How to play Drytron

How to play Drytron

Welcome to Drytron , the new archetype from the Main Box "Zodiac Destiny" (2026), a name widely regarded by the community as a strong contender for a Top Tier position . This is not just an ordinary Ritual deck; Drytron is a revolution that completely changes how we understand Ritual Summoning mechanics in Yu-Gi-Oh! Duel Links.




Overview

Overview


Drytron is a Machine- type, Light- type archetype that focuses entirely on Ritual Summon mechanics, but in a unique and unprecedented way: using Attack Power (ATK) as materials instead of Level.

Instead of large monsters, the core of Drytron consists of Level 1 monsters with 2000 ATK . They cannot be Normal Summoned but must be Special Summoned from your Hand or Graveyard by Tributing other Drytrons. This creates an endless resource-driven gameplay, turning your Graveyard into a "second deck".

1. Deck Mechanism:

Unlike traditional Ritual decks that require sacrificing monsters with a total Level (Star Rank) equal to or higher than the target monster, Drytron is a collection of Light-type Machines that use Attack Power (ATK) as a material.

  • Level 1 Frame: All of Drytron's Main Deck monsters are Level 1 but possess 2000 ATK . They cannot be Normal Summoned but must be Special Summoned by Tributing another Drytron (from your hand or field).

  • Perpetual Ritual Spell: The soul card Meteonis Drytron allows you to summon any Ritual monster (as long as the ATK of the materials is greater than or equal to the ATK of the Ritual monster). Most terrifying aspect: This card can repeatedly recall itself from the Graveyard each turn by reducing the ATK of a Drytron on the field by 1000.

=> Consequence: You'll never have to worry about "running out of ammo." The Graveyard becomes your second deck. A spell card can be used multiple times, a monster can die and respawn repeatedly.

2. GAMEPLAY & TACTICS:

Drytron's playstyle is best described by the phrase: "Never Stop Special Summoning."

  • Exploiting the Cyber ​​Angel Benten Engine: Drytron thoroughly abuses the capabilities of the Cyber ​​Angel Benten . Because Benten's search effect is "unlimited per turn," Drytron players will repeatedly sacrifice Benten in a single turn to fill their hand with crucial pieces such as:

    • Diviner of the Herald: To Synchro/Xyz or send the song to the graveyard.

    • Magikey Mechmusket - Batosbuster: To set up a trap to negate spells/traps.

    • Mikanko Ohime: To assist in OTK or field destruction.

  • The Power of Variety:

    • Go First: Build "Impregnable Fortresses" with multiple layers of interruptions such as I:P Masquerena (transforms into Underworld Goddess to impale enemy monsters), Herald of the Arc Light (Omni-negate), or Magikey Unlocking .

    • Going After: Drytron possesses Boss Monsters with devastating destructive power:

      • Drytron Meteonis Quadrantids: Clears all of the opponent's Spells/Traps (Harpie's Feather Duster comes to life).

      • Drytron Meteonis Draconids: 4000 ATK, cannot be targeted, attacks all special monsters and banishes your opponent's cards.

3.SKILL:" STARRY SLUMBERING MEMORIES"

In Duel Links, Drytron is empowered by his unique skill , Starry Slumbering Memories .

  • Increase stability: Transform a bad (Brick) hand into a smooth combo by exchanging 1 Drytron in your hand for 1 Ritual piece from your deck, and simultaneously burying 1 Drytron in your graveyard (sets up graveyard immediately).

  • Field-clearing support: When going second, this skill allows you to search for Spell/Trap Drytron (such as Asterism to detonate cards or Nova to summon more minions), making it easier to overcome your opponent's obstacles.

4. CRITICAL WEAKNESSES & CHALLENGES

Despite his strength, Drytron is not invincible. Players need to be aware of his three biggest enemies:

  1. Droll & Lock Bird: Because this deck relies on continuous card searching, this card is a hard counter, immediately stopping your turn.

  2. Nibiru, the Primal Being: With over 15 summons per turn, you're always in the sights of "The Stone". (While you can search Sauravis to counter it, it remains a constant threat).

  3. Time Limit Pressure: This is the most realistic factor in Duel Links. Drytron's combos are very long and require many button presses. Winning the game but losing due to "Time Out" is a common pain for new players getting acquainted with this deck.



