
Adamancipator gameplay guide
Skill
Rescue Rabbit Call (Skill Card) (100%)




Rescue Rabbit Call (Skill Card)
ATK:
0
DEF:
0
You can only use this Skill's first effect once per Duel. 1: Place up to 2 Level 4 monsters or Normal Monsters from your hand on the bottom of your Deck in any order, then draw the same number of cards. Then, play 1 "Rescue Rabbit" from your hand or Deck in face-down Defense Position. (Its battle position can be changed.)
The Three Miners
Adamancipator Analyzer (x3)




EARTH
4Adamancipator Analyzer
ATK:
1500
DEF:
700
If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
Adamancipator Researcher (x2-3)




EARTH
2Adamancipator Researcher
ATK:
100
DEF:
2100
If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
Adamancipator Seeker (x2-3)




EARTH
2Adamancipator Seeker
ATK:
1200
DEF:
1000
If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
The Koa'ki
Koa'ki Meiru Guardian (x1)




EARTH
4Koa'ki Meiru Guardian
ATK:
1900
DEF:
1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.
Koa'ki Meiru Supplier (x2-3)




EARTH
4Koa'ki Meiru Supplier
ATK:
1400
DEF:
1600
If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.
When a Rock monster is sent to the Graveyard (e.g., by a Guardian Tribute, or used as Synchro/Link material), it automatically Special Summons from your hand.
Its ability will allow it to search for Guardian (or Wall/Sandman ) in your hand. This is a resource regeneration engine, ensuring you always have resources for the next turn.
Koa'ki Meiru Sandman and Koa'ki Meiru Wall (x1)




EARTH
4Koa'ki Meiru Sandman
ATK:
1900
DEF:
1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.




EARTH
4Koa'ki Meiru Wall
ATK:
1900
DEF:
1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
The remaining monsters in the Main Deck
Block Dragon (x1-3)




EARTH
8Block Dragon
ATK:
2500
DEF:
3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
Rescue Rabbit (x1)




EARTH
4Rescue Rabbit
ATK:
300
DEF:
100
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
Normal level 4 monsters
Cartorhyn the Hidden Gem of the Seafront (x1-3)




WATER
2Cartorhyn the Hidden Gem of the Seafront
ATK:
500
DEF:
1600
You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn.
Doki Doki (x0-1)
Spell/Trap
Adamancipator Signs (x0-3)
Miracle Rupture (x0-3)
This card sends 1 Stone Monster from the Deck to the Graveyard.
Combo with Supplier: When a Stone monster is sent to the Graveyard, Koa'ki Meiru Supplier in hand will activate its Special Summon effect. Therefore, Miracle Rupture indirectly acts as a Summoning and Seeking tool (via Supplier).
It also helps send Block Dragon or Revival Golem (if playing) to the graveyard quickly to prepare resources.
Adamancipator Friends (x0-1)




Spell
NormalAdamancipator Friends
Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.
Infestation Pandemic (x0-1)
Adamancipator Resonance (x0-1)
Tech & Staple




Spell
QuickBook of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.




LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.




Spell
QuickBlizzard
Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.




Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Extra Deck
Adamancipator Risen - Dragite (x1)




WATER
8Adamancipator Risen - Dragite
ATK:
3000
DEF:
2200
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
Adamancipator Risen - Raptite (x1)




WIND
6Adamancipator Risen - Raptite
ATK:
2200
DEF:
2800
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.
Gallant Granite (x1)




EARTH
Gallant Granite
ATK:
2300
DEF:
1800
2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.
Evilswarm Ophion (x0-1)
Herald of the Arc Light (x1)




LIGHT
4Herald of the Arc Light
ATK:
600
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Borreload Savage Dragon and Swordsoul Supreme Sovereign - Chengying (x0-1)




DARK
8Borreload Savage Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.




