Created by: YGO Mod (20517634)

Created On: 04/11/2025

Need 21 UR

 Rarity
Fiendsmith Engraver2 card
UR Rarity
Rafale, Champion Fur Hire2 card
 Rarity
Fiendsmith's Desirae1 card
 Rarity
Fiendsmith's Lacrima2 card
UR Rarity
Hugin the Runick Wings1 card
UR Rarity
Munin the Runick Wings1 card
UR Rarity
Donner, Dagger Fur Hire2 card
 Rarity
Fiendsmith's Requiem1 card
 Rarity
Fiendsmith's Sequence1 card
UR Rarity
Folgo, Justice Fur Hire2 card
UR Rarity
Moon of the Closed Heaven1 card
 Rarity
Fiendsmith's Sanct2 card
 Rarity
Fiendsmith's Tract2 card
UR Rarity
Runick Fountain1 card

Main: 60 Extra: 15

SR Rarity
3 cardBeat, Bladesman Fur Hire
SR Rarity
3 cardBeat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH 3
Beat, Bladesman Fur Hire
  • ATK:

  • 1200

  • DEF:

  • 500


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.


N Rarity
2 cardBravo, Fighter Fur Hire
N Rarity
2 cardBravo, Fighter Fur Hire
Bravo, Fighter Fur Hire
FIRE 4
Bravo, Fighter Fur Hire
  • ATK:

  • 1900

  • DEF:

  • 200


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.


N Rarity
2 cardDonpa, Marksman Fur Hire
N Rarity
2 cardDonpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
WIND 2
Donpa, Marksman Fur Hire
  • ATK:

  • 500

  • DEF:

  • 1000


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.


SR Rarity
2 cardDyna, Hero Fur Hire
SR Rarity
2 cardDyna, Hero Fur Hire
Dyna, Hero Fur Hire
EARTH 6
Dyna, Hero Fur Hire
  • ATK:

  • 2500

  • DEF:

  • 1400


If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.


N Rarity
2 cardFabled Lurrie
N Rarity
2 cardFabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.


 Rarity
2 cardFiendsmith Engraver
 Rarity
2 cardFiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


R Rarity
3 cardFilo, Messenger Fur Hire
R Rarity
3 cardFilo, Messenger Fur Hire
Filo, Messenger Fur Hire
WIND 1
Filo, Messenger Fur Hire
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.


N Rarity
2 cardHelmer, Helmsman Fur Hire
N Rarity
2 cardHelmer, Helmsman Fur Hire
Helmer, Helmsman Fur Hire
WATER 3
Helmer, Helmsman Fur Hire
  • ATK:

  • 0

  • DEF:

  • 2000


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.


UR Rarity
2 cardRafale, Champion Fur Hire
UR Rarity
2 cardRafale, Champion Fur Hire
Rafale, Champion Fur Hire
LIGHT 8
Rafale, Champion Fur Hire
  • ATK:

  • 2800

  • DEF:

  • 2200


If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.


N Rarity
2 cardRecon, Scout Fur Hire
N Rarity
2 cardRecon, Scout Fur Hire
Recon, Scout Fur Hire
WIND 2
Recon, Scout Fur Hire
  • ATK:

  • 1000

  • DEF:

  • 500


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.


R Rarity
2 cardRex, Freight Fur Hire
R Rarity
2 cardRex, Freight Fur Hire
Rex, Freight Fur Hire
EARTH 2
Rex, Freight Fur Hire
  • ATK:

  • 300

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.


R Rarity
2 cardSagitta, Maverick Fur Hire
R Rarity
2 cardSagitta, Maverick Fur Hire
Sagitta, Maverick Fur Hire
WIND 5
Sagitta, Maverick Fur Hire
  • ATK:

  • 1200

  • DEF:

  • 2400


If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one.


R Rarity
2 cardSeal, Strategist Fur Hire
R Rarity
2 cardSeal, Strategist Fur Hire
Seal, Strategist Fur Hire
DARK 4
Seal, Strategist Fur Hire
  • ATK:

  • 1600

  • DEF:

  • 1000


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.


N Rarity
2 cardThe Fabled Ganashia
N Rarity
2 cardThe Fabled Ganashia
The Fabled Ganashia
LIGHT 3
The Fabled Ganashia
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field.


SR Rarity
2 cardWiz, Sage Fur Hire
SR Rarity
2 cardWiz, Sage Fur Hire
Wiz, Sage Fur Hire
WATER 7
Wiz, Sage Fur Hire
  • ATK:

  • 1600

  • DEF:

  • 2800


If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.


SR Rarity
1 cardThe Fabled Cerburrel
SR Rarity
1 cardThe Fabled Cerburrel
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the Graveyard: Special Summon it.


 Rarity
2 cardFiendsmith's Sanct
 Rarity
2 cardFiendsmith's Sanct
Fiendsmith's Sanct
Spell Quick
Fiendsmith's Sanct

    If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


     Rarity
    2 cardFiendsmith's Tract
     Rarity
    2 cardFiendsmith's Tract
    Fiendsmith's Tract
    Spell Normal
    Fiendsmith's Tract

      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


      R Rarity
      3 cardMayhem Fur Hire
      R Rarity
      3 cardMayhem Fur Hire
      Mayhem Fur Hire
      Spell Quick
      Mayhem Fur Hire

        Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.


