Created by: Mèo Fool Gaming (37156024)

Created On: 05/03/2022

Heavystrong Strategy

Need 6 UR

UR Rarity
Superheavy Samurai Big Benkei
UR Rarity
Superheavy Samurai Wagon
UR Rarity
Superheavy Samurai Wagon
UR Rarity
Superheavy Samurai Wagon
UR Rarity
Superheavy Samurai Steam Train King
UR Rarity
Superheavy Samurai Battleball

Main: 25 Extra: 7

UR Rarity
Superheavy Samurai Big Benkei
UR Rarity
Superheavy Samurai Big Benkei
Superheavy Samurai Big Benkei
EARTH 8
Superheavy Samurai Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.


R Rarity
Superheavy Samurai Big Waraji
R Rarity
Superheavy Samurai Big Waraji
Superheavy Samurai Big Waraji
EARTH 5
Superheavy Samurai Big Waraji
  • ATK:

  • 800

  • DEF:

  • 1800


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.


R Rarity
Superheavy Samurai Big Waraji
R Rarity
Superheavy Samurai Big Waraji
Superheavy Samurai Big Waraji
EARTH 5
Superheavy Samurai Big Waraji
  • ATK:

  • 800

  • DEF:

  • 1800


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.


R Rarity
Superheavy Samurai Big Waraji
R Rarity
Superheavy Samurai Big Waraji
Superheavy Samurai Big Waraji
EARTH 5
Superheavy Samurai Big Waraji
  • ATK:

  • 800

  • DEF:

  • 1800


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.


R Rarity
Superheavy Samurai Flutist
R Rarity
Superheavy Samurai Flutist
Superheavy Samurai Flutist
EARTH 3
Superheavy Samurai Flutist
  • ATK:

  • 500

  • DEF:

  • 1000


You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.


R Rarity
Superheavy Samurai Flutist
R Rarity
Superheavy Samurai Flutist
Superheavy Samurai Flutist
EARTH 3
Superheavy Samurai Flutist
  • ATK:

  • 500

  • DEF:

  • 1000


You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.


R Rarity
Superheavy Samurai Flutist
R Rarity
Superheavy Samurai Flutist
Superheavy Samurai Flutist
EARTH 3
Superheavy Samurai Flutist
  • ATK:

  • 500

  • DEF:

  • 1000


You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.


R Rarity
Superheavy Samurai Gigagloves
R Rarity
Superheavy Samurai Gigagloves
Superheavy Samurai Gigagloves
EARTH 3
Superheavy Samurai Gigagloves
  • ATK:

  • 100

  • DEF:

  • 1000


If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.


R Rarity
Superheavy Samurai Gigagloves
R Rarity
Superheavy Samurai Gigagloves
Superheavy Samurai Gigagloves
EARTH 3
Superheavy Samurai Gigagloves
  • ATK:

  • 100

  • DEF:

  • 1000


If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.


R Rarity
Superheavy Samurai Gigagloves
R Rarity
Superheavy Samurai Gigagloves
Superheavy Samurai Gigagloves
EARTH 3
Superheavy Samurai Gigagloves
  • ATK:

  • 100

  • DEF:

  • 1000


If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.


N Rarity
Superheavy Samurai Soulbeads
N Rarity
Superheavy Samurai Soulbeads
Superheavy Samurai Soulbeads
EARTH 1
Superheavy Samurai Soulbeads
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.


SR Rarity
Superheavy Samurai Soulpeacemaker
SR Rarity
Superheavy Samurai Soulpeacemaker
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


SR Rarity
Superheavy Samurai Soulpeacemaker
SR Rarity
Superheavy Samurai Soulpeacemaker
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


SR Rarity
Superheavy Samurai Soulpeacemaker
SR Rarity
Superheavy Samurai Soulpeacemaker
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


SR Rarity
Superheavy Samurai Soulpiercer
SR Rarity
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


SR Rarity
Superheavy Samurai Soulpiercer
SR Rarity
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


SR Rarity
Superheavy Samurai Soulpiercer
SR Rarity
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


UR Rarity
Superheavy Samurai Wagon
UR Rarity
Superheavy Samurai Wagon
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.


UR Rarity
Superheavy Samurai Wagon
UR Rarity
Superheavy Samurai Wagon
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.


UR Rarity
Superheavy Samurai Wagon
UR Rarity
Superheavy Samurai Wagon
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.


UR Rarity
Superheavy Samurai Battleball
UR Rarity
Superheavy Samurai Battleball
Superheavy Samurai Battleball
DARK 2
Superheavy Samurai Battleball
  • ATK:

  • 100

  • DEF:

  • 800


If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.


N Rarity
Superheavy Samurai Drum
N Rarity
Superheavy Samurai Drum
Superheavy Samurai Drum
EARTH 1
Superheavy Samurai Drum
  • ATK:

  • 300

  • DEF:

  • 300


If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.


R Rarity
Superheavy Samurai Trumpeter
R Rarity
Superheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
EARTH 2
Superheavy Samurai Trumpeter
  • ATK:

  • 300

  • DEF:

  • 600


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.


R Rarity
Superheavy Samurai Trumpeter
R Rarity
Superheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
EARTH 2
Superheavy Samurai Trumpeter
  • ATK:

  • 300

  • DEF:

  • 600


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.


R Rarity
Superheavy Samurai Trumpeter
R Rarity
Superheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
EARTH 2
Superheavy Samurai Trumpeter
  • ATK:

  • 300

  • DEF:

  • 600


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.


N Rarity
Superheavy Samurai Beast Kyubi
N Rarity
Superheavy Samurai Beast Kyubi
Superheavy Samurai Beast Kyubi
EARTH 9
Superheavy Samurai Beast Kyubi
  • ATK:

  • 1900

  • DEF:

  • 2500


1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.


R Rarity
Superheavy Samurai Ogre Shutendoji
R Rarity
Superheavy Samurai Ogre Shutendoji
Superheavy Samurai Ogre Shutendoji
EARTH 6
Superheavy Samurai Ogre Shutendoji
  • ATK:

  • 500

  • DEF:

  • 2500


1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.


R Rarity
Superheavy Samurai Stealth Ninja
R Rarity
Superheavy Samurai Stealth Ninja
Superheavy Samurai Stealth Ninja
EARTH 7
Superheavy Samurai Stealth Ninja
  • ATK:

  • 1200

  • DEF:

  • 2800


1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.


R Rarity
Superheavy Samurai Stealth Ninja
R Rarity
Superheavy Samurai Stealth Ninja
Superheavy Samurai Stealth Ninja
EARTH 7
Superheavy Samurai Stealth Ninja
  • ATK:

  • 1200

  • DEF:

  • 2800


1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.


UR Rarity
Superheavy Samurai Steam Train King
UR Rarity
Superheavy Samurai Steam Train King
Superheavy Samurai Steam Train King
EARTH 12
Superheavy Samurai Steam Train King
  • ATK:

  • 2000

  • DEF:

  • 4800


1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.


R Rarity
Superheavy Samurai Swordmaster Musashi
R Rarity
Superheavy Samurai Swordmaster Musashi
Superheavy Samurai Swordmaster Musashi
EARTH 5
Superheavy Samurai Swordmaster Musashi
  • ATK:

  • 300

  • DEF:

  • 2300


1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.


R Rarity
Superheavy Samurai Swordmaster Musashi
R Rarity
Superheavy Samurai Swordmaster Musashi
Superheavy Samurai Swordmaster Musashi
EARTH 5
Superheavy Samurai Swordmaster Musashi
  • ATK:

  • 300

  • DEF:

  • 2300


1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.




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