DRYTRON LEVEL 1 GROUP (CORE ENGINE)

The common characteristic of these cards is that they are all Level 1, ATK 2000 / DEF 0.

These monsters share a common mechanism: They cannot be Normal Summoned. They must be Special Summoned (from Hand or Graveyard) by Tributing another Drytron or a Ritual Monster from Hand/Field.


Note : You can use this effect to summon them from the Graveyard, allowing for unlimited resource reuse.

Drytron Alpha Thuban (x2-3)

 Rarity
Drytron Alpha Thuban
 Rarity
Drytron Alpha Thuban
Drytron Alpha Thuban
LIGHT 1
Drytron Alpha Thuban
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.


  • The starter leaf is the most important.

  • Effect: When summoned, add 1 Ritual Monster from your Deck to your hand.

  • How to use: Usually used to search for Cyber ​​Angel Benten . This is the most basic combo: Sacrifice Benten to summon Alpha -> Alpha search for the new Benten (or Boss) + the old Benten that was sacrificed search for Diviner of the Herald .

  • Drytron Zeta Aldhibah (x3)

     Rarity
    Drytron Zeta Aldhibah
     Rarity
    Drytron Zeta Aldhibah
    Drytron Zeta Aldhibah
    LIGHT 1
    Drytron Zeta Aldhibah
    • ATK:

    • 2000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn.


  • The second most important starter.

  • Effect: When summoned, add 1 Spell Ritual (Meteonis Drytron) from your Deck to your hand.

  • Make sure you always have Spells available to perform Ritual Summon. If you already have a Spell, Zeta will help you retrieve it to ensure the combo isn't interrupted.

    Drytron Gamma Eltanin (x2-3)

     Rarity
    Drytron Gamma Eltanin
     Rarity
    Drytron Gamma Eltanin
    Drytron Gamma Eltanin
    LIGHT 1
    Drytron Gamma Eltanin
    • ATK:

    • 2000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.


  • Extender (combo extender) and helps to deepen the flow.

  • Effect: When summoned, target 1 Drytron (2000 ATK) in the Graveyard and Special Summon it.

  • This card instantly brings 2 monsters onto the field (Gamma + revived monster) to Link Summon or Xyz Summon Drytron in Mu Beta Fafnir . This card helps to dramatically increase the number of monsters on the field.

    Drytron Delta Altais (x2)

     Rarity
    Drytron Delta Altais
     Rarity
    Drytron Delta Altais
    Drytron Delta Altais
    LIGHT 1
    Drytron Delta Altais
    • ATK:

    • 2000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.


  • Deck drawing machine.

  • Effect: When summoned, you can reveal 1 Ritual Monster/Spell in your hand -> Draw 1 card .

  • It helps you delve deeper into the deck to find missing pieces (tech cards, hand traps) or simply gain a card advantage.

    Drytron Beta Rastaban (x0-1)

     Rarity
    Drytron Beta Rastaban
     Rarity
    Drytron Beta Rastaban
    Drytron Beta Rastaban
    LIGHT 1
    Drytron Beta Rastaban
    • ATK:

    • 2000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn.


  • Recycler (Resource Recycling).

  • Effect: When summoned, return 1 Banished Drytron to the Graveyard.

  • This card is played less frequently than its counterparts (usually 0-1 card played). It's used in extended matches (Grind Games) when resources in the graveyard are depleted or the player is banished by an opponent.



    SUPPORT MONSTER GROUP

     

    Cyber Angel Benten (x3)

    R Rarity
    Cyber Angel Benten
    R Rarity
    Cyber Angel Benten
    Cyber Angel Benten
    LIGHT 6
    Cyber Angel Benten
    • ATK:

    • 1800

    • DEF:

    • 1500


    You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


    Deck's Perpetual Motion Engine

    This is the MVP of the deck; my "fuel" never runs out.

    • Effect: When Tributed (by Drytron or Ritual Spell), add 1 Light-type Fairy monster from your Deck to your hand.

    • Why is it so overpowered? This effect has no limit on the number of uses per turn . You can sacrifice Benten A to search for Benten B, sacrifice Benten B to search for Benten C, or other puzzle pieces.

