Libromancer gameplay guide

Libromancer gameplay guide

In this article, we'll be looking at the Libromancer deck. It's a fairly simple deck, easy to understand – and so are its abilities.




Skill

 

Might of the True World (Skill Card) (100%)

UR Rarity
Might of the True World (Skill Card)
UR Rarity
Might of the True World (Skill Card)
Might of the True World (Skill Card)
Might of the True World (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's second and third effects once per duel if your Deck contains a total of 8 or more different "Libromancer" monsters. 1: You cannot Normal or Special Summon any Effect Monsters except "Libromancer" monsters (excluding Special Summons from the Extra Deck). 2: Reveal 1 "Libromancer" monster with 2000 or less ATK in your hand, then shuffle 1 card from your hand or field into the Deck. Add 1 Ritual Monster and 1 "Libromancer" monster from your Deck to your hand. 3: If only your opponent controls a monster, Set 1 Spell/Trap Card. (This card can be activated the same turn.). Other Source


The deck must contain at least 8 different Libromancer monsters . This means you'll have to play almost all the monsters in the archetype, resulting in decks that are usually large (around 30 cards).
And you cannot Normal or Special Summon any monsters except Libromancer monsters (unless summoned from the Extra Deck). .
  • This limitation prevents the integration of Libromancer with other Ritual engines such as Magikey, Vendread, or Demise. You are completely locked into the pure Libromancer playstyle.

This skill has two effects. Without explaining the skill again, I'll briefly explain how to use it:
Main effect (Fix hand) : You can search for the missing piece to start a combo (usually Libromancer Fire ). Specifically, this skill allows you to search for any Ritual Monster , opening up opportunities to play tech cards like Sauravis (to counter targets) or Cyber ​​Angel Benthen (to optimize sacrifice resources).

Side effect for going second : You can place Libromancer First Appearance (Field Spell) to start a Ritual Summon combo chain or search for cards. When going second, you can place Traps or Support Spells to disrupt your opponent's board before summoning any monsters. This creates immense pressure even before you summon any monsters.




  • Monster

    Libromancer's strength lies in its ability to continuously Special Summon without needing Normal Summons, allowing the deck to avoid common counter cards like Floowandereeze and the Magnificent Map . Below is a detailed analysis of each monster group:

    All of Libromancer's Effect monsters share the same mechanism: "Reveal 1 Ritual monster from your hand to Special Summon it." This creates immense flexibility in combo execution.

    Libromancer Fire (x1-2)

    UR Rarity
    Libromancer Fire
    UR Rarity
    Libromancer Fire
    Libromancer Fire
    FIRE 4
    Libromancer Fire
    • ATK:

    • 1800

    • DEF:

    • 1800


    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.


    This is the most important card for starting combo chains. When Special Summoned, it allows you to add 1 Libromancer monster (excluding yourself) from your deck to your hand. It's often used to find Geek Boy to continue the chain or Agent to prepare resources. The Might of the True World skill makes this card very easy to obtain, so even playing just one copy is still effective.

    Libromancer Geek Boy (x2-3)

    R Rarity
    Libromancer Geek Boy
    R Rarity
    Libromancer Geek Boy
    Libromancer Geek Boy
    WIND 3
    Libromancer Geek Boy
    • ATK:

    • 800

    • DEF:

    • 800


    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.


    When summoned, it searches for a Spell Libromancer (usually one with an Origin Story or First Appearance ).

    Geek Boy and Fire form a mutual search chain: Fire searches for Geek Boy -> Geek Boy searches for Spell -> Spell searches for Ritual Monster.
    Additionally, being a Level 3 Psychic, it can support tech cards like Emergency Teleport. (although not mandatory)

    Libromancer Agent (x2-3)

    N Rarity
    Libromancer Agent
    N Rarity
    Libromancer Agent
    Libromancer Agent
    EARTH 6
    Libromancer Agent
    • ATK:

    • 2000

    • DEF:

    • 2500


    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.


    It is possible to retrieve 1 Libromancer monster from the Graveyard to your hand. This effect is extremely important for maintaining resources for subsequent turns, preventing your deck from running out of resources. At Level 6, Agent is the perfect sacrifice to summon the main boss Doombroker without needing many monsters. .

