Created by: YGO Mod (20517634)

Created On: 06/18/2026

The Power of D: Weaving the Future

Need 13 UR

 Rarity
Destiny HERO - Denier1 card
UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Droll & Lock Bird2 card
UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Vision HERO Faris1 card
 Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
 Rarity
Destiny HERO - Dominance1 card
 Rarity
Xtra HERO Cross Crusader2 card
 Rarity
Xtra HERO Dread Decimator1 card
UR Rarity
Ghost Belle & Haunted Mansion1 card
 Rarity
Fusion Destiny1 card

Main: 21 Extra: 9

SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


 Rarity
Destiny HERO - Denier
 Rarity
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


SR Rarity
Destiny HERO - Dreadmaster
SR Rarity
Destiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


R Rarity
Destiny HERO - Dreamer
R Rarity
Destiny HERO - Dreamer
Destiny HERO - Dreamer
DARK 1
Destiny HERO - Dreamer
  • ATK:

  • 0

  • DEF:

  • 600


During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.


SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


SR Rarity
Vision HERO Increase
SR Rarity
Vision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


R Rarity
Vision HERO Vyon
R Rarity
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


 Rarity
Fusion Destiny
 Rarity
Fusion Destiny
Fusion Destiny
Spell Normal
Fusion Destiny

    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


    R Rarity
    Polymerization
    R Rarity
    Polymerization
    Polymerization
    Spell Normal
    Polymerization

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


      N Rarity
      Discord
      N Rarity
      Discord
      Discord
      Trap Continuous
      Discord

        Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


        R Rarity
        Magic Deflector
        R Rarity
        Magic Deflector
        Magic Deflector
        Trap Normal
        Magic Deflector

          For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


          SR Rarity
          Mask of Restrict
          SR Rarity
          Mask of Restrict
          Mask of Restrict
          Trap Continuous
          Mask of Restrict

            Neither player can Tribute cards.


             Rarity
            Destiny HERO - Destroyer Phoenix Enforcer
             Rarity
            Destiny HERO - Destroyer Phoenix Enforcer
            Destiny HERO - Destroyer Phoenix Enforcer
            DARK 8
            Destiny HERO - Destroyer Phoenix Enforcer
            • ATK:

            • 2500

            • DEF:

            • 2100


            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


             Rarity
            Destiny HERO - Dominance
             Rarity
            Destiny HERO - Dominance
            Destiny HERO - Dominance
            DARK 10
            Destiny HERO - Dominance
            • ATK:

            • 2900

            • DEF:

            • 2600


            3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.


            SR Rarity
            Vision HERO Adoration
            SR Rarity
            Vision HERO Adoration
            Vision HERO Adoration
            DARK 8
            Vision HERO Adoration
            • ATK:

            • 2800

            • DEF:

            • 2100


            2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


            SR Rarity
            Ferocious Flame Swordsman
            SR Rarity
            Ferocious Flame Swordsman
            Ferocious Flame Swordsman
            FIRE
            Ferocious Flame Swordsman
            • ATK:

            • 1300

            • LINK-2

            Link Arrow:

            Left

            Bottom-Left


            2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


            SR Rarity
            Underworld Goddess of the Closed World
            SR Rarity
            Underworld Goddess of the Closed World
            Underworld Goddess of the Closed World
            LIGHT
            Underworld Goddess of the Closed World
            • ATK:

            • 3000

            • LINK-5

            Link Arrow:

            Top

            Top-Right

            Right

            Bottom

            Bottom-Right


            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


             Rarity
            Xtra HERO Cross Crusader
             Rarity
            Xtra HERO Cross Crusader
            Xtra HERO Cross Crusader
            DARK
            Xtra HERO Cross Crusader
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


             Rarity
            Xtra HERO Cross Crusader
             Rarity
            Xtra HERO Cross Crusader
            Xtra HERO Cross Crusader
            DARK
            Xtra HERO Cross Crusader
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


             Rarity
            Xtra HERO Dread Decimator
             Rarity
            Xtra HERO Dread Decimator
            Xtra HERO Dread Decimator
            DARK
            Xtra HERO Dread Decimator
            • ATK:

            • 2500

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


            SR Rarity
            Xtra HERO Wonder Driver
            SR Rarity
            Xtra HERO Wonder Driver
            Xtra HERO Wonder Driver
            LIGHT
            Xtra HERO Wonder Driver
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




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