Created by: YGO Mod (20517634)
Created On: 02/16/2024
 
                Psychic Drive
Main: 30
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    Created On: 02/16/2024
Main: 30

DARK
                            7ATK:
2400
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of other face-up Psychic Type monsters on your field] x 400 until the end of this turn.


DARK
                            2ATK:
700
DEF:
0
The youngest member of the band, she's often teased by Romic n' Roller, but everyone recognizes her talents. She dreams of the day she'll play on stage with her bandmates as a quintet.

LIGHT
                            7ATK:
2200
DEF:
0
[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.

DARK
                            6ATK:
2000
DEF:
700
The psychic menace has been growing in recent years, and a crack team of bodyguards has been entrusted to protect Psychic Diva, the key to solving it all.

LIGHT
                            1ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.

LIGHT
                            3ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.

DARK
                            4ATK:
1500
DEF:
0
An elusive assassin who undertakes dangerous missions while searching for her lost partner.

LIGHT
                            2ATK:
300
DEF:
1000
Blows kisses that leave you tingling. They get the feeling across.

Spell
                        Normal[REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).

Spell
                        Normal[REQUIREMENT] None [EFFECT] Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn.

Spell
                        Normal[REQUIREMENT] Send 1 face-up Normal Monster from your field to the Graveyard. [EFFECT] Special Summon 1 Psychic Type monster from your hand face-up to your field. Then, if you sent a Level 2 or lower monster to the Graveyard to meet the requirement, gain 1000 LP.

Trap
                        Normal[REQUIREMENT] When an opponent's monster declares an attack, send 2 Level 2 Normal Monsters from your hand to the Graveyard. [EFFECT] Change up to 2 face-up monsters on your opponent's field to face-down Defense Position.

Trap
                        Normal[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack while you have exactly 1 monster on your field. [EFFECT] Negate the attack.

Trap
                        Normal[REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Psychic Type monster, shuffle 1 Psychic Type monster from your Graveyard into the Deck. [EFFECT] The attack target gains 500 ATK until the end of this turn.

Trap
                        Normal[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 monster from your Graveyard into the Deck. [EFFECT] The attacking monster loses 400 ATK until the end of this turn.

Trap
                        Normal[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.


LIGHT
                            7ATK:
2200
DEF:
0
[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


LIGHT
                            1ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.


LIGHT
                            3ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.


Spell
                        Normal[REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


Spell
                        Normal[REQUIREMENT] Send 1 face-up Normal Monster from your field to the Graveyard. [EFFECT] Special Summon 1 Psychic Type monster from your hand face-up to your field. Then, if you sent a Level 2 or lower monster to the Graveyard to meet the requirement, gain 1000 LP.


Trap
                        Normal[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
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