Created by: YGO Mod (20517634)

Created On: 08/13/2025

Main: 52 Extra: 15

3 cardInspector Boarder
3 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardThe Winged Dragon of Ra - Sphere Mode 2 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


3 cardCard of Demise
3 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    2 cardClockwork Night 2 cardClockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


      3 cardDeck Lockdown 3 cardDeck Lockdown
      Deck Lockdown
      Spell Continuous
      Deck Lockdown

        Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


        2 cardDimensional Fissure 2 cardDimensional Fissure
        Dimensional Fissure
        Spell Continuous
        Dimensional Fissure

          Any monster sent to the Graveyard is banished instead.


          3 cardForbidden Droplet 3 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardOne Day of Peace
              1 cardOne Day of Peace
              One Day of Peace
              Spell Normal
              One Day of Peace

                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                1 cardPot of Desires
                1 cardPot of Desires
                Pot of Desires
                Spell Normal
                Pot of Desires

                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                  Tag(s):

                  2 cardPot of Duality
                  2 cardPot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    3 cardRunick Destruction
                    3 cardRunick Destruction
                    Runick Destruction
                    Spell Quick
                    Runick Destruction

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                      3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                      Runick Flashing Fire
                      Spell Quick
                      Runick Flashing Fire

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                        1 cardRunick Fountain
                        1 cardRunick Fountain
                        Runick Fountain
                        Spell Field
                        Runick Fountain

                          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                          3 cardRunick Freezing Curses
                          3 cardRunick Freezing Curses
                          Runick Freezing Curses
                          Spell Quick
                          Runick Freezing Curses

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                            3 cardRunick Slumber
                            3 cardRunick Slumber
                            Runick Slumber
                            Spell Quick
                            Runick Slumber

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                              3 cardRunick Tip
                              3 cardRunick Tip
                              Runick Tip
                              Spell Quick
                              Runick Tip

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                1 cardTerraforming
                                1 cardTerraforming
                                Terraforming
                                Spell Normal
                                Terraforming

                                  Add 1 Field Spell from your Deck to your hand.




                                  Tag(s):

                                  1 cardD.D. Dynamite
                                  1 cardD.D. Dynamite
                                  D.D. Dynamite
                                  Trap Normal
                                  D.D. Dynamite

                                    Inflict 300 damage to your opponent for each of their removed from play cards.


                                    3 cardEvenly Matched 3 cardEvenly Matched
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                      1 cardRivalry of Warlords
                                      1 cardRivalry of Warlords
                                      Rivalry of Warlords
                                      Trap Continuous
                                      Rivalry of Warlords

                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                        1 cardSkill Drain
                                        1 cardSkill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                          1 cardSynchro Zone
                                          1 cardSynchro Zone
                                          Synchro Zone
                                          Trap Continuous
                                          Synchro Zone

                                            Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                            1 cardThere Can Be Only One
                                            1 cardThere Can Be Only One
                                            There Can Be Only One
                                            Trap Continuous
                                            There Can Be Only One

                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                              1 cardTorrential Tribute
                                              1 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                1 cardTyrant's Tirade 1 cardTyrant's Tirade
                                                Tyrant's Tirade
                                                Trap Continuous
                                                Tyrant's Tirade

                                                  Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.


                                                  2 cardFreki the Runick Fangs 2 cardFreki the Runick Fangs
                                                  Freki the Runick Fangs
                                                  DARK 5
                                                  Freki the Runick Fangs
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                  3 cardGeri the Runick Fangs 3 cardGeri the Runick Fangs
                                                  Geri the Runick Fangs
                                                  DARK 4
                                                  Geri the Runick Fangs
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1000


                                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                  3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                  Hugin the Runick Wings
                                                  LIGHT 2
                                                  Hugin the Runick Wings
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                  3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                                  Munin the Runick Wings
                                                  LIGHT 3
                                                  Munin the Runick Wings
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2000


                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                  1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                                                  Sleipnir the Runick Mane
                                                  LIGHT 9
                                                  Sleipnir the Runick Mane
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1500


                                                  2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                  1 cardS:P Little Knight
                                                  1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  EARTH
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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