Created by: YGO Mod (20517634)

Created On: 10/13/2024

Main: 40 Extra: 12

3 cardAmazement Administrator Arlekino 3 cardAmazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


3 cardAmazement Ambassador Bufo 3 cardAmazement Ambassador Bufo
Amazement Ambassador Bufo
EARTH 3
Amazement Ambassador Bufo
  • ATK:

  • 1600

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.


3 cardAmazement Assistant Delia 3 cardAmazement Assistant Delia
Amazement Assistant Delia
LIGHT 4
Amazement Assistant Delia
  • ATK:

  • 1800

  • DEF:

  • 1400


You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.


3 cardAmazement Attendant Comica 3 cardAmazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


2 cardAmazement Precious Park 2 cardAmazement Precious Park
Amazement Precious Park
Spell Field
Amazement Precious Park

    During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn.


    1 cardAmazement Special Show 1 cardAmazement Special Show
    Amazement Special Show
    Spell Quick
    Amazement Special Show

      When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand.


      3 cardAmazing Time Ticket 3 cardAmazing Time Ticket
      Amazing Time Ticket
      Spell Quick
      Amazing Time Ticket

        Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            2 cardPot of Extravagance
            2 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              3 cardAmaze Attraction Cyclo-Coaster 3 cardAmaze Attraction Cyclo-Coaster
              Amaze Attraction Cyclo-Coaster
              Trap Normal
              Amaze Attraction Cyclo-Coaster

                Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


                3 cardAmaze Attraction Horror House 3 cardAmaze Attraction Horror House
                Amaze Attraction Horror House
                Trap Normal
                Amaze Attraction Horror House

                  Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                  2 cardAmaze Attraction Majestic Merry-Go-Round 2 cardAmaze Attraction Majestic Merry-Go-Round
                  Amaze Attraction Majestic Merry-Go-Round
                  Trap Normal
                  Amaze Attraction Majestic Merry-Go-Round

                    Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster; ● You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead. ● Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s).


                    1 cardAmaze Attraction Rapid Racing 1 cardAmaze Attraction Rapid Racing
                    Amaze Attraction Rapid Racing
                    Trap Normal
                    Amaze Attraction Rapid Racing

                      Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.


                      1 cardAmaze Attraction Thrill Train 1 cardAmaze Attraction Thrill Train
                      Amaze Attraction Thrill Train
                      Trap Normal
                      Amaze Attraction Thrill Train

                        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


                        3 cardAmaze Attraction Viking Vortex 3 cardAmaze Attraction Viking Vortex
                        Amaze Attraction Viking Vortex
                        Trap Normal
                        Amaze Attraction Viking Vortex

                          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ● Your opponent: When the equipped monster activates its effect: Return it to the hand.


                          2 cardAmaze Attraction Wonder Wheel 2 cardAmaze Attraction Wonder Wheel
                          Amaze Attraction Wonder Wheel
                          Trap Normal
                          Amaze Attraction Wonder Wheel

                            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ● Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.


                            3 cardAmazement Family Faces 3 cardAmazement Family Faces
                            Amazement Family Faces
                            Trap Normal
                            Amazement Family Faces

                              Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn.


                              3 cardDispatchparazzi 3 cardDispatchparazzi
                              Dispatchparazzi
                              DARK
                              Dispatchparazzi
                              • ATK:

                              • 100

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn.


                              3 cardPitknight Earlie 3 cardPitknight Earlie
                              Pitknight Earlie
                              FIRE
                              Pitknight Earlie
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Top-Right

                              Right


                              2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                              3 cardSteel Star Regulator 3 cardSteel Star Regulator
                              Steel Star Regulator
                              LIGHT
                              Steel Star Regulator
                              • ATK:

                              • 1000

                              • LINK-3

                              Link Arrow:

                              Top-Left

                              Bottom-Left

                              Bottom-Right


                              3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.


                              3 cardV-LAN Hydra 3 cardV-LAN Hydra
                              V-LAN Hydra
                              LIGHT
                              V-LAN Hydra
                              • ATK:

                              • 1900

                              • LINK-3

                              Link Arrow:

                              Top

                              Left

                              Bottom


                              2+ monsters, except Tokens Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.




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