Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.

    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

      UR Rarity
      Necrovalley
      UR Rarity
      Necrovalley
      UR Rarity
      Necrovalley
      Spell Field
      Necrovalley

        All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

        SR Rarity
        Neos Fusion
        SR Rarity
        Neos Fusion
        SR Rarity
        Neos Fusion
        Spell Normal
        Neos Fusion

          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

            Extra Deck

            UR Rarity
            Elemental HERO Brave Neos
            UR Rarity
            Elemental HERO Brave Neos
            UR Rarity
            Elemental HERO Brave Neos
            LIGHT 7
            Elemental HERO Brave Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

            SR Rarity
            Elemental HERO Escuridao
            SR Rarity
            Elemental HERO Escuridao
            SR Rarity
            Elemental HERO Escuridao
            DARK 8
            Elemental HERO Escuridao
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

             Rarity
            Elemental HERO Flame Wingman - Infernal Rage
             Rarity
            Elemental HERO Flame Wingman - Infernal Rage
             Rarity
            Elemental HERO Flame Wingman - Infernal Rage
            WIND 8
            Elemental HERO Flame Wingman - Infernal Rage
            • ATK:

            • 2100

            • DEF:

            • 1200


            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

            UR Rarity
            Elemental HERO Great Tornado
            UR Rarity
            Elemental HERO Great Tornado
            UR Rarity
            Elemental HERO Great Tornado
            WIND 8
            Elemental HERO Great Tornado
            • ATK:

            • 2800

            • DEF:

            • 2200


            1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

            UR Rarity
            Elemental HERO Sunrise
            UR Rarity
            Elemental HERO Sunrise
            UR Rarity
            Elemental HERO Sunrise
            LIGHT 7
            Elemental HERO Sunrise
            • ATK:

            • 2500

            • DEF:

            • 1200


            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

            UR Rarity
            Elemental HERO The Shining
            UR Rarity
            Elemental HERO The Shining
            UR Rarity
            Elemental HERO The Shining
            LIGHT 8
            Elemental HERO The Shining
            • ATK:

            • 2600

            • DEF:

            • 2100


            1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

             Rarity
            Rainbow Neos
             Rarity
            Rainbow Neos
             Rarity
            Rainbow Neos
            LIGHT 10
            Rainbow Neos
            • ATK:

            • 4500

            • DEF:

            • 3000


            "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

             Rarity
            Wake Up Your Elemental HERO
             Rarity
            Wake Up Your Elemental HERO
             Rarity
            Wake Up Your Elemental HERO
            LIGHT 10
            Wake Up Your Elemental HERO
            • ATK:

            • 2500

            • DEF:

            • 2100


            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

            Popular Skills

            Dragonic Contact: 100%
            Dragonic Contact

            Need 28 UR

            UR Rarity
            Armed Dragon LV101 card
            UR Rarity
            Armed Dragon Thunder LV101 card
            UR Rarity
            Cross Keeper1 card
            UR Rarity
            D.D. Crow2 card
            UR Rarity
            Elemental HERO Stratos3 card
            UR Rarity
            Elemental HERO Brave Neos1 card
             Rarity
            Elemental HERO Flame Wingman - Infernal Rage1 card
            UR Rarity
            Elemental HERO Great Tornado1 card
            UR Rarity
            Elemental HERO Sunrise2 card
            UR Rarity
            Elemental HERO The Shining1 card
             Rarity
            Rainbow Neos1 card
             Rarity
            Wake Up Your Elemental HERO1 card
            UR Rarity
            Elemental HERO Neos2 card
             Rarity
            E - Emergency Call3 card
            UR Rarity
            Forbidden Droplet2 card
            UR Rarity
            Miracle Fusion2 card
            UR Rarity
            Mystical Space Typhoon2 card
            UR Rarity
            Super Polymerization1 card

