Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    SR Rarity
    Apophis the Swamp Deity
    SR Rarity
    Apophis the Swamp Deity
    SR Rarity
    Apophis the Swamp Deity
    Trap Continuous
    Apophis the Swamp Deity

      During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

        R Rarity
        Eldlixir of Scarlet Sanguine
        R Rarity
        Eldlixir of Scarlet Sanguine
        R Rarity
        Eldlixir of Scarlet Sanguine
        Trap Normal
        Eldlixir of Scarlet Sanguine

          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

          N Rarity
          Guardian of the Golden Land
          N Rarity
          Guardian of the Golden Land
          N Rarity
          Guardian of the Golden Land
          Trap Continuous
          Guardian of the Golden Land

            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

            N Rarity
            Huaquero of the Golden Land
            N Rarity
            Huaquero of the Golden Land
            N Rarity
            Huaquero of the Golden Land
            Trap Continuous
            Huaquero of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

               Rarity
              Silhouhatte Trick
               Rarity
              Silhouhatte Trick
               Rarity
              Silhouhatte Trick
              Trap Continuous
              Silhouhatte Trick

                Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.

                Extra Deck

                R Rarity
                Skypalace Gangaridai
                R Rarity
                Skypalace Gangaridai
                R Rarity
                Skypalace Gangaridai
                WIND
                Skypalace Gangaridai
                • ATK:

                • 3400

                • DEF:

                • 3000


                2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                EARTH
                Superdreadnought Rail Cannon Juggernaut Liebe
                • ATK:

                • 4000

                • DEF:

                • 4000


                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                Popular Skills

                Sanctuary of the King's Treasures: 100%
                Sanctuary of the King's Treasures

                Need 13 UR

                UR Rarity
                Doomking Balerdroch1 card
                UR Rarity
                Eldlich the Golden Lord2 card
                UR Rarity
                Lord of the Heavenly Prison1 card
                UR Rarity
                The Winged Dragon of Ra - Sphere Mode1 card
                 Rarity
                Silhouhatte Rabbit1 card
                 Rarity
                Psychic End Punisher1 card
                 Rarity
                Ghost Belle & Haunted Mansion1 card
                UR Rarity
                Dingirsu, the Orcust of the Evening Star1 card
                UR Rarity
                Number 81: Superdreadnought Rail Cannon Super Dora1 card
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe1 card
                 Rarity
                Silhouhatte Trick1 card
                UR Rarity
                Statue of Anguish Pattern1 card

                Main: 30 Extra: 9

                R Rarity
                Alghoul Mazera
                R Rarity
                Alghoul Mazera
                Alghoul Mazera
                EARTH 8
                Alghoul Mazera
                • ATK:

                • 2800

                • DEF:

                • 2300


                If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


                UR Rarity
                Doomking Balerdroch
                UR Rarity
                Doomking Balerdroch
                Doomking Balerdroch
                DARK 8
                Doomking Balerdroch
                • ATK:

                • 2800

                • DEF:

                • 2000


                During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                UR Rarity
                Eldlich the Golden Lord
                UR Rarity
                Eldlich the Golden Lord
                Eldlich the Golden Lord
                LIGHT 10
                Eldlich the Golden Lord
                • ATK:

                • 2500

                • DEF:

                • 2800


                You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                UR Rarity
                Eldlich the Golden Lord
                UR Rarity
                Eldlich the Golden Lord
                Eldlich the Golden Lord
                LIGHT 10
                Eldlich the Golden Lord
                • ATK:

                • 2500

                • DEF:

                • 2800


                You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                Jizukiru, the Star Destroying Kaiju
                LIGHT 10
                Jizukiru, the Star Destroying Kaiju
                • ATK:

                • 3300

                • DEF:

                • 2600


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                UR Rarity
                Lord of the Heavenly Prison
                UR Rarity
                Lord of the Heavenly Prison
                Lord of the Heavenly Prison
                DARK 10
                Lord of the Heavenly Prison
                • ATK:

