Archfiend Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
DARK 8
Archfiend Emperor, the First Lord of Horror
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

UR Rarity
Archfiend Heiress
UR Rarity
Archfiend Heiress
UR Rarity
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.

R Rarity
Bone Archfiend
R Rarity
Bone Archfiend
R Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
LIGHT 37
Archfiend Eccentrick
  • ATK:

  • 800

  • DEF:

  • 1000


[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

R Rarity
Vision Resonator
R Rarity
Vision Resonator
R Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

SR Rarity
Small World
SR Rarity
Small World
SR Rarity
Small World
Spell Normal
Small World

    Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

    SR Rarity
    Fiendish Golem
    SR Rarity
    Fiendish Golem
    SR Rarity
    Fiendish Golem
    Trap Normal
    Fiendish Golem

      Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.

      Extra Deck

      SR Rarity
      I:P Masquerena
      SR Rarity
      I:P Masquerena
      SR Rarity
      I:P Masquerena
      DARK
      I:P Masquerena
      • ATK:

      • 800

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      FIRE
      Knightmare Phoenix
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Top

      Right


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

      Popular Skills

      Revolution des Fleurs: 33.33%
      Sanctuary of the King's Treasures: 16.67%
      Barian Battlemorph! Destiny Draw: RUM: 16.67%
      Chimera Illusions: 16.67%
      Theater of the Branded's Opening: 16.67%
      Theater of the Branded's Opening

      Need 18 UR

      UR Rarity
      Aluber the Jester of Despia1 card
      UR Rarity
      Archfiend Emperor, the First Lord of Horror3 card
      UR Rarity
      Archfiend Heiress3 card
      UR Rarity
      Berserk Dragon1 card
      UR Rarity
      Droll & Lock Bird1 card
       Rarity
      Lubellion the Searing Dragon1 card
      UR Rarity
      Masquerade the Blazing Dragon1 card
       Rarity
      Mirrorjade the Iceblade Dragon1 card
      UR Rarity
      Predaplant Dragostapelia1 card
      UR Rarity
      Titaniklad the Ash Dragon1 card
      UR Rarity
      Archfiend Eccentrick1 card
      UR Rarity
      A Deal with Dark Ruler1 card
       Rarity
      Branded Fusion2 card

      Main: 30 Extra: 9

      R Rarity
      Ad Libitum of Despia
      R Rarity
      Ad Libitum of Despia
      Ad Libitum of Despia
      DARK 8
      Ad Libitum of Despia
      • ATK:

      • 1500

      • DEF:

      • 2000


      During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


      N Rarity
      Alich, Malebranche of the Burning Abyss
      N Rarity
      Alich, Malebranche of the Burning Abyss
      Alich, Malebranche of the Burning Abyss
      DARK 3
      Alich, Malebranche of the Burning Abyss
      • ATK:

      • 1200

      • DEF:

      • 0


      If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.


      UR Rarity
      Aluber the Jester of Despia
      UR Rarity
      Aluber the Jester of Despia
      Aluber the Jester of Despia
      DARK 4
      Aluber the Jester of Despia
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


      UR Rarity
      Archfiend Emperor, the First Lord of Horror
      UR Rarity
      Archfiend Emperor, the First Lord of Horror
      Archfiend Emperor, the First Lord of Horror
      DARK 8
      Archfiend Emperor, the First Lord of Horror
      • ATK:

      • 3000

      • DEF:

      • 2000


      You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


      UR Rarity
      Archfiend Emperor, the First Lord of Horror
      UR Rarity
      Archfiend Emperor, the First Lord of Horror
      Archfiend Emperor, the First Lord of Horror
      DARK 8
      Archfiend Emperor, the First Lord of Horror
      • ATK:

      • 3000

      • DEF:

      • 2000


      You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


      UR Rarity
      Archfiend Emperor, the First Lord of Horror
      UR Rarity
      Archfiend Emperor, the First Lord of Horror
      Archfiend Emperor, the First Lord of Horror
      DARK 8
      Archfiend Emperor, the First Lord of Horror
      • ATK:

      • 3000

      • DEF:

      • 2000


      You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


      SR Rarity
      Archfiend Empress
      SR Rarity
      Archfiend Empress
      Archfiend Empress
      DARK 8
      Archfiend Empress
      • ATK:

      • 2900

      • DEF:

      • 2100


      If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.


      UR Rarity
      Archfiend Heiress
      UR Rarity
      Archfiend Heiress
      Archfiend Heiress
      DARK 3
      Archfiend Heiress
      • ATK:

      • 1000

      • DEF:

      • 0


      If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


      UR Rarity
      Archfiend Heiress
      UR Rarity
      Archfiend Heiress
      Archfiend Heiress
      DARK 3
      Archfiend Heiress
      • ATK:

      • 1000

      • DEF:

      • 0


      If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


      UR Rarity
      Archfiend Heiress
      UR Rarity
      Archfiend Heiress
      Archfiend Heiress
      DARK 3
      Archfiend Heiress
      • ATK:

      • 1000

      • DEF:

      • 0


      If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


      UR Rarity
      Berserk Dragon
      UR Rarity
      Berserk Dragon
      Berserk Dragon
      DARK 8
      Berserk Dragon
      • ATK:

      • 3500

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.


