Created by: YGO Mod (20517634)

Created On: 11/14/2024

Main: 43

3 cardDark Beckoning Beast
3 cardDark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


3 cardPharaonic Advent 3 cardPharaonic Advent
Pharaonic Advent
DARK 8
Pharaonic Advent
  • ATK:

  • 2000

  • DEF:

  • 2000


Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.


3 cardSangan
3 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


3 cardUria, Lord of Searing Flames 3 cardUria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


3 cardRain of Mercy 3 cardRain of Mercy
Rain of Mercy
Spell Normal
Rain of Mercy

    Increases the Life Points of both players by 1000 points.


    1 cardSnatch Steal
    1 cardSnatch Steal
    Snatch Steal
    Spell Equip
    Snatch Steal

      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


      3 cardUpstart Goblin
      3 cardUpstart Goblin
      Upstart Goblin
      Spell Normal
      Upstart Goblin

        Draw 1 card, then your opponent gains 1000 LP.


        3 cardAwakening of the Sacred Beasts 3 cardAwakening of the Sacred Beasts
        Awakening of the Sacred Beasts
        Trap Continuous
        Awakening of the Sacred Beasts

          This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.


          3 cardBad Reaction to Simochi
          3 cardBad Reaction to Simochi
          Bad Reaction to Simochi
          Trap Continuous
          Bad Reaction to Simochi

            As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


            3 cardCurse of Darkness 3 cardCurse of Darkness
            Curse of Darkness
            Trap Continuous
            Curse of Darkness

              Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.


              3 cardGift Card 3 cardGift Card
              Gift Card
              Trap Normal
              Gift Card

                Your opponent gains 3000 Life Points.


                3 cardHyper Blaze 3 cardHyper Blaze
                Hyper Blaze
                Trap Continuous
                Hyper Blaze

                  To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.


                  3 cardThe Eye of Truth 3 cardThe Eye of Truth
                  The Eye of Truth
                  Trap Continuous
                  The Eye of Truth

                    Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.


                    3 cardThe Paths of Destiny
                    3 cardThe Paths of Destiny
                    The Paths of Destiny
                    Trap Normal
                    The Paths of Destiny

                      Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.


                      3 cardTri-and-Guess 3 cardTri-and-Guess
                      Tri-and-Guess
                      Trap Normal
                      Tri-and-Guess

                        If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.




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