Created by: YGO Mod (20517634)

Created On: 01/28/2026

Main: 40

3 cardMystrick Hulder 3 cardMystrick Hulder
Mystrick Hulder
DARK 5
Mystrick Hulder
  • ATK:

  • 1500

  • DEF:

  • 2400


If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. ● Monster: Add 1 Trap from your GY to your hand. ● Spell: Add 1 monster from your GY to your hand. ● Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn.


3 cardJerry Beans Man 3 cardJerry Beans Man
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


3 cardDifferent Dimension Capsule 3 cardDifferent Dimension Capsule
Different Dimension Capsule
Spell Normal
Different Dimension Capsule

    Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.


    3 cardForest 3 cardForest
    Forest
    Spell Field
    Forest

      All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.


      3 cardGaia Power 3 cardGaia Power
      Gaia Power
      Spell Field
      Gaia Power

        All EARTH monsters gain 500 ATK and lose 400 DEF.


        1 cardGold Sarcophagus
        1 cardGold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


          3 cardHidden Armory 3 cardHidden Armory
          Hidden Armory
          Spell Normal
          Hidden Armory

            Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              3 cardPower of the Guardians 3 cardPower of the Guardians
              Power of the Guardians
              Spell Equip
              Power of the Guardians

                If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                1 cardSwords of Revealing Light
                1 cardSwords of Revealing Light
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                  1 cardTerraforming
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    3 cardThorn of Malice 3 cardThorn of Malice
                    Thorn of Malice
                    Spell Equip
                    Thorn of Malice

                      Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.


                      3 cardArmory Call 3 cardArmory Call
                      Armory Call
                      Trap Normal
                      Armory Call

                        Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                        3 cardEvenly Matched 3 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            3 cardMirror Force
                            3 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.




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