    Diviner of the Herald (x0-2)

     Rarity
    Diviner of the Herald
     Rarity
    Diviner of the Herald
    Diviner of the Herald
    LIGHT 2
    Diviner of the Herald
    • ATK:

    • 500

    • DEF:

    • 300


    If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


    This card is: Tuner / Searcher / Combo Piece, and it can also be searched using Cyber ​​Angel Benten .


  • Effect: When summoned, send 1 Fairy from your Deck/Extra Deck to the Graveyard (usually Herald of the Arc Light ) to increase its Level.

  • Combo: Sending Arc Light to the graveyard allows you to search for an additional Ritual Monster/Spell. Additionally, it becomes Level 6, which can be combined with Drytron (Level 1) or Benten (Level 6) for a customizable Synchro/Xyz summon.

  • Magikey Mechmusket - Batosbuster (x0-1)

    N Rarity
    Magikey Mechmusket - Batosbuster
    N Rarity
    Magikey Mechmusket - Batosbuster
    Magikey Mechmusket - Batosbuster
    DARK 4
    Magikey Mechmusket - Batosbuster
    • ATK:

    • 2000

    • DEF:

    • 2200


    You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


  • Ritual Monster Sub-Set / Searcher Trap.

  • Effect: When Ritual Summoned, add 1 "Magikey" card from your deck (Takes Magikey Unlocking ).

  • Drytron summons this monster easily thanks to its unique Ritual mechanism. It allows you to set up an Interruption layer by searching for Counter Traps to negate your opponent's Spell/Trap cards. It completes the missing piece for Drytron when Turn 1. While Drytron is strong at destroying monsters, Batosbuster helps protect your base from dangerous Spell/Trap cards (such as Dark Hole , Book of Moon ).

  • Mikanko of the Oohime (x0-1)

    UR Rarity
    Mikanko of the Oohime
    UR Rarity
    Mikanko of the Oohime
    Mikanko of the Oohime
    LIGHT 6
    Mikanko of the Oohime
    • ATK:

    • 0

    • DEF:

    • 0


    You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


    • Easy to Search: As a Fairy/Light monster, it can be searched for free using the Cyber ​​Angel Benten effect .

    • "Zero-cost" summoning: Because she has 0 ATK , you spend very few resources to summon her using Meteonis Drytron (sacrifice just one Drytron child).

    • 4000 LP Assassin: In Duel Links (4000 base points), Ohime's damage reflection effect combined with Drytron's 4000 ATK monster creates an absolute win formula (OTK), regardless of how strong the opponent's monster is in attack position.

    These three reasons make this card very suitable for playing with Drytron.

    Manju of the Ten Thousand Hands (x0-1)

    SR Rarity
    Manju of the Ten Thousand Hands
    SR Rarity
    Manju of the Ten Thousand Hands
    Manju of the Ten Thousand Hands
    LIGHT 4
    Manju of the Ten Thousand Hands
    • ATK:

    • 1400

    • DEF:

    • 1000


    When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


    Support is available for all Ritual players, but personally, I don't find it very necessary for Drytron Duel Links.



    Boss Ritual Drystron

    Despite being Level 12 (the highest level), thanks to Meteonis Drytron 's special ATK mechanism, you only need to Sacrifice 2 small Drytron monsters (2000 + 2000 = 4000 ATK) to easily summon them. Both possess 4000 ATK / 4000 DEF .

  • Role Division:

    • Facing an opponent playing monster/combo (Link, Xyz, Synchro) -> Use Draconids .

    • Facing an opponent using Backrow (Traps, perpetual magic) -> Use Quadrantids .

  • Interacting with Meteonis Drytron: Since the Ritual spell can reduce the Boss's ATK (from 4000 to 3000) to retrieve it, you can summon the Boss, reduce its attack to get the spell back, and then immediately summon a second Boss in the same turn.

  • Drytron Meteonis Draconids (x1)

     Rarity
    Drytron Meteonis Draconids
     Rarity
    Drytron Meteonis Draconids
    Drytron Meteonis Draconids
    LIGHT 12
    Drytron Meteonis Draconids
    • ATK:

    • 4000

    • DEF:

    • 4000


    You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.


    The main boss to defeat when you go first (Turn 1) or to clear out enemy monsters.


    This card cannot be targeted by your opponent's Monster Effects . It can attack all Special Summoned monsters your opponent controls (one at a time). With 4000 ATK, it can wipe out your opponent's board during the Battle Phase.

