Created by: YGO Mod (20517634)

Created On: 01/05/2025

Main: 54 Extra: 16

2 cardArtifact Lancea 2 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


1 cardBystial Druiswurm
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


3 cardDimension Shifter
3 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardDotscaper 1 cardDotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


1 cardMaliss P Cheshire Cat 1 cardMaliss P Cheshire Cat
Maliss P Cheshire Cat
DARK 3
Maliss P Cheshire Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Cheshire Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


3 cardMaliss P Dormouse 3 cardMaliss P Dormouse
Maliss P Dormouse
DARK 3
Maliss P Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can banish 1 "Maliss" monster from your Deck, also all "Maliss" monsters you control will gain 600 ATK this turn. If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


3 cardMaliss P White Rabbit 3 cardMaliss P White Rabbit
Maliss P White Rabbit
DARK 3
Maliss P White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no battle damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name from the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardGhost Sister & Spooky Dogwood 2 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    2 cardBook of Eclipse 2 cardBook of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


      3 cardCrossout Designator
      3 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        2 cardCynet Mining
        2 cardCynet Mining
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


          2 cardDark Ruler No More 2 cardDark Ruler No More
          Dark Ruler No More
          Spell Normal
          Dark Ruler No More

            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




            Tag(s):

            1 cardGold Sarcophagus
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              2 cardLightning Storm
              2 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                3 cardMaliss In Underground 3 cardMaliss In Underground
                Maliss In Underground
                Spell Field
                Maliss In Underground

                  When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While you have 3 or more banished "Maliss" Traps with different names, "Maliss" Link Monsters you control gain 3000 ATK. While you control any "Maliss" Link Monsters, your opponent's monsters can only target those monsters for attacks. You can only activate 1 "Maliss In Underground" per turn.


                  1 cardSky Striker Mecha - Hornet Drones
                  1 cardSky Striker Mecha - Hornet Drones
                  Sky Striker Mecha - Hornet Drones
                  Spell Quick
                  Sky Striker Mecha - Hornet Drones

                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                    1 cardSky Striker Mecha - Widow Anchor 1 cardSky Striker Mecha - Widow Anchor
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                      3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                      Sky Striker Mobilize - Engage!
                      Spell Normal
                      Sky Striker Mobilize - Engage!

                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                        1 cardTerraforming
                        1 cardTerraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          2 cardDimensional Barrier 2 cardDimensional Barrier
                          Dimensional Barrier
                          Trap Normal
                          Dimensional Barrier

                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                            3 cardEvenly Matched 3 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              2 cardInfinite Impermanence 2 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardMaliss C GWC-06 1 cardMaliss C GWC-06
                                Maliss C GWC-06
                                Trap
                                Maliss C GWC-06

                                  You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your GY or banishment, then, if you control a "Maliss" Link Monster, you can gain LP equal to the Summoned monster's original ATK. You can only activate 1 "Maliss GWC-06" per turn.


                                  1 cardMaliss C MTP-07 1 cardMaliss C MTP-07
                                  Maliss C MTP-07
                                  Trap Normal
                                  Maliss C MTP-07

                                    You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then, if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.


                                    1 cardMaliss C TB-11 1 cardMaliss C TB-11
                                    Maliss C TB-11
                                    Trap Normal
                                    Maliss C TB-11

                                      You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn. You can only activate 1 "Maliss TB-11" per turn.


                                      1 cardCyberse Desavewurm 1 cardCyberse Desavewurm
                                      Cyberse Desavewurm
                                      DARK 6
                                      Cyberse Desavewurm
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1500


                                      1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                                      1 cardAccesscode Talker 1 cardAccesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                      Tag(s):

                                      1 cardFirewall Dragon 1 cardFirewall Dragon
                                      Firewall Dragon
                                      LIGHT
                                      Firewall Dragon
                                      • ATK:

                                      • 2500

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                      1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz 1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                      DARK
                                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                                      1 cardHaggard Lizardose 1 cardHaggard Lizardose
                                      Haggard Lizardose
                                      WATER
                                      Haggard Lizardose
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                      1 cardLink Decoder 1 cardLink Decoder
                                      Link Decoder
                                      DARK
                                      Link Decoder
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                                      1 cardLink Spider 1 cardLink Spider
                                      Link Spider
                                      EARTH
                                      Link Spider
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                      1 cardMaliss Q HEARTS OF CRYPTER 1 cardMaliss Q HEARTS OF CRYPTER
                                      Maliss Q HEARTS OF CRYPTER
                                      DARK
                                      Maliss Q HEARTS OF CRYPTER
                                      • ATK:

                                      • 2500

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field. This effect's activation and effect cannot be negated if this card points to a monster. If this card is banished: You can pay 900 LP; Special Summon this card, and if you do, its ATK becomes doubled. You can only use each effect of "Maliss HEARTS OF CRYPTER" once per turn.


                                      1 cardMaliss Q RED RANSOM 1 cardMaliss Q RED RANSOM
                                      Maliss Q RED RANSOM
                                      DARK
                                      Maliss Q RED RANSOM
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters, including a "Maliss" monster While this card points to a monster, switch the original ATK and DEF of all Effect Monsters your opponent controls. You can only use each of the following effects of "Maliss RED RANSOM" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon this card, then you can banish 1 Cyberse monster from your Deck.


                                      1 cardMaliss Q WHITE BINDER 1 cardMaliss Q WHITE BINDER
                                      Maliss Q WHITE BINDER
                                      DARK
                                      Maliss Q WHITE BINDER
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Left

                                      Right


                                      2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon this card, then you can draw 1 card. You can only use each effect of "Maliss WHITE BINDER" once per turn.


                                      1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                      Mekk-Knight Crusadia Avramax
                                      LIGHT
                                      Mekk-Knight Crusadia Avramax
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                      1 cardProtectcode Talker 1 cardProtectcode Talker
                                      Protectcode Talker
                                      DARK
                                      Protectcode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Left

                                      Right


                                      2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                                      1 cardS:P Little Knight
                                      1 cardS:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                      1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                      Sky Striker Ace - Kagari
                                      FIRE
                                      Sky Striker Ace - Kagari
                                      • ATK:

                                      • 1500

                                      • LINK-1

                                      Link Arrow:

                                      Top-Left


                                      1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                      Mereologic Aggregator
                                      DARK
                                      Mereologic Aggregator
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 3000


                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.




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