Zombies Deck Breakdown

Main Deck

R rarity
Bacon Saver
R rarity
Bacon Saver
R rarity
Bacon Saver
DARK 2
Bacon Saver
  • ATK:

  • 700

  • DEF:

  • 600


During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.

Card rarity
Hapi, Guidance of Horus
Card rarity
Hapi, Guidance of Horus
Card rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

Card rarity
Imsety, Glory of Horus
Card rarity
Imsety, Glory of Horus
Card rarity
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

UR rarity
Lava Golem
UR rarity
Lava Golem
UR rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Card rarity
King's Sarcophagus
Card rarity
King's Sarcophagus
Card rarity
King's Sarcophagus
Spell Continuous
King's Sarcophagus

    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

    R rarity
    Zombie World
    R rarity
    Zombie World
    R rarity
    Zombie World
    Spell Field
    Zombie World

      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

      Popular Skills

      Precious Cards of the Dark: 50%
      Starlight Drive: 50%
      Starlight Drive

      Need 21 UR

      Card rarity
      Hapi, Guidance of Horus1 copy
      Card rarity
      Imsety, Glory of Horus3 copies
      UR rarity
      Lava Golem2 copies
      UR rarity
      Nibiru, the Primal Being1 copy
      UR rarity
      Sauravis, the Ancient and Ascended1 copy
      Card rarity
      Chaos Angel1 copy
      UR rarity
      Herald of the Arc Light1 copy
      UR rarity
      Skeletal Dragon Felgrand1 copy
      UR rarity
      Stardust Dragon3 copies
      UR rarity
      Ghost Belle & Haunted Mansion3 copies
      Card rarity
      King's Sarcophagus2 copies
      UR rarity
      Sky Striker Mobilize - Engage!2 copies

      Main: 30 Extra: 9

      R rarity
      Bacon Saver
      R rarity
      Bacon Saver
      R rarity
      Bacon Saver
      DARK 2
      Bacon Saver
      • ATK:

      • 700

      • DEF:

      • 600


      During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.


      Card rarity
      Hapi, Guidance of Horus
      Card rarity
      Hapi, Guidance of Horus
      Card rarity
      Hapi, Guidance of Horus
      WIND 8
      Hapi, Guidance of Horus
      • ATK:

      • 2400

      • DEF:

      • 1600


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


      Card rarity
      Imsety, Glory of Horus
      Card rarity
      Imsety, Glory of Horus
      Card rarity
      Imsety, Glory of Horus
      DARK 8
      Imsety, Glory of Horus
      • ATK:

      • 3000

      • DEF:

      • 1800


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


      Card rarity
      Imsety, Glory of Horus
      Card rarity
      Imsety, Glory of Horus
      Card rarity
      Imsety, Glory of Horus
      DARK 8
      Imsety, Glory of Horus
      • ATK:

      • 3000

      • DEF:

      • 1800


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


      Card rarity
      Imsety, Glory of Horus
      Card rarity
      Imsety, Glory of Horus
      Card rarity
      Imsety, Glory of Horus
      DARK 8
      Imsety, Glory of Horus
      • ATK:

      • 3000

      • DEF:

      • 1800


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


      UR rarity
      Lava Golem
      UR rarity
      Lava Golem
      UR rarity
      Lava Golem
      FIRE 8
      Lava Golem
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


      UR rarity
      Lava Golem
      UR rarity
      Lava Golem
      UR rarity
      Lava Golem
      FIRE 8
      Lava Golem
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


      SR rarity
      Mezuki
      SR rarity
      Mezuki
      SR rarity
      Mezuki
      EARTH 4
      Mezuki
      • ATK:

      • 1700

      • DEF:

      • 800


      You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


      SR rarity
      Mezuki
      SR rarity
      Mezuki
      SR rarity
      Mezuki
      EARTH 4
      Mezuki
      • ATK:

      • 1700

      • DEF:

      • 800


      You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


      SR rarity
      Mezuki
      SR rarity
      Mezuki
      SR rarity
      Mezuki
      EARTH 4
      Mezuki
      • ATK:

      • 1700

      • DEF:

      • 800


      You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


      R rarity
      Necroworld Banshee
      R rarity
      Necroworld Banshee
      R rarity
      Necroworld Banshee
      DARK 4
      Necroworld Banshee
      • ATK:

      • 1800

      • DEF:

      • 200


      "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


      R rarity
      Necroworld Banshee
      R rarity
      Necroworld Banshee
      R rarity
      Necroworld Banshee
      DARK 4
      Necroworld Banshee
      • ATK:

      • 1800

      • DEF:

      • 200


      "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


      UR rarity
      Nibiru, the Primal Being
      UR rarity
      Nibiru, the Primal Being
      UR rarity
      Nibiru, the Primal Being
      LIGHT 11
      Nibiru, the Primal Being
      • ATK:

      • 3000

      • DEF:

      • 600


      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


      SR rarity
      Quillbolt Hedgehog
      SR rarity
      Quillbolt Hedgehog
      SR rarity
      Quillbolt Hedgehog
      EARTH 2
      Quillbolt Hedgehog
      • ATK:

      • 800

      • DEF:

      • 800


      If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


      SR rarity
      Quillbolt Hedgehog
      SR rarity
      Quillbolt Hedgehog
      SR rarity
      Quillbolt Hedgehog
      EARTH 2
      Quillbolt Hedgehog
      • ATK:

