Created by: YGO Mod (20517634)

Created On: 12/17/2024

Main: 40 Extra: 15

3 cardAleister the Invoker 3 cardAleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


1 cardArchnemeses Protos
1 cardArchnemeses Protos
Archnemeses Protos
DARK 11
Archnemeses Protos
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


2 cardBaba, Champion Ryu-Ge of Wyrmhaze 2 cardBaba, Champion Ryu-Ge of Wyrmhaze
Baba, Champion Ryu-Ge of Wyrmhaze
WIND 10
Baba, Champion Ryu-Ge of Wyrmhaze
  • ATK:

  • 3000

  • DEF:

  • 1500


You can banish this card from your hand; add 1 "Ryu-Ge Ascension Gate of Wyrmhaze" from your Deck to your hand. If a monster(s) is banished face-up while this card is currently banished, and 2 or more monsters other than "Baba, Champion Ryu-Ge of Wyrmhaze" are currently banished (except during the Damage Step): You can Special Summon this card. You can place 1 face-up "Ryu-Ge Ascension Gate of Wyrmhaze" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Baba, Champion Ryu-Ge of Wyrmhaze". You can only use each effect of "Baba, Champion Ryu-Ge of Wyrmhaze" once per turn.


2 cardKuaiba, Rugged Ryu-Ge of Dinocrag 2 cardKuaiba, Rugged Ryu-Ge of Dinocrag
Kuaiba, Rugged Ryu-Ge of Dinocrag
EARTH 10
Kuaiba, Rugged Ryu-Ge of Dinocrag
  • ATK:

  • 3000

  • DEF:

  • 1200


You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Ascension Gate of Dinocrag" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 face-up "Ryu-Ge Ascension Gate of Dinocrag" you control on the bottom of the Deck, then target other cards on the field up to the number of different Monster Types among the monsters on the field; destroy them. You can only use each effect of "Kuaiba, Rugged Ryu-Ge of Dinocrag" once per turn.


2 cardYuanba, Abyssal Ryu-Ge of Serpentfall 2 cardYuanba, Abyssal Ryu-Ge of Serpentfall
Yuanba, Abyssal Ryu-Ge of Serpentfall
WATER 10
Yuanba, Abyssal Ryu-Ge of Serpentfall
  • ATK:

  • 3000

  • DEF:

  • 2000


You can discard this card; add 1 "Ryu-Ge Ascension Gate of Serpentfall" from your Deck to your hand. During your Main Phase, if 2 or more monsters other than "Yuanba, Abyssal Ryu-Ge of Serpentfall" were sent from the hand and/or Deck to the GY this turn: You can Special Summon this card from your GY. You can place 1 face-up "Ryu-Ge Ascension Gate of Serpentfall" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Yuanba, Abyssal Ryu-Ge of Serpentfall" once per turn.


3 cardGuangba, Luminous Ryu-Ge of Starforge 3 cardGuangba, Luminous Ryu-Ge of Starforge
Guangba, Luminous Ryu-Ge of Starforge
LIGHT 10
Guangba, Luminous Ryu-Ge of Starforge
  • ATK:

  • 3500

  • DEF:

  • 2500


[ Pendulum Effect ] During your Main Phase: You can add 1 "Ryu-Ge" card from your Deck to your hand, except a Pendulum Monster, then destroy this card. You can only use this effect of "Guangba, Luminous Ryu-Ge of Starforge" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Guangba, Luminous Ryu-Ge of Starforge". Must be Special Summoned by its own effect. You can only Special Summon "Guangba, Luminous Ryu-Ge of Starforge(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect while this card is in the Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardGold Sarcophagus
    1 cardGold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardInstant Fusion
        1 cardInstant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


          2 cardInvocation 2 cardInvocation
          Invocation
          Spell Normal
          Invocation

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


            2 cardMagical Meltdown 2 cardMagical Meltdown
            Magical Meltdown
            Spell Field
            Magical Meltdown

              When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


              1 cardPot of Prosperity
              1 cardPot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                2 cardRyu-Ge Ascension Crest of Transmigration 2 cardRyu-Ge Ascension Crest of Transmigration
                Ryu-Ge Ascension Crest of Transmigration
                Spell Field
                Ryu-Ge Ascension Crest of Transmigration

                  When this card is activated: Take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, and 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters. If you have a face-up "Guangba, Luminous Ryu-Ge of Starforge" in your Extra Deck: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge Ascension Crest of Transmigration" once per turn.


