How to play Stardust (Synchron 2026) ft Zombie

How to play Stardust (Synchron 2026) ft Zombie

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Skill

 

Starlight Drive (Skill Card) (100%)

UR Rarity
Starlight Drive (Skill Card)
UR Rarity
Starlight Drive (Skill Card)
Starlight Drive (Skill Card)
Starlight Drive (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's first and second effects once per turn if your Deck contains 7 or more Tuners. 1: If you control "Stardust Dragon", play 1 "Formula Synchron" from outside your Deck in face-down Defense Position. (Its battle position can be changed). Set 1 "Shooting Star" from outside your Deck. (This card can be activated the same turn.) 2: If your opponent has cards in their field or Graveyard, play 1 "Stardust Dragon" from your Extra Deck in face-down Defense Position. (Its battle position can be changed.) Then, send up to 3 random Level 2 monsters from your Deck to the Graveyard.


The skill can only be activated when the opponent has a card on the Field or in the Graveyard. Because the conditions depend on the opponent's graveyard/field (often difficult to activate on turn 1 if going first), players are forced to use "tech cards" such as Dark World Dealings (forcing opponents to draw and discard cards), Vector Blast (milling opponent's cards) to proactively move cards to the opponent's graveyard, thereby "giving the green light" for the skill on the first turn.

The skill operates in two main stages, generating a massive amount of free resources without any upfront cost:
  1. Special Summon a Stardust Dragon from the Extra Deck to the field (its battle position can change), then Send 3 random Level 2 monsters from your Deck to the Graveyard. .

    This is the most important effect for activating the sub-engines. Sending 3 Level 2 monsters sets up a graveyard for Tuners to respawn, such as Plaguespreader Zombie , Mad Mauler (in Zombie form), or Quillbolt Hedgehog , Junk Converter (in Synchron form). .

  2. If you are controlling Stardust Dragon (regardless of how you summoned it), you can: Set a Formula Synchron from outside your deck onto the field and (Set) a Shooting Star from outside the deck onto the field. .

    The Shooting Star trap card activates during the turn it is played. It allows you to destroy 1 card on the field if you have a Stardust monster. This is an extremely powerful "bombardment" tool to interrupt opponent's combos or clear the way for an OTK. .

Starlight Drive transforms Stardust from a traditional Synchro deck into a monster control and spamming machine:

  • With Stardust Dragon and Formula Synchron free, you instantly have a Level 8 + Level 2 pair on the field. From there, you can easily Synchro Summon Level 10 Bosses like Stardust Warrior and Chengying. .

  • Interacting with Zombie World: Zombie variants take full advantage of the ability to send Level 2 Tuner Zombies to the graveyard. Combined with Zombie World , you can continuously revive Stardust Dragon using Mezuki or the extremely annoying Red-Eyes Zombie Dragon Lord. .

  • The Shooting Star skill provides a protective layer. Even if your opponent tries to break the board, you still get a chance to shoot back. Combined with the summoning of Herald of the Arc Light (thanks to Level 2 Tuner + Level 2 Non-Tuner from the graveyard), the deck can set up "impenetrable" boards with multiple layers of shields.



Monsters in the Main Deck

 

Plaguespreader Zombie (x1)

N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


This skill requires sending 3 random Level 2 monsters from your Deck to the Graveyard. So, for now, I'll introduce the MONSTER SET THAT ACTIVATES THE SKILL.

This card's ability to revive itself from the Graveyard by returning one card from your hand to the top of your deck is extremely important, allowing you to Synchro Summon to higher tiers (like
Immortal Dragon or Herald of the Arc Light ) almost instantly.

Quillbolt Hedgehog (x1)

SR Rarity
Quillbolt Hedgehog
SR Rarity
Quillbolt Hedgehog
Quillbolt Hedgehog
EARTH 2
Quillbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


Although it's a Machine monster, it's used for its ability to revive itself for free when Tuner is on the field. In its Zombie variant, it acts as a free Synchro material to advance to Bosses like Stardust Warrior or Chengying .

Mad Mauler (x0-1)

N Rarity
Mad Mauler
N Rarity
Mad Mauler
Mad Mauler
DARK 2
Mad Mauler
  • ATK:

  • 400

  • DEF:

  • 200


This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


As a Zombie Tuner, it can revive itself and manipulate the level of other monsters. This allows the deck to flexibly switch between Synchro monsters of level 8, 10, or even 12 depending on the situation.

Uni-Zombie (x0-1)

SR Rarity
Uni-Zombie
SR Rarity
Uni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


This one can't revive itself and its abilities are quite limited. It's not highly recommended, even though it can send cards to the graveyard and level them up quite effectively (Therefore, it's only recommended for builds that focus more on zombie cards).

