Created by: YGO Mod (20517634)

Created On: 12/17/2024

Main: 40

3 cardArcana Force 0 - The Fool 3 cardArcana Force 0 - The Fool
Arcana Force 0 - The Fool
LIGHT 1
Arcana Force 0 - The Fool
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.


1 cardArcana Force EX - The Dark Ruler 1 cardArcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
LIGHT 10
Arcana Force EX - The Dark Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.


1 cardArcana Force EX - The Light Ruler 1 cardArcana Force EX - The Light Ruler
Arcana Force EX - The Light Ruler
LIGHT 10
Arcana Force EX - The Light Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ● Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.


3 cardArcana Force I - The Magician 3 cardArcana Force I - The Magician
Arcana Force I - The Magician
LIGHT 4
Arcana Force I - The Magician
  • ATK:

  • 1100

  • DEF:

  • 1100


When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.


2 cardArcana Force III - The Empress 2 cardArcana Force III - The Empress
Arcana Force III - The Empress
LIGHT 4
Arcana Force III - The Empress
  • ATK:

  • 1300

  • DEF:

  • 1300


When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.


3 cardArcana Force IV - The Emperor 3 cardArcana Force IV - The Emperor
Arcana Force IV - The Emperor
LIGHT 4
Arcana Force IV - The Emperor
  • ATK:

  • 1400

  • DEF:

  • 1400


When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.


2 cardArcana Force VI - The Lovers 2 cardArcana Force VI - The Lovers
Arcana Force VI - The Lovers
LIGHT 4
Arcana Force VI - The Lovers
  • ATK:

  • 1600

  • DEF:

  • 1600


When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.


2 cardArcana Force VII - The Chariot 2 cardArcana Force VII - The Chariot
Arcana Force VII - The Chariot
LIGHT 4
Arcana Force VII - The Chariot
  • ATK:

  • 1700

  • DEF:

  • 1700


When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.


2 cardArcana Force XIV - Temperance 2 cardArcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT 6
Arcana Force XIV - Temperance
  • ATK:

  • 2400

  • DEF:

  • 2400


During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


3 cardArcana Force XV - The Fiend 3 cardArcana Force XV - The Fiend
Arcana Force XV - The Fiend
LIGHT 7
Arcana Force XV - The Fiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.


1 cardArcana Force XVIII - The Moon 1 cardArcana Force XVIII - The Moon
Arcana Force XVIII - The Moon
LIGHT 7
Arcana Force XVIII - The Moon
  • ATK:

  • 2800

  • DEF:

  • 2800


When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.


1 cardArcana Force XXI - The World 1 cardArcana Force XXI - The World
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


2 cardCouple of Aces 2 cardCouple of Aces
Couple of Aces
EARTH 2
Couple of Aces
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.


3 cardArcana Reading 3 cardArcana Reading
Arcana Reading
Spell Normal
Arcana Reading

    Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.


    2 cardCup of Ace
    2 cardCup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


      3 cardLight Barrier 3 cardLight Barrier
      Light Barrier
      Spell Field
      Light Barrier

        During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


        1 cardArcana Call 1 cardArcana Call
        Arcana Call
        Trap Normal
        Arcana Call

          Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.


          2 cardLucky Chance 2 cardLucky Chance
          Lucky Chance
          Trap Continuous
          Lucky Chance

            Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.


            3 cardReversal of Fate 3 cardReversal of Fate
            Reversal of Fate
            Trap Normal
            Reversal of Fate

              Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.




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