                • 3000

                • DEF:

                • 3000


                During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                R Rarity
                Necroworld Banshee
                R Rarity
                Necroworld Banshee
                Necroworld Banshee
                DARK 4
                Necroworld Banshee
                • ATK:

                • 1800

                • DEF:

                • 200


                "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                UR Rarity
                The Winged Dragon of Ra - Sphere Mode
                UR Rarity
                The Winged Dragon of Ra - Sphere Mode
                The Winged Dragon of Ra - Sphere Mode
                DIVINE 10
                The Winged Dragon of Ra - Sphere Mode
                • ATK:

                • -1

                • DEF:

                • -1


                Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                 Rarity
                Ghost Belle & Haunted Mansion
                 Rarity
                Ghost Belle & Haunted Mansion
                Ghost Belle & Haunted Mansion
                EARTH 3
                Ghost Belle & Haunted Mansion
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                SR Rarity
                Cursed Eldland
                SR Rarity
                Cursed Eldland
                Cursed Eldland
                Spell Continuous
                Cursed Eldland

                  You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                  SR Rarity
                  Cursed Eldland
                  SR Rarity
                  Cursed Eldland
                  Cursed Eldland
                  Spell Continuous
                  Cursed Eldland

                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                    R Rarity
                    Zombie World
                    R Rarity
                    Zombie World
                    Zombie World
                    Spell Field
                    Zombie World

                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                      SR Rarity
                      Apophis the Swamp Deity
                      SR Rarity
                      Apophis the Swamp Deity
                      Apophis the Swamp Deity
                      Trap Continuous
                      Apophis the Swamp Deity

                        During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                        SR Rarity
                        Apophis the Swamp Deity
                        SR Rarity
                        Apophis the Swamp Deity
                        Apophis the Swamp Deity
                        Trap Continuous
                        Apophis the Swamp Deity

                          During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                          SR Rarity
                          Apophis the Swamp Deity
                          SR Rarity
                          Apophis the Swamp Deity
                          Apophis the Swamp Deity
                          Trap Continuous
                          Apophis the Swamp Deity

                            During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                            R Rarity
                            Conquistador of the Golden Land
                            R Rarity
                            Conquistador of the Golden Land
                            Conquistador of the Golden Land
                            Trap Continuous
                            Conquistador of the Golden Land

                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                              R Rarity
                              Conquistador of the Golden Land
                              R Rarity
                              Conquistador of the Golden Land
                              Conquistador of the Golden Land
                              Trap Continuous
                              Conquistador of the Golden Land

                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                R Rarity
                                Conquistador of the Golden Land
                                R Rarity
                                Conquistador of the Golden Land
                                Conquistador of the Golden Land
                                Trap Continuous
                                Conquistador of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                  SR Rarity
                                  Debunk
                                  SR Rarity
                                  Debunk
                                  Debunk
                                  Trap Counter
                                  Debunk

                                    When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                    SR Rarity
                                    Debunk
                                    SR Rarity
                                    Debunk
                                    Debunk
                                    Trap Counter
                                    Debunk

                                      When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                      SR Rarity
                                      Debunk
                                      SR Rarity
                                      Debunk
                                      Debunk
                                      Trap Counter
                                      Debunk

                                        When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        Eldlixir of Scarlet Sanguine
                                        Trap Normal
                                        Eldlixir of Scarlet Sanguine

                                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                          R Rarity
                                          Eldlixir of Scarlet Sanguine
                                          R Rarity
                                          Eldlixir of Scarlet Sanguine
                                          Eldlixir of Scarlet Sanguine
                                          Trap Normal
                                          Eldlixir of Scarlet Sanguine

                                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                            R Rarity
                                            Eldlixir of Scarlet Sanguine
                                            R Rarity
                                            Eldlixir of Scarlet Sanguine
                                            Eldlixir of Scarlet Sanguine
                                            Trap Normal
                                            Eldlixir of Scarlet Sanguine

