Created by: YGO Mod (20517634)

Created On: 05/12/2024

Holy Guard

Need 9 UR

UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
UR Rarity
Abyss Dweller
UR Rarity
Number 39: Utopia
UR Rarity
Bottomless Trap Hole
UR Rarity
Bottomless Trap Hole
UR Rarity
Crackdown
UR Rarity
Floodgate Trap Hole
UR Rarity
Floodgate Trap Hole

Main: 27 Extra: 8

UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


N Rarity
Amazement Assistant Delia
N Rarity
Amazement Assistant Delia
Amazement Assistant Delia
LIGHT 4
Amazement Assistant Delia
  • ATK:

  • 1800

  • DEF:

  • 1400


You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.


N Rarity
Amazement Assistant Delia
N Rarity
Amazement Assistant Delia
Amazement Assistant Delia
LIGHT 4
Amazement Assistant Delia
  • ATK:

  • 1800

  • DEF:

  • 1400


You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.


SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


SR Rarity
Fire Hand
SR Rarity
Fire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


SR Rarity
Fire Hand
SR Rarity
Fire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


SR Rarity
Fire Hand
SR Rarity
Fire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


SR Rarity
Ice Hand
SR Rarity
Ice Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


SR Rarity
Ice Hand
SR Rarity
Ice Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


SR Rarity
Ice Hand
SR Rarity
Ice Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


SR Rarity
Amazing Time Ticket
SR Rarity
Amazing Time Ticket
Amazing Time Ticket
Spell Quick
Amazing Time Ticket

    Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


    SR Rarity
    Amazing Time Ticket
    SR Rarity
    Amazing Time Ticket
    Amazing Time Ticket
    Spell Quick
    Amazing Time Ticket

      Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


      R Rarity
      Amaze Attraction Cyclo-Coaster
      R Rarity
      Amaze Attraction Cyclo-Coaster
      Amaze Attraction Cyclo-Coaster
      Trap Normal
      Amaze Attraction Cyclo-Coaster

        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


        R Rarity
        Amaze Attraction Cyclo-Coaster
        R Rarity
        Amaze Attraction Cyclo-Coaster
        Amaze Attraction Cyclo-Coaster
        Trap Normal
        Amaze Attraction Cyclo-Coaster

          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


          R Rarity
          Amaze Attraction Cyclo-Coaster
          R Rarity
          Amaze Attraction Cyclo-Coaster
          Amaze Attraction Cyclo-Coaster
          Trap Normal
          Amaze Attraction Cyclo-Coaster

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


            R Rarity
            Amaze Attraction Horror House
            R Rarity
            Amaze Attraction Horror House
            Amaze Attraction Horror House
            Trap Normal
            Amaze Attraction Horror House

              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


              R Rarity
              Amaze Attraction Horror House
              R Rarity
              Amaze Attraction Horror House
              Amaze Attraction Horror House
              Trap Normal
              Amaze Attraction Horror House

                Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                N Rarity
                Amaze Attraction Rapid Racing
                N Rarity
                Amaze Attraction Rapid Racing
                Amaze Attraction Rapid Racing
                Trap Normal
                Amaze Attraction Rapid Racing

                  Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.


                  R Rarity
                  Amaze Attraction Thrill Train
                  R Rarity
                  Amaze Attraction Thrill Train
                  Amaze Attraction Thrill Train
                  Trap Normal
                  Amaze Attraction Thrill Train

                    Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


                    R Rarity
                    Amaze Attraction Thrill Train
                    R Rarity
                    Amaze Attraction Thrill Train
                    Amaze Attraction Thrill Train
                    Trap Normal
                    Amaze Attraction Thrill Train

                      Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


                      UR Rarity
                      Bottomless Trap Hole
                      UR Rarity
                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                        UR Rarity
                        Bottomless Trap Hole
                        UR Rarity
                        Bottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          UR Rarity
                          Crackdown
                          UR Rarity
                          Crackdown
                          Crackdown
                          Trap Continuous
                          Crackdown

                            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                            Tag(s):

                            UR Rarity
                            Floodgate Trap Hole
                            UR Rarity
                            Floodgate Trap Hole
                            Floodgate Trap Hole
                            Trap Normal
                            Floodgate Trap Hole

                              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                              UR Rarity
                              Floodgate Trap Hole
                              UR Rarity
                              Floodgate Trap Hole
                              Floodgate Trap Hole
                              Trap Normal
                              Floodgate Trap Hole

                                When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                SR Rarity
                                Knightmare Cerberus
                                SR Rarity
                                Knightmare Cerberus
                                Knightmare Cerberus
                                EARTH
                                Knightmare Cerberus
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Top

                                Left


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                SR Rarity
                                Knightmare Phoenix
                                SR Rarity
                                Knightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                SR Rarity
                                Castel, the Skyblaster Musketeer
                                SR Rarity
                                Castel, the Skyblaster Musketeer
                                Castel, the Skyblaster Musketeer
                                WIND
                                Castel, the Skyblaster Musketeer
                                • ATK:

                                • 2000

                                • DEF:

                                • 1500


                                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                SR Rarity
                                Evilswarm Exciton Knight
                                SR Rarity
                                Evilswarm Exciton Knight
                                Evilswarm Exciton Knight
                                LIGHT
                                Evilswarm Exciton Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                UR Rarity
                                Number 39: Utopia
                                UR Rarity
                                Number 39: Utopia
                                Number 39: Utopia
                                LIGHT
                                Number 39: Utopia
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                SR Rarity
                                Number 74: Master of Blades
                                SR Rarity
                                Number 74: Master of Blades
                                Number 74: Master of Blades
                                EARTH
                                Number 74: Master of Blades
                                • ATK:

                                • 2700

                                • DEF:

                                • 2100


                                2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.


                                SR Rarity
                                Number S39: Utopia the Lightning
                                SR Rarity
                                Number S39: Utopia the Lightning
                                Number S39: Utopia the Lightning
                                LIGHT
                                Number S39: Utopia the Lightning
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.




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