Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

R Rarity
Battle Footballer
R Rarity
Battle Footballer
R Rarity
Battle Footballer
FIRE 4
Battle Footballer
  • ATK:

  • 1000

  • DEF:

  • 2100


A cyborg with high defense power. Originally it was invented for a football machine.

SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

N Rarity
Island Turtle
N Rarity
Island Turtle
N Rarity
Island Turtle
WATER 4
Island Turtle
  • ATK:

  • 1100

  • DEF:

  • 2000


A huge turtle that is often mistaken for an island.

R Rarity
Luster Dragon
R Rarity
Luster Dragon
R Rarity
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
EARTH 8
Magikey Mechmortar - Garesglasser
  • ATK:

  • 2000

  • DEF:

  • 2800


You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.

N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

UR Rarity
Advanced Ritual Art
UR Rarity
Advanced Ritual Art
UR Rarity
Advanced Ritual Art
Spell Normal
Advanced Ritual Art

    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.

    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        R Rarity
        Magikey Battle
        R Rarity
        Magikey Battle
        R Rarity
        Magikey Battle
        Spell Quick
        Magikey Battle

          Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.

          UR Rarity
          Magikey Maftea
          UR Rarity
          Magikey Maftea
          UR Rarity
          Magikey Maftea
          Spell Normal
          Magikey Maftea

            Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

            UR Rarity
            Magikey World
            UR Rarity
            Magikey World
            UR Rarity
            Magikey World
            Spell Field
            Magikey World

              When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

              UR Rarity
              Preparation of Rites
              UR Rarity
              Preparation of Rites
              UR Rarity
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                R Rarity
                Magikey Unlocking
                R Rarity
                Magikey Unlocking
                R Rarity
                Magikey Unlocking
                Trap Counter
                Magikey Unlocking

                  When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

                  Extra Deck

                  N Rarity
                  Magikey Beast - Ansyalabolas
                  N Rarity
                  Magikey Beast - Ansyalabolas
                  N Rarity
                  Magikey Beast - Ansyalabolas
                  DARK 4
                  Magikey Beast - Ansyalabolas
                  • ATK:

                  • 2200

                  • DEF:

                  • 2000


                  1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

                  R Rarity
                  Magikey Dragon - Andrabime
                  R Rarity
                  Magikey Dragon - Andrabime
                  R Rarity
                  Magikey Dragon - Andrabime
                  WIND 8
                  Magikey Dragon - Andrabime
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.

                  SR Rarity
                  Adamancipator Risen - Dragite
                  SR Rarity
                  Adamancipator Risen - Dragite
                  SR Rarity
                  Adamancipator Risen - Dragite
                  WATER 8
                  Adamancipator Risen - Dragite
                  • ATK:

                  • 3000

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                  UR Rarity
                  Draco Berserker of the Tenyi
                  UR Rarity
                  Draco Berserker of the Tenyi
                  UR Rarity
                  Draco Berserker of the Tenyi
                  DARK 8
                  Draco Berserker of the Tenyi
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                  R Rarity
                  Magikey Fiend - Transfurlmine
                  R Rarity
                  Magikey Fiend - Transfurlmine
                  R Rarity
                  Magikey Fiend - Transfurlmine
                  FIRE 8
                  Magikey Fiend - Transfurlmine
                  • ATK:

                  • 2800

                  • DEF:

                  • 2800


                  1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                  SR Rarity
                  Evilswarm Exciton Knight
                  SR Rarity
                  Evilswarm Exciton Knight
                  SR Rarity
                  Evilswarm Exciton Knight
                  LIGHT
                  Evilswarm Exciton Knight
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                  N Rarity
                  Magikey Spirit - Vepartu
                  N Rarity
                  Magikey Spirit - Vepartu
                  N Rarity
                  Magikey Spirit - Vepartu
                  WATER
                  Magikey Spirit - Vepartu
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.

                  Popular Skills

                  Princess Adena's Protection: 100%
                  Princess Adena's Protection

                  Need 14 UR

                  UR Rarity
                  Draco Berserker of the Tenyi1 card
                  UR Rarity
                  Abyss Dweller1 card
                  UR Rarity
                  Advanced Ritual Art3 card
                  UR Rarity
                  Forbidden Droplet3 card
                  UR Rarity
                  Magikey Maftea1 card
                  UR Rarity
                  Magikey World3 card
                  UR Rarity
                  Preparation of Rites2 card

                  Main: 30 Extra: 9

                  SR Rarity
                  Manju of the Ten Thousand Hands
                  SR Rarity
                  Manju of the Ten Thousand Hands
                  Manju of the Ten Thousand Hands
                  LIGHT 4
                  Manju of the Ten Thousand Hands
                  • ATK:

