Paleozoics Deck Breakdown

Cards Usage Statistic

Main Deck

N rarity
Capshell
N rarity
Capshell
N rarity
Capshell
DARK 2
Capshell
  • ATK:

  • 0

  • DEF:

  • 0


You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.

SR rarity
Jizukiru, the Star Destroying Kaiju
SR rarity
Jizukiru, the Star Destroying Kaiju
SR rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Card rarity
Labrynth Stovie Torbie
Card rarity
Labrynth Stovie Torbie
Card rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR rarity
Lord of the Heavenly Prison
UR rarity
Lord of the Heavenly Prison
UR rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

Card rarity
Lovely Labrynth of the Silver Castle
Card rarity
Lovely Labrynth of the Silver Castle
Card rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

Card rarity
Spright Blue
Card rarity
Spright Blue
Card rarity
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.

Card rarity
Spright Jet
Card rarity
Spright Jet
Card rarity
Spright Jet
DARK 2
Spright Jet
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.

UR rarity
The Winged Dragon of Ra - Sphere Mode
UR rarity
The Winged Dragon of Ra - Sphere Mode
UR rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

Card rarity
Big Welcome Labrynth
Card rarity
Big Welcome Labrynth
Card rarity
Big Welcome Labrynth
Trap Normal
Big Welcome Labrynth

    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

    R rarity
    Crusadia Krawler
    R rarity
    Crusadia Krawler
    R rarity
    Crusadia Krawler
    Trap Continuous
    Crusadia Krawler

      Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.

      N rarity
      Discord
      N rarity
      Discord
      N rarity
      Discord
      Trap Continuous
      Discord

        Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.

        R rarity
        Limited to 1 copy
        Hallowed Life Barrier
        R rarity
        Limited to 1 copy
        Hallowed Life Barrier
        R rarity
        Limited to 1 copy
        Hallowed Life Barrier
        Trap Normal
        Hallowed Life Barrier

          Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

          UR rarity
          Ice Dragon's Prison
          UR rarity
          Ice Dragon's Prison
          UR rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            UR rarity
            Lost Wind
            UR rarity
            Lost Wind
            UR rarity
            Lost Wind
            Trap Normal
            Lost Wind

              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

              N rarity
              Non-Fusion Area
              N rarity
              Non-Fusion Area
              N rarity
              Non-Fusion Area
              Trap Continuous
              Non-Fusion Area

                Neither player can Fusion Summon.

                UR rarity
                Paleozoic Canadia
                UR rarity
                Paleozoic Canadia
                UR rarity
                Paleozoic Canadia
                Trap Normal
                Paleozoic Canadia

                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  UR rarity
                  Paleozoic Dinomischus
                  UR rarity
                  Paleozoic Dinomischus
                  UR rarity
                  Paleozoic Dinomischus
                  Trap Normal
                  Paleozoic Dinomischus

                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N rarity
                    Paleozoic Leanchoilia
                    N rarity
                    Paleozoic Leanchoilia
                    N rarity
                    Paleozoic Leanchoilia
                    Trap Normal
                    Paleozoic Leanchoilia

                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      SR rarity
                      Paleozoic Olenoides
                      SR rarity
                      Paleozoic Olenoides
                      SR rarity
                      Paleozoic Olenoides
                      Trap Normal
                      Paleozoic Olenoides

                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        R rarity
                        Shapesister
                        R rarity
                        Shapesister
                        R rarity
                        Shapesister
                        Trap Continuous
                        Shapesister

                          Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.

                          Card rarity
                          Spright Double Cross
                          Card rarity
                          Spright Double Cross
                          Card rarity
                          Spright Double Cross
                          Trap Normal
                          Spright Double Cross

                            Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn.

                            Extra Deck

                            Card rarity
                            Silhouhatte Rabbit
                            Card rarity
                            Silhouhatte Rabbit
                            Card rarity
                            Silhouhatte Rabbit
                            LIGHT
                            Silhouhatte Rabbit
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                            Card rarity
                            Chaos Angel
                            Card rarity
                            Chaos Angel
                            Card rarity
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                            UR rarity
                            Herald of the Arc Light
                            UR rarity
                            Herald of the Arc Light
                            UR rarity
                            Herald of the Arc Light
                            LIGHT 4
                            Herald of the Arc Light
                            • ATK:

                            • 600

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                            Card rarity
                            Gigantic Spright
                            Card rarity
                            Gigantic Spright
                            Card rarity
                            Gigantic Spright
                            DARK
                            Gigantic Spright
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                            Card rarity
                            Onibimaru Soul Sweeper
                            Card rarity
                            Onibimaru Soul Sweeper
                            Card rarity
                            Onibimaru Soul Sweeper
                            DARK
                            Onibimaru Soul Sweeper
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

                            R rarity
                            Paleozoic Anomalocaris
                            R rarity
                            Paleozoic Anomalocaris
                            R rarity
                            Paleozoic Anomalocaris
                            WATER
                            Paleozoic Anomalocaris
                            • ATK:

                            • 2400

                            • DEF:

                            • 0


                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                            SR rarity
                            Paleozoic Opabinia
                            SR rarity
                            Paleozoic Opabinia
                            SR rarity
                            Paleozoic Opabinia
                            WATER
                            Paleozoic Opabinia
                            • ATK:

                            • 0

                            • DEF:

                            • 2400


                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                            R rarity
                            Sky Cavalry Centaurea
                            R rarity
                            Sky Cavalry Centaurea
                            R rarity
                            Sky Cavalry Centaurea
                            LIGHT
                            Sky Cavalry Centaurea
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                            Card rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            Card rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            Card rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                            Popular Skills

                            Sanctuary of the King's Treasures: 100%
                            Sanctuary of the King's Treasures

                            Need 23 UR

                            Card rarity
                            Labrynth Stovie Torbie1 copy
                            UR rarity
                            Lord of the Heavenly Prison1 copy
                            Card rarity
                            Lovely Labrynth of the Silver Castle1 copy
                            Card rarity
                            Spright Blue1 copy
                            Card rarity
                            Spright Jet1 copy
                            UR rarity
                            The Winged Dragon of Ra - Sphere Mode1 copy
                            Card rarity
                            Silhouhatte Rabbit1 copy
                            Card rarity
                            Chaos Angel1 copy
                            UR rarity
                            Herald of the Arc Light1 copy
                            Card rarity
                            Gigantic Spright1 copy
                            Card rarity
                            Onibimaru Soul Sweeper1 copy
                            Card rarity
                            Super Starslayer TY-PHON - Sky Crisis1 copy
                            Card rarity
                            Big Welcome Labrynth2 copies
                            UR rarity
                            Ice Dragon's Prison1 copy
                            UR rarity
                            Lost Wind1 copy
                            UR rarity
                            Paleozoic Canadia3 copies
                            UR rarity
                            Paleozoic Dinomischus3 copies
                            Card rarity
                            Spright Double Cross1 copy

                            Main: 30 Extra: 9

                            N rarity
                            Capshell
                            N rarity
                            Capshell
                            N rarity
                            Capshell
                            DARK 2
                            Capshell
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.


                            SR rarity
                            Jizukiru, the Star Destroying Kaiju
                            SR rarity
                            Jizukiru, the Star Destroying Kaiju
                            SR rarity
                            Jizukiru, the Star Destroying Kaiju
                            LIGHT 10
                            Jizukiru, the Star Destroying Kaiju
                            • ATK:

                            • 3300

                            • DEF:

                            • 2600


                            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                            Card rarity
                            Labrynth Stovie Torbie
                            Card rarity
                            Labrynth Stovie Torbie
                            Card rarity
                            Labrynth Stovie Torbie
                            DARK 2
                            Labrynth Stovie Torbie
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                            UR rarity
                            Lord of the Heavenly Prison
                            UR rarity
                            Lord of the Heavenly Prison
                            UR rarity
                            Lord of the Heavenly Prison
                            DARK 10
                            Lord of the Heavenly Prison
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                            Card rarity
                            Lovely Labrynth of the Silver Castle
                            Card rarity
                            Lovely Labrynth of the Silver Castle
                            Card rarity
                            Lovely Labrynth of the Silver Castle
                            DARK 8
                            Lovely Labrynth of the Silver Castle
                            • ATK:

                            • 2900

                            • DEF:

                            • 1900


                            Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                            Card rarity
                            Spright Blue
                            Card rarity
                            Spright Blue
                            Card rarity
                            Spright Blue
                            DARK 2
                            Spright Blue
                            • ATK:

                            • 1100

                            • DEF:

                            • 1000


                            If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                            Card rarity
                            Spright Jet
                            Card rarity
                            Spright Jet
                            Card rarity
                            Spright Jet
                            DARK 2
                            Spright Jet
                            • ATK:

                            • 1300

                            • DEF:

                            • 700


                            If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                            UR rarity
                            The Winged Dragon of Ra - Sphere Mode
                            UR rarity
                            The Winged Dragon of Ra - Sphere Mode
                            UR rarity
                            The Winged Dragon of Ra - Sphere Mode
                            DIVINE 10
                            The Winged Dragon of Ra - Sphere Mode
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                            Card rarity
                            Big Welcome Labrynth
                            Card rarity
                            Big Welcome Labrynth
                            Card rarity
                            Big Welcome Labrynth
                            Trap Normal
                            Big Welcome Labrynth

                              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                              Card rarity
                              Big Welcome Labrynth
                              Card rarity
                              Big Welcome Labrynth
                              Card rarity
                              Big Welcome Labrynth
                              Trap Normal
                              Big Welcome Labrynth

                                Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                R rarity
                                Crusadia Krawler
                                R rarity
                                Crusadia Krawler
                                R rarity
                                Crusadia Krawler
                                Trap Continuous
                                Crusadia Krawler

                                  Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


                                  R rarity
                                  Crusadia Krawler
                                  R rarity
                                  Crusadia Krawler
                                  R rarity
                                  Crusadia Krawler
                                  Trap Continuous
                                  Crusadia Krawler

                                    Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


                                    R rarity
                                    Crusadia Krawler
                                    R rarity
                                    Crusadia Krawler
                                    R rarity
                                    Crusadia Krawler
                                    Trap Continuous
                                    Crusadia Krawler

                                      Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


                                      N rarity
                                      Discord
                                      N rarity
                                      Discord
                                      N rarity
                                      Discord
                                      Trap Continuous
                                      Discord

                                        Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


                                        R rarity
                                        Limited to 1 copy
                                        Hallowed Life Barrier
                                        R rarity
                                        Limited to 1 copy
                                        Hallowed Life Barrier
                                        R rarity
                                        Limited to 1 copy
                                        Hallowed Life Barrier
                                        Trap Normal
                                        Hallowed Life Barrier

                                          Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                          UR rarity
                                          Ice Dragon's Prison
                                          UR rarity
                                          Ice Dragon's Prison
                                          UR rarity
                                          Ice Dragon's Prison
                                          Trap Normal
                                          Ice Dragon's Prison

                                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                            UR rarity
                                            Lost Wind
                                            UR rarity
                                            Lost Wind
                                            UR rarity
                                            Lost Wind
                                            Trap Normal
                                            Lost Wind

                                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                              N rarity
                                              Non-Fusion Area
                                              N rarity
                                              Non-Fusion Area
                                              N rarity
                                              Non-Fusion Area
                                              Trap Continuous
                                              Non-Fusion Area

                                                Neither player can Fusion Summon.


                                                UR rarity
                                                Paleozoic Canadia
                                                UR rarity
                                                Paleozoic Canadia
                                                UR rarity
                                                Paleozoic Canadia
                                                Trap Normal
                                                Paleozoic Canadia

                                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  UR rarity
                                                  Paleozoic Canadia
                                                  UR rarity
                                                  Paleozoic Canadia
                                                  UR rarity
                                                  Paleozoic Canadia
                                                  Trap Normal
                                                  Paleozoic Canadia

                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    UR rarity
                                                    Paleozoic Canadia
                                                    UR rarity
                                                    Paleozoic Canadia
                                                    UR rarity
                                                    Paleozoic Canadia
                                                    Trap Normal
                                                    Paleozoic Canadia

                                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      UR rarity
                                                      Paleozoic Dinomischus
                                                      UR rarity
                                                      Paleozoic Dinomischus
                                                      UR rarity
                                                      Paleozoic Dinomischus
                                                      Trap Normal
                                                      Paleozoic Dinomischus

                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        UR rarity
                                                        Paleozoic Dinomischus
                                                        UR rarity
                                                        Paleozoic Dinomischus
                                                        UR rarity
                                                        Paleozoic Dinomischus
                                                        Trap Normal
                                                        Paleozoic Dinomischus

                                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          UR rarity
                                                          Paleozoic Dinomischus
                                                          UR rarity
                                                          Paleozoic Dinomischus
                                                          UR rarity
                                                          Paleozoic Dinomischus
                                                          Trap Normal
                                                          Paleozoic Dinomischus

