its strongest effect is to discard 1 Xyz Material and push 1 defense position card to the deck. Although the last effect has the effect of increasing Xyz Materials for this card, if you do not play purely Digital Bug, it will be difficult to activate, so Corebage will usually activate the effect and then jump in rank again.

                Gaia Dragon can be Xyz Summoned by using a Rank 5 or 6 monster as material for it and transferring all materials to Gaia Dragon . In the case above, Corebage no longer has Xyz materials, so Gaia Dragon will have only one Xyz material, Corebage , but Xyz materials are not very important to Gaia Dragon because Gaia Dragon does not use Xyz materials for any effects. at all. Gaia Dragon has penetration. Just imagine that the process of jumping rank is to move from a weak body to a slightly higher body and penetrate it.

                Number 47: Nightmare Shark (X1-3)

                UR Rarity
                Number 47: Nightmare Shark
                UR Rarity
                Number 47: Nightmare Shark
                Number 47: Nightmare Shark
                WATER
                Number 47: Nightmare Shark
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your origin with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

                Ghostrick Alucard (X0-2)

                SR Rarity
                Ghostrick Alucard
                SR Rarity
                Ghostrick Alucard
                Ghostrick Alucard
                DARK
                Ghostrick Alucard
                • ATK:

                • 1800

                • DEF:

                • 1600


                2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                Alucard is mainly included in the deck because it is easy to summon and has the ability to capture the opponent's face-down cards (both monsters and magic/traps). Alucard can be mixed with cards like Book Of Moon very well.



                Combo

                 

                Giant Soldier of Stone, Painful Decision and Sentry Soldier of Stone (Turn first)

                SR Rarity
                Giant Soldier of Stone
                SR Rarity
                Giant Soldier of Stone
                Giant Soldier of Stone
                EARTH 3
                Giant Soldier of Stone
                • ATK:

                • 1300

                • DEF:

                • 2000


                A giant warrior made of stone. A punch from this creature has earth-shaking results.


                SR Rarity
                Painful Decision
                SR Rarity
                Painful Decision
                Painful Decision
                Spell Normal
                Painful Decision

                  Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


                  R Rarity
                  Sentry Soldier of Stone
                  R Rarity
                  Sentry Soldier of Stone
                  Sentry Soldier of Stone
                  EARTH 3
                  Sentry Soldier of Stone
                  • ATK:

                  • 1300

                  • DEF:

                  • 2000


                  If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.


                  You use Painful Decision , throw 1 Giant to get 1 Giant , then activate the skill, 1 Giant will become a Sentry .

                  Normal summon Giant , use Sentry effect to jump up
                  At this point you will have 2 options
                  1. There are 2 pieces of meat to defend
                  2. Summon Gorgonic Guardian
                  P/S: if it were me, I would summon Gorgonic Guardian .

                  Painful Decision, Chronomaly Crystal Bones and Neo-Spacian Grand Mole (Go next (destroy 2 cards))

                  SR Rarity
                  Painful Decision
                  SR Rarity
                  Painful Decision
                  Painful Decision
                  Spell Normal
                  Painful Decision

                    Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


                    UR Rarity
                    Chronomaly Crystal Bones
                    UR Rarity
                    Chronomaly Crystal Bones
                    Chronomaly Crystal Bones
                    LIGHT 3
                    Chronomaly Crystal Bones
                    • ATK:

                    • 1300

                    • DEF:

                    • 400


                    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".


                    SR Rarity
                    Neo-Spacian Grand Mole
                    SR Rarity
                    Neo-Spacian Grand Mole
                    Neo-Spacian Grand Mole
                    EARTH 3
                    Neo-Spacian Grand Mole
                    • ATK:

                    • 900

                    • DEF:

                    • 300


                    At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                    Use Painful Decision (throw 1 Giant, take 1 Giant, then use Skill), then Special Summon Crystal Bone

                    Normal summon Grand Mole, jump Sentry from the grave
                    Summon Xyz to Gorgonic Guardian , Number 20 , Alucard (depending on the situation).
                    Destroy 1 card with Alucard , push it back with Corebage or reduce it to 0 ATK with Gorgonic Guardian .
                    Use Grand Mole to attack the remaining card (if Gorgonic Guardian , attack monsters that are not affected by Gorgonic Guardian 's effects) then return both to your hand.
                    Destroy enemy monsters affected by Gorgonic Guardian 's effects with Gorgonic Guardian .



