Created by: YGO Mod (20517634)

Created On: 04/08/2025

Need 12 UR

UR Rarity
Elder Entity N'tss1 card
UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Relinquished Anima1 card
UR Rarity
Number 100: Numeron Dragon2 card
UR Rarity
Primathmech Alembertian1 card
UR Rarity
Chicken Game1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Memories of Hope1 card
UR Rarity
One for One1 card
UR Rarity
Rekindling1 card
UR Rarity
Upstart Goblin1 card

Main: 42 Extra: 15

SR Rarity
3 cardGadget Gamer
SR Rarity
3 cardGadget Gamer
Gadget Gamer
EARTH 3
Gadget Gamer
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.


R Rarity
3 cardGizmek Naganaki, the Sunrise Signaler
R Rarity
3 cardGizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


N Rarity
1 cardMecha Phantom Beast Coltwing
N Rarity
1 cardMecha Phantom Beast Coltwing
Mecha Phantom Beast Coltwing
WIND 4
Mecha Phantom Beast Coltwing
  • ATK:

  • 1600

  • DEF:

  • 1500


When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.


R Rarity
3 cardMorphtronic Telefon
R Rarity
3 cardMorphtronic Telefon
Morphtronic Telefon
EARTH 1
Morphtronic Telefon
  • ATK:

  • 100

  • DEF:

  • 100


● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


SR Rarity
1 cardAncient Leaf
SR Rarity
1 cardAncient Leaf
Ancient Leaf
Spell Normal
Ancient Leaf

    If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.


    R Rarity
    1 cardBlack and White Wave
    R Rarity
    1 cardBlack and White Wave
    Black and White Wave
    Spell Quick
    Black and White Wave

      If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.


      SR Rarity
      1 cardBlack Garden
      SR Rarity
      1 cardBlack Garden
      Black Garden
      Spell Field
      Black Garden

        If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


        UR Rarity
        1 cardChicken Game
        UR Rarity
        1 cardChicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


          SR Rarity
          3 cardDice Dungeon
          SR Rarity
          3 cardDice Dungeon
          Dice Dungeon
          Spell Field
          Dice Dungeon

            When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


            R Rarity
            1 cardDiced Dice
            R Rarity
            1 cardDiced Dice
            Diced Dice
            Spell Quick
            Diced Dice

              Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. ● 1 or 6: Return this card to the hand. ● 2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn.


              SR Rarity
              3 cardDimension Dice
              SR Rarity
              3 cardDimension Dice
              Dimension Dice
              Spell Normal
              Dimension Dice

                If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


                R Rarity
                1 cardDraw Muscle
                R Rarity
                1 cardDraw Muscle
                Draw Muscle
                Spell Quick
                Draw Muscle

                  Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.


                  UR Rarity
                  1 cardFoolish Burial
                  UR Rarity
                  1 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    R Rarity
                    1 cardGlorious Numbers
                    R Rarity
                    1 cardGlorious Numbers
                    Glorious Numbers
                    Spell Normal
                    Glorious Numbers

                      If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


                      N Rarity
                      1 cardGold Moon Coin
                      N Rarity
                      1 cardGold Moon Coin
                      Gold Moon Coin
                      Spell Normal
                      Gold Moon Coin

                        Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.


                        N Rarity
                        1 cardHeritage of the Light
                        N Rarity
                        1 cardHeritage of the Light
                        Heritage of the Light
                        Spell Continuous
                        Heritage of the Light

                          If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.


                          SR Rarity
                          3 cardInto the Void
                          SR Rarity
                          3 cardInto the Void
                          Into the Void
                          Spell Normal
                          Into the Void

                            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                            SR Rarity
                            3 cardMachine Duplication
                            SR Rarity
                            3 cardMachine Duplication
                            Machine Duplication
                            Spell Normal
                            Machine Duplication

                              Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                              UR Rarity
                              1 cardMemories of Hope
                              UR Rarity
                              1 cardMemories of Hope
                              Memories of Hope
                              Spell Normal
                              Memories of Hope

                                Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                                UR Rarity
                                1 cardOne for One
                                UR Rarity
                                1 cardOne for One
                                One for One
                                Spell Normal
                                One for One

                                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                  SR Rarity
                                  3 cardPot of Avarice
                                  SR Rarity
                                  3 cardPot of Avarice
                                  Pot of Avarice
                                  Spell Normal
                                  Pot of Avarice

                                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                    Tag(s):

                                    UR Rarity
                                    1 cardRekindling
                                    UR Rarity
                                    1 cardRekindling
                                    Rekindling
                                    Spell Normal
                                    Rekindling

                                      Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.