                  1 cardRyu-Ge Ascension Gate of Dinocrag 1 cardRyu-Ge Ascension Gate of Dinocrag
                  Ryu-Ge Ascension Gate of Dinocrag
                  Spell Continuous
                  Ryu-Ge Ascension Gate of Dinocrag

                    You can only control 1 "Ryu-Ge Ascension Gate of Dinocrag". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect. ● Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.


                    1 cardRyu-Ge Ascension Gate of Serpentfall 1 cardRyu-Ge Ascension Gate of Serpentfall
                    Ryu-Ge Ascension Gate of Serpentfall
                    Spell Continuous
                    Ryu-Ge Ascension Gate of Serpentfall

                      You can only control 1 "Ryu-Ge Ascension Gate of Serpentfall". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


                      1 cardRyu-Ge Ascension Gate of Wyrmhaze 1 cardRyu-Ge Ascension Gate of Wyrmhaze
                      Ryu-Ge Ascension Gate of Wyrmhaze
                      Spell Continuous
                      Ryu-Ge Ascension Gate of Wyrmhaze

                        You can only control 1 "Ryu-Ge Ascension Gate of Wyrmhaze". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.


                        3 cardRyu-Ge World Creation 3 cardRyu-Ge World Creation
                        Ryu-Ge World Creation
                        Spell Quick
                        Ryu-Ge World Creation

                          Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your Extra Deck face-up. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster from your Deck with the same original Type as the monster banished. You can only use 1 "Ryu-Ge World Creation" effect per turn, and only once that turn.


                          2 cardSuper Polymerization
                          2 cardSuper Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            1 cardTerraforming
                            1 cardTerraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.




                              Tag(s):

                              2 cardInfinite Impermanence 2 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardInvoked Augoeides 1 cardInvoked Augoeides
                                Invoked Augoeides
                                LIGHT 8
                                Invoked Augoeides
                                • ATK:

                                • 2000

                                • DEF:

                                • 2800


                                "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                1 cardInvoked Caliga 1 cardInvoked Caliga
                                Invoked Caliga
                                DARK 4
                                Invoked Caliga
                                • ATK:

                                • 1000

                                • DEF:

                                • 1800


                                "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                1 cardInvoked Cocytus
                                1 cardInvoked Cocytus
                                Invoked Cocytus
                                WATER 6
                                Invoked Cocytus
                                • ATK:

                                • 1800

                                • DEF:

                                • 2900


                                "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.


                                1 cardInvoked Elysium 1 cardInvoked Elysium
                                Invoked Elysium
                                LIGHT 10
                                Invoked Elysium
                                • ATK:

                                • 3200

                                • DEF:

                                • 4000


                                1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.


                                1 cardInvoked Magellanica 1 cardInvoked Magellanica
                                Invoked Magellanica
                                EARTH 8
                                Invoked Magellanica
                                • ATK:

                                • 3000

                                • DEF:

                                • 3300


                                "Aleister the Invoker" + 1 EARTH monster


                                1 cardInvoked Mechaba 1 cardInvoked Mechaba
                                Invoked Mechaba
                                LIGHT 9
                                Invoked Mechaba
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                1 cardInvoked Purgatrio 1 cardInvoked Purgatrio
                                Invoked Purgatrio
                                FIRE 7
                                Invoked Purgatrio
                                • ATK:

                                • 2300

                                • DEF:

                                • 2000


                                "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                1 cardInvoked Raidjin 1 cardInvoked Raidjin
                                Invoked Raidjin
                                WIND 5
                                Invoked Raidjin
                                • ATK:

                                • 2200

                                • DEF:

                                • 2400


                                "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                1 cardAleister the Invoker of Madness 1 cardAleister the Invoker of Madness
                                Aleister the Invoker of Madness
                                DARK
                                Aleister the Invoker of Madness
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                                1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                Salamangreat Almiraj
                                FIRE
                                Salamangreat Almiraj
                                • ATK:

                                • 0

                                • LINK-1

                                Link Arrow:

                                Bottom-Right


                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                1 cardSecure Gardna 1 cardSecure Gardna
                                Secure Gardna
                                LIGHT
                                Secure Gardna
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Right


                                1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                Superdreadnought Rail Cannon Gustav Max
                                EARTH
                                Superdreadnought Rail Cannon Gustav Max
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                Superdreadnought Rail Cannon Juggernaut Liebe
                                EARTH
                                Superdreadnought Rail Cannon Juggernaut Liebe
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                Varudras, the Final Bringer of the End Times
                                DARK
                                Varudras, the Final Bringer of the End Times
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.




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