            Main: 30 Extra: 9

            UR Rarity
            Armed Dragon LV10
            UR Rarity
            Armed Dragon LV10
            Armed Dragon LV10
            WIND 10
            Armed Dragon LV10
            • ATK:

            • 3000

            • DEF:

            • 2000


            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


            UR Rarity
            Armed Dragon Thunder LV10
            UR Rarity
            Armed Dragon Thunder LV10
            Armed Dragon Thunder LV10
            WIND 10
            Armed Dragon Thunder LV10
            • ATK:

            • 3000

            • DEF:

            • 2000


            If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


            UR Rarity
            Cross Keeper
            UR Rarity
            Cross Keeper
            Cross Keeper
            DARK 2
            Cross Keeper
            • ATK:

            • 400

            • DEF:

            • 400


            You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            SR Rarity
            Elemental HERO Liquid Soldier
            SR Rarity
            Elemental HERO Liquid Soldier
            Elemental HERO Liquid Soldier
            WATER 4
            Elemental HERO Liquid Soldier
            • ATK:

            • 1400

            • DEF:

            • 1300


            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


            SR Rarity
            Elemental HERO Liquid Soldier
            SR Rarity
            Elemental HERO Liquid Soldier
            Elemental HERO Liquid Soldier
            WATER 4
            Elemental HERO Liquid Soldier
            • ATK:

            • 1400

            • DEF:

            • 1300


            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


            UR Rarity
            Elemental HERO Stratos
            UR Rarity
            Elemental HERO Stratos
            Elemental HERO Stratos
            WIND 4
            Elemental HERO Stratos
            • ATK:

            • 1800

            • DEF:

            • 300


            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


            UR Rarity
            Elemental HERO Stratos
            UR Rarity
            Elemental HERO Stratos
            Elemental HERO Stratos
            WIND 4
            Elemental HERO Stratos
            • ATK:

            • 1800

            • DEF:

            • 300


            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


            UR Rarity
            Elemental HERO Stratos
            UR Rarity
            Elemental HERO Stratos
            Elemental HERO Stratos
            WIND 4
            Elemental HERO Stratos
            • ATK:

            • 1800

            • DEF:

            • 300


            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


            SR Rarity
            Rainbow Dragon
            SR Rarity
            Rainbow Dragon
            Rainbow Dragon
            LIGHT 10
            Rainbow Dragon
            • ATK:

            • 4000

            • DEF:

            • 0


            (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


            SR Rarity
            Winged Kuriboh LV6
            SR Rarity
            Winged Kuriboh LV6
            Winged Kuriboh LV6
            LIGHT 6
            Winged Kuriboh LV6
            • ATK:

            • 300

            • DEF:

            • 200


            (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.


            UR Rarity
            Elemental HERO Neos
            UR Rarity
            Elemental HERO Neos
            Elemental HERO Neos
            LIGHT 7
            Elemental HERO Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


            UR Rarity
            Elemental HERO Neos
            UR Rarity
            Elemental HERO Neos
            Elemental HERO Neos
            LIGHT 7
            Elemental HERO Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


            N Rarity
            Blizzard
            N Rarity
            Blizzard
            Blizzard
            Spell Quick
            Blizzard

              Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


               Rarity
              E - Emergency Call
               Rarity
              E - Emergency Call
              E - Emergency Call
              Spell Normal
              E - Emergency Call

                Add 1 "Elemental HERO" monster from your Deck to your hand.


                 Rarity
                E - Emergency Call
                 Rarity
                E - Emergency Call
                E - Emergency Call
                Spell Normal
                E - Emergency Call

                  Add 1 "Elemental HERO" monster from your Deck to your hand.


                   Rarity
                  E - Emergency Call
                   Rarity
                  E - Emergency Call
                  E - Emergency Call
                  Spell Normal
                  E - Emergency Call

                    Add 1 "Elemental HERO" monster from your Deck to your hand.