    Libromancer Magigirl (x1)

     Rarity
    Libromancer Magigirl
     Rarity
    Libromancer Magigirl
    Libromancer Magigirl
    WATER 4
    Libromancer Magigirl
    • ATK:

    • 600

    • DEF:

    • 2100


    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.


    Allows you to perform Ritual Summon during your opponent's turn . The most common tactic is to use Magigirl to summon Libromancer Mystigirl to interrupt combos or unexpectedly disable the opponent's monsters.

    Libromancer Doombroker (x1)

    SR Rarity
    Libromancer Doombroker
    SR Rarity
    Libromancer Doombroker
    Libromancer Doombroker
    DARK 6
    Libromancer Doombroker
    • ATK:

    • 2500

    • DEF:

    • 2000


    You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.


    Main Boss

    • You can directly set 1 Libromancer Trap ( Intervention or Displaced ) from your deck onto the field. This is the best arena setup tool. .


    • Additionally, it directly attacks the opponent's life points. When dealing battle damage, it can shuffle one of the opponent's face-up monsters back into their deck . This non-destruction removal ability is extremely powerful for dealing with annoying monsters. .

    Libromancer Fireburst (x1)

    R Rarity
    Libromancer Fireburst
    R Rarity
    Libromancer Fireburst
    Libromancer Fireburst
    FIRE 7
    Libromancer Fireburst
    • ATK:

    • 2800

    • DEF:

    • 2800


    You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.


    If you use materials on the field, it cannot be destroyed by battle and deals double battle damage . It can also attack monsters twice.


    With the support of Origin Story , its ATK can reach up to 3500 (2800 base + 700 buff), making it easy to deal 4400+ damage in a single hit to an opponent's minion.

    Libromancer Mystigirl (x1)

    R Rarity
    Libromancer Mystigirl
    R Rarity
    Libromancer Mystigirl
    Libromancer Mystigirl
    LIGHT 4
    Libromancer Mystigirl
    • ATK:

    • 1400

    • DEF:

    • 2100


    You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.


    When Special Summoned (usually during your opponent's turn via Magigirl ), it can select 1 opponent monster: Disable its effects and reduce its ATK to 0 . Additionally, it protects other Ritual Monsters from being targeted by monster effects. .

    Libromancer Firestarter (x1)

    N Rarity
    Libromancer Firestarter
    N Rarity
    Libromancer Firestarter
    Libromancer Firestarter
    FIRE 3
    Libromancer Firestarter
    • ATK:

    • 1800

    • DEF:

    • 1800


    You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.


    It's considered the weakest in the group. However, it offers the ability to be immune to being destroyed/expelled by card effects. Typically used only when a defensive wall is needed or in combination with Libromancer Bonded.

    Sauravis the Ancient and Ascended (x1)

    UR Rarity
    Sauravis, the Ancient and Ascended
    UR Rarity
    Sauravis, the Ancient and Ascended
    Sauravis, the Ancient and Ascended
    LIGHT 7
    Sauravis, the Ancient and Ascended
    • ATK:

    • 2600

    • DEF:

    • 2800


    You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


    Thanks to its ability to search for any Ritual Monster, this card can be used in decks that utilize this card.

    • Sauravis, the Ancient and Ascended: Acts as a Hand Trap to protect your monster from targeted effects (such as Effect Veiler , Infinite Impermanence ). .



    Spell/Trap

    Unlike traditional Ritual decks that often rely on a specific Ritual Spell, Libromancer operates based on Field Spells to perform Ritual Summons and Continuous Spells to establish resources.

    Libromancer First Appearance (x2)

    N Rarity
    Libromancer First Appearance
    N Rarity
    Libromancer First Appearance
    Libromancer First Appearance
    Spell Field
    Libromancer First Appearance

      When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.


      When activated, it allows you to add 1 Libromancer monster (different name from the monsters you currently have) from your Deck to your hand. This is a crucial piece for fixing your hand or finding the missing combo piece. .

