ABC Deck Breakdown

Cards Usage Statistic

Main Deck

Card rarity
X-Cross Cannon
Card rarity
X-Cross Cannon
Card rarity
X-Cross Cannon
LIGHT 4
X-Cross Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.

R rarity
Torque Tune Gear
R rarity
Torque Tune Gear
R rarity
Torque Tune Gear
LIGHT 1
Torque Tune Gear
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card rarity
A-Assault Core
Card rarity
A-Assault Core
Card rarity
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

UR rarity
B-Buster Drake
UR rarity
B-Buster Drake
UR rarity
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.

Card rarity
C-Crush Wyvern
Card rarity
C-Crush Wyvern
Card rarity
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.

UR rarity
Heavy Mech Support Armor
UR rarity
Heavy Mech Support Armor
UR rarity
Heavy Mech Support Armor
LIGHT 3
Heavy Mech Support Armor
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card rarity
Y-Yare Head
Card rarity
Y-Yare Head
Card rarity
Y-Yare Head
LIGHT 4
Y-Yare Head
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card rarity
Z-Zillion Tank
Card rarity
Z-Zillion Tank
Card rarity
Z-Zillion Tank
LIGHT 4
Z-Zillion Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

SR rarity
Book of Eclipse
SR rarity
Book of Eclipse
SR rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR rarity
    Final Bringer of the End Times
    UR rarity
    Final Bringer of the End Times
    UR rarity
    Final Bringer of the End Times
    Spell Quick
    Final Bringer of the End Times

      Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.

      UR rarity
      Forbidden Droplet
      UR rarity
      Forbidden Droplet
      UR rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        Card rarity
        Unauthorized Reactivation
        Card rarity
        Unauthorized Reactivation
        Card rarity
        Unauthorized Reactivation
        Spell Quick
        Unauthorized Reactivation

          Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.

          Card rarity
          Union Activation
          Card rarity
          Union Activation
          Card rarity
          Union Activation
          Spell Normal
          Union Activation

            Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.

            Card rarity
            Union Hangar
            Card rarity
            Union Hangar
            Card rarity
            Union Hangar
            Spell Field
            Union Hangar

              When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

              R rarity
              Magic Deflector
              R rarity
              Magic Deflector
              R rarity
              Magic Deflector
              Trap Normal
              Magic Deflector

                For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

                SR rarity
                Union Scramble
                SR rarity
                Union Scramble
                SR rarity
                Union Scramble
                Trap Normal
                Union Scramble

                  Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.

                  Extra Deck

                  Card rarity
                  XYZ-Hyper Dragon Cannon
                  Card rarity
                  XYZ-Hyper Dragon Cannon
                  Card rarity
                  XYZ-Hyper Dragon Cannon
                  LIGHT 9
                  XYZ-Hyper Dragon Cannon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2800


                  "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.

                  Card rarity
                  Platinum Gadget
                  Card rarity
                  Platinum Gadget
                  Card rarity
                  Platinum Gadget
                  LIGHT
                  Platinum Gadget
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

                  N rarity
                  Qliphort Genius
                  N rarity
                  Qliphort Genius
                  N rarity
                  Qliphort Genius
                  EARTH
                  Qliphort Genius
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

                  SR rarity
                  Underworld Goddess of the Closed World
                  SR rarity
                  Underworld Goddess of the Closed World
                  SR rarity
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                  Card rarity
                  F.A. Dawn Dragster
                  Card rarity
                  F.A. Dawn Dragster
                  Card rarity
                  F.A. Dawn Dragster
                  LIGHT 7
                  F.A. Dawn Dragster
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

                  UR rarity
                  Herald of the Arc Light
                  UR rarity
                  Herald of the Arc Light
                  UR rarity
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                  UR rarity
                  Cyber Dragon Infinity
                  UR rarity
                  Cyber Dragon Infinity
                  UR rarity
                  Cyber Dragon Infinity
                  LIGHT
                  Cyber Dragon Infinity
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                  UR rarity
                  Cyber Dragon Nova
                  UR rarity
                  Cyber Dragon Nova
                  UR rarity
                  Cyber Dragon Nova
                  LIGHT
                  Cyber Dragon Nova
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                  UR rarity
                  Tellarknight Ptolemaeus
                  UR rarity
                  Tellarknight Ptolemaeus
                  UR rarity
                  Tellarknight Ptolemaeus
                  LIGHT
                  Tellarknight Ptolemaeus
                  • ATK:

                  • 550

                  • DEF:

                  • 2600


                  2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.