Zombie Engine

UR Rarity
Gozuki
UR Rarity
Gozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


R Rarity
Samurai Skull
R Rarity
Samurai Skull
Samurai Skull
DARK 4
Samurai Skull
  • ATK:

  • 1700

  • DEF:

  • 0


When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


SR Rarity
Mezuki
SR Rarity
Mezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


You can play these games (if you're poor) or not.

Doomking Balendroch:

  • The main boss in the Main Deck (Omni-Negate & Banish).
  • When Zombie World is available On the field (activated by Necroworld Banshee ) , Doomking becomes a nightmare. It can revive itself each turn and activate 2 effects: Banish (non-target) or Disable monster effects.
  • Interaction: The Starlight Drive ability provides Stardust Dragon to protect Doomking from being destroyed, forming a well-rounded offensive and defensive duo.

Mezuki (Ox-Headed, Horse-Faced):

  • Monster Reborn tool.
  • Banish yourself from the Grave to revive a Zombie. With Zombie World , all the monsters in the graveyard (including Stardust Dragon) (or Synchro Warriors) all turn into Zombies, turning Mezuki into a versatile resurrection tool to reuse the Boss repeatedly.

Necroworld Banshee:

  • Activate environmental magic.
  • Protect Zombie World from destruction and activate it directly from the Deck/Grave. This is key to turning everything into Zombies, disrupting Type-based decks (like Dragon or Spellcaster).

Samurai Skull / Gozuki:

  • Millers/Uni-zombie type 2 sticker overlay

  • Analysis: Used to proactively send Mezuki , Banshee , or Doomking from the deck to the graveyard if the Skill isn't good enough.

Junk Synchron (x0-3)

UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


If you're not playing Zombie mode, Junk Synchron would be a good choice, combining deck strengths, skills, and overtake.



Extra Deck

 

Stardust Dragon and Formula Synchron (Gift from Skill, but Stardust x2-3 Extra slots.)

UR Rarity
Stardust Dragon
UR Rarity
Stardust Dragon
Stardust Dragon
WIND 8
Stardust Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


UR Rarity
Formula Synchron
UR Rarity
Formula Synchron
Formula Synchron
LIGHT 2
Formula Synchron
  • ATK:

  • 200

  • DEF:

  • 1500


1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


Provides free Level 8 and Level 2 materials to instantly Synchro-up to Level 10 (Accel Synchro). Stardust Dragon is also a target for Shooting Star (Trap) to trigger its bombardment effect.

Red-Eyes Zombie Dragon Lord (x0-1)

UR Rarity
Red-Eyes Zombie Dragon Lord
UR Rarity
Red-Eyes Zombie Dragon Lord
Red-Eyes Zombie Dragon Lord
DARK 10
Red-Eyes Zombie Dragon Lord
  • ATK:

  • 2800

  • DEF:

  • 2400


1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


Play when there are many zombies.

During your opponent's turn, it can revive 1 Zombie from the Graveyard. Under the effect of Zombie World , you can reviveStardust Dragon orHerald of the Arc Light for another (Negate) turn, or a Stardust Warrior that has sacrificed itself to activate its own effect. It can also protect itself by banishing other monsters.

Immortal Dragon (x0-1)

SR Rarity
Immortal Dragon
SR Rarity
Immortal Dragon
Immortal Dragon
DARK 6
Immortal Dragon
  • ATK:

  • 500

  • DEF:

  • 2400


1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


Play when there are many zombies.


This Level 6 Synchro Summoner can send 1 Zombie from your deck to the graveyard (like Mezuki or Banshee ) to change its own Level, making it easy to adjust to Synchro Summons to higher levels like Level 10.

Swordsoul Supreme Sovereign - Chengying (x1)

SR Rarity
Swordsoul Supreme Sovereign - Chengying
SR Rarity
Swordsoul Supreme Sovereign - Chengying
Swordsoul Supreme Sovereign - Chengying
WATER 10
Swordsoul Supreme Sovereign - Chengying
  • ATK:

  • 3000

  • DEF:

  • 3000


1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


Because the Zombie deck uses Banish mechanics heavily (Mezuki, Doomking, Quillbolt), Chengying will continuously gain attack power and activate the banish effect (non-targeted) on opponent's cards.

Herald of the Arc Light (x1)

UR Rarity
Herald of the Arc Light
UR Rarity
Herald of the Arc Light
Herald of the Arc Light
LIGHT 4
Herald of the Arc Light
  • ATK:

  • 600

  • DEF:

  • 1000


1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


Easily summoned using Level 2 monsters from the skill. Provides a layer of magic shield/trap/effect before you set up larger bosses.