    Quick Effect: During your opponent's turn (if your total monster ATK in the graveyard is >= 2000 or 4000), you can banish Drytrons from the graveyard to target one of your opponent's face-up cards and Send it to the graveyard .

    • Note: The "Send to the Graveyard" mechanism is stronger than "Destroy" because it overcomes monsters with destruction resistance.

    This is the card you want to leave on the field at the end of the first turn, as it provides an interruption during your opponent's turn (to play one card).

    Drytron Meteonis Quadrantids (x1)

     Rarity
    Drytron Meteonis Quadrantids
     Rarity
    Drytron Meteonis Quadrantids
    Drytron Meteonis Quadrantids
    LIGHT 12
    Drytron Meteonis Quadrantids
    • ATK:

    • 4000

    • DEF:

    • 4000


    You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000.


    It's a board-breaking tool when going second or facing a deck with many traps.


    This wife cannot be targeted by enemy Spells and Traps . When Ritual is summoned: You can destroy all Spells/Traps controlled by your opponent (similar to Harpie's Feather Duster ).

    Additionally, it has a Floating ability: If this card is destroyed (by battle or effects), you can Special Summon Drytron monsters from the Graveyard (total ATK equals 4000). This prevents you from being "left on the field" if your opponent defeats it.

    Use this card when you see your opponent has many face-down cards. Summon it, sweep the back row, and use its 4000 ATK to strike directly at the opponent's base.



    Spell/Trap

      

    Meteonis Drytron (x1)

     Rarity
    Meteonis Drytron
     Rarity
    Meteonis Drytron
    Meteonis Drytron
    Spell Normal
    Meteonis Drytron

      This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.


      This is the most important card, the one that sets Drytron apart from the rest of the Ritual world.

      • Unique Mechanism: Use the Attack Power (ATK) of your Machine Monsters as a Tribute instead of Level. This allows you to summon high-level Ritual Monsters (even Level 12) by sacrificing just 1 or 2 Drytrons (2000 ATK).

      • Variety Summon: You can summon any Ritual Monster (Drytron, Herald, Magikey, Mikanko...), as long as you have enough ATK.

      • Infinite Loop: While in the Graveyard, you can target 1 Drytron on the field, reducing its ATK by 1000 to retrieve that card .

        • Strategy: Thanks to this ability, you only need to play 1-2 cards from the deck but can use it an unlimited number of times in a game.

      Drytron Fafnir (x1)

       Rarity
      Drytron Fafnir
       Rarity
      Drytron Fafnir
      Drytron Fafnir
      Spell Field
      Drytron Fafnir

        When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.


        This card increases stability and provides protection for the combo.

        • Search: When activated, you add 1 Spell/Trap Drytron from your Deck to your hand (usually Nova to expand your combo or Asterism to disrupt the field).

        • Absolute Protection: While this card exists, the activation and effects of Ritual Spells cannot be negated . This is extremely important when facing decks with many Negates, ensuring your Boss monster is definitely landed on the field.

        • Skill Interaction: This is the top priority for skill-based searches when following a lead.

        Drytron Nova (x1)

         Rarity
        Drytron Nova
         Rarity
        Drytron Nova
        Drytron Nova
        Spell Normal
        Drytron Nova

          Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.


          Effect: Special Summon 1 Drytron monster from your Deck, but it will be destroyed at the end of your turn.

          Uses:

          • Call for additional materials to perform a Link Summon or Xyz Summon ( Mu Beta Fafnir ).

          • Summon more "corpses" to use as Sacrificial offerings for the Ritual Summon.

          • Since Drytron wants to stay in the Graveyard, destroying it at the end of your turn or using it as Link material will help you set up the Graveyard for the next turn.

          Drytron Asterism (x0-1)

           Rarity
          Drytron Asterism
           Rarity
          Drytron Asterism
          Drytron Asterism
          Spell Quick
          Drytron Asterism

            During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 "Drytron Asterism" per turn.


            Effect: Target 1 Drytron you control, reduce its ATK by 1000 to Destroy 1 of your opponent's face-up cards.

            Because it 's a Quick-Play Spell, you can use it during your opponent's turn to interrupt their combo or use it when you're second to clear the way for the Boss to attack.
            Note: This can be searched using Drytron Fafnir .