                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Miracle Fusion
                        UR Rarity
                        Miracle Fusion
                        Miracle Fusion
                        Spell Normal
                        Miracle Fusion

                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                          UR Rarity
                          Miracle Fusion
                          UR Rarity
                          Miracle Fusion
                          Miracle Fusion
                          Spell Normal
                          Miracle Fusion

                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                            UR Rarity
                            Mystical Space Typhoon
                            UR Rarity
                            Mystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              UR Rarity
                              Mystical Space Typhoon
                              UR Rarity
                              Mystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                SR Rarity
                                Neos Fusion
                                SR Rarity
                                Neos Fusion
                                Neos Fusion
                                Spell Normal
                                Neos Fusion

                                  Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                  SR Rarity
                                  Neos Fusion
                                  SR Rarity
                                  Neos Fusion
                                  Neos Fusion
                                  Spell Normal
                                  Neos Fusion

                                    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                    UR Rarity
                                    Super Polymerization
                                    UR Rarity
                                    Super Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      SR Rarity
                                      Cursed Seal of the Forbidden Spell
                                      SR Rarity
                                      Cursed Seal of the Forbidden Spell
                                      Cursed Seal of the Forbidden Spell
                                      Trap Counter
                                      Cursed Seal of the Forbidden Spell

                                        When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                        SR Rarity
                                        Cursed Seal of the Forbidden Spell
                                        SR Rarity
                                        Cursed Seal of the Forbidden Spell
                                        Cursed Seal of the Forbidden Spell
                                        Trap Counter
                                        Cursed Seal of the Forbidden Spell

                                          When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                          SR Rarity
                                          Cursed Seal of the Forbidden Spell
                                          SR Rarity
                                          Cursed Seal of the Forbidden Spell
                                          Cursed Seal of the Forbidden Spell
                                          Trap Counter
                                          Cursed Seal of the Forbidden Spell

                                            When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                            UR Rarity
                                            Elemental HERO Brave Neos
                                            UR Rarity
                                            Elemental HERO Brave Neos
                                            Elemental HERO Brave Neos
                                            LIGHT 7
                                            Elemental HERO Brave Neos
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                            SR Rarity
                                            Elemental HERO Escuridao
                                            SR Rarity
                                            Elemental HERO Escuridao
                                            Elemental HERO Escuridao
                                            DARK 8
                                            Elemental HERO Escuridao
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                             Rarity
                                            Elemental HERO Flame Wingman - Infernal Rage
                                             Rarity
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            WIND 8
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1200


                                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                            UR Rarity
                                            Elemental HERO Great Tornado
                                            UR Rarity
                                            Elemental HERO Great Tornado
                                            Elemental HERO Great Tornado
                                            WIND 8
                                            Elemental HERO Great Tornado
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2200


                                            1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                            UR Rarity
                                            Elemental HERO Sunrise
                                            UR Rarity
                                            Elemental HERO Sunrise
                                            Elemental HERO Sunrise
                                            LIGHT 7
                                            Elemental HERO Sunrise
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1200


                                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                            UR Rarity
                                            Elemental HERO Sunrise
                                            UR Rarity
                                            Elemental HERO Sunrise
                                            Elemental HERO Sunrise
                                            LIGHT 7
                                            Elemental HERO Sunrise
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1200


                                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                            UR Rarity
                                            Elemental HERO The Shining
                                            UR Rarity
                                            Elemental HERO The Shining
                                            Elemental HERO The Shining
                                            LIGHT 8
                                            Elemental HERO The Shining
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                             Rarity
                                            Rainbow Neos
                                             Rarity
                                            Rainbow Neos
                                            Rainbow Neos
                                            LIGHT 10
                                            Rainbow Neos
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 3000


                                            "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                             Rarity
                                            Wake Up Your Elemental HERO
                                             Rarity
                                            Wake Up Your Elemental HERO
                                            Wake Up Your Elemental HERO
                                            LIGHT 10
                                            Wake Up Your Elemental HERO
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.



                                            HEROS Decks in DUEL LINKS








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