Created by: YGO Mod (20517634)

Created On: 08/02/2025

Main: 60 Extra: 14

2 cardClear Cube 2 cardClear Cube
Clear Cube
DARK 1
Clear Cube
  • ATK:

  • 0

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


2 cardClear Phantom 2 cardClear Phantom
Clear Phantom
DARK 3
Clear Phantom
  • ATK:

  • 1200

  • DEF:

  • 800


You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


2 cardClear Vicious Knight 2 cardClear Vicious Knight
Clear Vicious Knight
DARK 7
Clear Vicious Knight
  • ATK:

  • 2300

  • DEF:

  • 1100


You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


1 cardInspector Boarder
1 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


2 cardMagical Broker 2 cardMagical Broker
Magical Broker
DARK 3
Magical Broker
  • ATK:

  • 1500

  • DEF:

  • 200


While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


1 cardShining Piecephilia 1 cardShining Piecephilia
Shining Piecephilia
LIGHT 4
Shining Piecephilia
  • ATK:

  • 700

  • DEF:

  • 2000


Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ● 1: Place 1 monster from your Deck on top of your Deck. ● 2: Draw 1 card. ● 3: Add 1 monster from your Deck to your hand. ● 4: Add 1 card from your Deck to your hand.


1 cardAttraffic Control 1 cardAttraffic Control
Attraffic Control
Spell Continuous
Attraffic Control

    If your opponent controls 3 or more monsters, they cannot declare an attack.


    1 cardCard Scanner 1 cardCard Scanner
    Card Scanner
    Spell Continuous
    Card Scanner

      Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.


      1 cardChain Energy 1 cardChain Energy
      Chain Energy
      Spell Continuous
      Chain Energy

        Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


        1 cardChicken Game
        1 cardChicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


          2 cardClear Wall 2 cardClear Wall
          Clear Wall
          Spell Continuous
          Clear Wall

            If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


            2 cardClear World 2 cardClear World
            Clear World
            Spell Field
            Clear World

              During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.


              1 cardDimensional Fissure 1 cardDimensional Fissure
              Dimensional Fissure
              Spell Continuous
              Dimensional Fissure

                Any monster sent to the Graveyard is banished instead.


                1 cardField Barrier 1 cardField Barrier
                Field Barrier
                Spell Continuous
                Field Barrier

                  Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".


                  1 cardInferno Tempest 1 cardInferno Tempest
                  Inferno Tempest
                  Spell Quick
                  Inferno Tempest

                    When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.


                    1 cardMessenger of Peace 1 cardMessenger of Peace
                    Messenger of Peace
                    Spell Continuous
                    Messenger of Peace

                      Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                      1 cardRaigeki
                      1 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        2 cardRunick Allure 2 cardRunick Allure
                        Runick Allure
                        Spell Continuous
                        Runick Allure

                          Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                          3 cardRunick Destruction
                          3 cardRunick Destruction
                          Runick Destruction
                          Spell Quick
                          Runick Destruction

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                            1 cardRunick Dispelling 1 cardRunick Dispelling
                            Runick Dispelling
                            Spell Quick
                            Runick Dispelling

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                              2 cardRunick Flashing Fire 2 cardRunick Flashing Fire
                              Runick Flashing Fire
                              Spell Quick
                              Runick Flashing Fire

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                2 cardRunick Fountain
                                2 cardRunick Fountain
                                Runick Fountain
                                Spell Field
                                Runick Fountain

                                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                  1 cardRunick Freezing Curses
                                  1 cardRunick Freezing Curses
                                  Runick Freezing Curses
                                  Spell Quick
                                  Runick Freezing Curses

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                    3 cardRunick Golden Droplet 3 cardRunick Golden Droplet
                                    Runick Golden Droplet
                                    Spell Quick
                                    Runick Golden Droplet

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                      3 cardRunick Slumber
                                      3 cardRunick Slumber
                                      Runick Slumber
                                      Spell Quick
                                      Runick Slumber

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                        3 cardRunick Smiting Storm 3 cardRunick Smiting Storm
                                        Runick Smiting Storm
                                        Spell Quick
                                        Runick Smiting Storm

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                          1 cardRunick Tip
                                          1 cardRunick Tip
                                          Runick Tip
                                          Spell Quick
                                          Runick Tip

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                            1 cardSoul Absorption 1 cardSoul Absorption
                                            Soul Absorption
                                            Spell Continuous
                                            Soul Absorption

                                              If a card(s) is banished: Gain 500 LP for each.


                                              1 cardSwords of Burning Light 1 cardSwords of Burning Light
                                              Swords of Burning Light
                                              Spell Continuous
                                              Swords of Burning Light

                                                While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.


