Created by: YGO Mod (20517634)

Created On: 11/15/2024

Chain Reaction

Need 26 UR

UR Rarity
Lava Golem2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Spiritual Beast Tamer Winda2 card
UR Rarity
Ritual Beast Ulti-Apelio2 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Stardust Spark Dragon1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Full Armored Utopic Ray Lancer1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Pot of Duality2 card
UR Rarity
Drowning Mirror Force3 card
UR Rarity
Ice Dragon's Prison2 card
UR Rarity
Lost Wind1 card
UR Rarity
Magic Cylinder1 card
UR Rarity
Magical Cylinders2 card
UR Rarity
Mirror Force1 card

Main: 24 Extra: 9

UR Rarity
Lava Golem
UR Rarity
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
Lava Golem
UR Rarity
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


UR Rarity
Pot of Duality
UR Rarity
Pot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




    Tag(s):

    UR Rarity
    Pot of Duality
    UR Rarity
    Pot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      UR Rarity
      Drowning Mirror Force
      UR Rarity
      Drowning Mirror Force
      Drowning Mirror Force
      Trap Normal
      Drowning Mirror Force

        When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        Drowning Mirror Force
        Trap Normal
        Drowning Mirror Force

          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


          UR Rarity
          Drowning Mirror Force
          UR Rarity
          Drowning Mirror Force
          Drowning Mirror Force
          Trap Normal
          Drowning Mirror Force

            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                R Rarity
                Jar of Avarice
                R Rarity
                Jar of Avarice
                Jar of Avarice
                Trap Normal
                Jar of Avarice

                  Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                  UR Rarity
                  Lost Wind
                  UR Rarity
                  Lost Wind
                  Lost Wind
                  Trap Normal
                  Lost Wind

                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                    UR Rarity
                    Magic Cylinder
                    UR Rarity
                    Magic Cylinder
                    Magic Cylinder
                    Trap Normal
                    Magic Cylinder

                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                      UR Rarity
                      Magical Cylinders
                      UR Rarity
                      Magical Cylinders
                      Magical Cylinders
                      Trap Normal
                      Magical Cylinders

                        Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                        UR Rarity
                        Magical Cylinders
                        UR Rarity
                        Magical Cylinders
                        Magical Cylinders
                        Trap Normal
                        Magical Cylinders

                          Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                          UR Rarity
                          Mirror Force
                          UR Rarity
                          Mirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                            N Rarity
                            Secret Blast
                            N Rarity
                            Secret Blast
                            Secret Blast
                            Trap Normal
                            Secret Blast

                              Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                              N Rarity
                              Secret Blast
                              N Rarity
                              Secret Blast
                              Secret Blast
                              Trap Normal
                              Secret Blast

                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                N Rarity
                                Stardust Re-Spark
                                N Rarity
                                Stardust Re-Spark
                                Stardust Re-Spark
                                Trap Normal
                                Stardust Re-Spark

                                  When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.


                                  SR Rarity
                                  Traptrix Trap Hole Nightmare
                                  SR Rarity
                                  Traptrix Trap Hole Nightmare
                                  Traptrix Trap Hole Nightmare
                                  Trap Normal
                                  Traptrix Trap Hole Nightmare

                                    When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                    UR Rarity
                                    Ritual Beast Ulti-Apelio
                                    UR Rarity
                                    Ritual Beast Ulti-Apelio
                                    Ritual Beast Ulti-Apelio
                                    WIND 6
                                    Ritual Beast Ulti-Apelio
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 400


                                    1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                    UR Rarity
                                    Ritual Beast Ulti-Apelio
                                    UR Rarity
                                    Ritual Beast Ulti-Apelio
                                    Ritual Beast Ulti-Apelio
                                    WIND 6
                                    Ritual Beast Ulti-Apelio
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 400


                                    1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                    UR Rarity
                                    Stardust Dragon
                                    UR Rarity
                                    Stardust Dragon
                                    Stardust Dragon
                                    WIND 8
                                    Stardust Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                    UR Rarity
                                    Stardust Spark Dragon
                                    UR Rarity
                                    Stardust Spark Dragon
                                    Stardust Spark Dragon
                                    LIGHT 8
                                    Stardust Spark Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                    UR Rarity
                                    Abyss Dweller
                                    UR Rarity
                                    Abyss Dweller
                                    Abyss Dweller
                                    WATER
                                    Abyss Dweller
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1400


                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                    SR Rarity
                                    Castel, the Skyblaster Musketeer
                                    SR Rarity
                                    Castel, the Skyblaster Musketeer
                                    Castel, the Skyblaster Musketeer
                                    WIND
                                    Castel, the Skyblaster Musketeer
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1500


                                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                    UR Rarity
                                    Full Armored Utopic Ray Lancer
                                    UR Rarity
                                    Full Armored Utopic Ray Lancer
                                    Full Armored Utopic Ray Lancer
                                    WATER
                                    Full Armored Utopic Ray Lancer
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 600


                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                    UR Rarity
                                    Number 39: Utopia
                                    UR Rarity
                                    Number 39: Utopia
                                    Number 39: Utopia
                                    LIGHT
                                    Number 39: Utopia
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                    SR Rarity
                                    Number S39: Utopia the Lightning
                                    SR Rarity
                                    Number S39: Utopia the Lightning
                                    Number S39: Utopia the Lightning
                                    LIGHT
                                    Number S39: Utopia the Lightning
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.




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