                                      N Rarity
                                      1 cardScroll of Bewitchment
                                      N Rarity
                                      1 cardScroll of Bewitchment
                                      Scroll of Bewitchment
                                      Spell Equip
                                      Scroll of Bewitchment

                                        Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.


                                        SR Rarity
                                        1 cardSynchro Creed
                                        SR Rarity
                                        1 cardSynchro Creed
                                        Synchro Creed
                                        Spell Normal
                                        Synchro Creed

                                          If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                          N Rarity
                                          1 cardTorpedo Takedown
                                          N Rarity
                                          1 cardTorpedo Takedown
                                          Torpedo Takedown
                                          Spell Normal
                                          Torpedo Takedown

                                            Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardUpstart Goblin
                                            UR Rarity
                                            1 cardUpstart Goblin
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              UR Rarity
                                              1 cardElder Entity N'tss
                                              UR Rarity
                                              1 cardElder Entity N'tss
                                              Elder Entity N'tss
                                              LIGHT 4
                                              Elder Entity N'tss
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                              SR Rarity
                                              1 cardBarricadeborg Blocker
                                              SR Rarity
                                              1 cardBarricadeborg Blocker
                                              Barricadeborg Blocker
                                              DARK
                                              Barricadeborg Blocker
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                              UR Rarity
                                              1 cardMecha Phantom Beast Auroradon
                                              UR Rarity
                                              1 cardMecha Phantom Beast Auroradon
                                              Mecha Phantom Beast Auroradon
                                              WIND
                                              Mecha Phantom Beast Auroradon
                                              • ATK:

                                              • 2100

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right


                                              2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                              UR Rarity
                                              1 cardRelinquished Anima
                                              UR Rarity
                                              1 cardRelinquished Anima
                                              Relinquished Anima
                                              DARK
                                              Relinquished Anima
                                              • ATK:

                                              • 0

                                              • LINK-1

                                              Link Arrow:

                                              Top


                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                              SR Rarity
                                              1 cardGarden Rose Maiden
                                              SR Rarity
                                              1 cardGarden Rose Maiden
                                              Garden Rose Maiden
                                              DARK 5
                                              Garden Rose Maiden
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                                              N Rarity
                                              3 cardOld Entity Cthugua
                                              N Rarity
                                              3 cardOld Entity Cthugua
                                              Old Entity Cthugua
                                              FIRE 4
                                              Old Entity Cthugua
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 200


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                              UR Rarity
                                              2 cardNumber 100: Numeron Dragon
                                              UR Rarity
                                              2 cardNumber 100: Numeron Dragon
                                              Number 100: Numeron Dragon
                                              LIGHT
                                              Number 100: Numeron Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                              SR Rarity
                                              2 cardNumber 59: Crooked Cook
                                              SR Rarity
                                              2 cardNumber 59: Crooked Cook
                                              Number 59: Crooked Cook
                                              FIRE
                                              Number 59: Crooked Cook
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 200


                                              2 Level 4 monsters While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard.


                                              R Rarity
                                              2 cardNumber 91: Thunder Spark Dragon
                                              R Rarity
                                              2 cardNumber 91: Thunder Spark Dragon
                                              Number 91: Thunder Spark Dragon
                                              LIGHT
                                              Number 91: Thunder Spark Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2000


                                              3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.


                                              UR Rarity
                                              1 cardPrimathmech Alembertian
                                              UR Rarity
                                              1 cardPrimathmech Alembertian
                                              Primathmech Alembertian
                                              EARTH
                                              Primathmech Alembertian
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.




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