                    F2P

                     

                    Deck Template

                    Right Back at You

                    Need 3 UR

                    UR Rarity
                    Number 47: Nightmare Shark
                    UR Rarity
                    Number 47: Nightmare Shark
                    UR Rarity
                    Number 47: Nightmare Shark

                    Main: 20 Extra: 7

                    R Rarity
                    Gorgonic Gargoyle
                    R Rarity
                    Gorgonic Gargoyle
                    Gorgonic Gargoyle
                    DARK 3
                    Gorgonic Gargoyle
                    • ATK:

                    • 1000

                    • DEF:

                    • 800


                    When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.


                    R Rarity
                    Gorgonic Gargoyle
                    R Rarity
                    Gorgonic Gargoyle
                    Gorgonic Gargoyle
                    DARK 3
                    Gorgonic Gargoyle
                    • ATK:

                    • 1000

                    • DEF:

                    • 800


                    When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.


                    R Rarity
                    Gorgonic Gargoyle
                    R Rarity
                    Gorgonic Gargoyle
                    Gorgonic Gargoyle
                    DARK 3
                    Gorgonic Gargoyle
                    • ATK:

                    • 1000

                    • DEF:

                    • 800


                    When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.


                    R Rarity
                    Sentry Soldier of Stone
                    R Rarity
                    Sentry Soldier of Stone
                    Sentry Soldier of Stone
                    EARTH 3
                    Sentry Soldier of Stone
                    • ATK:

                    • 1300

                    • DEF:

                    • 2000


                    If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.


                    R Rarity
                    Sentry Soldier of Stone
                    R Rarity
                    Sentry Soldier of Stone
                    Sentry Soldier of Stone
                    EARTH 3
                    Sentry Soldier of Stone
                    • ATK:

                    • 1300

                    • DEF:

                    • 2000


                    If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.


                    R Rarity
                    Sentry Soldier of Stone
                    R Rarity
                    Sentry Soldier of Stone
                    Sentry Soldier of Stone
                    EARTH 3
                    Sentry Soldier of Stone
                    • ATK:

                    • 1300

                    • DEF:

                    • 2000


                    If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.


                    N Rarity
                    Dissolverock
                    N Rarity
                    Dissolverock
                    Dissolverock
                    EARTH 3
                    Dissolverock
                    • ATK:

                    • 900

                    • DEF:

                    • 1000


                    A monster born in the lava pits, it generates intense heat that can melt away its enemies.


                    N Rarity
                    Dissolverock
                    N Rarity
                    Dissolverock
                    Dissolverock
                    EARTH 3
                    Dissolverock
                    • ATK:

                    • 900

                    • DEF:

                    • 1000


                    A monster born in the lava pits, it generates intense heat that can melt away its enemies.


                    N Rarity
                    Dissolverock
                    N Rarity
                    Dissolverock
                    Dissolverock
                    EARTH 3
                    Dissolverock
                    • ATK:

                    • 900

                    • DEF:

                    • 1000


                    A monster born in the lava pits, it generates intense heat that can melt away its enemies.


                    SR Rarity
                    Giant Soldier of Stone
                    SR Rarity
                    Giant Soldier of Stone
                    Giant Soldier of Stone
                    EARTH 3
                    Giant Soldier of Stone
                    • ATK:

                    • 1300

                    • DEF:

                    • 2000


                    A giant warrior made of stone. A punch from this creature has earth-shaking results.


