Horus the Black Flame Dragon Deck #741430 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/14/2026

Need 35 UR

UR rarity
Hapi, Guidance of Horus2 copies
UR rarity
Horus the Black Flame Deity2 copies
UR rarity
Horus the Black Flame Dragon LV81 copy
UR rarity
Imsety, Glory of Horus3 copies
UR rarity
Limited to 1 copy
Maxx "C"1 copy
UR rarity
Mulcharmy Fuwalos2 copies
UR rarity
Tearlaments Reinoheart2 copies
UR rarity
Limited to 2 copies
Tearlaments Scheiren2 copies
UR rarity
Elder Entity N'tss2 copies
UR rarity
Tearlaments Kaleido-Heart1 copy
UR rarity
Tearlaments Rulkallos1 copy
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda1 copy
UR rarity
Forbidden Droplet2 copies
UR rarity
Limited to 1 copy
Harpie's Feather Duster1 copy
UR rarity
Limited to 1 copy
Heavy Storm1 copy
Card rarity
Illusion Gate1 copy
Card rarity
Infernal Punisher1 copy
UR rarity
King's Sarcophagus2 copies
UR rarity
Raigeki1 copy
Card rarity
Super Duper Polymerization1 copy
UR rarity
Limited to 2 copies
Super Polymerization1 copy
UR rarity
Tearlaments Scream1 copy
UR rarity
Ultimate Slayer2 copies
UR rarity
United We Stand1 copy

Main: 42 Extra: 6

SR rarity
2 copiesDuamutef, Blessing of Horus
SR rarity
2 copiesDuamutef, Blessing of Horus
SR rarity
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


UR rarity
2 copiesHapi, Guidance of Horus
UR rarity
2 copiesHapi, Guidance of Horus
UR rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


UR rarity
2 copiesHorus the Black Flame Deity
UR rarity
2 copiesHorus the Black Flame Deity
UR rarity
Horus the Black Flame Deity
FIRE 8
Horus the Black Flame Deity
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.


SR rarity
2 copiesHorus the Black Flame Dragon LV6
SR rarity
2 copiesHorus the Black Flame Dragon LV6
SR rarity
Horus the Black Flame Dragon LV6
FIRE 6
Horus the Black Flame Dragon LV6
  • ATK:

  • 2300

  • DEF:

  • 1600


This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.


UR rarity
1 copyHorus the Black Flame Dragon LV8
UR rarity
1 copyHorus the Black Flame Dragon LV8
UR rarity
Horus the Black Flame Dragon LV8
FIRE 8
Horus the Black Flame Dragon LV8
  • ATK:

  • 3000

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.


UR rarity
3 copiesImsety, Glory of Horus
UR rarity
3 copiesImsety, Glory of Horus
UR rarity
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


UR rarity
Limited to 1 copy
1 copyMaxx "C"
UR rarity
Limited to 1 copy
1 copyMaxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR rarity
2 copiesMulcharmy Fuwalos
UR rarity
2 copiesMulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


SR rarity
2 copiesQebehsenuef, Protection of Horus
SR rarity
2 copiesQebehsenuef, Protection of Horus
SR rarity
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


N rarity
Limited to 1 copy
1 copyTearlaments Havnis
N rarity
Limited to 1 copy
1 copyTearlaments Havnis
N rarity
Limited to 1 copy
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


SR rarity
Limited to 1 copy
1 copyTearlaments Kashtira
SR rarity
Limited to 1 copy
1 copyTearlaments Kashtira
SR rarity
Limited to 1 copy
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


UR rarity
2 copiesTearlaments Reinoheart
UR rarity
2 copiesTearlaments Reinoheart
UR rarity
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


UR rarity
Limited to 2 copies
2 copiesTearlaments Scheiren
UR rarity
Limited to 2 copies
2 copiesTearlaments Scheiren
UR rarity
Limited to 2 copies
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


UR rarity
2 copiesForbidden Droplet
UR rarity
2 copiesForbidden Droplet
UR rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




    Tag(s):

    UR rarity
    Limited to 1 copy
    1 copyHarpie's Feather Duster
    UR rarity
    Limited to 1 copy
    1 copyHarpie's Feather Duster
    UR rarity
    Limited to 1 copy
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      UR rarity
      Limited to 1 copy
      1 copyHeavy Storm
      UR rarity
      Limited to 1 copy
      1 copyHeavy Storm
      UR rarity
      Limited to 1 copy
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.