      Allows you to perform Ritual Summon a Libromancer monster by tossing a monster from your hand/field. The unique aspect is that this effect isn't "once per turn ," meaning you can Ritual Summon as many times as you like, as long as you have enough resources. . This is the best card in the deck. .

      Libromancer Origin Story (x2-3)

      N Rarity
      Libromancer Origin Story
      N Rarity
      Libromancer Origin Story
      Libromancer Origin Story
      Spell Continuous
      Libromancer Origin Story

        When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.


        When activated, it allows you to directly place (Set) another S/T Libromancer from your Deck onto the field. The standard strategy is to use Geek Boy to find Origin Story , then use Origin Story to place First Appearance (if missing) or a Trap card to prepare for defense.

        Increases the ATK of Ritual Monsters based on their level by 100. This allows Bosses like Fireburst to reach massive attack power (up to 3500 ATK) for easy OTK kills.

        When a monster is Ritual Summoned, it allows you to destroy 1 of your opponent's S/T abilities. Combined with summoning Mystigirl during your opponent's turn, you can bombard their defenses as soon as they place their cards.

        Libromancer Bonded (x0-1)

        N Rarity
        Libromancer Bonded
        N Rarity
        Libromancer Bonded
        Libromancer Bonded
        Spell Normal
        Libromancer Bonded

          This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.


          This is a controversial card.
          Some players choose not to use it, others use one version. It can be searched using Origin Story or tech cards such as Pre-Preparation of Rites. .
          If used to Ritual SummonLibromancer Fireburst by usingLibromancer Firestarter on the field, Fireburst will gain the ability to be invulnerable to card effects . This is a very strong winning condition if the opponent has no non-destructive removal/expulsion solution (such as sending it back to their hand/deck). .

          Libromancer Intervention (x1)

          R Rarity
          Libromancer Intervention
          R Rarity
          Libromancer Intervention
          Libromancer Intervention
          Trap Normal
          Libromancer Intervention

            When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn.


            When your opponent activates a card/effect targeting your Ritual Monster: Disable the effect, return the card to your hand, and Special Summon 1 Libromancer from your Graveyard .

            This is a solid protective shield for Doombroker . The ability to revive a monster (usually Fire ) allows you to prepare resources for the next turn during your opponent's turn. .

            Libromancer Displaced (x1)

            R Rarity
            Libromancer Displaced
            R Rarity
            Libromancer Displaced
            Libromancer Displaced
            Trap Normal
            Libromancer Displaced

              Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn.


              Choose one of your Libromancers and one of your opponent's monsters -> Return your monster to your hand to take control of your opponent's monster .

              If you use a Ritual Monster (like Doombroker or Mystigirl ) to return the monster to your hand, control of your opponent's monster is permanent . This is a powerful elimination tool that doesn't destroy, doesn't send graves, but transforms the opponent's resources into your own. .

              Emergency Teleport (x0-1)

              UR Rarity
              Emergency Teleport
              UR Rarity
              Emergency Teleport
              Emergency Teleport
              Spell Quick
              Emergency Teleport

                Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                Tag(s):

                A good option to summon Geek Boy immediately without wasting a Normal Summon. .

                Tech & Staple

                UR Rarity
                Droll & Lock Bird
                UR Rarity
                Droll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                Ghost Mourner & Moonlit Chill
                UR Rarity
                Ghost Mourner & Moonlit Chill
                Ghost Mourner & Moonlit Chill
                WIND 3
                Ghost Mourner & Moonlit Chill
                • ATK:

                • 0

                • DEF:

                • 1800


                If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  UR Rarity
                  Book of Moon
                  UR Rarity
                  Book of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    UR Rarity
                    Effect Veiler
                    UR Rarity
                    Effect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        There are two opposing viewpoints regarding these characters in the deck:

                        • The "Pure Libro" school of thought advises against playing Staples like Book of Eclipse or Forbidden Droplet because the backrow space is already occupied by Origin Story , Intervention , and Displaced . The deck should focus maximally on archetype combinations. .

