Meklord Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.

R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.

R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.

R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

UR Rarity
Meklord Emperor Granel
UR Rarity
Meklord Emperor Granel
UR Rarity
Meklord Emperor Granel
EARTH 1
Meklord Emperor Granel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.

SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

SR Rarity
Meklord Nucleus Infinity Core
SR Rarity
Meklord Nucleus Infinity Core
SR Rarity
Meklord Nucleus Infinity Core
DARK 1
Meklord Nucleus Infinity Core
  • ATK:

  • 0

  • DEF:

  • 0


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.

N Rarity
Boon of the Meklord Emperor
N Rarity
Boon of the Meklord Emperor
N Rarity
Boon of the Meklord Emperor
Spell Normal
Boon of the Meklord Emperor

    If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

       Rarity
      Final Bringer of the End Times
       Rarity
      Final Bringer of the End Times
       Rarity
      Final Bringer of the End Times
      Spell Quick
      Final Bringer of the End Times

        Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          SR Rarity
          Meklord Assembly
          SR Rarity
          Meklord Assembly
          SR Rarity
          Meklord Assembly
          Spell Continuous
          Meklord Assembly

            When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.

            N Rarity
            Meklord Deflection
            N Rarity
            Meklord Deflection
            N Rarity
            Meklord Deflection
            Spell Quick
            Meklord Deflection

              Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.

              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                 Rarity
                Infinite Impermanence
                 Rarity
                Infinite Impermanence
                 Rarity
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Extra Deck

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                  UR Rarity
                  Linkuriboh
                  UR Rarity
                  Linkuriboh
                  UR Rarity
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                  N Rarity
                  Pentestag
                  N Rarity
                  Pentestag
                  N Rarity
                  Pentestag
                  DARK
                  Pentestag
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                  N Rarity
                  Qliphort Genius
                  N Rarity
                  Qliphort Genius
                  N Rarity
                  Qliphort Genius
                  EARTH
                  Qliphort Genius
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

                  SR Rarity
                  Drill Driver Vespenato
                  SR Rarity
                  Drill Driver Vespenato
                  SR Rarity
                  Drill Driver Vespenato
                  EARTH
                  Drill Driver Vespenato
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

                  UR Rarity
                  Full Armored Utopic Ray Lancer
                  UR Rarity
                  Full Armored Utopic Ray Lancer
                  UR Rarity
                  Full Armored Utopic Ray Lancer
                  WATER
                  Full Armored Utopic Ray Lancer
                  • ATK:

                  • 2500

                  • DEF:

                  • 600


                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                  UR Rarity
                  Gear Gigant X
                  UR Rarity
                  Gear Gigant X
                  UR Rarity
                  Gear Gigant X
                  EARTH
                  Gear Gigant X
                  • ATK:

                  • 2300

                  • DEF:

                  • 1500


                  2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

                  UR Rarity
                  Heavy Armored Train Ironwolf
                  UR Rarity
                  Heavy Armored Train Ironwolf
                  UR Rarity
                  Heavy Armored Train Ironwolf
                  EARTH
                  Heavy Armored Train Ironwolf
                  • ATK:

                  • 2200

                  • DEF:

                  • 2200


                  2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.

                  UR Rarity
                  Lyrilusc - Assembled Nightingale
                  UR Rarity
                  Lyrilusc - Assembled Nightingale
                  UR Rarity
                  Lyrilusc - Assembled Nightingale
                  WIND
                  Lyrilusc - Assembled Nightingale
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

                  Popular Skills

                  Meklord Refinement: 100%
                  Meklord Refinement

                  Need 16 UR

                  UR Rarity
                  Meklord Emperor Granel1 card
                  UR Rarity
                  Linkuriboh1 card
                  UR Rarity
                  Full Armored Utopic Ray Lancer1 card
                  UR Rarity
                  Gear Gigant X1 card
                  UR Rarity
                  Heavy Armored Train Ironwolf1 card
                  UR Rarity
                  Lyrilusc - Assembled Nightingale1 card
                   Rarity
                  Final Bringer of the End Times3 card
                  UR Rarity
                  Forbidden Droplet1 card
                  UR Rarity
                  Ice Dragon's Prison3 card
                   Rarity
                  Infinite Impermanence3 card