                                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                              N Rarity
                                              Guardian of the Golden Land
                                              N Rarity
                                              Guardian of the Golden Land
                                              Guardian of the Golden Land
                                              Trap Continuous
                                              Guardian of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                N Rarity
                                                Huaquero of the Golden Land
                                                N Rarity
                                                Huaquero of the Golden Land
                                                Huaquero of the Golden Land
                                                Trap Continuous
                                                Huaquero of the Golden Land

                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                  N Rarity
                                                  Huaquero of the Golden Land
                                                  N Rarity
                                                  Huaquero of the Golden Land
                                                  Huaquero of the Golden Land
                                                  Trap Continuous
                                                  Huaquero of the Golden Land

                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                    N Rarity
                                                    Huaquero of the Golden Land
                                                    N Rarity
                                                    Huaquero of the Golden Land
                                                    Huaquero of the Golden Land
                                                    Trap Continuous
                                                    Huaquero of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                       Rarity
                                                      Silhouhatte Trick
                                                       Rarity
                                                      Silhouhatte Trick
                                                      Silhouhatte Trick
                                                      Trap Continuous
                                                      Silhouhatte Trick

                                                        Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.


                                                        UR Rarity
                                                        Statue of Anguish Pattern
                                                        UR Rarity
                                                        Statue of Anguish Pattern
                                                        Statue of Anguish Pattern
                                                        Trap Continuous
                                                        Statue of Anguish Pattern

                                                          Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                           Rarity
                                                          Silhouhatte Rabbit
                                                           Rarity
                                                          Silhouhatte Rabbit
                                                          Silhouhatte Rabbit
                                                          LIGHT
                                                          Silhouhatte Rabbit
                                                          • ATK:

                                                          • 1500

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                          SR Rarity
                                                          Underworld Goddess of the Closed World
                                                          SR Rarity
                                                          Underworld Goddess of the Closed World
                                                          Underworld Goddess of the Closed World
                                                          LIGHT
                                                          Underworld Goddess of the Closed World
                                                          • ATK:

                                                          • 3000

                                                          • LINK-5

                                                          Link Arrow:

                                                          Top

                                                          Top-Right

                                                          Right

                                                          Bottom

                                                          Bottom-Right


                                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                          SR Rarity
                                                          Vampire Sucker
                                                          SR Rarity
                                                          Vampire Sucker
                                                          Vampire Sucker
                                                          DARK
                                                          Vampire Sucker
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                           Rarity
                                                          Psychic End Punisher
                                                           Rarity
                                                          Psychic End Punisher
                                                          Psychic End Punisher
                                                          LIGHT 11
                                                          Psychic End Punisher
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 3500


                                                          1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                          SR Rarity
                                                          Beatrice, Lady of the Eternal
                                                          SR Rarity
                                                          Beatrice, Lady of the Eternal
                                                          Beatrice, Lady of the Eternal
                                                          LIGHT
                                                          Beatrice, Lady of the Eternal
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2800


                                                          2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                                          UR Rarity
                                                          Dingirsu, the Orcust of the Evening Star
                                                          UR Rarity
                                                          Dingirsu, the Orcust of the Evening Star
                                                          Dingirsu, the Orcust of the Evening Star
                                                          DARK
                                                          Dingirsu, the Orcust of the Evening Star
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 2100


                                                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                          UR Rarity
                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                          UR Rarity
                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                          EARTH
                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                          • ATK:

                                                          • 3200

                                                          • DEF:

                                                          • 4000


                                                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                          R Rarity
                                                          Skypalace Gangaridai
                                                          R Rarity
                                                          Skypalace Gangaridai
                                                          Skypalace Gangaridai
                                                          WIND
                                                          Skypalace Gangaridai
                                                          • ATK:

                                                          • 3400

                                                          • DEF:

                                                          • 3000


                                                          2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          EARTH
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 4000


                                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


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