Stardust Warrior (x0-1)

UR Rarity
Stardust Warrior
UR Rarity
Stardust Warrior
Stardust Warrior
WIND 10
Stardust Warrior
  • ATK:

  • 3000

  • DEF:

  • 2500


1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


If I had more space in my Extra Deck, you could add Stardust Warrior as an extra option. However, this card doesn't disable Ritual Summons or Fusion Summons, which are very popular these days. So it wouldn't be as good as the others.

Stardust Chronicle Spark Dragon (x1)

UR Rarity
Stardust Chronicle Spark Dragon
UR Rarity
Stardust Chronicle Spark Dragon
Stardust Chronicle Spark Dragon
LIGHT 10
Stardust Chronicle Spark Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.


  Stardust Chronicle Spark Dragon is a fairly strong pick with the ability to banish a Synchro monster from the graveyard to become completely immune to card effects for the turn. . One effective tactic is to banish Samsara, the Dragon of Rebirth ; when Chronicle is destroyed in battle, it will summon Samsara back from the Banish region. . Then, if Samsara continues to be defeated, you can revive any monster from both players' graveyards, creating a powerful resource loop. .


Samsara Dragon of Rebirth (x0-1)

SR Rarity
Samsara, Dragon of Rebirth
SR Rarity
Samsara, Dragon of Rebirth
Samsara, Dragon of Rebirth
DARK 5
Samsara, Dragon of Rebirth
  • ATK:

  • 100

  • DEF:

  • 2600


1 Tuner + 1 or more non-Tuner monsters If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.


 Support cho Chronicle

Crystal Wing Synchro Dragon (x0-1)

UR Rarity
Crystal Wing Synchro Dragon
UR Rarity
Crystal Wing Synchro Dragon
Crystal Wing Synchro Dragon
WIND 8
Crystal Wing Synchro Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


Level 8 is very easy to summon and provides an additional interrupt buff. When you have enough materials to Synchro Summon level 8, you'll have to choose between this card and Stardust Dragon; playing this card will be the finishing touch to the combo as it's a fairly powerful Endboard piece.

Ruddy Rose Dragon and Shooting Star Dragon (x0-1)

UR Rarity
Ruddy Rose Dragon
UR Rarity
Ruddy Rose Dragon
Ruddy Rose Dragon
FIRE 10
Ruddy Rose Dragon
  • ATK:

  • 3200

  • DEF:

  • 2400


1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


UR Rarity
Shooting Star Dragon
UR Rarity
Shooting Star Dragon
Shooting Star Dragon
WIND 10
Shooting Star Dragon
  • ATK:

  • 3300

  • DEF:

  • 2500


1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


Level 10 adds disruption, but it's unlikely to compare to Chengying's.

Accel Synchro Stardust Dragon (x0-1)

UR Rarity
Accel Synchro Stardust Dragon
UR Rarity
Accel Synchro Stardust Dragon
Accel Synchro Stardust Dragon
WIND 8
Accel Synchro Stardust Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


In collaboration with Swordsoul Supreme Sovereign - Chengying . Instead of summoning immediately, you should wait until your opponent's Main Phase to activate the effect of Accel Synchro Stardust Dragon. . This process will create a board with two main monsters (Stardust Dragon and Chengying) that are completely unaffected by card effects in that turn. . With this protection, Chengying becomes incredibly formidable, able to banish cards from the field and opponent's graveyard without fear of being stopped, combined with the shield of targeted resistance and damage resistance from skills and support effects. .

Junk Warrior (x1)

UR Rarity
Junk Warrior
UR Rarity
Junk Warrior
Junk Warrior
DARK 5
Junk Warrior
  • ATK:

  • 2300

  • DEF:

  • 1300


"Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


A Junk Warrior in the Extra Deck reveals Synchro Overtake, allowing us to search for or Special Summon Junk Synchron - which will then grant us that Junk Synchron.



Spell/Trap

Unlike traditional Synchron decks that focus solely on combos, the new Stardust playstyle requires a specific Spell/Trap deck to address the skill's "conditional problem": the opponent must have cards on the field or in the graveyard. Therefore, the Tech cards here are not only defensive but also serve as a necessary "trigger" to activate the deck right from the first turn (Turn 1).

Activate skill turn 1

UR Rarity
Sky Striker Mobilize - Engage!
UR Rarity
Sky Striker Mobilize - Engage!
Sky Striker Mobilize - Engage!
Spell Normal
Sky Striker Mobilize - Engage!