                  Popular Skills

                  Hyper Cannon Activation: 100%
                  Hyper Cannon Activation

                  Need 29 UR

                  Card rarity
                  X-Cross Cannon1 copy
                  Card rarity
                  XYZ-Hyper Dragon Cannon1 copy
                  Card rarity
                  Platinum Gadget1 copy
                  Card rarity
                  F.A. Dawn Dragster1 copy
                  UR rarity
                  Herald of the Arc Light1 copy
                  Card rarity
                  A-Assault Core2 copies
                  UR rarity
                  B-Buster Drake3 copies
                  Card rarity
                  C-Crush Wyvern2 copies
                  UR rarity
                  Heavy Mech Support Armor1 copy
                  Card rarity
                  Y-Yare Head1 copy
                  Card rarity
                  Z-Zillion Tank2 copies
                  UR rarity
                  Cyber Dragon Infinity1 copy
                  UR rarity
                  Cyber Dragon Nova1 copy
                  UR rarity
                  Tellarknight Ptolemaeus1 copy
                  UR rarity
                  Final Bringer of the End Times2 copies
                  UR rarity
                  Forbidden Droplet3 copies
                  Card rarity
                  Unauthorized Reactivation1 copy
                  Card rarity
                  Union Activation3 copies
                  Card rarity
                  Union Hangar1 copy

                  Main: 30 Extra: 9

                  Card rarity
                  X-Cross Cannon
                  Card rarity
                  X-Cross Cannon
                  Card rarity
                  X-Cross Cannon
                  LIGHT 4
                  X-Cross Cannon
                  • ATK:

                  • 1800

                  • DEF:

                  • 1500


                  If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


                  R rarity
                  Torque Tune Gear
                  R rarity
                  Torque Tune Gear
                  R rarity
                  Torque Tune Gear
                  LIGHT 1
                  Torque Tune Gear
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  Card rarity
                  A-Assault Core
                  Card rarity
                  A-Assault Core
                  Card rarity
                  A-Assault Core
                  LIGHT 4
                  A-Assault Core
                  • ATK:

                  • 1900

                  • DEF:

                  • 200


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


                  Card rarity
                  A-Assault Core
                  Card rarity
                  A-Assault Core
                  Card rarity
                  A-Assault Core
                  LIGHT 4
                  A-Assault Core
                  • ATK:

                  • 1900

                  • DEF:

                  • 200


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


                  UR rarity
                  B-Buster Drake
                  UR rarity
                  B-Buster Drake
                  UR rarity
                  B-Buster Drake
                  LIGHT 4
                  B-Buster Drake
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


                  UR rarity
                  B-Buster Drake
                  UR rarity
                  B-Buster Drake
                  UR rarity
                  B-Buster Drake
                  LIGHT 4
                  B-Buster Drake
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


                  UR rarity
                  B-Buster Drake
                  UR rarity
                  B-Buster Drake
                  UR rarity
                  B-Buster Drake
                  LIGHT 4
                  B-Buster Drake
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


                  Card rarity
                  C-Crush Wyvern
                  Card rarity
                  C-Crush Wyvern
                  Card rarity
                  C-Crush Wyvern
                  LIGHT 4
                  C-Crush Wyvern
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


                  Card rarity
                  C-Crush Wyvern
                  Card rarity
                  C-Crush Wyvern
                  Card rarity
                  C-Crush Wyvern
                  LIGHT 4
                  C-Crush Wyvern
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


                  UR rarity
                  Heavy Mech Support Armor
                  UR rarity
                  Heavy Mech Support Armor
                  UR rarity
                  Heavy Mech Support Armor
                  LIGHT 3
                  Heavy Mech Support Armor
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  Card rarity
                  Y-Yare Head
                  Card rarity
                  Y-Yare Head
                  Card rarity
                  Y-Yare Head
                  LIGHT 4
                  Y-Yare Head
                  • ATK:

                  • 1500

                  • DEF:

                  • 1600


                  If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  Card rarity
                  Z-Zillion Tank
                  Card rarity
                  Z-Zillion Tank
                  Card rarity
                  Z-Zillion Tank
                  LIGHT 4
                  Z-Zillion Tank
                  • ATK:

                  • 1500

                  • DEF:

                  • 1300


                  If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  Card rarity
                  Z-Zillion Tank
                  Card rarity
                  Z-Zillion Tank
                  Card rarity
                  Z-Zillion Tank
                  LIGHT 4
                  Z-Zillion Tank
                  • ATK:

                  • 1500

                  • DEF:

                  • 1300


                  If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  SR rarity
                  Book of Eclipse
                  SR rarity
                  Book of Eclipse
                  SR rarity
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    SR rarity
                    Book of Eclipse
                    SR rarity
                    Book of Eclipse
                    SR rarity
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      UR rarity
                      Final Bringer of the End Times
                      UR rarity
                      Final Bringer of the End Times
                      UR rarity
                      Final Bringer of the End Times
                      Spell Quick
                      Final Bringer of the End Times

                        Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                        UR rarity
                        Final Bringer of the End Times
                        UR rarity
                        Final Bringer of the End Times
                        UR rarity
                        Final Bringer of the End Times
                        Spell Quick
                        Final Bringer of the End Times

                          Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                          UR rarity
                          Forbidden Droplet
                          UR rarity
                          Forbidden Droplet
                          UR rarity
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR rarity
                            Forbidden Droplet
                            UR rarity
                            Forbidden Droplet
                            UR rarity
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR rarity
                              Forbidden Droplet
                              UR rarity
                              Forbidden Droplet
                              UR rarity
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                Card rarity
                                Unauthorized Reactivation
                                Card rarity
                                Unauthorized Reactivation
                                Card rarity
                                Unauthorized Reactivation
                                Spell Quick
                                Unauthorized Reactivation

                                  Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.