                        • The "Pragmatic" school of thought recommends the 8-card Staples deck, which includes 3 Forbidden Droplets, 3 Book of Eclipse, and 2 Cosmic Cyclone . These are powerful cards that help you go second and deal with various matchups, taking advantage of the fact that the deck can play up to 30 cards. .

                        In my opinion, you should still play these cards, but a pure Libro build will be more economical. This depends on your account's budget.



                        Extra Deck

                        Because many Libromancer monsters are Cyberse-type (such as Fire , Firestarter , Fireburst ), this deck is very suitable for using powerful Cyberse-type Link Monsters.

                        Decode Talker Heatsoul (x1)

                        UR Rarity
                        Decode Talker Heatsoul
                        UR Rarity
                        Decode Talker Heatsoul
                        Decode Talker Heatsoul
                        FIRE
                        Decode Talker Heatsoul
                        • ATK:

                        • 2300

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                        With the ability to pay 1000 life points to draw one card (Quick Effect), Heatsoul allows you to continuously refresh your resources during both your turn and your opponent's turn.

                        I:P Masquerena is often used in combination with Libromancer Fire (Cyberse). This combination satisfies Heatsoul's condition of "2+ Cyberse monsters with different attributes".

                        I:P Masquerena (x1)

                        SR Rarity
                        I:P Masquerena
                        SR Rarity
                        I:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                        Highly rated. You can place I:P on the field to Link Summon during your opponent's turn, or use it as material to summon Heatsoul to protect Heatsoul from being destroyed by effects. .

                        S-Force Justify (x1)

                        SR Rarity
                        S-Force Justify
                        SR Rarity
                        S-Force Justify
                        S-Force Justify
                        LIGHT
                        S-Force Justify
                        • ATK:

                        • 2600

                        • LINK-3

                        Link Arrow:

                        Top-Left

                        Top

                        Top-Right


                        3 Effect Monsters, including an "S-Force" monster You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.


                        As a Link-3 Cyberse monster with 2600 ATK, it has the ability to disable the effects of enemy monsters and remove them. This is another option for the Link Cyberse sequence if you need more offensive power than card drawing.

                        Splash Mage, Salamangreat Balelynx and Salamangreat Almiraj (x1)

                        SR Rarity
                        Splash Mage
                        SR Rarity
                        Splash Mage
                        Splash Mage
                        WATER
                        Splash Mage
                        • ATK:

                        • 1100

                        • LINK-2

                        Link Arrow:

                        Top-Right

                        Bottom-Right


                        2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                        UR Rarity
                        Salamangreat Balelynx
                        UR Rarity
                        Salamangreat Balelynx
                        Salamangreat Balelynx
                        FIRE
                        Salamangreat Balelynx
                        • ATK:

                        • 500

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                        UR Rarity
                        Salamangreat Almiraj
                        UR Rarity
                        Salamangreat Almiraj
                        Salamangreat Almiraj
                        FIRE
                        Salamangreat Almiraj
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Bottom-Right


                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                        Use a low-ATK monster (like Geek Boy or Fire ) to Link to Almiraj -> Activate some effect or use Splash Mage to revive Cyberse from the graveyard -> Climb onto Decode Talker Heatsoul . This is an affordable route for F2P users.

                        Link the hired killer

                        N Rarity
                        Pentestag
                        N Rarity
                        Pentestag
                        Pentestag
                        DARK
                        Pentestag
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        R Rarity
                        Link Disciple
                        R Rarity
                        Link Disciple
                        Link Disciple
                        LIGHT
                        Link Disciple
                        • ATK:

                        • 500

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                        UR Rarity
                        Knightmare Unicorn
                        UR Rarity
                        Knightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        SR Rarity
                        Underworld Goddess of the Closed World
                        SR Rarity
                        Underworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Top

                        Top-Right

                        Right

                        Bottom

                        Bottom-Right


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                         

                        Abyss Dweller (x0-1)

                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        Since Libromancer Magigirl , Mystigirl , and Fire are all Level 4, you can easily Xyz Summon Rank 4 monsters.



                        Combo




                        Companion unit:

                        - Yu-Gi-Oh! Guidance Vietnam

                        duel-links
                        5




                        https://ygovietnam.com/
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