                                                            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            N rarity
                                                            Paleozoic Leanchoilia
                                                            N rarity
                                                            Paleozoic Leanchoilia
                                                            N rarity
                                                            Paleozoic Leanchoilia
                                                            Trap Normal
                                                            Paleozoic Leanchoilia

                                                              Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              SR rarity
                                                              Paleozoic Olenoides
                                                              SR rarity
                                                              Paleozoic Olenoides
                                                              SR rarity
                                                              Paleozoic Olenoides
                                                              Trap Normal
                                                              Paleozoic Olenoides

                                                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                R rarity
                                                                Shapesister
                                                                R rarity
                                                                Shapesister
                                                                R rarity
                                                                Shapesister
                                                                Trap Continuous
                                                                Shapesister

                                                                  Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                                  R rarity
                                                                  Shapesister
                                                                  R rarity
                                                                  Shapesister
                                                                  R rarity
                                                                  Shapesister
                                                                  Trap Continuous
                                                                  Shapesister

                                                                    Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                                    R rarity
                                                                    Shapesister
                                                                    R rarity
                                                                    Shapesister
                                                                    R rarity
                                                                    Shapesister
                                                                    Trap Continuous
                                                                    Shapesister

                                                                      Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                                      Card rarity
                                                                      Spright Double Cross
                                                                      Card rarity
                                                                      Spright Double Cross
                                                                      Card rarity
                                                                      Spright Double Cross
                                                                      Trap Normal
                                                                      Spright Double Cross

                                                                        Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn.


                                                                        Card rarity
                                                                        Silhouhatte Rabbit
                                                                        Card rarity
                                                                        Silhouhatte Rabbit
                                                                        Card rarity
                                                                        Silhouhatte Rabbit
                                                                        LIGHT
                                                                        Silhouhatte Rabbit
                                                                        • ATK:

                                                                        • 1500

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                        Card rarity
                                                                        Chaos Angel
                                                                        Card rarity
                                                                        Chaos Angel
                                                                        Card rarity
                                                                        Chaos Angel
                                                                        DARK 10
                                                                        Chaos Angel
                                                                        • ATK:

                                                                        • 3500

                                                                        • DEF:

                                                                        • 2800


                                                                        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                        UR rarity
                                                                        Herald of the Arc Light
                                                                        UR rarity
                                                                        Herald of the Arc Light
                                                                        UR rarity
                                                                        Herald of the Arc Light
                                                                        LIGHT 4
                                                                        Herald of the Arc Light
                                                                        • ATK:

                                                                        • 600

                                                                        • DEF:

                                                                        • 1000


                                                                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                        Card rarity
                                                                        Gigantic Spright
                                                                        Card rarity
                                                                        Gigantic Spright
                                                                        Card rarity
                                                                        Gigantic Spright
                                                                        DARK
                                                                        Gigantic Spright
                                                                        • ATK:

                                                                        • 1600

                                                                        • DEF:

                                                                        • 1600


                                                                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                        Card rarity
                                                                        Onibimaru Soul Sweeper
                                                                        Card rarity
                                                                        Onibimaru Soul Sweeper
                                                                        Card rarity
                                                                        Onibimaru Soul Sweeper
                                                                        DARK
                                                                        Onibimaru Soul Sweeper
                                                                        • ATK:

                                                                        • 1900

                                                                        • DEF:

                                                                        • 1600


                                                                        2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                                        R rarity
                                                                        Paleozoic Anomalocaris
                                                                        R rarity
                                                                        Paleozoic Anomalocaris
                                                                        R rarity
                                                                        Paleozoic Anomalocaris
                                                                        WATER
                                                                        Paleozoic Anomalocaris
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 0


                                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                        SR rarity
                                                                        Paleozoic Opabinia
                                                                        SR rarity
                                                                        Paleozoic Opabinia
                                                                        SR rarity
                                                                        Paleozoic Opabinia
                                                                        WATER
                                                                        Paleozoic Opabinia
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 2400


                                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                        R rarity
                                                                        Sky Cavalry Centaurea
                                                                        R rarity
                                                                        Sky Cavalry Centaurea
                                                                        R rarity
                                                                        Sky Cavalry Centaurea
                                                                        LIGHT
                                                                        Sky Cavalry Centaurea
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 0


                                                                        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                        Card rarity
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        Card rarity
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        Card rarity
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        DARK
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        • ATK:

                                                                        • 2900

                                                                        • DEF:

                                                                        • 2900


                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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