WATER
10Swordsoul Supreme Sovereign - Chengying
ATK:
3000
DEF:
3000
1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
Underworld Goddess of the Closed World, Knightmare Unicorn and I:P Masquerena (Link)




LIGHTUnderworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Top
Top-Right
Right
Bottom
Bottom-Right
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.




DARKKnightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.




DARKI:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
Combo/How to play
1. COMBO 1
This is the first and most important step in setting up the board without wasting your Normal Summon turns.
Requirements: Rescue Rabbit Call skill and at least 1-2 Normal/Tier 4 monsters in your hand.
Steps to follow:
Activating Skill: Select up to 2 Normal (or Tier 4) monsters from your hand and return them to the end of your deck -> Draw the corresponding number of monsters -> Summon Rescue Rabbit (Set) from your deck/hand to the field
. Flip Rescue Rabbit to Attack Position -> Activate Effect: Banish yourself to Special Summon 2 Tier 4 Normal monsters (usually Evilswarm Heliotrope ) from your deck.
. Here you have two main paths to follow:
Branch A (Safety/Mining): Xyz Summon Gallant Granite .
Branch B (Stage Lock/Anti-Meta): Xyz Summon Evilswarm Ophion (only works if using Heliotrope ).
2. BRANCH A: SEARCH & SYNCHRO COMBO (STANDARD COMBO)
The goal is to find Tuner to begin the excavation sequence and establish multiple layers of neutralization.
Starting from Step 1 (with 2 Level 4 monsters):
Xyz Summon: Combine two monsters to summon Gallant Granite
. Activate the Gallant Granite effect (separates 1 material) -> Add Adamancipator Researcher (if not already present) or Block Dragon from your deck to your hand.
. Special Summon Adamancipator Researcher from your hand (since you are controlling Gallant Granite , a Stone monster).
. Excavate: Activates the Researcher effect : Flip the first 5 cards of your deck -> Special Summon 1 Tier 4 or lower (Non-Tuner) Stone monster.
. Leo Synchro (Synchro Climb):
Use Tuner + Non-Tuner -> Synchro Summon Adamancipator Risen - Raptite (Level 6).
Activate Raptite -> Unearth 5 more cards -> Summon more Stone monsters
. Use Raptite + Tuner (just summoned) -> Synchro Summon Adamancipator Risen - Dragite (Level 8) or Borreload Savage Dragon
End Board: You will have Dragite (Spell/Trap Blocker) and can add Herald of the Arc Light or I:P Masquerena depending on the resources you mine.
.
3. BRANCH B: OPHION LOCK PLAYSTYLE
This is a "lost" playstyle, used to hard counter meta decks.
From Step 1 (already have 2 Evilswarm Heliotrope):
Xyz Summon: Stack 2 Heliotrope to summon Evilswarm Ophion
. Seek protection: Activate Ophion effect (separate materials) -> Add Quick-Play Infestation Pandemic spell from your deck to your hand.
. Settings: Set Infestation Pandemic .
Further recalls (if any):
If you still have Tuner ( Analyzer/Seeker ) in your hand, you can continue the Synchro combo as in Branch A.
Use Cartorhyn to get an extra Normal Summon for Koa'ki Meiru Guardian.
.
4. REGENERATION COMBO: BLOCK DRAGON LOOP
When resources are depleted or a decisive blow is needed, the Block Dragon is the key.
Condition: There are 3 Ground monsters in the graveyard (e.g., Rescue Rabbit already used, Gallant Granite , monster detached from Xyz).
Steps:
Summon: Exorcise 3 Earth from Graveyard -> Special Summon Block Dragon
. Use Block Dragon to Link Summon (for example, I:P Masquerena or Knightmare Unicorn )
. Block Dragon is sent to the graveyard -> Add up to 3 Stone monsters from your deck to your hand so that their total level equals 8.
Common pick combinations: Researcher (Lv2) + Seeker (Lv2) + Gigantes/Supplier (Lv4)
.
Use the cards you just drew to continue Special Summoning and Synchro/Xyz in that turn, or prepare for the next turn.



