            Drytron Meteor Shower (x0-1)

             Rarity
            Drytron Meteor Shower
             Rarity
            Drytron Meteor Shower
            Drytron Meteor Shower
            Trap Counter
            Drytron Meteor Shower

              When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn.


            • Effect: When your opponent Normal or Special Summons a monster, if you control a Ritual monster: Disable that Summon and shuffle that monster back into your deck.

            • Role: A very powerful Interruption class when going first. However, because it's a Trap, it's slow, usually only played as a single card if the meta requires it.

            • Cyber Emergency (x0-2)

              UR Rarity
              Cyber Emergency
              UR Rarity
              Cyber Emergency
              Cyber Emergency
              Spell Normal
              Cyber Emergency

                Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                This card searches for the monster Drytron. If negated, you can retrieve it to your hand. Use it to maximize deck stability.

                Magikey Unlocking (x0-1)

                R Rarity
                Magikey Unlocking
                R Rarity
                Magikey Unlocking
                Magikey Unlocking
                Trap Counter
                Magikey Unlocking

                  When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                  Searched for by Magikey Batosbuster . Used to disable your opponent's Spell/Trap cards, protecting your field from cards like Dark Hole or Book of Moon .



                  Skill

                   

                  Starry Slumbering Memories (Skill Card) (100%)

                  UR Rarity
                  Starry Slumbering Memories (Skill Card)
                  UR Rarity
                  Starry Slumbering Memories (Skill Card)
                  Starry Slumbering Memories (Skill Card)
                  Starry Slumbering Memories (Skill Card)
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can only use this Skill's second and third effects once per Duel. 1: You cannot Special Summon (excluding Special Summons from the Extra Deck) any monsters except "Drytron" monsters or Ritual Monsters, or Normal Summon any monsters, except LIGHT monsters. 2: Reveal 1 Level 1 "Drytron" monster from your hand, then add 1 Ritual Monster or "Meteonis Drytron" from your Deck to your hand. Then, send 1 Level 1 "Drytron" monster from your Deck to the Graveyard. 3: If your opponent controls a monster, add 1 "Drytron" Spell/Trap Card from your Deck to your hand.


                  I. SKILL EFFECTS (DETAILS)

                  This skill comprises three main parts:

                  1. Passive conditions (Restriction):

                  • You cannot Normal Summon any monsters except for Light- type monsters.

                  • You cannot Special Summon any monsters except Drytron or Ritual monsters.

                    • Exception: Monsters from the Extra Deck (such as Mu Beta Fafnir , Lyrilusc , Link Monsters ) are not limited by this.

                  2. Activation Effect 1 (Consistency - Increased Stability):

                  • Condition: Reveal 1 Level 1 Drytron monster in your hand.

                  • Perform:

                    1. Add 1 Ritual Monster or 1 Ritual Spell "Meteonis Drytron" from your Deck to your hand.

                    2. Next, send 1 Level 1 Drytron monster from your Deck to the Graveyard.

                  • Limitations: Each Duel can only be used once (for effects 2 and 3, but these effects are usually used on Turn 1).

                  3. Activation Effect 2 (Going Second / Board Breaking):

                  • Condition: If your opponent is controlling a monster (usually used when going second).

                  • Action: Add 1 Drytron Spell or Trap card from your deck to your hand.

                  • Common targets: Drytron Fafnir (Environment), Drytron Nova (Summon additional monsters), or Drytron Asterism (Explode cards).


                  II. WHY IS THIS SKILL SO OVERPOWERED?

                  1. Transform "Brick" into "Combo" (Unbricking): Drytron needs 2 pieces to begin: 1 Drytron + 1 Ritual (to be sacrificed).

                  • If you only have Drytron and no Ritual Monsters -> Skill exchanges 1 Drytron for 1 Ritual Monster (usually Cyber ​​Angel Benten ).

                  • If you only have Ritual weapons and no Drytron, the skill won't activate (this is a minor weakness), but since you play a lot of Drytron, this chance is low.

                  2. Set up the Graveyard immediately (Free Foolish Burial): "Sending 1 Level 1 Drytron from your Deck to the Graveyard" is extremely important.