                  • 1400

                  • DEF:

                  • 1000


                  When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  SR Rarity
                  Manju of the Ten Thousand Hands
                  SR Rarity
                  Manju of the Ten Thousand Hands
                  Manju of the Ten Thousand Hands
                  LIGHT 4
                  Manju of the Ten Thousand Hands
                  • ATK:

                  • 1400

                  • DEF:

                  • 1000


                  When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  SR Rarity
                  Manju of the Ten Thousand Hands
                  SR Rarity
                  Manju of the Ten Thousand Hands
                  Manju of the Ten Thousand Hands
                  LIGHT 4
                  Manju of the Ten Thousand Hands
                  • ATK:

                  • 1400

                  • DEF:

                  • 1000


                  When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  R Rarity
                  Battle Footballer
                  R Rarity
                  Battle Footballer
                  Battle Footballer
                  FIRE 4
                  Battle Footballer
                  • ATK:

                  • 1000

                  • DEF:

                  • 2100


                  A cyborg with high defense power. Originally it was invented for a football machine.


                  SR Rarity
                  Clavkiys, the Magikey Skyblaster
                  SR Rarity
                  Clavkiys, the Magikey Skyblaster
                  Clavkiys, the Magikey Skyblaster
                  DARK 4
                  Clavkiys, the Magikey Skyblaster
                  • ATK:

                  • 1900

                  • DEF:

                  • 1900


                  ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


                  N Rarity
                  Island Turtle
                  N Rarity
                  Island Turtle
                  Island Turtle
                  WATER 4
                  Island Turtle
                  • ATK:

                  • 1100

                  • DEF:

                  • 2000


                  A huge turtle that is often mistaken for an island.


                  R Rarity
                  Luster Dragon
                  R Rarity
                  Luster Dragon
                  Luster Dragon
                  WIND 4
                  Luster Dragon
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


                  R Rarity
                  Magikey Mechmortar - Garesglasser
                  R Rarity
                  Magikey Mechmortar - Garesglasser
                  Magikey Mechmortar - Garesglasser
                  EARTH 8
                  Magikey Mechmortar - Garesglasser
                  • ATK:

                  • 2000

                  • DEF:

                  • 2800


                  You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


                  N Rarity
                  Magikey Mechmusket - Batosbuster
                  N Rarity
                  Magikey Mechmusket - Batosbuster
                  Magikey Mechmusket - Batosbuster
                  DARK 4
                  Magikey Mechmusket - Batosbuster
                  • ATK:

                  • 2000

                  • DEF:

                  • 2200


                  You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                  N Rarity
                  Magikey Mechmusket - Batosbuster
                  N Rarity
                  Magikey Mechmusket - Batosbuster
                  Magikey Mechmusket - Batosbuster
                  DARK 4
                  Magikey Mechmusket - Batosbuster
                  • ATK:

                  • 2000

                  • DEF:

                  • 2200


                  You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                  N Rarity
                  Magikey Mechmusket - Batosbuster
                  N Rarity
                  Magikey Mechmusket - Batosbuster
                  Magikey Mechmusket - Batosbuster
                  DARK 4
                  Magikey Mechmusket - Batosbuster
                  • ATK:

                  • 2000

                  • DEF:

                  • 2200


                  You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                  SR Rarity
                  Maginificent Magikey Mafteal
                  SR Rarity
                  Maginificent Magikey Mafteal
                  Maginificent Magikey Mafteal
                  LIGHT 4
                  Maginificent Magikey Mafteal
                  • ATK:

                  • 1600

                  • DEF:

                  • 1600


                  Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                  SR Rarity
                  Maginificent Magikey Mafteal
                  SR Rarity
                  Maginificent Magikey Mafteal
                  Maginificent Magikey Mafteal
                  LIGHT 4
                  Maginificent Magikey Mafteal
                  • ATK:

                  • 1600

                  • DEF:

                  • 1600


                  Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                  UR Rarity
                  Advanced Ritual Art
                  UR Rarity
                  Advanced Ritual Art
                  Advanced Ritual Art
                  Spell Normal
                  Advanced Ritual Art

                    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                    UR Rarity
                    Advanced Ritual Art
                    UR Rarity
                    Advanced Ritual Art
                    Advanced Ritual Art
                    Spell Normal
                    Advanced Ritual Art

                      This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                      UR Rarity
                      Advanced Ritual Art
                      UR Rarity
                      Advanced Ritual Art
                      Advanced Ritual Art
                      Spell Normal
                      Advanced Ritual Art

                        This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                        SR Rarity
                        Book of Eclipse
                        SR Rarity
                        Book of Eclipse
                        Book of Eclipse
                        Spell Quick
                        Book of Eclipse