                  Main: 30 Extra: 9

                  SR Rarity
                  Meklord Army Deployer Obbligato
                  SR Rarity
                  Meklord Army Deployer Obbligato
                  Meklord Army Deployer Obbligato
                  LIGHT 4
                  Meklord Army Deployer Obbligato
                  • ATK:

                  • 1200

                  • DEF:

                  • 1800


                  During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


                  R Rarity
                  Meklord Army of Granel
                  R Rarity
                  Meklord Army of Granel
                  Meklord Army of Granel
                  EARTH 4
                  Meklord Army of Granel
                  • ATK:

                  • 1600

                  • DEF:

                  • 1200


                  This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


                  R Rarity
                  Meklord Army of Skiel
                  R Rarity
                  Meklord Army of Skiel
                  Meklord Army of Skiel
                  WIND 4
                  Meklord Army of Skiel
                  • ATK:

                  • 1200

                  • DEF:

                  • 1000


                  This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


                  R Rarity
                  Meklord Army of Wisel
                  R Rarity
                  Meklord Army of Wisel
                  Meklord Army of Wisel
                  DARK 4
                  Meklord Army of Wisel
                  • ATK:

                  • 1800

                  • DEF:

                  • 0


                  This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                  SR Rarity
                  Meklord Astro Dragon Triskelion
                  SR Rarity
                  Meklord Astro Dragon Triskelion
                  Meklord Astro Dragon Triskelion
                  DARK 10
                  Meklord Astro Dragon Triskelion
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


                  SR Rarity
                  Meklord Astro Dragon Triskelion
                  SR Rarity
                  Meklord Astro Dragon Triskelion
                  Meklord Astro Dragon Triskelion
                  DARK 10
                  Meklord Astro Dragon Triskelion
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


                  UR Rarity
                  Meklord Emperor Granel
                  UR Rarity
                  Meklord Emperor Granel
                  Meklord Emperor Granel
                  EARTH 1
                  Meklord Emperor Granel
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.


                  SR Rarity
                  Meklord Emperor Wisel
                  SR Rarity
                  Meklord Emperor Wisel
                  Meklord Emperor Wisel
                  DARK 1
                  Meklord Emperor Wisel
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


                  SR Rarity
                  Meklord Emperor Wisel
                  SR Rarity
                  Meklord Emperor Wisel
                  Meklord Emperor Wisel
                  DARK 1
                  Meklord Emperor Wisel
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


                  SR Rarity
                  Meklord Emperor Wisel - Synchro Absorption
                  SR Rarity
                  Meklord Emperor Wisel - Synchro Absorption
                  Meklord Emperor Wisel - Synchro Absorption
                  DARK 1
                  Meklord Emperor Wisel - Synchro Absorption
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


                  SR Rarity
                  Meklord Nucleus Infinity Core
                  SR Rarity
                  Meklord Nucleus Infinity Core
                  Meklord Nucleus Infinity Core
                  DARK 1
                  Meklord Nucleus Infinity Core
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


                  SR Rarity
                  Meklord Nucleus Infinity Core
                  SR Rarity
                  Meklord Nucleus Infinity Core
                  Meklord Nucleus Infinity Core
                  DARK 1
                  Meklord Nucleus Infinity Core
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


                  SR Rarity
                  Meklord Nucleus Infinity Core
                  SR Rarity
                  Meklord Nucleus Infinity Core
                  Meklord Nucleus Infinity Core
                  DARK 1
                  Meklord Nucleus Infinity Core
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


                  N Rarity
                  Boon of the Meklord Emperor
                  N Rarity
                  Boon of the Meklord Emperor
                  Boon of the Meklord Emperor
                  Spell Normal
                  Boon of the Meklord Emperor

                    If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.


                    SR Rarity
                    Dark Hole
                    SR Rarity
                    Dark Hole
                    Dark Hole
                    Spell Normal
                    Dark Hole

                      Destroy all monsters on the field.