      N Rarity
      Despian Comedy
      N Rarity
      Despian Comedy
      Despian Comedy
      DARK 1
      Despian Comedy
      • ATK:

      • 0

      • DEF:

      • 2000


      When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.


      N Rarity
      Despian Tragedy
      N Rarity
      Despian Tragedy
      Despian Tragedy
      DARK 1
      Despian Tragedy
      • ATK:

      • 400

      • DEF:

      • 400


      If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


      UR Rarity
      Droll & Lock Bird
      UR Rarity
      Droll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      R Rarity
      Fallen of Albaz
      R Rarity
      Fallen of Albaz
      Fallen of Albaz
      DARK 4
      Fallen of Albaz
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


      R Rarity
      Fallen of Albaz
      R Rarity
      Fallen of Albaz
      Fallen of Albaz
      DARK 4
      Fallen of Albaz
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


      R Rarity
      Shadowknight Archfiend
      R Rarity
      Shadowknight Archfiend
      Shadowknight Archfiend
      WIND 4
      Shadowknight Archfiend
      • ATK:

      • 2000

      • DEF:

      • 1600


      The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.


      UR Rarity
      Archfiend Eccentrick
      UR Rarity
      Archfiend Eccentrick
      Archfiend Eccentrick
      LIGHT 37
      Archfiend Eccentrick
      • ATK:

      • 800

      • DEF:

      • 1000


      [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


      UR Rarity
      A Deal with Dark Ruler
      UR Rarity
      A Deal with Dark Ruler
      A Deal with Dark Ruler
      Spell Quick
      A Deal with Dark Ruler

        (This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.


         Rarity
        Branded Fusion
         Rarity
        Branded Fusion
        Branded Fusion
        Spell Normal
        Branded Fusion

          Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


           Rarity
          Branded Fusion
           Rarity
          Branded Fusion
          Branded Fusion
          Spell Normal
          Branded Fusion

            Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


            R Rarity
            Branded in Red
            R Rarity
            Branded in Red
            Branded in Red
            Spell Quick
            Branded in Red

              Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


              R Rarity
              Branded Opening
              R Rarity
              Branded Opening
              Branded Opening
              Spell Quick
              Branded Opening

                Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


                R Rarity
                Branded Opening
                R Rarity
                Branded Opening
                Branded Opening
                Spell Quick
                Branded Opening

                  Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


                  N Rarity
                  Despia, Theater of the Branded
                  N Rarity
                  Despia, Theater of the Branded
                  Despia, Theater of the Branded
                  Spell Field
                  Despia, Theater of the Branded

                    During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.


                    SR Rarity
                    Small World
                    SR Rarity
                    Small World
                    Small World
                    Spell Normal
                    Small World

                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                      SR Rarity
                      Small World
                      SR Rarity
                      Small World
                      Small World
                      Spell Normal
                      Small World

                        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                        SR Rarity
                        Small World
                        SR Rarity
                        Small World
                        Small World
                        Spell Normal
                        Small World

                          Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                          SR Rarity
                          Call of the Archfiend
                          SR Rarity
                          Call of the Archfiend
                          Call of the Archfiend
                          Trap Continuous
                          Call of the Archfiend

                            You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.


                            N Rarity
                            Give and Take
                            N Rarity
                            Give and Take
                            Give and Take
                            Trap Normal
                            Give and Take

                              Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.


                              SR Rarity
                              Albion the Branded Dragon
                              SR Rarity
                              Albion the Branded Dragon
                              Albion the Branded Dragon
                              DARK 8
                              Albion the Branded Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                              SR Rarity
                              Albion the Branded Dragon
                              SR Rarity
                              Albion the Branded Dragon
                              Albion the Branded Dragon
                              DARK 8
                              Albion the Branded Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                              SR Rarity
                              Despian Quaeritis
                              SR Rarity
                              Despian Quaeritis
                              Despian Quaeritis
                              LIGHT 8
                              Despian Quaeritis
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                               Rarity
                              Lubellion the Searing Dragon
                               Rarity
                              Lubellion the Searing Dragon
                              Lubellion the Searing Dragon
                              LIGHT 8
                              Lubellion the Searing Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                              UR Rarity
                              Masquerade the Blazing Dragon
                              UR Rarity
                              Masquerade the Blazing Dragon
                              Masquerade the Blazing Dragon
                              DARK 8
                              Masquerade the Blazing Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                               Rarity
                              Mirrorjade the Iceblade Dragon
                               Rarity
                              Mirrorjade the Iceblade Dragon
                              Mirrorjade the Iceblade Dragon
                              DARK 8
                              Mirrorjade the Iceblade Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                              UR Rarity
                              Predaplant Dragostapelia
                              UR Rarity
                              Predaplant Dragostapelia
                              Predaplant Dragostapelia
                              DARK 8
                              Predaplant Dragostapelia
                              • ATK:

                              • 2700

                              • DEF:

                              • 1900


                              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                              UR Rarity
                              Titaniklad the Ash Dragon
                              UR Rarity
                              Titaniklad the Ash Dragon
                              Titaniklad the Ash Dragon
                              DARK 8
                              Titaniklad the Ash Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

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                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              duel-links
                              Archfiend
                              5







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