                                                1 cardTerraforming
                                                1 cardTerraforming
                                                Terraforming
                                                Spell Normal
                                                Terraforming

                                                  Add 1 Field Spell from your Deck to your hand.




                                                  Tag(s):

                                                  1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                  Time-Tearing Morganite
                                                  Spell Normal
                                                  Time-Tearing Morganite

                                                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                    1 cardBegone, Knave! 1 cardBegone, Knave!
                                                    Begone, Knave!
                                                    Trap Continuous
                                                    Begone, Knave!

                                                      If a monster inflicts battle damage to a player: Return that monster to the hand.


                                                      1 cardCrackdown
                                                      1 cardCrackdown
                                                      Crackdown
                                                      Trap Continuous
                                                      Crackdown

                                                        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                        Tag(s):

                                                        1 cardGrave of the Super Ancient Organism 1 cardGrave of the Super Ancient Organism
                                                        Grave of the Super Ancient Organism
                                                        Trap Continuous
                                                        Grave of the Super Ancient Organism

                                                          All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                          1 cardJar of Avarice 1 cardJar of Avarice
                                                          Jar of Avarice
                                                          Trap Normal
                                                          Jar of Avarice

                                                            Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                            1 cardMetaverse 1 cardMetaverse
                                                            Metaverse
                                                            Trap Normal
                                                            Metaverse

                                                              Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                              Tag(s):

                                                              1 cardMind Drain 1 cardMind Drain
                                                              Mind Drain
                                                              Trap Continuous
                                                              Mind Drain

                                                                Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.


                                                                1 cardMirror Force
                                                                1 cardMirror Force
                                                                Mirror Force
                                                                Trap Normal
                                                                Mirror Force

                                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                  1 cardRivalry of Warlords
                                                                  1 cardRivalry of Warlords
                                                                  Rivalry of Warlords
                                                                  Trap Continuous
                                                                  Rivalry of Warlords

                                                                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                    1 cardScrap-Iron Scarecrow
                                                                    1 cardScrap-Iron Scarecrow
                                                                    Scrap-Iron Scarecrow
                                                                    Trap Normal
                                                                    Scrap-Iron Scarecrow

                                                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                      1 cardSkill Drain
                                                                      1 cardSkill Drain
                                                                      Skill Drain
                                                                      Trap Continuous
                                                                      Skill Drain

                                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                        1 cardToll Hike 1 cardToll Hike
                                                                        Toll Hike
                                                                        Trap Continuous
                                                                        Toll Hike

                                                                          Each player must send 1 card from their hand to the GY to declare an attack.


                                                                          1 cardTorrential Tribute
                                                                          1 cardTorrential Tribute
                                                                          Torrential Tribute
                                                                          Trap Normal
                                                                          Torrential Tribute

                                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                            3 cardFreki the Runick Fangs 3 cardFreki the Runick Fangs
                                                                            Freki the Runick Fangs
                                                                            DARK 5
                                                                            Freki the Runick Fangs
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 0


                                                                            2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                            2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                                                                            Geri the Runick Fangs
                                                                            DARK 4
                                                                            Geri the Runick Fangs
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 1000


                                                                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                            2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                                                                            Hugin the Runick Wings
                                                                            LIGHT 2
                                                                            Hugin the Runick Wings
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 0


                                                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                            3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                                                            Munin the Runick Wings
                                                                            LIGHT 3
                                                                            Munin the Runick Wings
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 2000


                                                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                            2 cardSleipnir the Runick Mane 2 cardSleipnir the Runick Mane
                                                                            Sleipnir the Runick Mane
                                                                            LIGHT 9
                                                                            Sleipnir the Runick Mane
                                                                            • ATK:

                                                                            • 1500

                                                                            • DEF:

                                                                            • 1500


                                                                            2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                            1 cardUkanomitsune-no-Onari 1 cardUkanomitsune-no-Onari
                                                                            Ukanomitsune-no-Onari
                                                                            LIGHT
                                                                            Ukanomitsune-no-Onari
                                                                            • ATK:

                                                                            • 1500

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Right

                                                                            Bottom


                                                                            2 LIGHT monsters, including a Beast monster Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.) ● Destroy 1 card your opponent controls. ● Inflict 1500 damage to your opponent.


                                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                            Super Starslayer TY-PHON - Sky Crisis
                                                                            DARK
                                                                            Super Starslayer TY-PHON - Sky Crisis
                                                                            • ATK:

                                                                            • 2900

                                                                            • DEF:

                                                                            • 2900


                                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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