                      SR Rarity
                      Dark Hole
                      SR Rarity
                      Dark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        SR Rarity
                        Dark Hole
                        SR Rarity
                        Dark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                           Rarity
                          Final Bringer of the End Times
                           Rarity
                          Final Bringer of the End Times
                          Final Bringer of the End Times
                          Spell Quick
                          Final Bringer of the End Times

                            Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                             Rarity
                            Final Bringer of the End Times
                             Rarity
                            Final Bringer of the End Times
                            Final Bringer of the End Times
                            Spell Quick
                            Final Bringer of the End Times

                              Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                               Rarity
                              Final Bringer of the End Times
                               Rarity
                              Final Bringer of the End Times
                              Final Bringer of the End Times
                              Spell Quick
                              Final Bringer of the End Times

                                Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  SR Rarity
                                  Meklord Assembly
                                  SR Rarity
                                  Meklord Assembly
                                  Meklord Assembly
                                  Spell Continuous
                                  Meklord Assembly

                                    When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                                    SR Rarity
                                    Meklord Assembly
                                    SR Rarity
                                    Meklord Assembly
                                    Meklord Assembly
                                    Spell Continuous
                                    Meklord Assembly

                                      When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                                      N Rarity
                                      Meklord Deflection
                                      N Rarity
                                      Meklord Deflection
                                      Meklord Deflection
                                      Spell Quick
                                      Meklord Deflection

                                        Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.


                                        UR Rarity
                                        Ice Dragon's Prison
                                        UR Rarity
                                        Ice Dragon's Prison
                                        Ice Dragon's Prison
                                        Trap Normal
                                        Ice Dragon's Prison

                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                          UR Rarity
                                          Ice Dragon's Prison
                                          UR Rarity
                                          Ice Dragon's Prison
                                          Ice Dragon's Prison
                                          Trap Normal
                                          Ice Dragon's Prison

                                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                            UR Rarity
                                            Ice Dragon's Prison
                                            UR Rarity
                                            Ice Dragon's Prison
                                            Ice Dragon's Prison
                                            Trap Normal
                                            Ice Dragon's Prison

                                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                               Rarity
                                              Infinite Impermanence
                                               Rarity
                                              Infinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                 Rarity
                                                Infinite Impermanence
                                                 Rarity
                                                Infinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                   Rarity
                                                  Infinite Impermanence
                                                   Rarity
                                                  Infinite Impermanence
                                                  Infinite Impermanence
                                                  Trap Normal
                                                  Infinite Impermanence

                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                    SR Rarity
                                                    Knightmare Phoenix
                                                    SR Rarity
                                                    Knightmare Phoenix
                                                    Knightmare Phoenix
                                                    FIRE
                                                    Knightmare Phoenix
                                                    • ATK:

                                                    • 1900

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Right


                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                    UR Rarity
                                                    Linkuriboh
                                                    UR Rarity
                                                    Linkuriboh
                                                    Linkuriboh
                                                    DARK
                                                    Linkuriboh
                                                    • ATK:

                                                    • 300

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                    N Rarity
                                                    Pentestag
                                                    N Rarity
                                                    Pentestag
                                                    Pentestag
                                                    DARK
                                                    Pentestag
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Bottom


                                                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                    N Rarity
                                                    Qliphort Genius
                                                    N Rarity
                                                    Qliphort Genius
                                                    Qliphort Genius
                                                    EARTH
                                                    Qliphort Genius
                                                    • ATK:

                                                    • 1800

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                                    SR Rarity
                                                    Drill Driver Vespenato
                                                    SR Rarity
                                                    Drill Driver Vespenato
                                                    Drill Driver Vespenato
                                                    EARTH
                                                    Drill Driver Vespenato
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2100


                                                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                                    UR Rarity
                                                    Full Armored Utopic Ray Lancer
                                                    UR Rarity
                                                    Full Armored Utopic Ray Lancer
                                                    Full Armored Utopic Ray Lancer
                                                    WATER
                                                    Full Armored Utopic Ray Lancer
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 600


                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                    UR Rarity
                                                    Gear Gigant X
                                                    UR Rarity
                                                    Gear Gigant X
                                                    Gear Gigant X
                                                    EARTH
                                                    Gear Gigant X
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1500


                                                    2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                                    UR Rarity
                                                    Heavy Armored Train Ironwolf
                                                    UR Rarity
                                                    Heavy Armored Train Ironwolf
                                                    Heavy Armored Train Ironwolf
                                                    EARTH
                                                    Heavy Armored Train Ironwolf
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 2200


                                                    2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                                                    UR Rarity
                                                    Lyrilusc - Assembled Nightingale
                                                    UR Rarity
                                                    Lyrilusc - Assembled Nightingale
                                                    Lyrilusc - Assembled Nightingale
                                                    WIND
                                                    Lyrilusc - Assembled Nightingale
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


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