                  • You can send Drytron Gamma Eltanin (to revive monsters), Zeta (to get spells), or Alpha (to summon monsters) depending on what you're missing in your hand.

                  • It turns the Graveyard into a resource right from the first turn without needing to use any cards (like Foolish Burial ).

                  3. The advantage of Going Second: The Drytron Spell/Trap effect helps you disrupt your opponent's strategy.

                  • Take Drytron Nova : Summon 1 free monster to the field -> Force your opponent to use a Bait effect.

                  • Use Drytron Asterism : Instantly reveal one of your opponent's cards.

                  • Take Drytron Fafnir : Counteracts Ritual Spell disables, ensuring the Boss lands safely on the field.


                  III. TACTICS FOR USING SKILLS (SAMPLE COMBOS)

                  Scenario: You have a "Drytron Alpha Thuban" in your hand.

                  1. Skill Activation: Alpha Thuban Reveals Himself.

                    • Add Cyber ​​Angel Benten to your hand.

                    • Send Drytron Zeta Aldhibah to the Tomb.

                  2. Combo:

                    • Using Alpha Thuban (in hand): Sacrifice Benten -> Summon Alpha + Search for a second Benten (or Ritual Boss).

                    • Benten Effect (recently sacrificed): Search Diviner of the Herald (or another fragment).

                    • Use Zeta Aldhibah (from the Graveyard): Sacrifice the second Benten -> Summon Zeta + Search for Meteonis Drytron .

                  3. Result: From 1 card + Skill, you have 2 monsters on the field (Alpha, Zeta) + Ritual spell in hand + Abundant resources to continue Link/Xyz or Ritual Summon.

                  Important note:

                  • This skill allows you to Normal Summon Diviner of the Herald (since it's a Light-type). This is a subtle detail that helps the deck work smoothly with Synchro/Xyz plays.

                  • You cannot play hand traps of other types (like Droll & Lock Bird - Wind, Ash Blossom - Fire) if you intend to Normal Summon them, but Drytron doesn't usually Normal Summon hand traps, so it's not a major issue. However, it does prevent you from playing tech monster cards other than Light/Drytron/Ritual in your Main Deck if you want to Special Summon them.



                  Extra Deck

                   

                  Drytron Mu Beta Fafnir (x2)

                   Rarity
                  Drytron Mu Beta Fafnir
                   Rarity
                  Drytron Mu Beta Fafnir
                  Drytron Mu Beta Fafnir
                  LIGHT
                  Drytron Mu Beta Fafnir
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2+ Level 1 monsters When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


                  The heart of the Extra Deck is Drytron Mu Beta Fafnir , this Archetype's exclusive Rank 1 Xyz monster. It's considered an indispensable piece in every starting combo. When Xyz Summoned, Mu Beta Fafnir immediately sends a Drytron card from your Deck to the Graveyard, acting as a second "Foolish Burial" alongside your Skill, ensuring you always have enough resources in the Graveyard to revive. Beyond just setup, it also helps preserve your hand resources by splitting Xyz materials to replace the sacrificial item during Ritual Summons.

                  In particular, when you control a Machine-type Ritual monster, Mu Beta Fafnir becomes a solid shield with the ability to neutralize the activation of your opponent's Magic or Trap abilities, protecting the battlefield from potential threats.

                  Herald of the Arc Light (x1)

                  UR Rarity
                  Herald of the Arc Light
                  UR Rarity
                  Herald of the Arc Light
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  Besides the power of Xyz, Drytron also fully utilizes the Synchro mechanism through Herald of the Arc Light . Although Drytron is a collection of Level 1 monsters, thanks to Diviner of the Herald (a Tuner that can level up), summoning Arc Light becomes extremely easy. This card provides a powerful "Omni-negate" disruption layer, capable of blocking any Spell, Trap, or Monster Effect by sacrificing itself.

                  Interestingly, when Arc Light is sent to the Graveyard (whether by sacrifice or sent from the Extra Deck by a Diviner), it activates an effect that searches for a Ritual Spell or Ritual Monster, maintaining the player's post advantage even after losing monsters on the field.

