Created by: Hadv (31750246)

Created On: 11/13/2024

Need 10 UR

UR Rarity
Battle Shogun of the Six Samurai1 card
 Rarity
Legendary Lord Six Samurai - Enishi1 card
 Rarity
Legendary Lord Six Samurai - Shi En1 card
UR Rarity
Legendary Six Samurai - Shi En1 card
 Rarity
Anarchist Monk of the Six Samurai1 card
 Rarity
Tactical Trainer of the Six Samurai1 card
UR Rarity
Shadow of the Six Samurai - Shien1 card
UR Rarity
Gateway of the Six1 card
 Rarity
Six Strike - Double Assault1 card
 Rarity
Six Strike - Legendary Lord's Sextuple Impact1 card

Main: 59 Extra: 6

N Rarity
1 cardElder of the Six Samurai
N Rarity
1 cardElder of the Six Samurai
Elder of the Six Samurai
EARTH 3
Elder of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


R Rarity
1 cardEnishi, Shien's Chancellor
R Rarity
1 cardEnishi, Shien's Chancellor
Enishi, Shien's Chancellor
LIGHT 6
Enishi, Shien's Chancellor
  • ATK:

  • 2200

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.


SR Rarity
1 cardGrandmaster of the Six Samurai
SR Rarity
1 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


R Rarity
1 cardGreat Shogun Shien
R Rarity
1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


N Rarity
1 cardHand of the Six Samurai
N Rarity
1 cardHand of the Six Samurai
Hand of the Six Samurai
FIRE 3
Hand of the Six Samurai
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


SR Rarity
1 cardLegendary Secret of the Six Samurai
SR Rarity
1 cardLegendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


R Rarity
1 cardLegendary Six Samurai - Enishi
R Rarity
1 cardLegendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


R Rarity
1 cardLegendary Six Samurai - Kageki
R Rarity
1 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


SR Rarity
1 cardLegendary Six Samurai - Kizan
SR Rarity
1 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


R Rarity
1 cardLegendary Six Samurai - Mizuho
R Rarity
1 cardLegendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
FIRE 3
Legendary Six Samurai - Mizuho
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.


R Rarity
1 cardLegendary Six Samurai - Shinai
R Rarity
1 cardLegendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
WATER 3
Legendary Six Samurai - Shinai
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.


N Rarity
1 cardSecret Six Samurai - Doji
N Rarity
1 cardSecret Six Samurai - Doji
Secret Six Samurai - Doji
DARK 4
Secret Six Samurai - Doji
  • ATK:

  • 1700

  • DEF:

  • 1200


When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
1 cardSecret Six Samurai - Hatsume
R Rarity
1 cardSecret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
1 cardSecret Six Samurai - Kizaru
R Rarity
1 cardSecret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
1 cardShien's Advisor
N Rarity
1 cardShien's Advisor
Shien's Advisor
EARTH 4
Shien's Advisor
  • ATK:

  • 1200

  • DEF:

  • 400


If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.


N Rarity
1 cardShien's Daredevil
N Rarity
1 cardShien's Daredevil
Shien's Daredevil
EARTH 4
Shien's Daredevil
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.


N Rarity
1 cardShien's Footsoldier
N Rarity
1 cardShien's Footsoldier
Shien's Footsoldier
EARTH 2
Shien's Footsoldier
  • ATK:

  • 700

  • DEF:

  • 300


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.


N Rarity
1 cardTenkabito Shien
N Rarity
1 cardTenkabito Shien
Tenkabito Shien
FIRE 4
Tenkabito Shien
  • ATK:

  • 1500

  • DEF:

  • 1000


This card is unaffected by the effects of Trap Cards.


R Rarity
1 cardThe Six Samurai - Irou
R Rarity
1 cardThe Six Samurai - Irou
The Six Samurai - Irou
DARK 4
The Six Samurai - Irou
  • ATK:

  • 1700

  • DEF:

  • 1200


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Kamon
N Rarity
1 cardThe Six Samurai - Kamon
The Six Samurai - Kamon
FIRE 3
The Six Samurai - Kamon
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Nisashi
N Rarity
1 cardThe Six Samurai - Nisashi
The Six Samurai - Nisashi
WIND 4
The Six Samurai - Nisashi
  • ATK:

  • 1400

  • DEF:

  • 700


While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Yaichi
N Rarity
1 cardThe Six Samurai - Yaichi
The Six Samurai - Yaichi
WATER 3
The Six Samurai - Yaichi
  • ATK:

  • 1300

  • DEF:

  • 800


Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


R Rarity
1 cardThe Six Samurai - Zanji
R Rarity
1 cardThe Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardChamberlain of the Six Samurai
N Rarity
1 cardChamberlain of the Six Samurai
Chamberlain of the Six Samurai
EARTH 3
Chamberlain of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 2000


The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.