      • 800

      • DEF:

      • 800


      If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


      UR rarity
      Sauravis, the Ancient and Ascended
      UR rarity
      Sauravis, the Ancient and Ascended
      UR rarity
      Sauravis, the Ancient and Ascended
      LIGHT 7
      Sauravis, the Ancient and Ascended
      • ATK:

      • 2600

      • DEF:

      • 2800


      You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


      UR rarity
      Ghost Belle & Haunted Mansion
      UR rarity
      Ghost Belle & Haunted Mansion
      UR rarity
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      UR rarity
      Ghost Belle & Haunted Mansion
      UR rarity
      Ghost Belle & Haunted Mansion
      UR rarity
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      UR rarity
      Ghost Belle & Haunted Mansion
      UR rarity
      Ghost Belle & Haunted Mansion
      UR rarity
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      N rarity
      Mad Mauler
      N rarity
      Mad Mauler
      N rarity
      Mad Mauler
      DARK 2
      Mad Mauler
      • ATK:

      • 400

      • DEF:

      • 200


      This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


      N rarity
      Plaguespreader Zombie
      N rarity
      Plaguespreader Zombie
      N rarity
      Plaguespreader Zombie
      DARK 2
      Plaguespreader Zombie
      • ATK:

      • 400

      • DEF:

      • 200


      If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


      SR rarity
      Uni-Zombie
      SR rarity
      Uni-Zombie
      SR rarity
      Uni-Zombie
      DARK 3
      Uni-Zombie
      • ATK:

      • 1300

      • DEF:

      • 0


      You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


      SR rarity
      Uni-Zombie
      SR rarity
      Uni-Zombie
      SR rarity
      Uni-Zombie
      DARK 3
      Uni-Zombie
      • ATK:

      • 1300

      • DEF:

      • 0


      You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


      Card rarity
      King's Sarcophagus
      Card rarity
      King's Sarcophagus
      Card rarity
      King's Sarcophagus
      Spell Continuous
      King's Sarcophagus

        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


        Card rarity
        King's Sarcophagus
        Card rarity
        King's Sarcophagus
        Card rarity
        King's Sarcophagus
        Spell Continuous
        King's Sarcophagus

          "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


          R rarity
          Sky Striker Maneuver - Vector Blast
          R rarity
          Sky Striker Maneuver - Vector Blast
          R rarity
          Sky Striker Maneuver - Vector Blast
          Spell Normal
          Sky Striker Maneuver - Vector Blast

            If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


            R rarity
            Sky Striker Maneuver - Vector Blast
            R rarity
            Sky Striker Maneuver - Vector Blast
            R rarity
            Sky Striker Maneuver - Vector Blast
            Spell Normal
            Sky Striker Maneuver - Vector Blast

              If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


              UR rarity
              Sky Striker Mobilize - Engage!
              UR rarity
              Sky Striker Mobilize - Engage!
              UR rarity
              Sky Striker Mobilize - Engage!
              Spell Normal
              Sky Striker Mobilize - Engage!

                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                UR rarity
                Sky Striker Mobilize - Engage!
                UR rarity
                Sky Striker Mobilize - Engage!
                UR rarity
                Sky Striker Mobilize - Engage!
                Spell Normal
                Sky Striker Mobilize - Engage!

                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                  R rarity
                  Zombie World
                  R rarity
                  Zombie World
                  R rarity
                  Zombie World
                  Spell Field
                  Zombie World

                    All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                    Card rarity
                    Chaos Angel
                    Card rarity
                    Chaos Angel
                    Card rarity
                    Chaos Angel
                    DARK 10
                    Chaos Angel
                    • ATK:

                    • 3500

                    • DEF:

                    • 2800


                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                    UR rarity
                    Herald of the Arc Light
                    UR rarity
                    Herald of the Arc Light
                    UR rarity
                    Herald of the Arc Light
                    LIGHT 4
                    Herald of the Arc Light
                    • ATK:

                    • 600

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                    UR rarity
                    Skeletal Dragon Felgrand
                    UR rarity
                    Skeletal Dragon Felgrand
                    UR rarity
                    Skeletal Dragon Felgrand
                    LIGHT 8
                    Skeletal Dragon Felgrand
                    • ATK:

                    • 2800

                    • DEF:

                    • 2800


                    1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                    UR rarity
                    Stardust Dragon
                    UR rarity
                    Stardust Dragon
                    UR rarity
                    Stardust Dragon
                    WIND 8
                    Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                    UR rarity
                    Stardust Dragon
                    UR rarity
                    Stardust Dragon
                    UR rarity
                    Stardust Dragon
                    WIND 8
                    Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                    UR rarity
                    Stardust Dragon
                    UR rarity
                    Stardust Dragon
                    UR rarity
                    Stardust Dragon
                    WIND 8
                    Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                    SR rarity
                    Swordsoul Supreme Sovereign - Chengying
                    SR rarity
                    Swordsoul Supreme Sovereign - Chengying
                    SR rarity
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                    SR rarity
                    Swordsoul Supreme Sovereign - Chengying
                    SR rarity
                    Swordsoul Supreme Sovereign - Chengying
                    SR rarity
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                    SR rarity
                    Immortal Dragon
                    SR rarity
                    Immortal Dragon
                    SR rarity
                    Immortal Dragon
                    DARK 6
                    Immortal Dragon
                    • ATK:

                    • 500

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


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                    Zombies
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