                  Link monster

                  UR Rarity
                  Linkuriboh
                  UR Rarity
                  Linkuriboh
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                  SR Rarity
                  Underworld Goddess of the Closed World
                  SR Rarity
                  Underworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                  SR Rarity
                  I:P Masquerena
                  SR Rarity
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  Drytron's attack power and field-clearing ability are amplified by its versatile Link monsters. At lower levels, Linkuriboh is a basic tool for sending Drytrons summoned by Drytron Nova to the Graveyard to reuse their effects.

                  When it comes to disrupting an opponent's formation, the Knightmare Phoenix and Knightmare Unicorn duo are top choices for eliminating specific threats.

                  However, the brightest star among the Link monsters is Underworld Goddess of the Closed World . With Drytron's ability to "spam" monsters indefinitely, summoning this Link-5 is well within her grasp. She can use an opponent's monster as a summoning material (similar to Kaiju), eliminating "invincible" monsters or the most annoying bosses, and disabling all effects on the opponent's field, making her the ultimate weapon to finish the game when going second.

                  Lyrilusc - Assembled Nightingale and Lyrilusc - Ensemblue Robin (x1)

                  UR Rarity
                  Lyrilusc - Assembled Nightingale
                  UR Rarity
                  Lyrilusc - Assembled Nightingale
                  Lyrilusc - Assembled Nightingale
                  WIND
                  Lyrilusc - Assembled Nightingale
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                  UR Rarity
                  Lyrilusc - Ensemblue Robin
                  UR Rarity
                  Lyrilusc - Ensemblue Robin
                  Lyrilusc - Ensemblue Robin
                  WIND
                  Lyrilusc - Ensemblue Robin
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.


                  Additionally, if defense is needed, Lyrilusc - Assembled Nightingale is also a great Rank 1 Xyz pick to "buy time," helping you survive your opponent's attack thanks to its indestructibility and damage-blocking abilities.



                  Combo & How to Play

                  The core gameplay of Drytron doesn't follow a monotonous linear path but rather resembles an eternal resource loop, where the lines between Hand and Graveyard are blurred. The most important strategic thinking when using this deck is "resource management": you never want to end your turn without gaining a significant number of cards. The heart of this machine lies in the relentless abuse of Cyber ​​Angel Benten 's "unlimited uses per turn" effect . By repeatedly sacrificing Benten through the effects of Drytron monsters, you continuously acquire crucial pieces like Diviner of the Herald or Magikey Batosbuster to expand your position. The ultimate goal isn't just to summon a Boss, but to set up a board capable of controlling (when going first) or completely destroying (when going second) while maintaining, or even increasing, the number of cards in your hand for the next turn.

                  I. STRATEGIC THINKING (MINDSET)

                  Before you start your combo, remember Drytron's three golden rules:

                  1. Benten Loop: Cyber ​​Angel Benten has no limit on the number of times it can be activated in a turn. Sacrifice it repeatedly as many times as possible to get the card (Search).

                  2. The Graveyard is a Resource: Don't hesitate to send your Drytrons down to the Graveyard. They're just as useful down there as they are in your hand.

                  3. Spell Ritual Management: Meteonis Drytron can return to your hand. Always plan to reduce a monster's ATK by 1000 and retrieve this spell for your next summon.


                  II. BASIC COMBO (Turn 1 - Go First)

                  This is the most standard combo to start the game, helping you establish a solid position.

                  Requirement: You must have one Drytron Alpha Thuban in your possession.

                  • Step 1 (Skill): Activate the Drytron Slumbering Memories skill.

                    • Alpha Thuban has been revealed.

                    • Add Cyber ​​Angel Benten to your hand.

                    • Send Drytron Zeta Aldhibah from the Deck to the Graveyard.

                  • Step 2: Activate Alpha Thuban (in hand).

                    • Benten sacrifice (in hand).

                    • Special Summon Alpha onto the field.

                    • Effect chain: Alpha adds 1 Ritual Monster (e.g., the second Benten or Boss) + Benten (just sacrificed) adds 1 Fairy/Light Monster (e.g., Diviner of the Herald or Magikey Batosbuster ).

                  • Step 3: Activate Zeta Aldhibah (in the Graveyard).

                    • Sacrifice a second Benten (or another Ritual Monster in hand).

                    • Special Summon Zeta to the field.

                    • Zeta Effect: Adds Ritual Meteonis Drytron spell to your hand.

                  • Step 4 (Xyz Summon): Use Alpha + Zeta to Xyz Summon Drytron Mu Beta Fafnir .