 Rarity
1 cardAnarchist Monk of the Six Samurai
 Rarity
1 cardAnarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


N Rarity
1 cardKagemusha of the Six Samurai
N Rarity
1 cardKagemusha of the Six Samurai
Kagemusha of the Six Samurai
EARTH 2
Kagemusha of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 1800


During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


SR Rarity
1 cardSecret Six Samurai - Fuma
SR Rarity
1 cardSecret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
1 cardSecret Six Samurai - Genba
N Rarity
1 cardSecret Six Samurai - Genba
Secret Six Samurai - Genba
FIRE 2
Secret Six Samurai - Genba
  • ATK:

  • 500

  • DEF:

  • 2100


When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
1 cardShien's Squire
N Rarity
1 cardShien's Squire
Shien's Squire
EARTH 1
Shien's Squire
  • ATK:

  • 300

  • DEF:

  • 700


During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


 Rarity
1 cardTactical Trainer of the Six Samurai
 Rarity
1 cardTactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


R Rarity
1 cardSpirit of the Six Samurai
R Rarity
1 cardSpirit of the Six Samurai
Spirit of the Six Samurai
EARTH 3
Spirit of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


R Rarity
1 cardAsceticism of the Six Samurai
R Rarity
1 cardAsceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


    R Rarity
    1 cardCunning of the Six Samurai
    R Rarity
    1 cardCunning of the Six Samurai
    Cunning of the Six Samurai
    Spell Quick
    Cunning of the Six Samurai

      Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


      UR Rarity
      1 cardGateway of the Six
      UR Rarity
      1 cardGateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


        N Rarity
        1 cardLegendary Ebon Steed
        N Rarity
        1 cardLegendary Ebon Steed
        Legendary Ebon Steed
        Spell Equip
        Legendary Ebon Steed

          Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.


          R Rarity
          1 cardSecret Skills of the Six Samurai
          R Rarity
          1 cardSecret Skills of the Six Samurai
          Secret Skills of the Six Samurai
          Spell Quick
          Secret Skills of the Six Samurai

            Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.


            N Rarity
            1 cardShien's Castle of Mist
            N Rarity
            1 cardShien's Castle of Mist
            Shien's Castle of Mist
            Spell Field
            Shien's Castle of Mist

              When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.


              N Rarity
              1 cardShien's Dojo
              N Rarity
              1 cardShien's Dojo
              Shien's Dojo
              Spell Continuous
              Shien's Dojo

                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                SR Rarity
                1 cardShien's Smoke Signal
                SR Rarity
                1 cardShien's Smoke Signal
                Shien's Smoke Signal
                Spell Normal
                Shien's Smoke Signal

                  Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                  N Rarity
                  1 cardShien's Spy
                  N Rarity
                  1 cardShien's Spy
                  Shien's Spy
                  Spell Normal
                  Shien's Spy

                    Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.


                    N Rarity
                    1 cardSix Scrolls of the Samurai
                    N Rarity
                    1 cardSix Scrolls of the Samurai
                    Six Scrolls of the Samurai
                    Spell Quick
                    Six Scrolls of the Samurai

                      Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.


                       Rarity
                      1 cardSix Strike - Double Assault
                       Rarity
                      1 cardSix Strike - Double Assault
                      Six Strike - Double Assault
                      Spell Quick
                      Six Strike - Double Assault

                        Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                        N Rarity
                        1 cardSix Strike - Triple Impact
                        N Rarity
                        1 cardSix Strike - Triple Impact
                        Six Strike - Triple Impact
                        Spell Normal
                        Six Strike - Triple Impact

                          If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.


                          R Rarity
                          1 cardStand-Off
                          R Rarity
                          1 cardStand-Off
                          Stand-Off
                          Spell Normal
                          Stand-Off

                            Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions.


                            R Rarity
                            1 cardTemple of the Six
                            R Rarity
                            1 cardTemple of the Six
                            Temple of the Six
                            Spell Field
                            Temple of the Six

                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.


                              N Rarity
                              1 cardBacks to the Wall
                              N Rarity
                              1 cardBacks to the Wall
                              Backs to the Wall
                              Trap Normal
                              Backs to the Wall

                                Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                                N Rarity
                                1 cardBreakthrough!
                                N Rarity
                                1 cardBreakthrough!
                                Breakthrough!
                                Trap Normal
                                Breakthrough!

                                  Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.


                                  N Rarity
                                  1 cardDouble-Edged Sword Technique
                                  N Rarity
                                  1 cardDouble-Edged Sword Technique
                                  Double-Edged Sword Technique
                                  Trap Normal
                                  Double-Edged Sword Technique

                                    Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                                    SR Rarity
                                    1 cardEvenly Matched
                                    SR Rarity
                                    1 cardEvenly Matched
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                      R Rarity
                                      1 cardFace-Off
                                      R Rarity
                                      1 cardFace-Off
                                      Face-Off
                                      Trap Counter
                                      Face-Off

                                        When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.


