Created by: YGO Mod (20517634)

Created On: 09/20/2023

The Tie that Binds

Need 8 UR

UR Rarity
Perfect Sync - A-Un
UR Rarity
Perfect Sync - A-Un
UR Rarity
Terraforming
UR Rarity
Dual Avatar Return
UR Rarity
Dual Avatar Return
UR Rarity
Dual Avatar Return
UR Rarity
Ice Dragon's Prison
UR Rarity
Ice Dragon's Prison

Main: 20 Extra: 8

R Rarity
Broww, Huntsman of Dark World
R Rarity
Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
DARK 3
Broww, Huntsman of Dark World
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Fists - Yuhi
R Rarity
Dual Avatar Fists - Yuhi
Dual Avatar Fists - Yuhi
LIGHT 4
Dual Avatar Fists - Yuhi
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


R Rarity
Dual Avatar Fists - Yuhi
R Rarity
Dual Avatar Fists - Yuhi
Dual Avatar Fists - Yuhi
LIGHT 4
Dual Avatar Fists - Yuhi
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


N Rarity
Dual Avatar Defeating Evil
N Rarity
Dual Avatar Defeating Evil
Dual Avatar Defeating Evil
Spell Quick
Dual Avatar Defeating Evil

    Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


    N Rarity
    Dual Avatar Defeating Evil
    N Rarity
    Dual Avatar Defeating Evil
    Dual Avatar Defeating Evil
    Spell Quick
    Dual Avatar Defeating Evil

      Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


      N Rarity
      Dual Avatar Defeating Evil
      N Rarity
      Dual Avatar Defeating Evil
      Dual Avatar Defeating Evil
      Spell Quick
      Dual Avatar Defeating Evil

        Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


        SR Rarity
        Dual Avatar Invitation
        SR Rarity
        Dual Avatar Invitation
        Dual Avatar Invitation
        Spell Normal
        Dual Avatar Invitation

          Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


          SR Rarity
          Dual Avatar Invitation
          SR Rarity
          Dual Avatar Invitation
          Dual Avatar Invitation
          Spell Normal
          Dual Avatar Invitation

            Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


            SR Rarity
            Dual Avatar Invitation
            SR Rarity
            Dual Avatar Invitation
            Dual Avatar Invitation
            Spell Normal
            Dual Avatar Invitation

              Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


              UR Rarity
              Perfect Sync - A-Un
              UR Rarity
              Perfect Sync - A-Un
              Perfect Sync - A-Un
              Spell Field
              Perfect Sync - A-Un

                When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                UR Rarity
                Perfect Sync - A-Un
                UR Rarity
                Perfect Sync - A-Un
                Perfect Sync - A-Un
                Spell Field
                Perfect Sync - A-Un

                  When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                  UR Rarity
                  Terraforming
                  UR Rarity
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    UR Rarity
                    Dual Avatar Return
                    UR Rarity
                    Dual Avatar Return
                    Dual Avatar Return
                    Trap Normal
                    Dual Avatar Return

                      Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                      UR Rarity
                      Dual Avatar Return
                      UR Rarity
                      Dual Avatar Return
                      Dual Avatar Return
                      Trap Normal
                      Dual Avatar Return

                        Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                        UR Rarity
                        Dual Avatar Return
                        UR Rarity
                        Dual Avatar Return
                        Dual Avatar Return
                        Trap Normal
                        Dual Avatar Return

                          Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              R Rarity
                              Dual Avatar - Empowered Kon-Gyo
                              R Rarity
                              Dual Avatar - Empowered Kon-Gyo
                              Dual Avatar - Empowered Kon-Gyo
                              LIGHT 8
                              Dual Avatar - Empowered Kon-Gyo
                              • ATK:

                              • 3000

                              • DEF:

                              • 1700


                              "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.


                              R Rarity
                              Dual Avatar - Empowered Kon-Gyo
                              R Rarity
                              Dual Avatar - Empowered Kon-Gyo
                              Dual Avatar - Empowered Kon-Gyo
                              LIGHT 8
                              Dual Avatar - Empowered Kon-Gyo
                              • ATK:

                              • 3000

                              • DEF:

                              • 1700


                              "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.


                              R Rarity
                              Dual Avatar - Empowered Mitsu-Jaku
                              R Rarity
                              Dual Avatar - Empowered Mitsu-Jaku
                              Dual Avatar - Empowered Mitsu-Jaku
                              LIGHT 7
                              Dual Avatar - Empowered Mitsu-Jaku
                              • ATK:

                              • 2000

                              • DEF:

                              • 3000


                              "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.


                              R Rarity
                              Dual Avatar Feet - Armored Un-Gyo
                              R Rarity
                              Dual Avatar Feet - Armored Un-Gyo
                              Dual Avatar Feet - Armored Un-Gyo
                              LIGHT 5
                              Dual Avatar Feet - Armored Un-Gyo
                              • ATK:

                              • 1700

                              • DEF:

                              • 2100


                              2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.


                              R Rarity
                              Dual Avatar Fists - Armored Ah-Gyo
                              R Rarity
                              Dual Avatar Fists - Armored Ah-Gyo
                              Dual Avatar Fists - Armored Ah-Gyo
                              LIGHT 6
                              Dual Avatar Fists - Armored Ah-Gyo
                              • ATK:

                              • 2100

                              • DEF:

                              • 1500


                              2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                              R Rarity
                              Dual Avatar Fists - Armored Ah-Gyo
                              R Rarity
                              Dual Avatar Fists - Armored Ah-Gyo
                              Dual Avatar Fists - Armored Ah-Gyo
                              LIGHT 6
                              Dual Avatar Fists - Armored Ah-Gyo
                              • ATK:

                              • 2100

                              • DEF:

                              • 1500


                              2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                              R Rarity
                              Dual Avatar Fists - Armored Ah-Gyo
                              R Rarity
                              Dual Avatar Fists - Armored Ah-Gyo
                              Dual Avatar Fists - Armored Ah-Gyo
                              LIGHT 6
                              Dual Avatar Fists - Armored Ah-Gyo
                              • ATK:

                              • 2100

                              • DEF:

                              • 1500


                              2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                              R Rarity
                              Hip Hoshiningen
                              R Rarity
                              Hip Hoshiningen
                              Hip Hoshiningen
                              LIGHT
                              Hip Hoshiningen
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.




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