

LIGHT
4Absorbing Kid from the Sky
ATK:
1300
DEF:
1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.


DARK
4Ally of Justice Garadholg
ATK:
1600
DEF:
400
If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.


LIGHT
4Ancient Dragon
ATK:
1400
DEF:
1300
When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.


EARTH
3Anti-Aircraft Flower
ATK:
0
DEF:
1600
By Tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.


EARTH
3Arcane Archer of the Forest
ATK:
900
DEF:
1400
While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.


DARK
3Chopman the Desperate Outlaw
ATK:
1100
DEF:
500
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.


EARTH
4Coach Goblin
ATK:
1200
DEF:
1500
While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.


EARTH
3D.D. Crazy Beast
ATK:
1400
DEF:
1400
A monster that this card destroys as a result of battle is removed from play.


WIND
7Destruction Cyclone
ATK:
2000
DEF:
1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.


DARK
1Djinn Disserere of Rituals
ATK:
200
DEF:
200
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.


DARK
3Djinn Prognosticator of Rituals
ATK:
400
DEF:
300
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card.


DARK
4Double Coston
ATK:
1700
DEF:
1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.


DARK
6Dragon Seeker
ATK:
2000
DEF:
2100
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.


EARTH
3Dweller in the Depths
ATK:
1500
DEF:
700
Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.


LIGHT
4Element Dragon
ATK:
1500
DEF:
1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● FIRE: This card gains 500 ATK. ● WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.


DARK
4Element Saurus
ATK:
1500
DEF:
1200
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ● FIRE: This card gains 500 ATK. ● EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.


LIGHT
4Element Valkyrie
ATK:
1500
DEF:
1200
(This card is not treated as a "Valkyrie" card.) This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● FIRE: This card gains 500 ATK. ● WATER: Control of this card cannot switch.


LIGHT
3Emissary of the Oasis
ATK:
600
DEF:
400
While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.


WATER
6Fairy King Truesdale
ATK:
2200
DEF:
1500
While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.


WIND
3Gray Wing
ATK:
1300
DEF:
700
Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.


FIRE
4Guardian Ceal
ATK:
1700
DEF:
1400
Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.


EARTH
5Guardian Grarl
ATK:
2500
DEF:
1000
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).


LIGHT
4Kaiser Sea Horse
ATK:
1700
DEF:
1650
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.


EARTH
4Leotaur
ATK:
1500
DEF:
1600
If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.


EARTH
6Machine King
ATK:
2200
DEF:
2000
This card gains 100 ATK for each Machine-Type monster on the field.


EARTH
3Machine King Prototype
ATK:
1600
DEF:
1500
This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card.


EARTH
4Man-Thro' Tro'
ATK:
1000
DEF:
1000
By Tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.


EARTH
1Milus Radiant
ATK:
300
DEF:
250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.


EARTH
4Naturia Dragonfly
ATK:
1200
DEF:
400
This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard.


EARTH
4Naturia Strawberry
ATK:
1600
DEF:
1200
Once per turn, when your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; this card gains 100 ATK x the Level of that monster, until the End Phase.


EARTH
3Patrol Robo
ATK:
1100
DEF:
900
During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field.


LIGHT
2Pixie Knight
ATK:
1300
DEF:
200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.


LIGHT
7Radiant Spirit
ATK:
2000
DEF:
1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.


EARTH
7Raging Earth
ATK:
2000
DEF:
1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.


LIGHT
4Rai-Jin
ATK:
-1
DEF:
1000
All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.


LIGHT
3Rai-Mei
ATK:
1400
DEF:
1200
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.


WIND
2Sasuke Samurai
ATK:
500
DEF:
800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.


LIGHT
1Scanner
ATK:
-1
DEF:
-1
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.


LIGHT
4Senju of the Thousand Hands
ATK:
1400
DEF:
1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


LIGHT
3Servant of Catabolism
ATK:
700
DEF:
500
This monster may attack your opponent's Life Points directly.


DARK
4Shadowslayer
ATK:
1400
DEF:
200
If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.


DARK
3The Kick Man
ATK:
1300
DEF:
300
When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.