                    • Mu Beta Effect: Sends Drytron Gamma Eltanin from the Deck to the Graveyard.

                  • Step 5 (Ritual Summon): Activate Meteonis Drytron .

                    • Extract materials from Mu Beta Fafnir (instead of sacrificing monsters).

                    • Summon Drytron Meteonis Draconids (or another Boss) or Magikey Batosbuster .

                  • Step 6 (Extension - Optional):

                    • Use Gamma Eltanin in the Graveyard: Sacrifice 1 Drytron/Ritual in your hand/field to revive yourself + 1 other Drytron.

                    • Link Summon: Use extra monsters to summon I:P Masquerena (prepare for Underworld Goddess next turn).


                  III. COMBO "GAMMA START" (Turn 1 - Variant)

                  Use this when you start with Drytron Gamma Elanin instead of Alpha.

                  Requirement: You must have one Drytron Gamma Ethanol on hand.

                  • Step 1 (Skill): Reveal Gamma Elanin .

                    • Add Cyber ​​Angel Benten to your hand.

                    • Send Drytron Alpha Thuban to the Grave.

                  • Step 2: Activate Alpha Thuban (under the Graveyard).

                    • Benten sacrifice.

                    • Special Summon Alpha .

                    • Effect: Search Meteonis Draconids (Boss) + Search Diviner of the Herald (from Benten).

                  • Step 3: Activate Gamma Elanin (on your hand).

                    • Alpha Sacrifice (on the field).

                    • Special Summon Gamma + Resurrect Alpha (from Graveyard).

                  • Step 4 (Xyz Summon): Use Alpha + Gamma to Xyz Summon Drytron Mu Beta Fafnir .

                    • Effect: Sends Drytron Zeta Aldhibah to the Graveyard.

                  • Step 5: Activate Zeta Aldhibah (in the Graveyard).

                    • Draconids sacrifice (in hand).

                    • Summon Zeta + Search Meteonis Drytron .

                  • Step 6 (Ritual Summon):

                    • Use Meteonis Drytron to revive Draconids from the Graveyard (by extracting materials from Mu Beta ).


                  IV. COMBO GO FOLLOWING & OTK (Turn 2 - Going Second)

                  Used to destroy the opponent's territory and finish them off in one turn.

                  • Step 1 (Field Breaker Skill): Because the opponent has a monster, activate the second effect of the Skill.

                    • Add Drytron Fafnir (Environmental Spell) to your hand.

                  • Step 2: Activate Drytron Fafnir .

                    • Search Drytron Asterism (if you need to bombard the area) or Drytron Nova (if you need more monsters).

                    • Important: Your Ritual spell can no longer be disabled.

                  • Step 3: Deploy monsters (Spam Drytron).

                    • Follow the steps to summon Drytron from the Graveyard/Hand as in the basic combo to obtain enough materials.

                  • Step 4 (Cleanup):

                    • Use Drytron Asterism (Quick Spell): Reduce Drytron's ATK by 1000 to destroy one of your opponent's annoying cards.

                    • Alternatively, summon Drytron Meteonis Quadrantids : Clears opponent's Spells/Traps.

                    • Alternatively, Summon Link-4 / Link-5 : Use Underworld Goddess to devour one of your opponent's monsters.

                  • Step 5 (Finishing - OTK):

                    • Summon Mikanko Ohime (if playing) or Boss Drytron with 4000 ATK.

                    • Directly attack or punch your opponent's attacking monster to deal 4000 damage.


                  V. IMPORTANT NOTES WHEN CHOOSING COMBOS

                  1. Chain Order: When Fafnir is summoned in Mu Beta , if you have other trigger effects (e.g., Benten), arrange the chain so that the important effect is not blocked by your opponent.

                  2. Card placement: In Mu Beta, Fafnir should be placed in the Extra Monster Zone to leave 3 Main Monster Zone slots for 3 other Drytron/Ritual monsters (because Drytron needs space to summon).

                  3. Time: Drytron's combo is very long. Act decisively. If time is running out, prioritize summoning a large boss monster (Draconids) and leave 1-2 Drytrons in your graveyard/hand for the next turn instead of trying to use the entire combo.




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                  - Yu-Gi-Oh! Guidance Vietnam

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