                    SR Rarity
                    Giant Soldier of Stone
                    SR Rarity
                    Giant Soldier of Stone
                    Giant Soldier of Stone
                    EARTH 3
                    Giant Soldier of Stone
                    • ATK:

                    • 1300

                    • DEF:

                    • 2000


                    A giant warrior made of stone. A punch from this creature has earth-shaking results.


                    SR Rarity
                    Giant Soldier of Stone
                    SR Rarity
                    Giant Soldier of Stone
                    Giant Soldier of Stone
                    EARTH 3
                    Giant Soldier of Stone
                    • ATK:

                    • 1300

                    • DEF:

                    • 2000


                    A giant warrior made of stone. A punch from this creature has earth-shaking results.


                    SR Rarity
                    Enchanting Fitting Room
                    SR Rarity
                    Enchanting Fitting Room
                    Enchanting Fitting Room
                    Spell Normal
                    Enchanting Fitting Room

                      Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


                      SR Rarity
                      Enchanting Fitting Room
                      SR Rarity
                      Enchanting Fitting Room
                      Enchanting Fitting Room
                      Spell Normal
                      Enchanting Fitting Room

                        Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


                        SR Rarity
                        Enchanting Fitting Room
                        SR Rarity
                        Enchanting Fitting Room
                        Enchanting Fitting Room
                        Spell Normal
                        Enchanting Fitting Room

                          Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


                          SR Rarity
                          Enemy Controller
                          SR Rarity
                          Enemy Controller
                          Enemy Controller
                          Spell Quick
                          Enemy Controller

                            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                            SR Rarity
                            Enemy Controller
                            SR Rarity
                            Enemy Controller
                            Enemy Controller
                            Spell Quick
                            Enemy Controller

                              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                              SR Rarity
                              Triamid Pulse
                              SR Rarity
                              Triamid Pulse
                              Triamid Pulse
                              Trap Continuous
                              Triamid Pulse

                                Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.


                                SR Rarity
                                Triamid Pulse
                                SR Rarity
                                Triamid Pulse
                                Triamid Pulse
                                Trap Continuous
                                Triamid Pulse

                                  Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.


                                  SR Rarity
                                  Triamid Pulse
                                  SR Rarity
                                  Triamid Pulse
                                  Triamid Pulse
                                  Trap Continuous
                                  Triamid Pulse

                                    Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.


                                    SR Rarity
                                    Gorgonic Guardian
                                    SR Rarity
                                    Gorgonic Guardian
                                    Gorgonic Guardian
                                    DARK
                                    Gorgonic Guardian
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1200


                                    2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


                                    SR Rarity
                                    Gorgonic Guardian
                                    SR Rarity
                                    Gorgonic Guardian
                                    Gorgonic Guardian
                                    DARK
                                    Gorgonic Guardian
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1200


                                    2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


                                    SR Rarity
                                    Number 30: Acid Golem of Destruction
                                    SR Rarity
                                    Number 30: Acid Golem of Destruction
                                    Number 30: Acid Golem of Destruction
                                    WATER
                                    Number 30: Acid Golem of Destruction
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                    SR Rarity
                                    Number 30: Acid Golem of Destruction
                                    SR Rarity
                                    Number 30: Acid Golem of Destruction
                                    Number 30: Acid Golem of Destruction
                                    WATER
                                    Number 30: Acid Golem of Destruction
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                    UR Rarity
                                    Number 47: Nightmare Shark
                                    UR Rarity
                                    Number 47: Nightmare Shark
                                    Number 47: Nightmare Shark
                                    WATER
                                    Number 47: Nightmare Shark
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                    UR Rarity
                                    Number 47: Nightmare Shark
                                    UR Rarity
                                    Number 47: Nightmare Shark
                                    Number 47: Nightmare Shark
                                    WATER
                                    Number 47: Nightmare Shark
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                    UR Rarity
                                    Number 47: Nightmare Shark
                                    UR Rarity
                                    Number 47: Nightmare Shark
                                    Number 47: Nightmare Shark
                                    WATER
                                    Number 47: Nightmare Shark
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                       




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