WIND
3Twin-Headed Behemoth
ATK:
1500
DEF:
1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.


DARK
7Umbral Soul
ATK:
2000
DEF:
1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.


LIGHT
4Vylon Charger
ATK:
1000
DEF:
1000
All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.


LIGHT
1Watapon
ATK:
200
DEF:
300
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card.


EARTH
3Woodland Sprite
ATK:
900
DEF:
400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.


LIGHT
1Magical Merchant
ATK:
200
DEF:
700
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


EARTH
2Phantom Cricket
ATK:
300
DEF:
1000
FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.


FIRE
8Meteor Black Dragon
ATK:
3500
DEF:
2000
"Red-Eyes Black Dragon" + "Meteor Dragon"


DARK
6Ally of Justice Clausolas
ATK:
2300
DEF:
1200
A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.


EARTH
3Jerry Beans Man
ATK:
1750
DEF:
0
Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


EARTH
6Meteor Dragon
ATK:
1800
DEF:
2000
This dragon appeared from the sky and crashed to the earth.


LIGHT
4Cu Chulainn the Awakened
ATK:
500
DEF:
1000
This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.


LIGHT
7Divine Grace - Northwemko
ATK:
2700
DEF:
1200
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.


LIGHT
3Elemental Mistress Doriado
ATK:
1200
DEF:
1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.


DARK
7Garlandolf, King of Destruction
ATK:
2500
DEF:
1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.


EARTH
6Lycanthrope
ATK:
2400
DEF:
1800
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.


LIGHT
4Paladin of White Dragon
ATK:
1900
DEF:
1200
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragons" cannot attack for the rest of this turn.


Spell
EquipBlack Pendant
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.


Spell
EquipBuster Rancher
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.


Spell
NormalChaos End
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.


Spell
NormalDoriado's Blessing
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.


Spell
NormalEmblem of the Awakening
This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.


Spell
NormalFairy of the Spring
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.


Spell
EquipFusion Weapon
Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.


Spell
NormalGravedigger Ghoul
Select up to 2 Monster Card(s) from your opponent's Graveyard. Remove the selected card(s) from play.


Spell
EquipGravity Axe - Grarl
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


Spell
QuickHalf Shut
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.


Spell
NormalRelease Restraint Wave
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.


Spell
NormalRitual of Destruction
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.


Spell
NormalRitual of Grace
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.


Spell
EquipRitual Weapon
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF.


Spell
EquipShooting Star Bow - Ceal
The equipped monster loses 1000 ATK, but it can attack your opponent directly.


Spell
NormalSprite's Blessing
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


Spell
NormalStamping Destruction
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


Spell
NormalSynthesis Spell
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.


Spell
NormalThe Beginning of the End
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.


Spell
NormalThe Puppet Magic of Dark Ruler
Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.


Spell
ContinuousTwo-Man Cell Battle
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.


Spell
NormalWhite Dragon Ritual
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.


Trap
NormalA Major Upset
Tribute 1 face-up Attack Position Level 2 or lower monster you control; return all Level 7 or higher Special Summoned monsters to the hand.


Trap
NormalAltar for Tribute
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.


Trap
NormalBamboo Scrap
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.


Trap
NormalBeckoning Light
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.


Trap
NormalCommon Charity
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


Trap
ContinuousCry Havoc!
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.


Trap
ContinuousDes Counterblow
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.


Trap
NormalDesert Sunlight
All monsters on your side of the field are changed to face-up Defense Position.


Trap
NormalFuh-Rin-Ka-Zan
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.


Trap
NormalHigh Tide on Fire Island
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. ● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. ● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.


Trap
ContinuousKickfire
Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.


Trap
NormalMagician's Circle
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.


Trap
NormalMicro Ray
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.


Trap
ContinuousMirror Wall
Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.


Trap
NormalPainful Escape
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.


Trap
NormalRay of Hope
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.


Trap
NormalRegretful Rebirth
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.


Trap
ContinuousSoul Demolition
You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.


Trap
NormalTreaty on Uniform Nomenclature
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.








































































