                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                          SR Rarity
                          Book of Eclipse
                          SR Rarity
                          Book of Eclipse
                          Book of Eclipse
                          Spell Quick
                          Book of Eclipse

                            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                            SR Rarity
                            Book of Eclipse
                            SR Rarity
                            Book of Eclipse
                            Book of Eclipse
                            Spell Quick
                            Book of Eclipse

                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                              UR Rarity
                              Forbidden Droplet
                              UR Rarity
                              Forbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  Forbidden Droplet
                                  UR Rarity
                                  Forbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    R Rarity
                                    Magikey Battle
                                    R Rarity
                                    Magikey Battle
                                    Magikey Battle
                                    Spell Quick
                                    Magikey Battle

                                      Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.


                                      UR Rarity
                                      Magikey Maftea
                                      UR Rarity
                                      Magikey Maftea
                                      Magikey Maftea
                                      Spell Normal
                                      Magikey Maftea

                                        Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                                        UR Rarity
                                        Magikey World
                                        UR Rarity
                                        Magikey World
                                        Magikey World
                                        Spell Field
                                        Magikey World

                                          When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                          UR Rarity
                                          Magikey World
                                          UR Rarity
                                          Magikey World
                                          Magikey World
                                          Spell Field
                                          Magikey World

                                            When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                            UR Rarity
                                            Magikey World
                                            UR Rarity
                                            Magikey World
                                            Magikey World
                                            Spell Field
                                            Magikey World

                                              When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                              UR Rarity
                                              Preparation of Rites
                                              UR Rarity
                                              Preparation of Rites
                                              Preparation of Rites
                                              Spell Normal
                                              Preparation of Rites

                                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                UR Rarity
                                                Preparation of Rites
                                                UR Rarity
                                                Preparation of Rites
                                                Preparation of Rites
                                                Spell Normal
                                                Preparation of Rites

                                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                  R Rarity
                                                  Magikey Unlocking
                                                  R Rarity
                                                  Magikey Unlocking
                                                  Magikey Unlocking
                                                  Trap Counter
                                                  Magikey Unlocking

                                                    When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                                    N Rarity
                                                    Magikey Beast - Ansyalabolas
                                                    N Rarity
                                                    Magikey Beast - Ansyalabolas
                                                    Magikey Beast - Ansyalabolas
                                                    DARK 4
                                                    Magikey Beast - Ansyalabolas
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 2000


                                                    1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                                                    R Rarity
                                                    Magikey Dragon - Andrabime
                                                    R Rarity
                                                    Magikey Dragon - Andrabime
                                                    Magikey Dragon - Andrabime
                                                    WIND 8
                                                    Magikey Dragon - Andrabime
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                                    SR Rarity
                                                    Adamancipator Risen - Dragite
                                                    SR Rarity
                                                    Adamancipator Risen - Dragite
                                                    Adamancipator Risen - Dragite
                                                    WATER 8
                                                    Adamancipator Risen - Dragite
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2200


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                    UR Rarity
                                                    Draco Berserker of the Tenyi
                                                    UR Rarity
                                                    Draco Berserker of the Tenyi
                                                    Draco Berserker of the Tenyi
                                                    DARK 8
                                                    Draco Berserker of the Tenyi
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                    R Rarity
                                                    Magikey Fiend - Transfurlmine
                                                    R Rarity
                                                    Magikey Fiend - Transfurlmine
                                                    Magikey Fiend - Transfurlmine
                                                    FIRE 8
                                                    Magikey Fiend - Transfurlmine
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2800


                                                    1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                                    R Rarity
                                                    Magikey Fiend - Transfurlmine
                                                    R Rarity
                                                    Magikey Fiend - Transfurlmine
                                                    Magikey Fiend - Transfurlmine
                                                    FIRE 8
                                                    Magikey Fiend - Transfurlmine
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2800


                                                    1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                                    UR Rarity
                                                    Abyss Dweller
                                                    UR Rarity
                                                    Abyss Dweller
                                                    Abyss Dweller
                                                    WATER
                                                    Abyss Dweller
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1400


                                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                    SR Rarity
                                                    Evilswarm Exciton Knight
                                                    SR Rarity
                                                    Evilswarm Exciton Knight
                                                    Evilswarm Exciton Knight
                                                    LIGHT
                                                    Evilswarm Exciton Knight
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 0


                                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                    N Rarity
                                                    Magikey Spirit - Vepartu
                                                    N Rarity
                                                    Magikey Spirit - Vepartu
                                                    Magikey Spirit - Vepartu
                                                    WATER
                                                    Magikey Spirit - Vepartu
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


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