    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


    UR Rarity
    Dark World Dealings
    UR Rarity
    Dark World Dealings
    Dark World Dealings
    Spell Normal
    Dark World Dealings

      Each player draws 1 card, then each player discards 1 card.


      R Rarity
      Sky Striker Maneuver - Vector Blast
      R Rarity
      Sky Striker Maneuver - Vector Blast
      Sky Striker Maneuver - Vector Blast
      Spell Normal
      Sky Striker Maneuver - Vector Blast

        If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


        SR Rarity
        Dragged Down into the Grave
        SR Rarity
        Dragged Down into the Grave
        Dragged Down into the Grave
        Spell Normal
        Dragged Down into the Grave

          Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.


          These are the most important cards, acting as the "key" to activating the "golden button" (Skill), forcing your opponent to discard their cards to the graveyard.

          • Dark World Dealings:

            • This is the number 1 option. Forcing your opponent to discard cards to the Graveyard will immediately activate the skill's condition. At the same time, it allows you to remove Level 2 monsters (like Plaguespreader or Mezuki ) from your hand to the Graveyard to set up a combo.

          • Vector Blast

            • Send the top 2 cards from both players' decks to the Graveyard. If your opponent has a monster in the Extra Monster Zone, they can return it to the Extra Deck.

            • A great "mill" tool. It both recharges your opponent's graveyard (to activate skills) and recharges your own graveyard (to find Mezuki or Banshee ). The side effect of returning Link monsters to the Extra Deck is also a great tech card to counter Link decks.

          • Sky Striker Mobilize - Engage!:

            • Used to retrieve Vector Blast from the deck and add it to your hand, increasing stability. In this deck, accumulating 3 Spells in the graveyard is extremely easy (thanks to mills from Skills/Vector Blast/Dealings), making Engage a very powerful "Draw 1 + Find 1" card.

          • Dragged Down into the Grave:

            • Allows you to see your opponent's hand, choose one card to discard, and draw one. This simultaneously activates a skill and eliminates threats (such as hand traps) from your opponent's hand before executing a combo.

          Tuning (x0-3)

          SR Rarity
          Tuning
          SR Rarity
          Tuning
          Tuning
          Spell Normal
          Tuning

            Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


            Staples are mandatory for all Synchron decks, but you can skip them if you play a lot of Zombie decks. Used to find Junk Synchron - the main tuner of the deck. Tuning's single-card milling effect can sometimes also send combo pieces (like Converter) to the graveyard.

            Synchro Overtake (x0-3)

            SR Rarity
            Synchro Overtake
            SR Rarity
            Synchro Overtake
            Synchro Overtake
            Spell Normal
            Synchro Overtake

              Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


              A spell that increases the chances of accessing Junk Synchron. By revealing a Synchro Monster that specifically lists its materials (in this case, Junk Warrior in the Extra Deck), you can add it to your hand or Special Summon Junk Synchron from your deck/grave.

              Zombie World (x0-1)

              R Rarity
              Zombie World
              R Rarity
              Zombie World
              Zombie World
              Spell Field
              Zombie World

                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                Floodgate (Lock) system.


                Transforms all monsters on the field/grave into Zombies. This disables Type-based decks (like Dragon or Spellcaster ) that rely on Fusion or Summoning. More importantly, it allows Doomking Balerdroch and Red-Eyes Zombie Dragon Lord to interact with any of your opponent's monsters.

                Shooting Star (x0)

                UR Rarity
                Shooting Star
                UR Rarity
                Shooting Star
                Shooting Star
                Trap Normal
                Shooting Star

                  If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.


                  Placed directly from outside the deck onto the field by a Skill. It can be activated during the turn it's placed (Turn 1). This is the first layer of shield, allowing you to destroy 1 card on the field if you control Stardust Dragon . It's extremely annoying because your opponent can't "read" it before you activate the skill.

                  Handtrap

                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  SR Rarity
                  Kiteroid
                  SR Rarity
                  Kiteroid
                  Kiteroid
                  WIND 1
                  Kiteroid
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                  UR Rarity
                  Sauravis, the Ancient and Ascended
                  UR Rarity
                  Sauravis, the Ancient and Ascended
                  Sauravis, the Ancient and Ascended
                  LIGHT 7
                  Sauravis, the Ancient and Ascended
                  • ATK:

                  • 2600

                  • DEF:

                  • 2800


                  You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  Ghost Mourner & Moonlit Chill
                  WIND 3
                  Ghost Mourner & Moonlit Chill
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                   



                  Combo

                  Here are some sample combos you can refer to.




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam

                  duel-links
                  5




                  https://ygovietnam.com/
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