        SR rarity
        1 copyHidden Armory
        SR rarity
        1 copyHidden Armory
        SR rarity
        Hidden Armory
        Spell Normal
        Hidden Armory

          Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


          Card rarity
          1 copyIllusion Gate
          Card rarity
          1 copyIllusion Gate
          Card rarity
          Illusion Gate
          Spell Normal
          Illusion Gate

            Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


            Card rarity
            1 copyInfernal Punisher
            Card rarity
            1 copyInfernal Punisher
            Card rarity
            Infernal Punisher
            Spell Normal
            Infernal Punisher

              Activate 1 of these effects (but you can only use each effect of "Infernal Punisher" once per turn); ● Add 1 WATER Dinosaur monster from your Deck to your hand, then you can Special Summon it if your opponent controls a monster. ● Tribute 1 monster; Special Summon 1 Level 6 or higher FIRE monster from your hand, Deck, or GY, but negate its effects if it is a non-Fiend monster.


              UR rarity
              2 copiesKing's Sarcophagus
              UR rarity
              2 copiesKing's Sarcophagus
              UR rarity
              King's Sarcophagus
              Spell Continuous
              King's Sarcophagus

                "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                UR rarity
                1 copyRaigeki
                UR rarity
                1 copyRaigeki
                UR rarity
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  SR rarity
                  1 copyReasoning
                  SR rarity
                  1 copyReasoning
                  SR rarity
                  Reasoning
                  Spell Normal
                  Reasoning

                    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                    Card rarity
                    1 copySuper Duper Polymerization
                    Card rarity
                    1 copySuper Duper Polymerization
                    Card rarity
                    Super Duper Polymerization
                    Spell Normal
                    Super Duper Polymerization

                      Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck, with the same Type and Attribute but a different Level (but negate its effects), then apply 1 of these effects. Neither player can activate cards or effects in response to this card's activation. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using the Special Summoned monster and the targeted monster. ● Send the Special Summoned monster to the GY. You can only activate 1 "Super Duper Polymerization" per turn.


                      UR rarity
                      Limited to 2 copies
                      1 copySuper Polymerization
                      UR rarity
                      Limited to 2 copies
                      1 copySuper Polymerization
                      UR rarity
                      Limited to 2 copies
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        UR rarity
                        1 copyTearlaments Scream
                        UR rarity
                        1 copyTearlaments Scream
                        UR rarity
                        Tearlaments Scream
                        Spell Continuous
                        Tearlaments Scream

                          If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                          UR rarity
                          2 copiesUltimate Slayer
                          UR rarity
                          2 copiesUltimate Slayer
                          UR rarity
                          Ultimate Slayer
                          Spell Normal
                          Ultimate Slayer

                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                            UR rarity
                            1 copyUnited We Stand
                            UR rarity
                            1 copyUnited We Stand
                            UR rarity
                            United We Stand
                            Spell Equip
                            United We Stand

                              The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                              SR rarity
                              1 copyWalls of the Imperial Tomb
                              SR rarity
                              1 copyWalls of the Imperial Tomb
                              SR rarity
                              Walls of the Imperial Tomb
                              Spell Field
                              Walls of the Imperial Tomb

                                This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                R rarity
                                1 copyCanopic Protector
                                R rarity
                                1 copyCanopic Protector
                                R rarity
                                Canopic Protector
                                Trap Continuous
                                Canopic Protector

                                  Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.


                                  UR rarity
                                  2 copiesElder Entity N'tss
                                  UR rarity
                                  2 copiesElder Entity N'tss
                                  UR rarity
                                  Elder Entity N'tss
                                  LIGHT 4
                                  Elder Entity N'tss
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                  UR rarity
                                  1 copyTearlaments Kaleido-Heart
                                  UR rarity
                                  1 copyTearlaments Kaleido-Heart
                                  UR rarity
                                  Tearlaments Kaleido-Heart
                                  DARK 9
                                  Tearlaments Kaleido-Heart
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                  SR rarity
                                  Limited to 1 copy
                                  1 copyTearlaments Kitkallos
                                  SR rarity
                                  Limited to 1 copy
                                  1 copyTearlaments Kitkallos
                                  SR rarity
                                  Limited to 1 copy
                                  Tearlaments Kitkallos
                                  DARK 5
                                  Tearlaments Kitkallos
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1200


                                  1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                  UR rarity
                                  1 copyTearlaments Rulkallos
                                  UR rarity
                                  1 copyTearlaments Rulkallos
                                  UR rarity
                                  Tearlaments Rulkallos
                                  WATER 8
                                  Tearlaments Rulkallos
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                  UR rarity
                                  Limited to 1 copy
                                  1 copyPredaplant Verte Anaconda
                                  UR rarity
                                  Limited to 1 copy
                                  1 copyPredaplant Verte Anaconda
                                  UR rarity
                                  Limited to 1 copy
                                  Predaplant Verte Anaconda
                                  DARK
                                  Predaplant Verte Anaconda
                                  • ATK:

                                  • 500

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.




                                  More Master Duel Info

                                  Horus the Black Flame Dragon

                                  Horus the Black Flame Dragon Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                  https://ygovietnam.com/
                                  Toparrow_upward