                                  Card rarity
                                  Union Activation
                                  Card rarity
                                  Union Activation
                                  Card rarity
                                  Union Activation
                                  Spell Normal
                                  Union Activation

                                    Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                                    Card rarity
                                    Union Activation
                                    Card rarity
                                    Union Activation
                                    Card rarity
                                    Union Activation
                                    Spell Normal
                                    Union Activation

                                      Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                                      Card rarity
                                      Union Activation
                                      Card rarity
                                      Union Activation
                                      Card rarity
                                      Union Activation
                                      Spell Normal
                                      Union Activation

                                        Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                                        Card rarity
                                        Union Hangar
                                        Card rarity
                                        Union Hangar
                                        Card rarity
                                        Union Hangar
                                        Spell Field
                                        Union Hangar

                                          When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                                          R rarity
                                          Magic Deflector
                                          R rarity
                                          Magic Deflector
                                          R rarity
                                          Magic Deflector
                                          Trap Normal
                                          Magic Deflector

                                            For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                                            R rarity
                                            Magic Deflector
                                            R rarity
                                            Magic Deflector
                                            R rarity
                                            Magic Deflector
                                            Trap Normal
                                            Magic Deflector

                                              For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                                              R rarity
                                              Magic Deflector
                                              R rarity
                                              Magic Deflector
                                              R rarity
                                              Magic Deflector
                                              Trap Normal
                                              Magic Deflector

                                                For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                                                SR rarity
                                                Union Scramble
                                                SR rarity
                                                Union Scramble
                                                SR rarity
                                                Union Scramble
                                                Trap Normal
                                                Union Scramble

                                                  Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                                                  SR rarity
                                                  Union Scramble
                                                  SR rarity
                                                  Union Scramble
                                                  SR rarity
                                                  Union Scramble
                                                  Trap Normal
                                                  Union Scramble

                                                    Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                                                    Card rarity
                                                    XYZ-Hyper Dragon Cannon
                                                    Card rarity
                                                    XYZ-Hyper Dragon Cannon
                                                    Card rarity
                                                    XYZ-Hyper Dragon Cannon
                                                    LIGHT 9
                                                    XYZ-Hyper Dragon Cannon
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2800


                                                    "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


                                                    Card rarity
                                                    Platinum Gadget
                                                    Card rarity
                                                    Platinum Gadget
                                                    Card rarity
                                                    Platinum Gadget
                                                    LIGHT
                                                    Platinum Gadget
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                                                    N rarity
                                                    Qliphort Genius
                                                    N rarity
                                                    Qliphort Genius
                                                    N rarity
                                                    Qliphort Genius
                                                    EARTH
                                                    Qliphort Genius
                                                    • ATK:

                                                    • 1800

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                                    SR rarity
                                                    Underworld Goddess of the Closed World
                                                    SR rarity
                                                    Underworld Goddess of the Closed World
                                                    SR rarity
                                                    Underworld Goddess of the Closed World
                                                    LIGHT
                                                    Underworld Goddess of the Closed World
                                                    • ATK:

                                                    • 3000

                                                    • LINK-5

                                                    Link Arrow:

                                                    Top

                                                    Top-Right

                                                    Right

                                                    Bottom

                                                    Bottom-Right


                                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                    Card rarity
                                                    F.A. Dawn Dragster
                                                    Card rarity
                                                    F.A. Dawn Dragster
                                                    Card rarity
                                                    F.A. Dawn Dragster
                                                    LIGHT 7
                                                    F.A. Dawn Dragster
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                    UR rarity
                                                    Herald of the Arc Light
                                                    UR rarity
                                                    Herald of the Arc Light
                                                    UR rarity
                                                    Herald of the Arc Light
                                                    LIGHT 4
                                                    Herald of the Arc Light
                                                    • ATK:

                                                    • 600

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                    UR rarity
                                                    Cyber Dragon Infinity
                                                    UR rarity
                                                    Cyber Dragon Infinity
                                                    UR rarity
                                                    Cyber Dragon Infinity
                                                    LIGHT
                                                    Cyber Dragon Infinity
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1600


                                                    3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                    UR rarity
                                                    Cyber Dragon Nova
                                                    UR rarity
                                                    Cyber Dragon Nova
                                                    UR rarity
                                                    Cyber Dragon Nova
                                                    LIGHT
                                                    Cyber Dragon Nova
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1600


                                                    2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                    UR rarity
                                                    Tellarknight Ptolemaeus
                                                    UR rarity
                                                    Tellarknight Ptolemaeus
                                                    UR rarity
                                                    Tellarknight Ptolemaeus
                                                    LIGHT
                                                    Tellarknight Ptolemaeus
                                                    • ATK:

                                                    • 550

                                                    • DEF:

                                                    • 2600


                                                    2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.


                                                    duel-links
                                                    ABC
                                                    5







                                                    https://ygovietnam.com/
                                                    Toparrow_upward