        N Rarity
        3 cardRookie Fur Hire
        N Rarity
        3 cardRookie Fur Hire
        Rookie Fur Hire
        Spell Quick
        Rookie Fur Hire

          Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.


          N Rarity
          3 cardRunick Allure
          N Rarity
          3 cardRunick Allure
          Runick Allure
          Spell Continuous
          Runick Allure

            Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


            SR Rarity
            1 cardRunick Destruction
            SR Rarity
            1 cardRunick Destruction
            Runick Destruction
            Spell Quick
            Runick Destruction

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


              R Rarity
              3 cardRunick Dispelling
              R Rarity
              3 cardRunick Dispelling
              Runick Dispelling
              Spell Quick
              Runick Dispelling

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                SR Rarity
                2 cardRunick Flashing Fire
                SR Rarity
                2 cardRunick Flashing Fire
                Runick Flashing Fire
                Spell Quick
                Runick Flashing Fire

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                  UR Rarity
                  1 cardRunick Fountain
                  UR Rarity
                  1 cardRunick Fountain
                  Runick Fountain
                  Spell Field
                  Runick Fountain

                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                    SR Rarity
                    1 cardRunick Freezing Curses
                    SR Rarity
                    1 cardRunick Freezing Curses
                    Runick Freezing Curses
                    Spell Quick
                    Runick Freezing Curses

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                      R Rarity
                      2 cardRunick Slumber
                      R Rarity
                      2 cardRunick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                        R Rarity
                        2 cardRunick Smiting Storm
                        R Rarity
                        2 cardRunick Smiting Storm
                        Runick Smiting Storm
                        Spell Quick
                        Runick Smiting Storm

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                          N Rarity
                          2 cardTraining Fur Hire, Fur All Your Training Needs
                          N Rarity
                          2 cardTraining Fur Hire, Fur All Your Training Needs
                          Training Fur Hire, Fur All Your Training Needs
                          Trap Continuous
                          Training Fur Hire, Fur All Your Training Needs

                            If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.


                             Rarity
                            1 cardFiendsmith's Desirae
                             Rarity
                            1 cardFiendsmith's Desirae
                            Fiendsmith's Desirae
                            LIGHT 9
                            Fiendsmith's Desirae
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                             Rarity
                            2 cardFiendsmith's Lacrima
                             Rarity
                            2 cardFiendsmith's Lacrima
                            Fiendsmith's Lacrima
                            LIGHT 6
                            Fiendsmith's Lacrima
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                            SR Rarity
                            1 cardGeri the Runick Fangs
                            SR Rarity
                            1 cardGeri the Runick Fangs
                            Geri the Runick Fangs
                            DARK 4
                            Geri the Runick Fangs
                            • ATK:

                            • 0

                            • DEF:

                            • 1000


                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                            UR Rarity
                            1 cardHugin the Runick Wings
                            UR Rarity
                            1 cardHugin the Runick Wings
                            Hugin the Runick Wings
                            LIGHT 2
                            Hugin the Runick Wings
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                            UR Rarity
                            1 cardMunin the Runick Wings
                            UR Rarity
                            1 cardMunin the Runick Wings
                            Munin the Runick Wings
                            LIGHT 3
                            Munin the Runick Wings
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                            SR Rarity
                            1 cardSleipnir the Runick Mane
                            SR Rarity
                            1 cardSleipnir the Runick Mane
                            Sleipnir the Runick Mane
                            LIGHT 9
                            Sleipnir the Runick Mane
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                            UR Rarity
                            2 cardDonner, Dagger Fur Hire
                            UR Rarity
                            2 cardDonner, Dagger Fur Hire
                            Donner, Dagger Fur Hire
                            EARTH
                            Donner, Dagger Fur Hire
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom

                            Bottom-Right


                            2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                             Rarity
                            1 cardFiendsmith's Requiem
                             Rarity
                            1 cardFiendsmith's Requiem
                            Fiendsmith's Requiem
                            LIGHT
                            Fiendsmith's Requiem
                            • ATK:

                            • 600

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                             Rarity
                            1 cardFiendsmith's Sequence
                             Rarity
                            1 cardFiendsmith's Sequence
                            Fiendsmith's Sequence
                            LIGHT
                            Fiendsmith's Sequence
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                            UR Rarity
                            2 cardFolgo, Justice Fur Hire
                            UR Rarity
                            2 cardFolgo, Justice Fur Hire
                            Folgo, Justice Fur Hire
                            DARK
                            Folgo, Justice Fur Hire
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.


                            UR Rarity
                            1 cardMoon of the Closed Heaven
                            UR Rarity
                            1 cardMoon of the Closed Heaven
                            Moon of the Closed Heaven
                            LIGHT
                            Moon of the Closed Heaven
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top

                            Top-Right


                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                            R Rarity
                            1 cardTri-Brigade Rugal the Silver Sheller
                            R Rarity
                            1 cardTri-Brigade Rugal the Silver Sheller
                            Tri-Brigade Rugal the Silver Sheller
                            EARTH
                            Tri-Brigade Rugal the Silver Sheller
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Right

                            Bottom

                            Bottom-Right


                            2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.




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