Created by: YGO Mod (20517634)

Created On: 11/09/2023

Main: 40

1 cardB.E.S. Big Core 1 cardB.E.S. Big Core
B.E.S. Big Core
DARK 6
B.E.S. Big Core
  • ATK:

  • 2300

  • DEF:

  • 1100


If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


3 cardB.E.S. Big Core MK-2 3 cardB.E.S. Big Core MK-2
B.E.S. Big Core MK-2
FIRE 6
B.E.S. Big Core MK-2
  • ATK:

  • 2400

  • DEF:

  • 1100


If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.


1 cardB.E.S. Covered Core 1 cardB.E.S. Covered Core
B.E.S. Covered Core
EARTH 7
B.E.S. Covered Core
  • ATK:

  • 2500

  • DEF:

  • 800


When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.


2 cardB.E.S. Crystal Core 2 cardB.E.S. Crystal Core
B.E.S. Crystal Core
WATER 5
B.E.S. Crystal Core
  • ATK:

  • 2100

  • DEF:

  • 1000


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.


2 cardB.E.S. Tetran 2 cardB.E.S. Tetran
B.E.S. Tetran
WIND 6
B.E.S. Tetran
  • ATK:

  • 1800

  • DEF:

  • 2300


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


3 cardMoai Interceptor Cannons 3 cardMoai Interceptor Cannons
Moai Interceptor Cannons
EARTH 4
Moai Interceptor Cannons
  • ATK:

  • 1100

  • DEF:

  • 2000


Once per turn, you can flip this card into face-down Defense Position.


2 cardPhoton Thrasher 2 cardPhoton Thrasher
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


2 cardSolar Wind Jammer 2 cardSolar Wind Jammer
Solar Wind Jammer
LIGHT 5
Solar Wind Jammer
  • ATK:

  • 800

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field.


3 cardThe Statue of Easter Island 3 cardThe Statue of Easter Island
The Statue of Easter Island
EARTH 4
The Statue of Easter Island
  • ATK:

  • 1100

  • DEF:

  • 1400


A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.


3 cardBoss Rush 3 cardBoss Rush
Boss Rush
Spell Continuous
Boss Rush

    You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.


    1 cardLimiter Removal 1 cardLimiter Removal
    Limiter Removal
    Spell Quick
    Limiter Removal

      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


      1 cardPot of Desires
      1 cardPot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

        3 cardStar Blast
        3 cardStar Blast
        Star Blast
        Spell Normal
        Star Blast

          Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.


          3 cardUnexpected Dai 3 cardUnexpected Dai
          Unexpected Dai
          Spell Normal
          Unexpected Dai

            If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


            2 cardAmaze Attraction Cyclo-Coaster 2 cardAmaze Attraction Cyclo-Coaster
            Amaze Attraction Cyclo-Coaster
            Trap Normal
            Amaze Attraction Cyclo-Coaster

              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


              2 cardCall of the Haunted
              2 cardCall of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                3 cardMirror Mail 3 cardMirror Mail
                Mirror Mail
                Trap Normal
                Mirror Mail

                  When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.


                  3 cardSafe Zone 3 cardSafe Zone
                  Safe Zone
                  Trap Continuous
                  Safe Zone

                    Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.




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