                                        SR Rarity
                                        1 cardMusakani Magatama
                                        SR Rarity
                                        1 cardMusakani Magatama
                                        Musakani Magatama
                                        Trap Counter
                                        Musakani Magatama

                                          When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.


                                          N Rarity
                                          1 cardReturn of the Six Samurai
                                          N Rarity
                                          1 cardReturn of the Six Samurai
                                          Return of the Six Samurai
                                          Trap Normal
                                          Return of the Six Samurai

                                            Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.


                                            N Rarity
                                            1 cardShien's Scheme
                                            N Rarity
                                            1 cardShien's Scheme
                                            Shien's Scheme
                                            Trap Normal
                                            Shien's Scheme

                                              If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.


                                               Rarity
                                              1 cardSix Strike - Legendary Lord's Sextuple Impact
                                               Rarity
                                              1 cardSix Strike - Legendary Lord's Sextuple Impact
                                              Six Strike - Legendary Lord's Sextuple Impact
                                              Trap Normal
                                              Six Strike - Legendary Lord's Sextuple Impact

                                                If you control 3 or more "Six Samurai" Synchro Monsters with different names (the number of monsters required to activate this card is reduced by 1 for every 6 Bushido Counters on your field): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or Extra Deck. You can only use each effect of "Six Strike - Legendary Lord's Sextuple Impact" once per turn.


                                                N Rarity
                                                1 cardSix Style - Dual Wield
                                                N Rarity
                                                1 cardSix Style - Dual Wield
                                                Six Style - Dual Wield
                                                Trap Normal
                                                Six Style - Dual Wield

                                                  If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                  N Rarity
                                                  1 cardSwift Samurai Storm!
                                                  N Rarity
                                                  1 cardSwift Samurai Storm!
                                                  Swift Samurai Storm!
                                                  Trap Continuous
                                                  Swift Samurai Storm!

                                                    Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.


                                                    N Rarity
                                                    1 cardSwiftstrike Armor
                                                    N Rarity
                                                    1 cardSwiftstrike Armor
                                                    Swiftstrike Armor
                                                    Trap Continuous
                                                    Swiftstrike Armor

                                                      During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.


                                                      N Rarity
                                                      1 cardThe Six Shinobi
                                                      N Rarity
                                                      1 cardThe Six Shinobi
                                                      The Six Shinobi
                                                      Trap Normal
                                                      The Six Shinobi

                                                        If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.


                                                        SR Rarity
                                                        1 cardUnification
                                                        SR Rarity
                                                        1 cardUnification
                                                        Unification
                                                        Trap Continuous
                                                        Unification

                                                          Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.


                                                          SR Rarity
                                                          1 cardSecret Six Samurai - Rihan
                                                          SR Rarity
                                                          1 cardSecret Six Samurai - Rihan
                                                          Secret Six Samurai - Rihan
                                                          LIGHT 5
                                                          Secret Six Samurai - Rihan
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2400


                                                          3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                                          UR Rarity
                                                          1 cardBattle Shogun of the Six Samurai
                                                          UR Rarity
                                                          1 cardBattle Shogun of the Six Samurai
                                                          Battle Shogun of the Six Samurai
                                                          EARTH
                                                          Battle Shogun of the Six Samurai
                                                          • ATK:

                                                          • 1000

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                                           Rarity
                                                          1 cardLegendary Lord Six Samurai - Enishi
                                                           Rarity
                                                          1 cardLegendary Lord Six Samurai - Enishi
                                                          Legendary Lord Six Samurai - Enishi
                                                          LIGHT 6
                                                          Legendary Lord Six Samurai - Enishi
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 1200


                                                          1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.


                                                           Rarity
                                                          1 cardLegendary Lord Six Samurai - Shi En
                                                           Rarity
                                                          1 cardLegendary Lord Six Samurai - Shi En
                                                          Legendary Lord Six Samurai - Shi En
                                                          DARK 6
                                                          Legendary Lord Six Samurai - Shi En
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1900


                                                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                                                          UR Rarity
                                                          1 cardLegendary Six Samurai - Shi En
                                                          UR Rarity
                                                          1 cardLegendary Six Samurai - Shi En
                                                          Legendary Six Samurai - Shi En
                                                          DARK 5
                                                          Legendary Six Samurai - Shi En
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1400


                                                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                          UR Rarity
                                                          1 cardShadow of the Six Samurai - Shien
                                                          UR Rarity
                                                          1 cardShadow of the Six Samurai - Shien
                                                          Shadow of the Six Samurai - Shien
                                                          EARTH
                                                          Shadow of the Six Samurai - Shien
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 400


                                                          2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.




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