Created by: YGO Mod (20517634)

Created On: 12/13/2025

Main: 45 Extra: 17

2 cardClear Cube 2 cardClear Cube
Clear Cube
DARK 1
Clear Cube
  • ATK:

  • 0

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


3 cardClear Phantom 3 cardClear Phantom
Clear Phantom
DARK 3
Clear Phantom
  • ATK:

  • 1200

  • DEF:

  • 800


You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


1 cardClear Rage Golem 1 cardClear Rage Golem
Clear Rage Golem
DARK 4
Clear Rage Golem
  • ATK:

  • 1600

  • DEF:

  • 1800


You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.


3 cardClear Vicious Knight 3 cardClear Vicious Knight
Clear Vicious Knight
DARK 7
Clear Vicious Knight
  • ATK:

  • 2300

  • DEF:

  • 1100


You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


1 cardDogmatika Ecclesia, the Virtuous 1 cardDogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


1 cardDogmatika Fleurdelis, the Knighted 1 cardDogmatika Fleurdelis, the Knighted
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


1 cardDogmatika Maximus 1 cardDogmatika Maximus
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardGizmek Naganaki, the Sunrise Signaler 1 cardGizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardClear Wall 3 cardClear Wall
    Clear Wall
    Spell Continuous
    Clear Wall

      If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


      3 cardClear World 3 cardClear World
      Clear World
      Spell Field
      Clear World

        During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.


        2 cardClockwork Night 2 cardClockwork Night
        Clockwork Night
        Spell Continuous
        Clockwork Night

          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


          1 cardDecisive Battle of Golgonda 1 cardDecisive Battle of Golgonda
          Decisive Battle of Golgonda
          Spell Continuous
          Decisive Battle of Golgonda

            This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.


            3 cardNadir Servant 3 cardNadir Servant
            Nadir Servant
            Spell Normal
            Nadir Servant

              Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


              1 cardPot of Prosperity
              1 cardPot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                1 cardSmall World 1 cardSmall World
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                  1 cardSpell Card "Soul Exchange" 1 cardSpell Card "Soul Exchange"
                  Spell Card "Soul Exchange"
                  Spell Normal
                  Spell Card "Soul Exchange"

                    Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.


                    1 cardTerraforming
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      1 cardTriple Tactics Talent
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        1 cardDogmatika Punishment 1 cardDogmatika Punishment
                        Dogmatika Punishment
                        Trap Normal
                        Dogmatika Punishment

                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            1 cardShaddoll Schism
                            1 cardShaddoll Schism
                            Shaddoll Schism
                            Trap Continuous
                            Shaddoll Schism

                              During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                              1 cardSolemn Judgment
                              1 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardSolemn Strike 1 cardSolemn Strike
                                Solemn Strike
                                Trap Counter
                                Solemn Strike

                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  1 cardThere Can Be Only One
                                  1 cardThere Can Be Only One
                                  There Can Be Only One
                                  Trap Continuous
                                  There Can Be Only One

                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                    1 cardBrigrand the Glory Dragon 1 cardBrigrand the Glory Dragon
                                    Brigrand the Glory Dragon
                                    DARK 8
                                    Brigrand the Glory Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.


                                    1 cardEl Shaddoll Apkallone 1 cardEl Shaddoll Apkallone
                                    El Shaddoll Apkallone
                                    DARK 6
                                    El Shaddoll Apkallone
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                    1 cardEl Shaddoll Construct 1 cardEl Shaddoll Construct
                                    El Shaddoll Construct
                                    LIGHT 8
                                    El Shaddoll Construct
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2500


                                    1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                    1 cardEl Shaddoll Winda 1 cardEl Shaddoll Winda
                                    El Shaddoll Winda
                                    DARK 5
                                    El Shaddoll Winda
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 800


                                    1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                    Tag(s):

                                    2 cardElder Entity N'tss 2 cardElder Entity N'tss
                                    Elder Entity N'tss
                                    LIGHT 4
                                    Elder Entity N'tss
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                    1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                    Fossil Warrior Skull Knight
                                    EARTH 6
                                    Fossil Warrior Skull Knight
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1100


                                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                    1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                    1 cardThe Duke of Demise 1 cardThe Duke of Demise
                                    The Duke of Demise
                                    DARK 6
                                    The Duke of Demise
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1700


                                    2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                                    1 cardClockwork Knight 1 cardClockwork Knight
                                    Clockwork Knight
                                    EARTH
                                    Clockwork Knight
                                    • ATK:

                                    • 500

                                    • LINK-1

                                    Link Arrow:

                                    Left


                                    1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                    1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                    Tri-Brigade Arms Bucephalus II
                                    DARK
                                    Tri-Brigade Arms Bucephalus II
                                    • ATK:

                                    • 3500

                                    • LINK-5

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                    1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                    Enigmaster Packbit
                                    WATER 8
                                    Enigmaster Packbit
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                    1 cardPSY-Framelord Omega
                                    1 cardPSY-Framelord Omega
                                    PSY-Framelord Omega
                                    LIGHT 8
                                    PSY-Framelord Omega
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                    1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                    Wind Pegasus @Ignister
                                    WIND 7
                                    Wind Pegasus @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                    1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                    Golden Cloud Beast - Malong
                                    LIGHT 6
                                    Golden Cloud Beast - Malong
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                    1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                    Mereologic Aggregator
                                    DARK
                                    Mereologic Aggregator
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 3000


                                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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